namespace = go_to_tavern
character_event = {
	id = go_to_tavern.1
	picture = GFX_evt_brothel
	desc = EVTDESC_wanderlust_ev_town_tavern_1
	
	is_triggered_only = yes
	
	trigger = {
		ROOT = {
			prisoner = no
		}
	}
	
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_1a
		character_event = { id = go_to_tavern.20 }
	}
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_1b
		character_event = { id = go_to_tavern.30 }
	}
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_1c
		character_event = { id = go_to_tavern.40 }
	}
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_1d
	}
}

character_event = {
	id = go_to_tavern.20
	picture = GFX_evt_feast_hf
	desc = EVTDESC_wanderlust_ev_town_tavern_2
	
	is_triggered_only = yes
	
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_2a
		character_event = { id = go_to_tavern.21 }
	}
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_2b
		character_event = { id = go_to_tavern.25 }
	}
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_2c
		character_event = { id = go_to_tavern.1 }
	}
}

character_event = {
	id = go_to_tavern.21
	picture = GFX_evt_feast_hf
	desc = EVTDESC_wanderlust_ev_town_tavern_3
	
	is_triggered_only = yes
	
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_3a
		character_event = { id = go_to_tavern.21 }
		wealth = -1
		random_list = {
			1 = {
				add_trait = drunkard
			}
			99 = {
			}
		}
	}
	
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_3b
		character_event = { id = go_to_tavern.21 }
		wealth = -5
		random_list = {
			1 = {
				add_trait = drunkard
			}
			99 = {
			}
		}
	}
	
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_3c
		character_event = { id = go_to_tavern.21 }
		wealth = -3
		random_list = {
			1 = {
				add_trait = drunkard
			}
			99 = {
			}
		}
	}
	
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_3d
		character_event = { id = go_to_tavern.20 }
	}
}

character_event = {
	id = go_to_tavern.25
	picture = GFX_evt_feast_hf
	desc = EVTDESC_wanderlust_ev_town_tavern_4
	
	is_triggered_only = yes
	
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_4a
		random_list = {
			1 = {
				add_trait = gluttonous
			}
			99 = {
			}
		}
		wealth = -1
		character_event = { id = go_to_tavern.25 }
	}
	
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_4b
		random_list = {
			1 = {
				add_trait = gluttonous
			}
			99 = {
			}
		}
		wealth = -1
		character_event = { id = go_to_tavern.25 }
	}
	
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_4c
		random_list = {
			1 = {
				add_trait = gluttonous
			}
			99 = {
			}
		}
		wealth = -1
		character_event = { id = go_to_tavern.25 }
	}
	
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_4d
		character_event = { id = go_to_tavern.20 }
	}
}

character_event = {
	id = go_to_tavern.30
	picture = GFX_evt_dead_body_hf
	desc = EVTDESC_wanderlust_ev_town_tavern_5
	
	is_triggered_only = yes
	
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_5a
		random_list = {
			40 = {
				character_event = { id = go_to_tavern.31 }
			}
			60 = {
				character_event = { id = go_to_tavern.32 }
			}
		}
	}
	
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_5b
		random_list = {
			50 = {
				character_event = { id = go_to_tavern.33 }
			}
			50 = {
				character_event = { id = go_to_tavern.34 }
			}
		}
	}
	
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_5c
		random_list = {
			60 = {
				character_event = { id = go_to_tavern.35 }
			}
			40 = {
				character_event = { id = go_to_tavern.36 }
			}
		}
	}
	
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_5d
		random_list = {
			50 = {
				add_trait = craven
			}
			50 = {
			}
		}
		character_event = { id = go_to_tavern.1 }
	}
}

character_event = {
	id = go_to_tavern.31
	picture = GFX_evt_dead_body_hf
	desc = EVTDESC_wanderlust_ev_town_tavern_bigfight_1
	is_triggered_only = yes
	
	option = {
		name = EVTOPT_FIGHT_WIN
		random_list = {
			50 = { 
				add_trait = brave
			}
			50 = {
				
