namespace = WereDrag

character_event = { # warring weredragon transforms into dragon
	id = WereDrag.101
	desc = EVTDESC_WereDrag_101
	picture = GFX_evt_end_of_days
	border = GFX_event_normal_frame_war

	hide_window = yes			

	mean_time_to_happen = {
		days = 5
	}

	trigger = {
		war = yes
		in_command = yes
		culture = dragon_culture
		NOT = { graphical_culture = dragongfx }
	}	
		
	option = {	
		name = EVTOPTA_WereDrag_101
		add_blood_splatter_effect = yes
		set_graphical_culture = dragon_culture			# because dragon
		if = {
			limit = { is_female = yes }
			random_list = {
				10 = {
					sound_effect = berserk_female_01
				}
				10 = {
					sound_effect = berserk_female_02
				}
				10 = {
					sound_effect = berserk_female_03
				}
			}
			employer = {
				random_list = {
					10 = {
						sound_effect = berserk_female_01
					}
					10 = {
						sound_effect = berserk_female_02
					}
					10 = {
						sound_effect = berserk_female_03
					}
				}
			}
		}
		else = {
			random_list = {
				10 = {
					sound_effect = berserk_male_01
				}
				10 = {
					sound_effect = berserk_male_02
				}
				10 = {
					sound_effect = berserk_male_03
				}
			}
			employer = {
				random_list = {
					10 = {
						sound_effect = berserk_male_01
					}
					10 = {
						sound_effect = berserk_male_02
					}
					10 = {
						sound_effect = berserk_male_03
					}
				}
			}
		}
	}
}
