bunny = {
	global_revolt_risk = 1

	random = no
	ruler_designer_cost = 0
	customizer = no
}
aspect_of_nature = {
	dynasty_opinion = 10
	same_religion_opinion = 10

	diplomacy = 2	# 5
	stewardship = 2
	learning = 1

	combat_rating = 100
	health = 2
	immortal = yes

	random = no
	ruler_designer_cost = 0
	customizer = yes
}
aspect_of_death = {
	dynasty_opinion = 10
	same_religion_opinion = 10

	martial = 3		# 5
	intrigue = 2

	combat_rating = 200
	health = 4
	immortal = yes

	random = no
	ruler_designer_cost = 0
	customizer = yes
}
aspect_of_life = {
	dynasty_opinion = 10
	same_religion_opinion = 10

	diplomacy = 3	# 5
	stewardship = 1
	learning = 1

	combat_rating = 100
	health = 2
	immortal = yes

	random = no
	ruler_designer_cost = 0
	customizer = yes
}
aspect_of_magic = {
	dynasty_opinion = 10
	same_religion_opinion = 10

	stewardship = 1	# 5
	learning = 4

	combat_rating = 100
	health = 2
	immortal = yes

	random = no
	ruler_designer_cost = 0
	customizer = yes
}
aspect_of_time = {
	dynasty_opinion = 10
	same_religion_opinion = 10

	stewardship = 2	# 5
	learning = 3

	combat_rating = 100
	health = 2
	immortal = yes

	random = no
	ruler_designer_cost = 0
	customizer = yes
}
skeleton = {
	martial = -1
	general_opinion = -40
	same_opinion = 40
	necromancy_group_opinion = 40

	combat_rating = -10
	health = 3
	immortal = yes

	fertility = -10

	random = no
	ruler_designer_cost = 0
	customizer = no
}

#Trait of e_scourge's leader
lich_king = {
	martial = 3		# 5
	intrigue = 1
	learning = 1
	combat_rating = 50
	health = 2
	
	defensive_plot_power_modifier = 0.5
	
	death_god_opinion = 200
	
	immortal = yes
	cannot_marry = yes

	text_effect_mind_power = 1
	text_effect_mind_control = 1
	text_effect_does_not_rot = 1
	text_effect_control_mind = 1

	random = no
	ruler_designer_cost = 0
	customizer = no
}
#Trait of e_burning_legion's leader
#legion_overlord moved to modifiers
#Trait of e_black_empire's leader
#black_empire_overlord moved to modifiers

# Incapable traits
in_ice_prison = {
	cannot_marry = yes
	cannot_inherit = yes
	incapacitating = yes

	hidden = yes
	random = no
	ruler_designer_cost = 0
	customizer = no
}
in_twisting_nether = {
	incapacitating = yes # Will need a regent

	random = no
	ruler_designer_cost = 0
	customizer = no
}
lost_corporeal_body = {
	incapacitating = yes # Will need a regent

	random = no
	ruler_designer_cost = 0
	customizer = no
}
sleeping_trait = {
	cannot_marry = yes
	cannot_inherit = yes
	incapacitating = yes
	can_hold_titles = no

	immortal = yes

	random = no
	ruler_designer_cost = 0
	customizer = no
}

elemental_lord_fire = {
	# 38
	diplomacy = -6
	martial = 8
	stewardship = 4
	intrigue = 4
	learning = 4

	combat_rating = 80
	health = 2
	immortal = yes

	general_opinion = -50
	same_religion_opinion = 75
	infidel_opinion = -50

	cannot_marry = yes

	random = no
	customizer = no
}

vampire = {
	diplomacy = -2
	intrigue = 2
	stewardship = -1
	
	general_opinion = -5
	same_opinion = 10
	
	text_effect_bloodthirst = 1
	text_effect_decision_abduct = 1
	text_effect_mind_control_chance = 1

	immortal = yes

	random = no
	ruler_designer_cost = 0
	customizer = yes
}
uncolonized_trait = {
	cannot_marry = yes
	cannot_inherit = yes
	incapacitating = yes
	
