GLOBAL.setmetatable(env, {__index = function(t, k) return GLOBAL.rawget(GLOBAL, k) end}) PrefabFiles = { "globalposition_classified", "globalmapicon_noproxy", --GPS "coin_1", --证明 "book_harvest", --收获之书 "wormwood_seeds", --识别的种子 "iokheira", --月之矢 "pocketwatch_injure", --岁月表 } Assets={ Asset( "IMAGE", "images/status_bg.tex" ), Asset( "ATLAS", "images/status_bg.xml" ), Asset("ATLAS", "images/coin_1.xml"), Asset("IMAGE", "images/coin_1.tex"), Asset("ANIM", "anim/coin_1.zip") } --禁用蜘蛛人 character_list = { "webber", "wurt", "wx78", } for i,v in pairs(character_list) do if not false then RemoveDefaultCharacter(v) end end --命名 STRINGS.NAMES.WORMWOOD_SEEDS = "野性种子" STRINGS.NAMES.POCKETWATCH_INJURE = "岁月表" STRINGS.RECIPE_DESC.POCKETWATCH_INJURE = "人生越老,岁月越短。" STRINGS.CHARACTERS.GENERIC.POCKETWATCH_INJURE_FAIL = "仅旺达可用" STRINGS.CHARACTERS.WANDA.POCKETWATCH_INJURE_FAIL = "也许表的结构出现了问题?" STRINGS.SCRAPBOOK.SPECIALINFO.POCKETWATCH_INJURE = "岁月催人老,及时行乐" --崩san龙 AddPrefabPostInit("cave", function(inst) if not inst.ismastersim then return end -- 检查并移除旧组件 if inst.components.ancient_defender ~= nil then inst:RemoveComponent("ancient_defender") end -- 添加新组件 inst:AddComponent("ancient_defender") end) --全局修改 modimport("postinit/start.lua") --开局礼物 modimport("postinit/peifang.lua") --配方 modimport("postinit/diaoluo.lua") --掉落加强 modimport("postinit/jiaqiang.lua") --位面加强和相关数值 modimport("postinit/brclean.lua") --BR清理逻辑 --人物修改 modimport("postinit/wolfgang.lua") --大头修改 modimport("postinit/wushen.lua") --女武神越战越勇 modimport("postinit/zhiwuren.lua") --植物人加强 modimport("postinit/waxwell.lua") --老麦暗影武器精通,沃尔特削弱 modimport("postinit/wanda.lua") --旺达加强 modimport("postinit/wendy.lua") --温蒂加强 modimport("postinit/wudi.lua") --ban吴迪卡甲 --功能修改 modimport("postinit/gps.lua") --全球定位 modimport("postinit/jinggao.lua") --警告 modimport("postinit/bugfix.lua") --ban解控 modimport("postinit/console.lua") --禁止控制台 modimport("postinit/quick_cook.lua") --快速烤食物 modimport("postinit/alterguardianhat.lua") --启迪头加强 modimport("postinit/dalishi.lua") --大理石催熟