			}
		}
		
		random_list = {
			60 = {
				add_trait = wounded
			}
			40 = {
			}
		}
	}
}

character_event = {
	id = go_to_tavern.32
	picture = GFX_evt_dead_body_hf
	desc = EVTDESC_wanderlust_ev_town_tavern_bigfight_2
	is_triggered_only = yes
	
	option = {
		name = EVTOPT_FIGHT_LOSE
		add_trait = wounded
	}
}

character_event = {
	id = go_to_tavern.33
	picture = GFX_evt_dead_body_hf
	desc = EVTDESC_wanderlust_ev_town_tavern_mediumfight_1
	is_triggered_only = yes
		
	option = {
		name = EVTOPT_FIGHT_WIN
		random_list = {
				45 = { 
					add_trait = brave
				}
				55 = {
				}
		}
	
		random_list = {
				25 = { 
					add_trait = wounded
				}
				75 = {
			}
		}
	}
}

character_event = {
	id = go_to_tavern.34
	picture = GFX_evt_dead_body_hf
	desc = EVTDESC_wanderlust_ev_town_tavern_mediumfight_2
	is_triggered_only = yes
	
	option = {
		name = EVTOPT_FIGHT_LOSE
		add_trait = wounded
	}
}

character_event = {
	id = go_to_tavern.35
	picture = GFX_evt_dead_body_hf
	desc = EVTDESC_wanderlust_ev_town_tavern_smallfight_1
	is_triggered_only = yes
	
	option = {
		name = EVTOPT_FIGHT_WIN
			random_list = {
				35 = { 
					add_trait = craven
			}
			65 = {
				
			}
		}
	
		random_list = {
			15 = { 
				add_trait = wounded
			}
			85 = {
			}
		}
	}
}

character_event = {
	id = go_to_tavern.36
	picture = GFX_evt_dead_body_hf
	desc = EVTDESC_wanderlust_ev_town_tavern_smallfight_2
	is_triggered_only = yes
	
	option = {
		name = EVTOPT_FIGHT_LOSE
		character_event = { id = go_to_tavern.1 }
		add_trait = wounded
	}
}

character_event = {
	id = go_to_tavern.40
	picture = GFX_evt_brothel
	desc = EVTDESC_wanderlust_ev_town_tavern_6
	
	is_triggered_only = yes
	
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_6a
		random_list = {
			60 = {
				character_event = { id = go_to_tavern.41 }
			}
			40 = {
				character_event = { id = go_to_tavern.42 }
			}
		}
	}
	
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_6b
		random_list = {
			50 = {
				character_event = { id = go_to_tavern.43 }
			}
			50 = {
				character_event = { id = go_to_tavern.44 }
			}
		}
	}
	
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_6c
		character_event = { id = go_to_tavern.45 }
	}
	
	option = {
		name = EVTDESC_wanderlust_ev_town_tavern_6d
		random_list = {
			50 = {
				add_trait = craven
				add_trait = chaste
			}
			50 = {
			}
		}
		character_event = { id = go_to_tavern.1 }
	}
}

character_event = {
	id = go_to_tavern.41
	picture = GFX_evt_sleeping_town_hf
	desc = EVTDESC_wanderlust_ev_town_barmaid_1
	is_triggered_only = yes
	
	option = {
		name = EVTDESC_wanderlust_ev_town_barmaid_1a
		create_character = {
			random_martial = 1
			random_diplomacy = 1
			random_stewardship = 1
			random_intrigue = 1
			random_learning = 1
			religion = ROOT
			culture = ROOT
			female = yes
			is_commandant = no
			is_councilor = no
			age = 20
			add_trait = fair
			dynasty = none
		}
		
		hidden_tooltip = {
			new_character = {
				add_lover = ROOT
				if = {
					limit = { same_sex = ROOT }
					add_trait = homosexual
				}
				opinion = {
					who = ROOT
					modifier = opinion_seduced_lustful_worship
					years = 30
				}
			}
			