	global_revolt_risk = -10

	global_tax_modifier = -10

	general_opinion = -200

	global_levy_size = -10

	ai_ambition = -100

	hidden = yes
	random = no
	ruler_designer_cost = 0
	customizer = no
}
temporary_immortal = {
	immortal = yes

	hidden = yes
	random = no
	ruler_designer_cost = 0
	customizer = no
}
patron = {
	general_opinion = 5

	random = no
	ruler_designer_cost = 0
	customizer = no
}
fan_trait = {
	hidden = yes
	random = no
	ruler_designer_cost = 0
	customizer = no
}
worgen = {
	general_opinion = -20
	same_opinion = 20
	druidism_group_opinion = 20

	health = 0.6
	combat_rating = 10

	random = no
	ruler_designer_cost = 0
	customizer = yes
}
mindless_worgen = {
	cannot_marry = yes
	cannot_inherit = yes
	# can_hold_titles = no
	incapacitating = yes

	random = no
	ruler_designer_cost = 0
	customizer = no
}
leader_of_horde_trait = {
	monthly_character_prestige = 1.0
	global_revolt_risk = -0.05
	global_tax_modifier = -0.1
	global_levy_size = -0.25

	cached = yes
	random = no
	ruler_designer_cost = 0
	customizer = no
}
leader_of_alliance_trait = {
	monthly_character_prestige = 1.0
	levy_reinforce_rate = 0.1
	global_tax_modifier = -0.1
	global_levy_size = -0.25

	cached = yes
	random = no
	ruler_designer_cost = 0
	customizer = no
}
cannot_marry_trait = {
	cannot_marry = yes

	# hidden = yes
	random = no
	ruler_designer_cost = 0
	customizer = no
}
forest_demigod = {
	martial = 2		# 5
	learning = 3

	combat_rating = 40
	health = 2
	immortal = yes

	general_opinion = -5
	druidism_group_opinion = 50
	fel_group_opinion = -75
	necromancy_group_opinion = -75
	void_group_opinion = -75

	random = no
	customizer = yes
}
prime_designate = {
	cannot_marry = yes
	general_opinion = 20
	vrykul_religion_group_opinion = 20
	secular_group_opinion = 20

	combat_rating = 300
	monthly_character_prestige = 5

	immortal = yes

	random = no
	customizer = yes
}
missing_titan = {
	immortal = yes
	hidden = yes
	in_hiding = yes

	random = no
	customizer = no
}
dark_titan = {
	immortal = yes

	random = no
	customizer = yes
}
odyn_trait = { #for portrait logic
	cannot_marry = yes
	immortal = yes
	combat_rating = 300
	random = no
	customizer = no
	hidden = yes
}
amanthul_trait = { #for portrait logic
	hidden = yes
	random = no
	customizer = no
}
eonar_trait = { #for portrait logic
	hidden = yes
	random = no
	customizer = no
}
khazgoroth_trait = { #for portrait logic
	hidden = yes
	random = no
	customizer = no
}
golganneth_trait = { #for portrait logic
	hidden = yes
	random = no
	customizer = no
}
norgannon_trait = { #for portrait logic
	hidden = yes
	random = no
	customizer = no
}
aggramar_trait = { #for portrait logic
	hidden = yes
	random = no
	customizer = no
}
sargeras_trait = { #for portrait logic
	hidden = yes
	random = no
	customizer = no
}
archimonde_trait = { #for portrait logic
	hidden = yes
	random = no
	customizer = no
}
kiljaeden_trait = { #for portrait logic
	hidden = yes
	random = no
	customizer = no
}
ymiron_trait = { #for portrait logic
	hidden = yes
	random = no
	customizer = no
}
gorak_tul_trait = { #for portrait logic
	hidden = yes
	random = no
	customizer = no
}
# Used in elections
secret_patrician = {
	hidden = yes
	random = no
	customizer = no
}

adopted = {
	diplomacy = -1

	random = no
	customizer = yes
}

mantid_paragon = {
	diplomacy = 2
	martial = 2
	stewardship = 2
	intrigue = 2
	learning = 2
	combat_rating = 10
	
	monthly_character_prestige = 0.5
	
	mantid_opinion = 10
	
	random = no
	customizer = yes
}