XRWS              χ  ext_01.cat ext_01.dat md/fbb.xml 2930 1655745660 71f6c4ee43da8ca0e6d07807ac477fc3
t/0001-L007.xml 373 1584372120 5bd9394b98615d2607543c5eb18cef10
t/0001-L049.xml 298 1584372120 c7cb6d36e8188d6b956cc6d057ae40b1
t/0001.xml 260 1584372120 4fd9fc6b89aa456703f6711ae4703389
<?xml version="1.0" encoding="iso-8859-1"?>
<mdscript name="fbb" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">
<cues>
<cue name="fbb_cue" instantiate="true" checkinterval="10s" namespace="this">
	<conditions>
		<check_value value="player.ship.exists"/>
		<check_value value="not player.zone.isclass.highway"/>
		<check_value value="player.activity != activity.scan"/>
	</conditions>
	<actions>
		<do_if value="md.Story_Paranid.Lockbox_Approach_Dal_Speak.state == cuestate.waiting and md.Story_Paranid.Lockbox_Bombs_Collected.state == cuestate.complete">
			<cancel_cue cue="md.Story_Paranid.Lockbox_Approach_Dal_Speak"/>
			<cancel_cue cue="md.Story_Paranid.Paranid_Monument_Generic_Guard_Response"/>
			<signal_cue cue="md.Story_Paranid.Lockbox_Destroyed_Dal_Speak"/>
		</do_if>

		<do_if value="player.ship.isclass.[class.ship_xs]">
			<set_value name="$range" exact="2000"/>
		</do_if>
		<do_elseif value="player.ship.isclass.[class.ship_s]">
			<set_value name="$range" exact="4000"/>
		</do_elseif>
		<do_elseif value="player.ship.isclass.[class.ship_m]">
			<set_value name="$range" exact="6000"/>
		</do_elseif>
		<do_elseif value="player.ship.isclass.[class.ship_l]">
			<set_value name="$range" exact="8000"/>
		</do_elseif>
		<do_else>
			<set_value name="$range" exact="10000"/>
		</do_else>

		<create_list name="$drops"/>
		<find_object name="$drops" space="player.sector" class="class.lockbox" multiple="true">
			<match_distance object="player.ship" max="$range"/>
		</find_object>

		<do_all exact="$drops.count" counter="$di">
			<set_value name="$drop" exact="$drops.{$di}"/>			
			<do_if value="$drop.isclass.lockbox">
				<show_help custom="{314151, 3}"/>
				<write_to_logbook category="general" title="{314151, 1}" text="{314151, 2}" />
				<spawn_drop object="$drop"/>
				<destroy_object object="$drop" explosion="false"/>
			</do_if>
		</do_all>

		<find_object name="$vaults" space="player.sector" macro="[macro.landmarks_erlking_vault_01_macro, macro.landmarks_erlking_vault_02_macro, macro.landmarks_erlking_vault_03_macro, macro.landmarks_erlking_vault_04_macro, macro.landmarks_erlking_vault_05_macro, macro.landmarks_research_vault_01_macro, macro.landmarks_vault_01_macro, macro.landmarks_vault_02_macro, macro.landmarks_vault_03_macro, macro.landmarks_vault_04_macro]" multiple="true">
			<match_distance object="player.ship" max="1000"/>
		</find_object>

		<do_all exact="$vaults.count" counter="$vi">
			<set_value name="$vault" exact="$vaults.{$vi}"/>

			<find_object_component name="$modules" object="$vault" class="class.destructible" multiple="true"/>

			<do_all exact="$modules.count" counter="$mi">
				<set_value name="$module" exact="$modules.{$mi}"/>

				<set_object_hull object="$module" exact="100" />
			</do_all>
		</do_all>
	</actions>
</cue>
</cues>
</mdscript>
ο»Ώ<?xml version="1.0" encoding="utf-8"?>
<language>
  <page id="314151" voice="no">
    <t id="1">ΠΠ°ΠΏΠ΅ΡΡΡΠΉ ΠΊΠΎΠ½ΡΠ΅ΠΉΠ½Π΅Ρ</t>
    <t id="2">ΠΡΠ΅ Π·Π°ΠΌΠΊΠΈ Π²Π·Π»ΠΎΠΌΠ°Π½Ρ ΠΈ ΡΠΎΠ΄Π΅ΡΠΆΠΈΠΌΠΎΠ΅ Π²ΡΠ±ΡΠΎΡΠ΅Π½ΠΎ Π² ΠΎΡΠΊΡΡΡΡΠΉ ΠΊΠΎΡΠΌΠΎΡ.</t>
    <t id="3">ΠΡΠΊΡΡΡΠΈΠ΅ Π·Π°ΠΏΠ΅ΡΡΠΎΠ³ΠΎ ΠΊΠΎΠ½ΡΠ΅ΠΉΠ½Π΅ΡΠ°.</t>
  </page>
</language>ο»Ώ<?xml version="1.0" encoding="utf-8"?>
<language>
  <page id="314151" voice="no">
  <t id="1">Sicherheitscontainer</t>
  <t id="2">Ein nahegelegener Container wurde entriegelt\n und dessen Inhalt freigegeben.</t>
  <t id="3">Sicherheitscontainer wird entriegelt.</t>
  </page>
</language><?xml version="1.0" encoding="utf-8"?>
<language>
  <page id="314151" voice="no">
    <t id="1">Lockbox</t>
    <t id="2">The locks on a nearby crate were opened and its content was spawned.</t>
    <t id="3">Opening a lockbox.</t>
  </page>
</language><?xml version="1.0" encoding="utf-8"?>
<content name="" id="" author="Assailer" version="112" date="2022-06-20" save="0" description="" lastupdate="">
  <text language="7" name="Fly-by Lockbox" description="ΠΠΎΠ΄ ΡΠ°Π·Π±Π»ΠΎΠΊΠΈΡΡΠ΅Ρ ΠΊΠΎΠ½ΡΠ΅ΠΉΠ½Π΅ΡΡ ΡΠ½ΠΈΠΌΠ°Ρ Π·Π°ΠΌΠΊΠΈ ΠΈ Π²ΡΠ±ΡΠ°ΡΡΠ²Π°Ρ ΠΈΠ· Π½ΠΈΡ Π»ΡΡ Π² ΡΠ°Π΄ΠΈΡΡΠ΅ 5 ΠΊΠΌ. "/>
  <text language="33" name="Fly-by Lockbox" description="Fly-by Lockbox"/>
  <text language="34" name="Fly-by Lockbox" description="Fly-by Lockbox"/>
  <text language="39" name="Fly-by Lockbox" description="Fly-by Lockbox"/>
  <text language="44" name="Fly-by Lockbox" description="Fly-by Lockbox"/>
  <text language="49" name="Fly-by Lockbox" description="Ausserhalb von Highways werden Sicherheitscontainer innerhalb 5km Reichweite automatisch entriegelt und deren Inhalt freigegeben.\n Keine Probleme mit Savegames oder zu anderen MODs bekannt."/>
  <text language="86" name="Fly-by Lockbox" description="Fly-by Lockbox"/>
  <text language="88" name="Fly-by Lockbox" description="Fly-by Lockbox"/>
</content>
