XRWS          ]   N ext_01.cat ext_01.dat New folder/x4gamestart1.xml 67599 1654587833 02b552f516a3d9f1f2d18679bd9c0e4b
<?xml version="1.0" encoding="UTF-8"?>
<gamestarts>
  <gamestart id="custom_creative" name="x4gamestart1">
    <location galaxy="" sector="cluster_101_sector001_macro">
      <position x="-72686.297" z="85285.531"/>
      <player>
        <position x="0" z="0"/>
      </player>
    </location>
    <player macro="character_player_custom_m_cau_macro" name="Commader VORST">
      <inventory>
        <ware ware="inv_agidevice_02" amount="2"/>
        <ware ware="inv_agidevice_03" amount="2"/>
        <ware ware="inv_agidevice_01" amount="2"/>
        <ware ware="inv_argnusteak" amount="5"/>
        <ware ware="inv_bandages" amount="85"/>
        <ware ware="inv_finemeal" amount="10"/>
        <ware ware="inv_firstaidkit" amount="10"/>
        <ware ware="inv_rarespices" amount="5"/>
        <ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
        <ware ware="inv_timewarp" amount="2"/>
        <ware ware="inv_spaceflyeggs" amount="6"/>
        <ware ware="software_scannerobjectmk3" amount="2"/>
      </inventory>
      <blueprints>
        <ware ware="module_arg_dock_m_01_lowtech"/>
        <ware ware="module_arg_dock_m_01"/>
        <ware ware="module_arg_dock_m_02_hightech"/>
        <ware ware="module_arg_dock_m_02"/>
        <ware ware="module_ter_dock_m_01_hightech"/>
        <ware ware="engine_arg_l_allround_01_mk1"/>
        <ware ware="turret_arg_l_beam_01_mk1"/>
        <ware ware="turret_arg_l_dumbfire_01_mk1"/>
        <ware ware="turret_arg_l_mining_01_mk1"/>
        <ware ware="turret_arg_l_plasma_01_mk1"/>
        <ware ware="turret_arg_l_laser_01_mk1"/>
        <ware ware="shield_arg_l_standard_01_mk1"/>
        <ware ware="shield_arg_l_standard_01_mk2"/>
        <ware ware="turret_arg_l_guided_01_mk1"/>
        <ware ware="engine_arg_l_travel_01_mk1"/>
        <ware ware="engine_arg_m_allround_01_mk1"/>
        <ware ware="engine_arg_m_allround_01_mk2"/>
        <ware ware="engine_arg_m_allround_01_mk3"/>
        <ware ware="turret_arg_m_beam_02_mk1"/>
        <ware ware="turret_arg_m_beam_01_mk1"/>
        <ware ware="turret_arg_m_gatling_02_mk1"/>
        <ware ware="turret_arg_m_gatling_01_mk1"/>
        <ware ware="engine_arg_m_combat_01_mk1"/>
        <ware ware="engine_arg_m_combat_01_mk2"/>
        <ware ware="engine_arg_m_combat_01_mk3"/>
        <ware ware="turret_arg_m_dumbfire_02_mk1"/>
        <ware ware="turret_arg_m_flak_02_mk1"/>
        <ware ware="turret_arg_m_flak_01_mk1"/>
        <ware ware="weapon_arg_m_ion_01_mk1"/>
        <ware ware="weapon_arg_m_ion_01_mk2"/>
        <ware ware="turret_arg_m_mining_02_mk1"/>
        <ware ware="turret_arg_m_mining_01_mk1"/>
        <ware ware="turret_arg_m_plasma_01_mk1"/>
        <ware ware="turret_arg_m_plasma_02_mk1"/>
        <ware ware="turret_arg_m_laser_02_mk1"/>
        <ware ware="turret_arg_m_laser_01_mk1"/>
        <ware ware="turret_arg_m_shotgun_01_mk1"/>
        <ware ware="turret_arg_m_shotgun_02_mk1"/>
        <ware ware="shield_arg_m_standard_01_mk1"/>
        <ware ware="shield_arg_m_standard_02_mk1"/>
        <ware ware="shield_arg_m_standard_01_mk2"/>
        <ware ware="shield_arg_m_standard_02_mk2"/>
        <ware ware="turret_arg_m_guided_02_mk1"/>
        <ware ware="engine_arg_m_travel_01_mk1"/>
        <ware ware="engine_arg_m_travel_01_mk2"/>
