# Types:
# 0 - Light Infantry
# 1 - Heavy Infantry
# 2 - Pikemen
# 3 - Light Cavalry
# 4 - Heavy Cavalry
# 5 - Archers
# 6 - Special troops

RETTYPE_CUL_ALTAIC = {
	first_type = 6
	first_amount = 130
	
	second_type = 3
	second_amount = 120

	special_troops = horse_archers
	
	potential = {
		is_nomadic = no
		OR = {
			kcb_uses_altaic_horse_archers = yes
			culture_group = iranian
			#any_realm_province = {
			#	region = world_steppe
			#	OR = {
			#		kcb_uses_altaic_horse_archers = yes
			#		culture_group = iranian
			#	}
			#}
		}
	}
	
	modifier = {
		horse_archers_offensive = 0.2
		horse_archers_morale = 0.12
	}
}

RETTYPE_CUL_ARAB = {
	first_type = 6
	first_amount = 250
	
	special_troops = camel_cavalry
	
	potential = {
		is_nomadic = no
		any_realm_province = {
			kcb_uses_camels_potential = yes
		}
	}
	
	modifier = {
		camel_cavalry_offensive = 0.2
		camel_cavalry_defensive = 0.2
		camel_cavalry_morale = 0.2
	}
}

RETTYPE_CUL_ANDALUSIAN = {
	first_type = 3
	first_amount = 400

	potential = {
		is_nomadic = no
		culture = andalusian_arabic
	}

	modifier = {
		light_cavalry_defensive = 0.4
		light_cavalry_offensive = 0.2
		light_cavalry_morale = 0.2
	}
}

RETTYPE_CUL_BERBER = {
	first_type = 3
	first_amount = 400

	potential = {
		is_nomadic = no
		culture_group = arabic
		NOR = {
			culture = andalusian_arabic
			culture = greco_arabic
			culture = egyptian_coptic
		}
	}

	modifier = {
		light_cavalry_offensive = 0.5
		light_cavalry_morale = 0.3
	}
}

RETTYPE_CUL_BYZ = {
	first_type = 4
	first_amount = 150
	
	second_type = 6
	second_amount = 100

	special_troops = horse_archers
	
	potential = {
		is_nomadic = no
		OR = {
			AND = {
				culture_group = byzantine
				NOT = { culture = coptic }
				NOT = { culture = alan }
				NOT = { culture = assyrian }
				NOT = { culture = arberian }
			}
			culture = greco_arabic
		}
	}
	
	modifier = {
		knights_offensive = 0.1
		knights_defensive = 0.1
		knights_morale = 0.2
	}
}

RETTYPE_CUL_INDIAN = {
	first_type = 5
	first_amount = 200
	second_type = 6
	second_amount = 20
	
	special_troops = war_elephants
	
	potential = {
		is_nomadic = no
		any_realm_province = { kcb_uses_elephants = yes }
	}
	
	modifier = {
		archers_offensive = 0.1
		archers_defensive = 0.3
	}
}

RETTYPE_CUL_TIBET = {
	first_type = 0
	first_amount = 300
	
	second_type = 3
	second_amount = 100
	
	potential = {
		is_nomadic = no
		OR = {
			culture_group = tibetan_group
			culture = nepali
		}
	}
	
	modifier = {
		light_infantry_offensive = 0.5
		light_infantry_defensive = 0.3
		light_infantry_morale = 0.1
		light_cavalry_offensive = 0.2
		light_cavalry_defensive = 0.2
		light_cavalry_morale = 0.1
	}
}

RETTYPE_CUL_COPTIC = {
	first_type = 2
	first_amount = 200
	second_type = 5
	second_amount = 100

	potential = {
		is_nomadic = no
		OR = {
			culture = coptic
			AND = {
				culture = egyptian_coptic
				OR = {
					religion_group = christian
					religion_group = jewish_group
				}
			}
		}
	}
	
	modifier = {
		archers_defensive = 0.3
		pikemen_defensive = 0.2
	}
}

RETTYPE_CUL_KINDIA = {
	first_type = 2
	first_amount = 180
	second_type = 5
	second_amount = 140

	potential = {
		is_nomadic = no
		OR = {
			AND = {
				culture_group = indo_aryan_group
				NOT = { culture = nepali }
			}
			culture_group = dravidian_group
		}
	}
	
	modifier = {
		pikemen_defensive = 0.2
		archers_defensive = 0.2
		archers_morale = 0.2
	}
}

RETTYPE_IMPERIAL_ELEPHANTS_1 = {
	first_type = 5
	first_amount = 45
	second_type = 6
	second_amount = 30
	
	special_troops = war_elephants
	
	potential = {
		is_nomadic = no
		real_tier = emperor
		any_realm_province = { kcb_uses_elephants = yes }
	}
	
	modifier = {
		archers_morale = 0.2
		archers_defensive = 0.4
		war_elephants_morale = 0.1
		war_elephants_offensive = 0.3
	}
}

RETTYPE_IMPERIAL_ELEPHANTS_2 = {
	first_type = 2
	first_amount = 45
	second_type = 6
	second_amount = 30
	
	special_troops = war_elephants
	
	potential = {
		is_nomadic = no
		real_tier = emperor
		any_realm_province = { kcb_uses_elephants = yes }
	}
	
	modifier = {
		pikemen_morale = 0.2
		pikemen_defensive = 0.4
		war_elephants_morale = 0.1
		war_elephants_offensive = 0.3
	}
}

RETTYPE_DWARF_ELEPHANTS = {
	first_type = 0
	first_amount = 180
	second_type = 6
	second_amount = 40
	
	special_troops = war_elephants
	
	potential = {
		is_nomadic = no
		any_realm_province = { kcb_uses_dwarf_elephants = yes }
	}
	
	modifier = {
		light_infantry_morale = 0.4
		light_infantry_defensive = 0.2
	}
}

RETTYPE_MAMMOTHS = {
	first_type = 1
	first_amount = 150
	second_type = 6
	second_amount = 25
	
	special_troops = war_elephants
	
	potential = {
		is_nomadic = no
		any_realm_province = { kcb_uses_mammoths = yes }
	}
	
	modifier = {
		heavy_infantry_offensive = 0.1
		heavy_infantry_morale = 0.1
	}
}