#gain bloodline events
namespace = gain
character_event = {
	id = gain.1
	desc = EVTDESCgain.1
	picture = GFX_evt_family
	sound = bloodline_added
	
	is_triggered_only = yes
	ai = no

	trigger = { 
		has_dlc = "Holy Fury"
		NOT = {
			any_owned_bloodline = { 
				has_bloodline_flag = cheatline
			}
		}
	}
	
	option = { 
		name = EVTOPTAgain.1
		if = { 
			limit = { is_female = no }
			create_bloodline = {
				type = Cheatline1
			}		
		}
		if = { 
			limit = { is_female = yes }
			create_bloodline = {
				type = Cheatline1
				inheritance = matrilineal
			}		
		}
	}
	
	option = { 
		name = EVTOPTBgain.1
		if = { 
			limit = { is_female = no }
			create_bloodline = {
				type = Cheatline2
			}		
		}
		if = { 
			limit = { is_female = yes }
			create_bloodline = {
				type = Cheatline2
				inheritance = matrilineal
			}		
		}
	}
}

namespace = trait
#cheatline2 trait events
character_event = {
	id = trait.1
	desc = "EVTDESCtrait.all"
	picture = "GFX_evt_council"
	
	min_age = 12
	max_age = 16
	
	trigger = {
		any_owned_bloodline = {
			has_bloodline_flag = traitline
		}
		NOT = {
			trait = ambitious
		}
		 
	}
	
	mean_time_to_happen = {
		years = 23
		modifier = {
			factor = 0.6
			trait = proud
		}
		modifier = {
			factor = 1.6
			trait = humble
		}
	}
	
	option = {
		name = "EVTOPTAtrait.all"
			add_trait = ambitious
	}
}


character_event = {
	id = trait.2
	desc = "EVTDESCtrait.all"
	picture = "GFX_evt_council"
	
	min_age = 12
	max_age = 16
	
	
	 
	
	trigger = {
		any_owned_bloodline = {
			has_bloodline_flag = traitline
		}
		NOT = {
			trait = chaste
		}
		 
	}
	
	mean_time_to_happen = {
		years = 23
		modifier = {
			factor = 0.316
			trait = content
		}
		modifier = {
			factor = 0.27
			trait = patient
		}
	}
	
	option = {
		name = "EVTOPTAtrait.all"
			add_trait = chaste
	}
}

character_event = {
	id = trait.3
	desc = "EVTDESCtrait.all"
	picture = "GFX_evt_council"
	
	min_age = 12
	max_age = 16
	
	
	 
	
	trigger = {
		any_owned_bloodline = {
			has_bloodline_flag = traitline
		}
		NOT = {
			trait = temperate
		}
		 
	}
	
	mean_time_to_happen = {
		years = 23
		modifier = {
			factor = 0.5
			trait = frail
		}
		modifier = {
			factor = 0.03
			trait = is_malnourished
		}
	}
	
	option = {
		name = "EVTOPTAtrait.all"
			add_trait = temperate
	}
}

character_event = {
	id = trait.4
	desc = "EVTDESCtrait.all"
	picture = "GFX_evt_council"
	
	min_age = 12
	max_age = 16
	
	
	 
	
	trigger = {
		any_owned_bloodline = {
			has_bloodline_flag = traitline
		}
		NOT = {
			trait = charitable
		}
		 
	}
	
	mean_time_to_happen = {
		years = 23
		modifier = {
			factor = 0.44
			trait = kind
		}
	}
	
	option = {
		name = "EVTOPTAtrait.all"
			add_trait = charitable
	}
}

character_event = {
	id = trait.5
	desc = "EVTDESCtrait.all"
	picture = "GFX_evt_council"
	
	min_age = 12
	max_age = 16
	
	
	 
	
	trigger = {
		any_owned_bloodline = {
			has_bloodline_flag = traitline
		}
		NOT = {
			trait = diligent
		}
		 
