#An Antique Land Wonders

wonder_ozymandias = {
	picture = GFX_wonder_strip_ruler_statue
	allow_construction = no
	show_model = no
	potential = {}
	active = {}
	flags = {
		statue
		inspires_greatness
		is_historical
		is_destructible
		cost_low
	}
	available_upgrades = {
		#CUSTOM
		
		#BASE GAME
	}
	stage = {
		allow = {
		}
		build_time = 100
		gold_cost_flat = 1500
		gold_cost_ticking = 4
		restore_time = 150
		loot_time = 20
		restore_cost_flat = 400
		restore_cost_ticking = 2
		upgrade_slots = 0
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.05
		}
	}
	stage = {
		allow = {
		}
		build_time = 200
		gold_cost_flat = 1700
		gold_cost_ticking = 4
		restore_time = 200
		loot_time = 20
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 0
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.1
		}
	}
	stage = {
		allow = {
		}
		build_time = 300
		gold_cost_flat = 1900
		gold_cost_ticking = 4
		restore_time = 200
		loot_time = 2
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 0
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.2
		}
	}
	stage = {
		allow = {
		}
		build_time = 400
		gold_cost_flat = 2500
		gold_cost_ticking = 4
		restore_time = 200
		loot_time = 2
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 0
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.35
			short_reign_length = -1
		}
	}
}
wonder_hanging_gardens = {
	picture = GFX_wonder_strip_gardens
	allow_construction = no
	show_model = no
	potential = {}
	active = {}
	flags = {
		inspires_relaxing
		is_historical
		is_destructible
		cost_medium
	}
	available_upgrades = {
		#CUSTOM
		
		#BASE GAME
		upgrade_roads
		upgrade_watchtower_network
		upgrade_tower
		upgrade_hypocausts
		upgrade_heating_pipes
		upgrade_historical_mural
		
		upgrade_fountains
		upgrade_secluded_groves
		upgrade_hidden_burial
		upgrade_poisonous_flowers
		upgrade_herb_garden
		upgrade_statues_garden
		upgrade_pet_graveyard
	}
	stage = { #STAGE ONE
		allow = {}
		build_time = 300
		gold_cost_flat = 2500
		gold_cost_ticking = 3
		restore_time = 150
		loot_time = 100
		restore_cost_flat = 400
		restore_cost_ticking = 2
		upgrade_slots = 2
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.1
		}
	}
	stage = { #STAGE TWO
		allow = {}
		build_time = 300
		gold_cost_flat = 1000
		gold_cost_ticking = 3
		restore_time = 200
		loot_time = 100
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 2
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.1
		}
	}
	stage = { #STAGE THREE
		allow = {}
		build_time = 300
		gold_cost_flat = 1000
		gold_cost_ticking = 3
		restore_time = 200
		loot_time = 100
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 2
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.2
		}
	}
	stage = { #STAGE FOUR
		allow = {}
		build_time = 300
		gold_cost_flat = 5000
		gold_cost_ticking = 3
		restore_time = 250
		loot_time = 125
		restore_cost_flat = 750
		restore_cost_ticking = 2
		upgrade_slots = 2
		local_modifier = {}
		owner_modifier = {
			health = 0.5
			monthly_character_prestige = 0.3
		}
	}
}
wonder_colossus_rhodes = {
	picture = GFX_wonder_strip_ruler_statue
	allow_construction = no
	is_in_water = yes
	allow_coastal = yes
	show_model = no
	potential = {}
	active = {}
	flags = {
		statue
		is_historical
		is_destructible
		cost_low
	}
	available_upgrades = {
		#CUSTOM
		