        <ware ware="engine_arg_m_travel_01_mk3"/>
        <ware ware="engine_arg_s_allround_01_mk1"/>
        <ware ware="engine_arg_s_allround_01_mk2"/>
        <ware ware="engine_arg_s_allround_01_mk3"/>
        <ware ware="engine_arg_s_combat_01_mk1"/>
        <ware ware="engine_arg_s_combat_01_mk2"/>
        <ware ware="engine_arg_s_combat_01_mk3"/>
        <ware ware="weapon_arg_s_ion_01_mk1"/>
        <ware ware="weapon_arg_s_ion_01_mk2"/>
        <ware ware="shield_arg_s_standard_01_mk1"/>
        <ware ware="shield_arg_s_standard_01_mk2"/>
        <ware ware="shield_arg_s_standard_01_mk3"/>
        <ware ware="engine_arg_s_travel_01_mk1"/>
        <ware ware="engine_arg_s_travel_01_mk2"/>
        <ware ware="engine_arg_s_travel_01_mk3"/>
        <ware ware="engine_arg_xl_allround_01_mk1"/>
        <ware ware="shield_arg_xl_standard_01_mk1"/>
        <ware ware="engine_arg_xl_travel_01_mk1"/>
        <ware ware="module_gen_prod_advancedcomposites_01"/>
        <ware ware="module_gen_prod_advancedelectronics_01"/>
        <ware ware="satellite_mk2"/>
        <ware ware="module_gen_prod_antimattercells_01"/>
        <ware ware="module_arg_pier_l_02"/>
        <ware ware="module_arg_pier_l_03"/>
        <ware ware="module_arg_pier_l_01"/>
        <ware ware="module_arg_def_claim_01"/>
        <ware ware="module_arg_conn_base_01"/>
        <ware ware="module_arg_conn_base_02"/>
        <ware ware="module_arg_conn_base_03"/>
        <ware ware="module_arg_def_tube_01"/>
        <ware ware="module_arg_conn_cross_01"/>
        <ware ware="module_arg_def_disc_01"/>
        <ware ware="module_arg_stor_container_l_01"/>
        <ware ware="module_pir_hab_l_01"/>
        <ware ware="module_arg_hab_l_01"/>
        <ware ware="module_arg_stor_liquid_l_01"/>
        <ware ware="module_arg_stor_solid_l_01"/>
        <ware ware="module_arg_stor_container_m_01"/>
        <ware ware="module_pir_hab_m_01"/>
        <ware ware="module_arg_hab_m_01"/>
        <ware ware="module_arg_stor_liquid_m_01"/>
        <ware ware="module_arg_stor_solid_m_01"/>
        <ware ware="module_arg_prod_medicalsupplies_01"/>
        <ware ware="module_arg_stor_container_s_01"/>
        <ware ware="module_pir_hab_s_01"/>
        <ware ware="module_arg_hab_s_01"/>
        <ware ware="module_arg_stor_liquid_s_01"/>
        <ware ware="module_arg_stor_solid_s_01"/>
        <ware ware="module_arg_conn_vertical_01"/>
        <ware ware="module_arg_conn_vertical_02"/>
        <ware ware="ship_gen_xs_buildingdrone_01_a"/>
        <ware ware="ship_gen_xs_cargodrone_empty_01_a"/>
        <ware ware="module_gen_prod_claytronics_01"/>
        <ware ware="weapon_clustermine_01"/>
        <ware ware="module_ter_prod_computronicsubstrate_01"/>
        <ware ware="ship_gen_s_fightingdrone_01_a"/>
        <ware ware="missile_emp_mk1"/>
        <ware ware="module_gen_prod_energycells_01"/>
        <ware ware="countermeasure_flares_01"/>
        <ware ware="module_arg_prod_foodrations_01"/>
        <ware ware="weapon_gen_mine_03"/>
        <ware ware="ship_gen_s_miningdrone_liquid_01_a"/>
        <ware ware="missile_cluster_heavy_mk1"/>
        <ware ware="missile_dumbfire_heavy_mk1"/>
        <ware ware="missile_dumbfire_heavy_mk2"/>
        <ware ware="missile_guided_heavy_mk1"/>
        <ware ware="missile_heatseeker_heavy_mk1"/>
        <ware ware="missile_scatter_heavy_mk1"/>
        <ware ware="missile_smart_heavy_mk1"/>
