Changelog:

2.0.1
- Change: Cocoon resource color changed to make it clearer to see
2.0.0
- Change: Cocoon becomes a resource instead of being an effects
  - Cocoon-using talents are adjusted accordingly (should be functionally identical)
  - This change will break Weavers having any Cocoon-related talent from previous version
1.2.3
- Fix: Sword Storm's talent cost alteration overriding all other cost alteration
1.2.2
- Fix: improper escape character causing online character sheet bug
1.2.1
- New Evolution: Sword Spider
  - Enhance (?) your limbs by growing blades out of them.
- Put config entries into 1 file.
1.2.0
- Weaver Evolution! Adds 2 Evolution for Weavers.
- New Evolution: Weaver's True Form
  - Become a true proper arachnid.
- New Evolution: Orb Weaver Path
  - Learn to throw thread balls loaded with many effects.
- Adds setting entries in gameplay options regarding Weavers (purely cosmetic).
1.1.1
- Fix Web Trap description (trapped -> pinned).
- Fix Stress Response damage reduction not stacking.
- Fix Venomous Mandible proc error.
- Fix bugged Cocoon chance.
1.1.0
- Restructure Weaver Anatomy talent category.
  - Move unarmed bonus to Prying Eyes
  - Learn Agile Limbs, Resilient Carapace, Venomous Mandible at level 4, 8, 12
- Restructure Threads and Webs talent category. 
  - Learn Thread Whip at level 4
  - Learn Web Crawl at level 8, specifically need Web Trap to learn (just in case....)
- New shiny shader for the legs. (thanks rexorcorum!)
- Fix Skullcracker bug with shield.
- Fix Web Trap description bug.
- Cocoon instant kill chance now increased, but with lower chance of making a Cocoon.
- Shed description now mentions that it scales with Constitution and max life.
- Stress Response now shows the amount of damage sent to equilibrium.
- Stress Response Cooldown 1 -> 14.
- Ambush starting range 2 -> 3.
- Add shield equip warning to Spiked Carapace.
- Icon sizes normalized to 64x64.
1.0.3
- Equilibrium leak effect now removed on zone change.
- Fix weapon damage modifier (for real this time I promise!).
- Six Moves to Kill cursed wound value corrected.
1.0.2
- Fix Ambush cost too low (it's supposed to be fairly cheap, not basically free).
- Restructure Web Trap equilibrium leak effect to use proper effect instead of attaching the variable to the actor.
- Add certain bonus to a certain spider item
1.0.1
- Fix glove power change not applying for Spellhunt Remnant after upgrade
- Fix leftover code that might mess with the offhand