		#BASE GAME
		upgrade_plating_bronze
		
		upgrade_cothon
		upgrade_piers
		upgrade_office_harbor
		upgrade_military_wharf
	}
	stage = { #STAGE ONE
		allow = {}
		build_time = 300
		gold_cost_flat = 2500
		gold_cost_ticking = 3
		restore_time = 150
		loot_time = 20
		restore_cost_flat = 400
		restore_cost_ticking = 2
		upgrade_slots = 2
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.1
		}
	}
	stage = { #STAGE TWO
		allow = {}
		build_time = 300
		gold_cost_flat = 1000
		gold_cost_ticking = 3
		restore_time = 200
		loot_time = 20
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 2
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.2
		}
	}
	stage = { #STAGE THREE
		allow = {}
		build_time = 300
		gold_cost_flat = 1500
		gold_cost_ticking = 3
		restore_time = 200
		loot_time = 20
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 2
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.3
		}
	}
	stage = { #STAGE FOUR
		allow = {}
		build_time = 300
		gold_cost_flat = 1500
		gold_cost_ticking = 3
		restore_time = 250
		loot_time = 20
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 2
		local_modifier = {
			local_tax_modifier = 0.1
			trade_route_value = 0.1
		}
		owner_modifier = {
			monthly_character_prestige = 0.4
		}
	}
}
wonder_temple_artemis = {
	picture = GFX_wonder_strip_jewish_temple
	allow_construction = no
	show_model = no
	potential = {}
	active = {
		OR = {
			religion = hellenic_pagan
			religion = hellenic_pagan_reformed
		}
	}
	flags = {
		is_historical
		holy_building
		inspires_piety
		is_destructible
		cost_medium
	}
	available_upgrades = {
		#CUSTOM
		
		#BASE GAME
		upgrade_hypocausts
		upgrade_heating_pipes
		upgrade_historical_mural
		
		upgrade_sacrifical_altar
		upgrade_sacred_grove
		upgrade_prophecy_rooms
		upgrade_temple_precinct
		upgrade_inner_sanctuary
	}
	stage = { #STAGE ONE
		allow = {}
		build_time = 200
		gold_cost_flat = 2000
		gold_cost_ticking = 5
		restore_time = 150
		loot_time = 20
		restore_cost_flat = 400
		restore_cost_ticking = 2
		upgrade_slots = 2
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.05
			monthly_character_piety = 0.05
		}
	}
	stage = { #STAGE TWO
		allow = {}
		build_time = 200
		gold_cost_flat = 2000
		gold_cost_ticking = 5
		restore_time = 200
		loot_time = 20
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 2
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.05
			monthly_character_piety = 0.05
		}
	}
	stage = { #STAGE THREE
		allow = {}
		build_time = 300
		gold_cost_flat = 2000
		gold_cost_ticking = 5
		restore_time = 200
		loot_time = 20
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 2
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.1
			monthly_character_piety = 0.1
		}
	}
	stage = { #STAGE FOUR
		allow = {}
		build_time = 300
		gold_cost_flat = 2000
		gold_cost_ticking = 5
		restore_time = 200
		loot_time = 20
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 2
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.1
			monthly_character_piety = 0.2
		}
	}
}
wonder_obelisk_axum = {
	picture = GFX_wonder_strip_pagan_stones
	allow_construction = no
	show_model = no
	potential = {}
	active = {}
	flags = {
		is_historical
		is_destructible
	}
	available_upgrades = {
		#CUSTOM
		upgrade_false_windows
		upgrade_false_doors
		
		#BASE GAME
	}
	stage = { #STAGE ONE
		allow = {}
		build_time = 10
		gold_cost_flat = 1000
		gold_cost_ticking = 1
		restore_time = 7
		loot_time = 5
		restore_cost_flat = 500
		restore_cost_ticking = 1
		upgrade_slots = 2
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.1
		}
	}
}
wonder_sigiriya = {
	picture = GFX_wonder_strip_grandfortress
	allow_construction = no
	show_model = no
	potential = {}
	active = {}
	flags = {
		defensive
		is_historical
		is_destructible
		cost_medium
	}
	available_upgrades = {
		#CUSTOM
		upgrade_lion_gateway
		