			# Chance of impregnation
			if = {
				limit = { is_female = yes }
				new_character = { character_event = { id = WoL.98 } }
			}
		}
	}
	
	option = {
		name = EVTDESC_wanderlust_ev_town_barmaid_1b
	}
}

character_event = {
	id = go_to_tavern.42
	picture = GFX_evt_bad_news
	desc = EVTDESC_wanderlust_ev_town_barmaid_failure_1
	is_triggered_only = yes
	
	option = {
		name = EVTOPT_OK
		character_event = { id = go_to_tavern.1 }
	}
}

character_event = {
	id = go_to_tavern.43
	picture = GFX_evt_brothel
	desc = EVTDESC_wanderlust_ev_town_lonelywoman_1
	is_triggered_only = yes
	
	option = {
		name = EVTDESC_wanderlust_ev_town_lonelywoman_1a
		character_event = { id = go_to_tavern.46 }
		wealth = -10
	}
}

character_event = {
	id = go_to_tavern.46
	picture = GFX_evt_sleeping_town_hf
	desc = EVTDESC_wanderlust_ev_town_lonelywoman_success_1
	is_triggered_only = yes
	
	option = {
		name = EVTDESC_wanderlust_ev_town_lonelywoman_success_1a
	}
	option = {
		name = EVTDESC_wanderlust_ev_town_lonelywoman_success_1b
		character_event = { id = go_to_tavern.47 }
	}
}

character_event = {
	id = go_to_tavern.47
	picture = GFX_evt_dead_body_hf
	desc = EVTDESC_wanderlust_ev_town_lonelywoman_husband_1
	is_triggered_only = yes
	
	option = {
		name = EVTDESC_wanderlust_ev_town_lonelywoman_husband_1a
		random_list = {
			5 = {
				death = {
					death_reason = death_reason_murder
				}
			}
			45 = {
				add_trait = wounded
			}
			50 = {
			}
		}
		add_trait = craven
	}
	
	option = {
		name = EVTDESC_wanderlust_ev_town_lonelywoman_husband_1b
		random_list = {
			20 = {
				death = {
					death_reason = death_reason_murder
				}
			}
			50 = {
				add_trait = wounded
			}
			30 = {
			}
		}
		add_trait brave
	}
}

character_event = {
	id = go_to_tavern.44
	picture = GFX_evt_bad_news
	desc = EVTDESC_wanderlust_ev_town_lonelywoman_failure_1
	is_triggered_only = yes
	
	option = {
		name = EVTDESC_wanderlust_ev_town_lonelywoman_failure_1a
		wealth = -5
		random_list = {
			50 = { add_trait = wroth
			}
			50 = { }
		}
	}
}

character_event = {
	id = go_to_tavern.45
	picture = GFX_evt_brothel
	desc = EVTDESC_wanderlust_ev_town_peasantgirl_1
	is_triggered_only = yes
	
	option = {
		name = EVTDESC_wanderlust_ev_town_peasantgirl_1a
		character_event = { id = go_to_tavern.48 }
	}
	option = {
		name = EVTDESC_wanderlust_ev_town_peasantgirl_1b
		random_list = {
			50 = { add_trait = chaste
			}
			50 = { }
		}
	}
}

character_event = {
	id = go_to_tavern.48
	picture = GFX_evt_sleeping_town_hf
	desc = EVTDESC_wanderlust_ev_town_peasantgirl_success_1
	is_triggered_only = yes
	
	option = {
		name = EVTDESC_wanderlust_ev_town_peasantgirl_success_1a
		create_character = {
			random_martial = 1
			random_diplomacy = 1
			random_stewardship = 1
			random_intrigue = 1
			random_learning = 1
			religion = ROOT
			culture = ROOT
			female = yes
			is_commandant = no
			is_councilor = no
			age = 18
			add_trait = kind
			add_trait = content
			dynasty = none
		}
		hidden_tooltip = {
			new_character = {
				add_lover = ROOT
				if = {
					limit = { same_sex = ROOT }
					add_trait = homosexual
				}
				opinion = {
					who = ROOT
					modifier = opinion_seduced_lustful_worship
					years = 30
				}
			}
			
			# Chance of impregnation
			if = {
				limit = { is_female = yes }
				new_character = { character_event = { id = WoL.98 } }
			}
		}
	}
	
	option = {
		name = EVTDESC_wanderlust_ev_town_peasantgirl_success_1b
		piety = -100
		tooltip = EVTTOOLTIP_PIETY_LOSS
		random_list = {
			50 = { add_trait = deceitful
			}
			50 = { }
		}
		character_event = { id = go_to_tavern.1 }
	}
}