#An Antique Land Wonder Upgrades

upgrade_false_windows = { #For Obelisk of Axum
	picture = GFX_upgrade_icon_bricks
	potential = {}
	allow = {}
	active = {}
	flags = {
		is_plural
		decorative
	}
	build_time = 10
	gold_cost_flat = 100
	gold_cost_ticking = 1
	local_modifier = {}
	owner_modifier = {
		monthly_character_piety = 0.1
	}
}
upgrade_false_doors = { #For Obelisk of Axum
	picture = GFX_upgrade_icon_bricks
	potential = {}
	allow = {}
	active = {}
	flags = {
		is_plural
		decorative
	}
	build_time = 10
	gold_cost_flat = 100
	gold_cost_ticking = 1
	local_modifier = {}
	owner_modifier = {
		monthly_character_piety = 0.1
	}
}
upgrade_lion_gateway = { #For Sigiriya
	picture = GFX_upgrade_icon_bricks
	potential = {}
	allow = {}
	active = {}
	flags = {
		is_singular
	}
	build_time = 24
	gold_cost_flat = 750
	gold_cost_ticking = 1
	local_modifier = {
		local_revolt_risk = -0.005
	}
	owner_modifier = {
		monthly_character_prestige = 0.1
	}
}
upgrade_sword_stone = { #For Camelot
	picture = GFX_upgrade_icon_equipment
	potential = {
		ROOT = {
			OR = {
				trait = humble
				trait = brave
			}
		}
	}
	allow = {}
	active = {}
	flags = {
		is_singular
	}
	build_time = 120
	gold_cost_flat = 2000
	gold_cost_ticking = 2
	local_modifier = {}
	owner_modifier = {
		martial = 1
		diplomacy = 1
		monthly_character_prestige = 0.5
	}
}
upgrade_round_table = { #For Camelot
	picture = GFX_upgrade_icon_crates
	potential = {}
	allow = {}
	active = {}
	flags = {
		is_singular
	}
	build_time = 120
	gold_cost_flat = 2000
	gold_cost_ticking = 2
	local_modifier = {}
	owner_modifier = {
		stewardship = 1
		monthly_character_prestige = 0.1
	}
}
upgrade_statute_poseidon = { #For Atlantis
	picture = GFX_upgrade_icon_statue
	potential = {}
	allow = {}
	active = {}
	flags = {
		is_singular
		inspires_learning
	}
	build_time = 240
	gold_cost_flat = 2000
	gold_cost_ticking = 4
	local_modifier = {
		local_revolt_risk = -0.01
	}
	owner_modifier = {
		learning = 1
		monthly_character_prestige = 1
		monthly_character_piety = 1
	}
}
upgrade_lofty_pillars = { #For Iram of the Pillars
	picture = GFX_upgrade_icon_bricks
	potential = {}
	allow = {}
	active = {}
	flags = {
		is_plural
	}
	build_time = 730
	gold_cost_flat = 4000
	gold_cost_ticking = 4
	local_modifier = {
		local_revolt_risk = -0.005
	}
	owner_modifier = {
		learning = 2
		monthly_character_prestige = 0.1
		monthly_character_piety = 0.5
	}
}
upgrade_mag_mell = { #For tir na nog
	picture = GFX_upgrade_icon_anchor
	potential = {}
	allow = {}
	active = {}
	flags = {
		is_singular
	}
	build_time = 120
	gold_cost_flat = 1000
	gold_cost_ticking = 2
	local_modifier = {
		local_revolt_risk = -0.005
	}
	owner_modifier = {
		#army_movement_speed = 
	}
}
upgrade_propylon = { #For Olympia
	picture = GFX_upgrade_icon_bricks
	potential = {}
	allow = {}
	active = {}
	flags = {
		is_singular
	}
	build_time = 60
	gold_cost_flat = 500
	gold_cost_ticking = 1
	local_modifier = {}
	owner_modifier = {
		monthly_character_prestige = 0.1
	}
}
upgrade_prytaneion = { #For Olympia
	picture = GFX_upgrade_icon_writtenpaper
	potential = {}
	allow = {}
	active = {}
	flags = {
		is_singular
	}
	build_time = 60
	gold_cost_flat = 750
	gold_cost_ticking = 1
	local_modifier = {} #add build speed?
	owner_modifier = {
		monthly_character_prestige = 0.25 #change this?
	}
}
upgrade_philippeion = { #For Olympia
	picture = GFX_upgrade_icon_bricks
	potential = {}
	allow = {}
	active = {}
	flags = {
		is_singular
	}
	build_time = 120
	gold_cost_flat = 1000
	gold_cost_ticking = 2
	local_modifier = {}
	owner_modifier = {
		monthly_character_prestige = 0.5
	}
}
upgrade_statue_zeus = { #For Olympia
	picture = GFX_upgrade_icon_statue
	potential = {}
	allow = {}
	active = {}
	flags = {
		is_singular
		inspires_learning
	}
	build_time = 240
	gold_cost_flat = 2000
	gold_cost_ticking = 4
	local_modifier = {
		local_revolt_risk = -0.01
	}
	owner_modifier = {
		learning = 1
		monthly_character_prestige = 1
		monthly_character_piety = 1
	}
}
upgrade_stadium = { #For Olympia
	picture = GFX_upgrade_icon_crates
	potential = {}
	allow = {}
	active = {}
	flags = {
		is_singular
	}
	flags = {
		is_singular
	}
	build_time = 60
	gold_cost_flat = 500
	gold_cost_ticking = 1
	local_modifier = {}
	owner_modifier = {
		martial = 1
	}
}
upgrade_baths = { #Greek/Roman
	picture = GFX_upgrade_icon_brazier
	potential = {}
	allow = {}
	active = {}
	flags = {
		is_plural
	}
	build_time = 60
	gold_cost_flat = 500
	gold_cost_ticking = 1
	local_modifier = {
		disease_defence = 0.05
	}
	owner_modifier = {
		health = 0.5
	}
}
upgrade_leonidaion = { #For Olympia
	picture = GFX_upgrade_icon_bricks
	potential = {}
	allow = {}
	active = {}
	flags = {
		is_singular
	}
	build_time = 60
	gold_cost_flat = 500
	gold_cost_ticking = 1
	local_modifier = {}
	owner_modifier = {
		monthly_character_prestige = 0.5
	}
}