		#BASE GAME
		upgrade_roads
		upgrade_watchtower_network
		upgrade_spikes
		upgrade_tower
		upgrade_hypocausts
		upgrade_heating_pipes
		upgrade_torture_chamber
		upgrade_road_tolls
		upgrade_historical_mural
		
		upgrade_armory
		upgrade_watch_tower
		upgrade_vault
		upgrade_hidden_passageways
		upgrade_dueling_room
	}
	stage = { #STAGE ONE
		allow = {}
		build_time = 200
		gold_cost_flat = 2000
		gold_cost_ticking = 3
		restore_time = 150
		loot_time = 200
		restore_cost_flat = 400
		restore_cost_ticking = 2
		upgrade_slots = 4
		local_modifier = {}
		owner_modifier = {
			martial = 1
			monthly_character_prestige = 0.1
		}
	}
	stage = { #STAGE TWO
		allow = {}
		build_time = 300
		gold_cost_flat = 3000
		gold_cost_ticking = 3
		restore_time = 200
		loot_time = 200
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 6
		local_modifier = {}
		owner_modifier = {
			martial = 1
			monthly_character_prestige = 0.4
		}
	}
}
wonder_camelot = {
	picture = GFX_wonder_strip_royalpalace
	allow_construction = no
	show_model = no
	background_overrides = {
		All = GFX_wonder_background_fields
	}
	potential = {}
	active = {
		religion_group = christian
	}
	flags = {
		is_historical
		inspires_greatness
		inspires_relaxing
		inspires_contentedness
		is_destructible
		cost_high
	}
	available_upgrades = {
		#CUSTOM
		upgrade_sword_stone
		upgrade_round_table
		
		#BASE GAME
		upgrade_roads
		upgrade_tower
		upgrade_hypocausts
		upgrade_heating_pipes
		upgrade_road_tolls
		upgrade_historical_mural
		upgrade_tavern
		
		upgrade_hidden_passageways
		upgrade_garden_inner
		upgrade_dueling_room
		
		upgrade_throne_fancy
		upgrade_trap_door
		upgrade_royal_bedchamber
		
		upgrade_scribe_room
	}
	stage = { #STAGE ONE
		build_time = 300
		gold_cost_flat = 1
		gold_cost_ticking = 1
		restore_time = 150
		loot_time = 200
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.1
		}
	}
	stage = { #STAGE TWO
		allow = {
			has_global_flag = camelot_discovered
		}
		build_time = 300
		gold_cost_flat = 1000
		gold_cost_ticking = 3
		restore_time = 150
		loot_time = 75
		restore_cost_flat = 500
		restore_cost_ticking = 1.5
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.2
		}
	}
	stage = { #STAGE THREE
		allow = {
			has_global_flag = camelot_discovered
		}
		build_time = 400
		gold_cost_flat = 2000
		gold_cost_ticking = 4
		restore_time = 200
		loot_time = 100
		restore_cost_flat = 1000
		restore_cost_ticking = 2
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.8
		}
	}
	stage = { #STAGE FOUR
		allow = {
			has_global_flag = camelot_discovered
		}
		build_time = 500
		gold_cost_flat = 4000
		gold_cost_ticking = 6
		restore_time = 250
		loot_time = 125
		restore_cost_flat = 2000
		restore_cost_ticking = 3
		upgrade_slots = 3
		local_modifier = {
			local_revolt_risk = -0.005
		}
		owner_modifier = {
			same_religion_opinion = 10
			monthly_character_prestige = 1
			monthly_character_piety = 0.1
		}
	}
}
wonder_atlantis = {
	picture = GFX_wonder_strip_grand_walls
	allow_construction = no
	show_model = no
	is_in_water = yes
	allow_coastal = yes
	background_overrides = {}
	potential = {}
	active = {}
	flags = {
		is_historical
		inspires_greatness
		is_destructible
		cost_high
	}
	available_upgrades = { #TODO: add more upgrades
		#CUSTOM
		upgrade_statue_poseidon
		
		#BASE GAME
		upgrade_roads
		upgrade_tower
		upgrade_hypocausts
		upgrade_heating_pipes
		upgrade_road_tolls
		upgrade_historical_mural
		upgrade_tavern
		