	}
	
	mean_time_to_happen = {
		years = 23
		modifier = {
			factor = 0.62
			trait = ambitious
		}
		modifier = {
			factor = 1.16
			trait = content
		}
	}
	
	option = {
		name = "EVTOPTAtrait.all"
			add_trait = diligent
	}
}

character_event = {
	id = trait.6
	desc = "EVTDESCtrait.all"
	picture = "GFX_evt_council"
	
	min_age = 12
	max_age = 16
	
	
	 
	
	trigger = {
		any_owned_bloodline = {
			has_bloodline_flag = traitline
		}
		NOT = {
			trait = kind
		}
		 
	}
	
	mean_time_to_happen = {
		years = 23
		modifier = {
			factor = 0.5
			trait = charitable
		}
		modifier = {
			factor = 1.4
			trait = cruel
		}
	}
	
	option = {
		name = "EVTOPTAtrait.all"
			add_trait = kind
	}
}

character_event = {
	id = trait.7
	desc = "EVTDESCtrait.all"
	picture = "GFX_evt_council"
	
	min_age = 12
	max_age = 16
	
	
	 
	
	trigger = {
		any_owned_bloodline = {
			has_bloodline_flag = traitline
		}
		NOT = {
			trait = patient
		}
		 
	}
	
	mean_time_to_happen = {
		years = 23
		modifier = {
			factor = 0.5
			trait = content
		}
		modifier = {
			factor = 0.12
			trait = slothful
		}
	}
	
	option = {
		name = "EVTOPTAtrait.all"
			add_trait = patient
	}
}

character_event = {
	id = trait.16
	desc = "EVTDESCtrait.all"
	picture = "GFX_evt_council"
	
	min_age = 12
	max_age = 16
	
	
	 
	
	trigger = {
		any_owned_bloodline = {
			has_bloodline_flag = traitline
		}
		NOT = {
			trait = humble
		}
		 
	}
	
	mean_time_to_happen = {
		years = 23
		modifier = {
			factor = 0.316
			trait = content
		}
		modifier = {
			factor = 1.5
			trait = ambitious
		}
	}
	
	option = {
		name = "EVTOPTAtrait.all"
			add_trait = humble
	}
}

character_event = {
	id = trait.9
	desc = "EVTDESCtrait.all"
	picture = "GFX_evt_council"
	
	min_age = 12
	max_age = 16
	
	
	 
	
	trigger = {
		any_owned_bloodline = {
			has_bloodline_flag = traitline
		}
		NOT = {
			trait = just
		}
		 
	}
	
	mean_time_to_happen = {
		years = 23
		modifier = {
			factor = 0.316
			trait = kind
		}
		modifier = {
			factor = 1.4
			trait = cruel
		}
	}
	
	option = {
		name = "EVTOPTAtrait.all"
			add_trait = just
	}
}

character_event = {
	id = trait.10
	desc = "EVTDESCtrait.all"
	picture = "GFX_evt_council"
	
	min_age = 1
	max_age = 6
	
	
	 
	
	trigger = {
		any_owned_bloodline = {
			has_bloodline_flag = traitline
		}
		NOT = {
			trait = tall
		}
		 
	}
	
	mean_time_to_happen = {
		years = 29
		modifier = {
			factor = 0.44
			trait = robust
		}
		modifier = {
			factor = 1.7
			trait = frail
		}
	}
	
	option = {
		name = "EVTOPTAtrait.all"
			add_trait = tall
	}
}

character_event = {
	id = trait.11
	desc = "EVTDESCtrait.all"
	picture = "GFX_evt_council"
	
	min_age = 1
	max_age = 6
	
	
	 
	
	trigger = {
		any_owned_bloodline = {
			has_bloodline_flag = traitline
		}
		NOT = {
			trait = fashionable
		}
		 