        <ware ware="missile_starburst_heavy_mk1"/>
        <ware ware="missile_swarm_heavy_mk1"/>
        <ware ware="missile_torpedo_heavy_mk1"/>
        <ware ware="module_gen_prod_hullparts_01"/>
        <ware ware="thruster_gen_l_allround_01_mk1"/>
        <ware ware="thruster_gen_l_allround_01_mk2"/>
        <ware ware="thruster_gen_l_allround_01_mk3"/>
        <ware ware="module_gen_equip_l_01"/>
        <ware ware="module_ter_equip_l_01"/>
        <ware ware="ship_gen_xs_lasertower_01_a"/>
        <ware ware="ship_gen_s_lasertower_01_a"/>
        <ware ware="missile_cluster_light_mk1"/>
        <ware ware="missile_disruptor_light_mk1"/>
        <ware ware="missile_dumbfire_light_mk1"/>
        <ware ware="missile_dumbfire_light_mk2"/>
        <ware ware="missile_guided_light_mk1"/>
        <ware ware="missile_heatseeker_light_mk1"/>
        <ware ware="missile_interceptor_light_mk1"/>
        <ware ware="missile_smart_light_mk1"/>
        <ware ware="missile_swarm_light_mk1"/>
        <ware ware="missile_torpedo_light_mk1"/>
        <ware ware="thruster_gen_m_allround_01_mk1"/>
        <ware ware="thruster_gen_m_allround_01_mk2"/>
        <ware ware="thruster_gen_m_allround_01_mk3"/>
        <ware ware="thruster_gen_m_combat_01_mk1"/>
        <ware ware="thruster_gen_m_combat_01_mk2"/>
        <ware ware="thruster_gen_m_combat_01_mk3"/>
        <ware ware="module_gen_prod_microchips_01"/>
        <ware ware="weapon_gen_mine_01"/>
        <ware ware="ship_gen_s_miningdrone_solid_01_a"/>
        <ware ware="waypointmarker_01"/>
        <ware ware="module_pir_stor_condensate_l_01"/>
        <ware ware="module_gen_prod_quantumtubes_01"/>
        <ware ware="ship_gen_xs_repairdrone_01_a"/>
        <ware ware="resourceprobe_01"/>
        <ware ware="thruster_gen_s_allround_01_mk1"/>
        <ware ware="thruster_gen_s_allround_01_mk2"/>
        <ware ware="thruster_gen_s_allround_01_mk3"/>
        <ware ware="thruster_gen_s_combat_01_mk1"/>
        <ware ware="thruster_gen_s_combat_01_mk2"/>
        <ware ware="thruster_gen_s_combat_01_mk3"/>
        <ware ware="module_ter_equip_dockarea_m_01"/>
        <ware ware="module_gen_equip_dockarea_m_01"/>
        <ware ware="satellite_mk1"/>
        <ware ware="module_gen_proc_scrapworks"/>
        <ware ware="module_gen_prod_scrap_recycler"/>
        <ware ware="module_ter_prod_siliconcarbide_01"/>
        <ware ware="module_arg_prod_spacefuel_01"/>
        <ware ware="module_tel_prod_sunriseflowers_01"/>
        <ware ware="turret_ter_l_beam_01_mk1"/>
        <ware ware="turret_ter_l_gatling_01_mk1"/>
        <ware ware="turret_ter_l_dumbfire_01_mk1"/>
        <ware ware="turret_ter_l_mining_01_mk1"/>
        <ware ware="turret_ter_l_laser_01_mk1"/>
        <ware ware="shield_ter_l_standard_01_mk1"/>
        <ware ware="shield_ter_l_standard_01_mk2"/>
        <ware ware="shield_ter_l_standard_01_mk3"/>
        <ware ware="turret_ter_l_guided_01_mk1"/>
        <ware ware="turret_ter_m_beam_01_mk1"/>
        <ware ware="turret_ter_m_beam_02_mk1"/>
        <ware ware="turret_ter_m_gatling_01_mk1"/>
        <ware ware="turret_ter_m_gatling_02_mk1"/>
        <ware ware="engine_ter_m_combat_01_mk2"/>
        <ware ware="engine_ter_m_combat_01_mk3"/>
        <ware ware="turret_ter_m_dumbfire_02_mk1"/>
        <ware ware="turret_ter_m_mining_02_mk1"/>
        <ware ware="turret_ter_m_mining_01_mk1"/>
        <ware ware="weapon_ter_m_gatling_01_mk1"/>