		upgrade_statue_god
		
		upgrade_cothon
		upgrade_piers
		upgrade_lighthouse
		upgrade_military_wharf
		
		upgrade_fountains
		
		upgrade_walls_sea
		upgrade_studded_bastions
		upgrade_hidden_gates
		upgrade_artificial_islands
	}
	stage = { #STAGE ONE
		build_time = 300
		gold_cost_flat = 1
		gold_cost_ticking = 1
		restore_time = 150
		loot_time = 200
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 1
		}
	}
	stage = { #STAGE TWO
		allow = {}
		build_time = 300
		gold_cost_flat = 1000
		gold_cost_ticking = 3
		restore_time = 150
		loot_time = 75
		restore_cost_flat = 500
		restore_cost_ticking = 1.5
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 2
			monthly_character_piety = 1
		}
	}
	stage = { #STAGE THREE
		allow = {}
		build_time = 400
		gold_cost_flat = 2000
		gold_cost_ticking = 4
		restore_time = 200
		loot_time = 100
		restore_cost_flat = 1000
		restore_cost_ticking = 2
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 2.5
			monthly_character_piety = 2.5
		}
	}
	stage = { #STAGE FOUR
		allow = {}
		build_time = 500
		gold_cost_flat = 4000
		gold_cost_ticking = 6
		restore_time = 250
		loot_time = 125
		restore_cost_flat = 2000
		restore_cost_ticking = 3
		upgrade_slots = 3
		local_modifier = {
			local_revolt_risk = -0.005
		}
		owner_modifier = {
			same_religion_opinion = 15
			monthly_character_prestige = 5
			monthly_character_piety = 5
		}
	}
}
wonder_shambhala = {
	picture = GFX_wonder_strip_buddhist_temple
	allow_construction = no
	show_model = no
	background_overrides = {
		All = GFX_wonder_background_snow
	}
	potential = {}
	active = {
		OR = {
			religion = buddhist
			religion = hindu
		}
	}
	flags = {
		is_historical
		holy_building
		inspires_greatness
		is_destructible
		cost_high
	}
	available_upgrades = {
		#CUSTOM
		
		#BASE GAME
		upgrade_roads
		upgrade_watchtower_network
		upgrade_tower
		upgrade_hypocausts
		upgrade_heating_pipes
		upgrade_road_tolls
		upgrade_historical_mural
		
		upgrade_chaitya-grihas
		upgrade_gompa
		upgrade_vihara
		upgrade_school_buddhist
		upgrade_relic_stupa
		upgrade_object_stupa
		upgrade_commerative_stupa
		upgrade_symbolic_stupa
		upgrade_votive_stupa
		
		upgrade_high_gopura
		upgrade_shikhara
		upgrade_mandapa
		upgrade_temple_complex
		upgrade_school_hindu
		upgrade_hospital_hindu
	}
	stage = { #STAGE ONE
		build_time = 300
		gold_cost_flat = 1
		gold_cost_ticking = 1
		restore_time = 150
		loot_time = 200
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.1
		}
	}
	stage = { #STAGE TWO
		allow = {}
		build_time = 300
		gold_cost_flat = 1000
		gold_cost_ticking = 3
		restore_time = 150
		loot_time = 75
		restore_cost_flat = 500
		restore_cost_ticking = 1.5
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.2
		}
	}
	stage = { #STAGE THREE
		allow = {}
		build_time = 400
		gold_cost_flat = 2000
		gold_cost_ticking = 4
		restore_time = 200
		loot_time = 100
		restore_cost_flat = 1000
		restore_cost_ticking = 2
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.8
		}
	}
	stage = { #STAGE FOUR
		allow = {}
		build_time = 500
		gold_cost_flat = 4000
		gold_cost_ticking = 6
		restore_time = 250
		loot_time = 125
		restore_cost_flat = 2000
		restore_cost_ticking = 3
		upgrade_slots = 3
		local_modifier = {
			local_revolt_risk = -0.005
		}
		owner_modifier = {
			same_religion_opinion = 10
			monthly_character_prestige = 1
			monthly_character_piety = 0.1
		}
	}
}
wonder_iram_of_the_pillars = {
	picture = GFX_wonder_strip_mosque
	allow_construction = no
	show_model = no
	background_overrides = {}
	potential = {}
	active = {
		religion_group = muslim
	}
	flags = {
		is_historical
		holy_building
		inspires_greatness
		is_destructible
		cost_high
	}
	available_upgrades = {
		#CUSTOM
		upgrade_lofty_pillars
		