	}
	
	mean_time_to_happen = {
		years = 29
		modifier = {
			factor = 0.44
			trait = fair
		}
		modifier = {
			factor = 1.6
			trait = ugly
		}
	}
	
	option = {
		name = "EVTOPTAtrait.all"
			add_trait = fashionable
	}
}

character_event = {
	id = trait.12
	desc = "EVTDESCtrait.all"
	picture = "GFX_evt_council"
	
	min_age = 1
	max_age = 6
	
	
	 
	
	trigger = {
		any_owned_bloodline = {
			has_bloodline_flag = traitline
		}
		NOT = {
			trait = fair
		}
		 
	}
	
	mean_time_to_happen = {
		years = 29
		modifier = {
			factor = 0.2
			trait = fashionable
		}
		
	}
	
	option = {
		name = "EVTOPTAtrait.all"
			add_trait = fair
	}
}

character_event = {
	id = trait.20
	desc = "EVTDESCtrait.all"
	picture = "GFX_evt_council"
	
	min_age = 1
	max_age = 6
	
	
	 
	
	trigger = {
		any_owned_bloodline = {
			has_bloodline_flag = traitline
		}
		NOT = {
			trait = quick
		}
		NOT = {
			trait = genius
		}
		 
	}
	
	mean_time_to_happen = {
		years = 29
		modifier = {
			factor = 0.44
			trait = shrewd
		}
		modifier = {
			factor = 0.44
			trait = erudite
		}
	}
	
	option = {
		name = "EVTOPTAtrait.all"
			add_trait = quick
	}
}

character_event = {
	id = trait.14
	desc = "EVTDESCtrait.all"
	picture = "GFX_evt_council"
	
	min_age = 1
	max_age = 6
	
	
	 
	
	trigger = {
		any_owned_bloodline = {
			has_bloodline_flag = traitline
		}
		NOT = {
			trait = genius
		}
		 
	}
	
	mean_time_to_happen = {
		years = 29
		modifier = {
			factor = 0.44
			trait = shrewd
		}
		modifier = {
			factor = 0.44
			trait = erudite
		}
	}
	
	option = {
		name = "EVTOPTAtrait.all"
			add_trait = genius
	}
}

character_event = {
	id = trait.15
	desc = "EVTDESCtrait.all"
	picture = "GFX_evt_council"
	
	min_age = 1
	max_age = 6
	
	
	 
	
	trigger = {
		any_owned_bloodline = {
			has_bloodline_flag = traitline
		}
		NOT = {
			trait = strong
		}
		 
	}
	
	mean_time_to_happen = {
		years = 29
		modifier = {
			factor = 0.44
			trait = robust
		}
		modifier = {
			factor = 0.27
			trait = tall
		}
	}
	
	option = {
		name = "EVTOPTAtrait.all"
			add_trait = strong
	}
}

#AGOT specific traits

character_event = {
	id = trait.16
	desc = "EVTDESCtrait.all"
	picture = "GFX_evt_council"
	
	min_age = 12
	max_age = 16
	
	
	 
	
	trigger = {
		any_owned_bloodline = {
			has_bloodline_flag = traitline
		}
		NOT = {
			trait = authoritative
		}
		 
	}
	
	mean_time_to_happen = {
		years = 23
		modifier = {
			factor = 0.44
			trait = robust
		}
		modifier = {
			factor = 0.27
			trait = tall
		}
		modifier = {
			factor = 0.27
			trait = strong
		}
	}
	
	option = {
		name = "EVTOPTAtrait.all"
			add_trait = authoritative
	}
}

character_event = {
	id = trait.17
	desc = "EVTDESCtrait.all"
	picture = "GFX_evt_council"
	
	min_age = 12
	max_age = 16
	
	
	 
	
	trigger = {
		any_owned_bloodline = {
			has_bloodline_flag = traitline
		}
		NOT = {
			trait = honorable
		}
		 
	}
	
	mean_time_to_happen = {
		years = 23
		modifier = {
			factor = 0.25
			trait = just
		}
		modifier = {
			factor = 0.10
			trait = kind
		}
		modifier = {
			factor = 0.10
			trait = charitable
		}
		modifier = {
			factor = 0.10
			trait = honest
		}
	}
	
	option = {
		name = "EVTOPTAtrait.all"
			add_trait = honorable
	}
}