decisions = {
	cheatline_decision = {
		is_high_prio = yes
		
		potential = {
			ai = no
			NOT = { any_owned_bloodline = { has_bloodline_flag = cheatline } }
		}
		allow = {
			always = yes
		}
		effect = {
			character_event = {
				id = gain.1
				tooltip = EVTTOOLTIPgain.1
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	

}