		#BASE GAME
		upgrade_roads
		upgrade_watchtower_network
		upgrade_tower
		upgrade_hypocausts
		upgrade_heating_pipes
		upgrade_road_tolls
		upgrade_historical_mural
		
		upgrade_minaret
		upgrade_dome
		upgrade_lamps_hanging
		upgrade_soup_kitchen
		upgrade_school_mosque
		upgrade_hostel
	}
	stage = { #STAGE ONE
		build_time = 300
		gold_cost_flat = 1
		gold_cost_ticking = 1
		restore_time = 150
		loot_time = 200
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.1
		}
	}
	stage = { #STAGE TWO
		allow = {}
		build_time = 300
		gold_cost_flat = 1000
		gold_cost_ticking = 3
		restore_time = 150
		loot_time = 75
		restore_cost_flat = 500
		restore_cost_ticking = 1.5
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.2
		}
	}
	stage = { #STAGE THREE
		allow = {}
		build_time = 400
		gold_cost_flat = 2000
		gold_cost_ticking = 4
		restore_time = 200
		loot_time = 100
		restore_cost_flat = 1000
		restore_cost_ticking = 2
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.8
		}
	}
	stage = { #STAGE FOUR
		allow = {}
		build_time = 500
		gold_cost_flat = 4000
		gold_cost_ticking = 6
		restore_time = 250
		loot_time = 125
		restore_cost_flat = 2000
		restore_cost_ticking = 3
		upgrade_slots = 3
		local_modifier = {
			local_revolt_risk = -0.005
		}
		owner_modifier = {
			same_religion_opinion = 10
			monthly_character_prestige = 1
			monthly_character_piety = 0.1
		}
	}
}
wonder_kitezh = {
	picture = GFX_wonder_strip_converted_mosque
	allow_construction = no
	show_model = no
	background_overrides = {}
	potential = {}
	active = {} #add something here?
	flags = {
		is_historical
		holy_building
		inspires_greatness
		is_destructible
		cost_high
	}
	available_upgrades = {
		#CUSTOM
		
		#BASE GAME
		
	}
	stage = { #STAGE ONE
		build_time = 300
		gold_cost_flat = 1
		gold_cost_ticking = 1
		restore_time = 150
		loot_time = 200
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.1
		}
	}
	stage = { #STAGE TWO
		allow = {}
		build_time = 300
		gold_cost_flat = 1000
		gold_cost_ticking = 3
		restore_time = 150
		loot_time = 75
		restore_cost_flat = 500
		restore_cost_ticking = 1.5
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.2
		}
	}
	stage = { #STAGE THREE
		allow = {}
		build_time = 400
		gold_cost_flat = 2000
		gold_cost_ticking = 4
		restore_time = 200
		loot_time = 100
		restore_cost_flat = 1000
		restore_cost_ticking = 2
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.8
		}
	}
	stage = { #STAGE FOUR
		allow = {}
		build_time = 500
		gold_cost_flat = 4000
		gold_cost_ticking = 6
		restore_time = 250
		loot_time = 125
		restore_cost_flat = 2000
		restore_cost_ticking = 3
		upgrade_slots = 3
		local_modifier = {
			local_revolt_risk = -0.005
		}
		owner_modifier = {
			same_religion_opinion = 10
			monthly_character_prestige = 1
			monthly_character_piety = 0.1
		}
	}
}
wonder_tir_na_nog = {
	picture = GFX_wonder_strip_gardens
	allow_construction = no
	show_model = no
	background_overrides = {}
	potential = {}
	active = {} #add something here?
	flags = {
		is_historical
		#holy_building
		inspires_greatness
		is_destructible
		cost_high
	}
	available_upgrades = {
		#CUSTOM 
		upgrade_mag_mell
		
