namespace = WereDrag

character_event = { # peaceful dragon transforms back into NORSE	
	id = WereDrag.202
	desc = EVTDESC_WereDrag_202
	picture = GFX_evt_end_of_days
	border = GFX_event_normal_frame_war

	hide_window = yes			

	mean_time_to_happen = {
		days = 10
	}

	trigger = {
		has_game_rule = { 
			name = dragon_transformation_culture
			value = norse_weredragon
		}
		age = 13
		OR = { 
			in_command = no
			war = no
		}
		culture = dragon_culture
		NOT = { graphical_culture = norsegfx }
	}
	
	option = {	
		name = EVTOPTA_WereDrag_202
		add_blood_splatter_effect = yes
		set_graphical_culture = norse	
	}
}