		#BASE GAME
		upgrade_fountain_of_youth
	}
	stage = { #STAGE ONE
		build_time = 300
		gold_cost_flat = 1
		gold_cost_ticking = 1
		restore_time = 150
		loot_time = 200
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 0
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.1
		}
	}
	stage = { #STAGE TWO
		allow = {}
		build_time = 300
		gold_cost_flat = 1000
		gold_cost_ticking = 3
		restore_time = 150
		loot_time = 75
		restore_cost_flat = 500
		restore_cost_ticking = 1.5
		upgrade_slots = 0
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.2
		}
	}
	stage = { #STAGE THREE
		allow = {}
		build_time = 400
		gold_cost_flat = 2000
		gold_cost_ticking = 4
		restore_time = 200
		loot_time = 100
		restore_cost_flat = 1000
		restore_cost_ticking = 2
		upgrade_slots = 0
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.8
		}
	}
	stage = { #STAGE FOUR
		allow = {}
		build_time = 500
		gold_cost_flat = 4000
		gold_cost_ticking = 6
		restore_time = 250
		loot_time = 125
		restore_cost_flat = 2000
		restore_cost_ticking = 3
		upgrade_slots = 2
		local_modifier = {
			local_revolt_risk = -0.005
		}
		owner_modifier = {
			same_religion_opinion = 10
			monthly_character_prestige = 1
			monthly_character_piety = 0.1
		}
	}
}
wonder_ys = {
	picture = GFX_wonder_strip_grandfortress
	allow_construction = no
	show_model = no
	is_in_water = yes
	allow_coastal = yes
	background_overrides = {}
	potential = {}
	active = {}
	flags = {
		is_historical
		inspires_greatness
		is_destructible
		cost_high
	}
	available_upgrades = {
		#CUSTOM
		
		#BASE GAME
		upgrade_roads
		upgrade_tower
		upgrade_hypocausts
		upgrade_heating_pipes
		upgrade_road_tolls
		upgrade_historical_mural
		upgrade_tavern
		
		upgrade_hidden_passageways
		upgrade_garden_inner
		upgrade_dueling_room
		
		upgrade_throne_fancy
		upgrade_trap_door
		upgrade_royal_bedchamber
		
		upgrade_scribe_room
	}
	stage = { #STAGE ONE
		build_time = 300
		gold_cost_flat = 1
		gold_cost_ticking = 1
		restore_time = 150
		loot_time = 200
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.1
		}
	}
	stage = { #STAGE TWO
		allow = {}
		build_time = 300
		gold_cost_flat = 1000
		gold_cost_ticking = 3
		restore_time = 150
		loot_time = 75
		restore_cost_flat = 500
		restore_cost_ticking = 1.5
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.2
		}
	}
	stage = { #STAGE THREE
		allow = {}
		build_time = 400
		gold_cost_flat = 2000
		gold_cost_ticking = 4
		restore_time = 200
		loot_time = 100
		restore_cost_flat = 1000
		restore_cost_ticking = 2
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.8
		}
	}
	stage = { #STAGE FOUR
		allow = {}
		build_time = 500
		gold_cost_flat = 4000
		gold_cost_ticking = 6
		restore_time = 250
		loot_time = 125
		restore_cost_flat = 2000
		restore_cost_ticking = 3
		upgrade_slots = 3
		local_modifier = {
			local_revolt_risk = -0.005
		}
		owner_modifier = {
			same_religion_opinion = 10
			monthly_character_prestige = 1
			monthly_character_piety = 0.1
		}
	}
}
wonder_hyperborea = {
	picture = GFX_wonder_strip_grand_walls
	allow_construction = no
	show_model = no
	background_overrides = {}
	potential = {}
	active = {
		#religion = hellenic_pagan
	}
	flags = {
		is_historical
		inspires_greatness
		is_destructible
		cost_high
	}
	available_upgrades = {
		#CUSTOM
		
		#BASE GAME
		upgrade_roads
		upgrade_watchtower_network
		upgrade_tower
		upgrade_historical_mural
		upgrade_tavern
		
		upgrade_statues_family
		
		upgrade_statues_dead
		
		upgrade_soaring_fortresses
		
		upgrade_fountains
		upgrade_secluded_groves
		upgrade_hidden_burial
		upgrade_poisonous_flowers
		upgrade_herb_garden
		upgrade_statues_garden
	}
	stage = { #STAGE ONE
		build_time = 300
		gold_cost_flat = 1
		gold_cost_ticking = 1
		restore_time = 150
		loot_time = 200
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.1
		}
	}
	stage = { #STAGE TWO
		allow = {}
		build_time = 300
		gold_cost_flat = 1000
		gold_cost_ticking = 3
		restore_time = 150
		loot_time = 75
		restore_cost_flat = 500
		restore_cost_ticking = 1.5
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.2
		}
	}
	stage = { #STAGE THREE
		allow = {}
		build_time = 400
		gold_cost_flat = 2000
		gold_cost_ticking = 4
		restore_time = 200
		loot_time = 100
		restore_cost_flat = 1000
		restore_cost_ticking = 2
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.8
		}
	}
	stage = { #STAGE FOUR
		allow = {}
		build_time = 500
		gold_cost_flat = 4000
		gold_cost_ticking = 6
		restore_time = 250
		loot_time = 125
		restore_cost_flat = 2000
		restore_cost_ticking = 3
		upgrade_slots = 3
		local_modifier = {
			local_revolt_risk = -0.005
		}
		owner_modifier = {
			same_religion_opinion = 10
			monthly_character_prestige = 1
			monthly_character_piety = 0.1
		}
	}
}
wonder_agartha = {
	picture = GFX_wonder_strip_undergroundcity
	allow_construction = no
	show_model = no
	background_overrides = {}
	potential = {}
	active = {}
	flags = {
		is_historical
		inspires_greatness
		is_destructible
		cost_high
	}
	available_upgrades = {
		#CUSTOM
		
		#BASE GAME
		
	}
	stage = { #STAGE ONE
		build_time = 300
		gold_cost_flat = 1
		gold_cost_ticking = 1
		restore_time = 150
		loot_time = 200
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.1
		}
	}
	stage = { #STAGE TWO
		allow = {}
		build_time = 300
		gold_cost_flat = 1000
		gold_cost_ticking = 3
		restore_time = 150
		loot_time = 75
		restore_cost_flat = 500
		restore_cost_ticking = 1.5
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.2
		}
	}
	stage = { #STAGE THREE
		allow = {}
		build_time = 400
		gold_cost_flat = 2000
		gold_cost_ticking = 4
		restore_time = 200
		loot_time = 100
		restore_cost_flat = 1000
		restore_cost_ticking = 2
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.8
		}
	}
	stage = { #STAGE FOUR
		allow = {}
		build_time = 500
		gold_cost_flat = 4000
		gold_cost_ticking = 6
		restore_time = 250
		loot_time = 125
		restore_cost_flat = 2000
		restore_cost_ticking = 3
		upgrade_slots = 3
		local_modifier = {
			local_revolt_risk = -0.005
		}
		owner_modifier = {
			same_religion_opinion = 10
			monthly_character_prestige = 1
			monthly_character_piety = 0.1
		}
	}
}
wonder_athens_acropolis = {
	picture = GFX_wonder_strip_temple
	allow_construction = no
	show_model = no
	background_overrides = {}
	potential = {}
	active = {}
	flags = {
		is_historical
		inspires_greatness
		is_destructible
		cost_high
	}
	available_upgrades = {
		#CUSTOM
		
		#BASE GAME
		
	}
	stage = { #STAGE ONE
		build_time = 300
		gold_cost_flat = 1
		gold_cost_ticking = 1
		restore_time = 150
		loot_time = 200
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.1
		}
	}
	stage = { #STAGE TWO
		allow = {}
		build_time = 300
		gold_cost_flat = 1000
		gold_cost_ticking = 3
		restore_time = 150
		loot_time = 75
		restore_cost_flat = 500
		restore_cost_ticking = 1.5
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.2
		}
	}
	stage = { #STAGE THREE
		allow = {}
		build_time = 400
		gold_cost_flat = 2000
		gold_cost_ticking = 4
		restore_time = 200
		loot_time = 100
		restore_cost_flat = 1000
		restore_cost_ticking = 2
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {
			monthly_character_prestige = 0.8
		}
	}
	stage = { #STAGE FOUR
		allow = {}
		build_time = 500
		gold_cost_flat = 4000
		gold_cost_ticking = 6
		restore_time = 250
		loot_time = 125
		restore_cost_flat = 2000
		restore_cost_ticking = 3
		upgrade_slots = 3
		local_modifier = {
			local_revolt_risk = -0.005
		}
		owner_modifier = {
			same_religion_opinion = 10
			monthly_character_prestige = 1
			monthly_character_piety = 0.1
		}
	}
}
wonder_labyrinth = {
	picture = GFX_wonder_strip_grand_walls
	allow_construction = no
	show_model = no
	background_overrides = {}
	potential = {}
	active = {}
	flags = {
		is_historical
		inspires_greatness
		is_destructible
		cost_high
	}
	available_upgrades = {
		#CUSTOM
		
		#BASE GAME
		
	}
	stage = { #STAGE ONE
		build_time = 300
		gold_cost_flat = 1
		gold_cost_ticking = 1
		restore_time = 150
		loot_time = 200
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {}
	}
	stage = { #STAGE TWO
		allow = {}
		build_time = 300
		gold_cost_flat = 1000
		gold_cost_ticking = 3
		restore_time = 150
		loot_time = 75
		restore_cost_flat = 500
		restore_cost_ticking = 1.5
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {}
	}
	stage = { #STAGE THREE
		allow = {}
		build_time = 400
		gold_cost_flat = 2000
		gold_cost_ticking = 4
		restore_time = 200
		loot_time = 100
		restore_cost_flat = 1000
		restore_cost_ticking = 2
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {}
	}
}
wonder_pompeii = {
	picture = GFX_wonder_strip_grandfortress
	allow_construction = no
	show_model = no
	background_overrides = {}
	potential = {}
	active = {}
	flags = {
		is_historical
		inspires_greatness
		is_destructible
		cost_high
	}
	available_upgrades = {
		#CUSTOM
		
		#BASE GAME
		
	}
	stage = { #STAGE ONE
		build_time = 300
		gold_cost_flat = 1
		gold_cost_ticking = 1
		restore_time = 150
		loot_time = 200
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {}
	}
	stage = { #STAGE TWO
		allow = {}
		build_time = 300
		gold_cost_flat = 1000
		gold_cost_ticking = 3
		restore_time = 150
		loot_time = 75
		restore_cost_flat = 500
		restore_cost_ticking = 1.5
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {}
	}
}
wonder_olympia = {
	picture = GFX_wonder_strip_gardens
	allow_construction = no
	show_model = no
	background_overrides = {}
	potential = {}
	active = {}
	flags = {
		is_historical
		inspires_greatness
		is_destructible
		cost_high
	}
	available_upgrades = {
		#CUSTOM
		upgrade_propylon
		upgrade_prytaneion
		upgrade_philippeion
		upgrade_statue_zeus
		upgrade_stadium
		upgrade_baths
		upgrade_leonidaion
		
		#BASE GAME
		upgrade_temple_guards
		upgrade_sacred_grove
		upgrade_prophecy_rooms
		
		upgrade_roads
		upgrade_tower
		upgrade_hypocausts
		upgrade_heating_pipes
		upgrade_historical_mural
	}
	stage = { #STAGE ONE
		build_time = 300
		gold_cost_flat = 1
		gold_cost_ticking = 1
		restore_time = 150
		loot_time = 200
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 3
		local_modifier = {}
		owner_modifier = {}
	}
	stage = { #STAGE TWO
		allow = {}
		build_time = 300
		gold_cost_flat = 1000
		gold_cost_ticking = 3
		restore_time = 150
		loot_time = 75
		restore_cost_flat = 500
		restore_cost_ticking = 1.5
		upgrade_slots = 4
		local_modifier = {}
		owner_modifier = {}
	}
	stage = { #STAGE THREE
		allow = {}
		build_time = 400
		gold_cost_flat = 2000
		gold_cost_ticking = 4
		restore_time = 200
		loot_time = 100
		restore_cost_flat = 1000
		restore_cost_ticking = 2
		upgrade_slots = 4
		local_modifier = {}
		owner_modifier = {}
	}
	stage = { #STAGE FOUR
		allow = {}
		build_time = 500
		gold_cost_flat = 4000
		gold_cost_ticking = 6
		restore_time = 250
		loot_time = 125
		restore_cost_flat = 2000
		restore_cost_ticking = 3
		upgrade_slots = 4
		local_modifier = {}
		owner_modifier = {}
	}
}