        <ware ware="weapon_ter_m_gatling_01_mk2"/>
        <ware ware="turret_ter_m_laser_02_mk1"/>
        <ware ware="turret_ter_m_laser_01_mk1"/>
        <ware ware="shield_ter_m_standard_02_mk1"/>
        <ware ware="shield_ter_m_standard_01_mk1"/>
        <ware ware="shield_ter_m_standard_01_mk2"/>
        <ware ware="shield_ter_m_standard_02_mk2"/>
        <ware ware="shield_ter_m_standard_01_mk3"/>
        <ware ware="shield_ter_m_standard_02_mk3"/>
        <ware ware="turret_ter_m_guided_02_mk1"/>
        <ware ware="engine_ter_m_travel_01_mk1"/>
        <ware ware="engine_ter_m_travel_01_mk2"/>
        <ware ware="engine_ter_m_travel_01_mk3"/>
        <ware ware="engine_ter_s_allround_01_mk1"/>
        <ware ware="engine_ter_s_allround_01_mk2"/>
        <ware ware="engine_ter_s_allround_01_mk3"/>
        <ware ware="engine_ter_s_combat_01_mk1"/>
        <ware ware="engine_ter_s_combat_01_mk2"/>
        <ware ware="engine_ter_s_combat_01_mk3"/>
        <ware ware="weapon_ter_s_beam_01_mk1"/>
        <ware ware="weapon_ter_s_beam_01_mk2"/>
        <ware ware="weapon_ter_s_gatling_01_mk1"/>
        <ware ware="weapon_ter_s_gatling_01_mk2"/>
        <ware ware="shield_ter_s_standard_01_mk1"/>
        <ware ware="shield_ter_s_standard_01_mk2"/>
        <ware ware="shield_ter_s_standard_01_mk3"/>
        <ware ware="engine_ter_s_travel_01_mk1"/>
        <ware ware="engine_ter_s_travel_01_mk2"/>
        <ware ware="engine_ter_s_travel_01_mk3"/>
        <ware ware="engine_ter_xl_allround_01_mk1"/>
        <ware ware="shield_ter_xl_standard_01_mk1"/>
        <ware ware="shield_ter_xl_standard_01_mk2"/>
        <ware ware="engine_ter_xl_travel_01_mk1"/>
        <ware ware="module_tel_hab_m_01"/>
        <ware ware="module_tel_hab_s_01"/>
        <ware ware="module_tel_stor_container_s_01"/>
        <ware ware="module_ter_pier_02"/>
        <ware ware="module_ter_pier_03"/>
        <ware ware="module_ter_pier_01"/>
        <ware ware="module_ter_pier_04"/>
        <ware ware="module_ter_def_claim_01"/>
        <ware ware="module_ter_conn_base_01"/>
        <ware ware="module_ter_conn_base_02"/>
        <ware ware="module_ter_conn_base_03"/>
        <ware ware="module_ter_def_tube_01"/>
        <ware ware="module_ter_conn_cross_01"/>
        <ware ware="module_ter_def_disc_01"/>
        <ware ware="module_ter_prod_energycells_01"/>
        <ware ware="module_ter_stor_container_l_01"/>
        <ware ware="module_ter_stor_liquid_l_01"/>
        <ware ware="module_ter_hab_l_01"/>
        <ware ware="module_ter_stor_solid_l_01"/>
        <ware ware="module_ter_stor_container_m_01"/>
        <ware ware="module_ter_stor_liquid_m_01"/>
        <ware ware="module_ter_hab_m_01"/>
        <ware ware="module_ter_stor_solid_m_01"/>
        <ware ware="module_ter_prod_terranmre_01"/>
        <ware ware="weapon_ter_l_destroyer_01_mk1"/>
        <ware ware="module_ter_prod_medicalsupplies_01"/>
        <ware ware="module_ter_stor_container_s_01"/>
        <ware ware="module_ter_stor_liquid_s_01"/>
        <ware ware="module_ter_hab_s_01"/>
        <ware ware="module_ter_stor_solid_s_01"/>
        <ware ware="module_ter_prod_scrap_recycler"/>
        <ware ware="module_ter_pier_tradestation_01"/>
        <ware ware="module_ter_conn_vertical_01"/>
        <ware ware="module_ter_conn_vertical_02"/>
        <ware ware="weapon_gen_mine_02"/>
        <ware ware="module_gen_prod_turretcomponents_01"/>
        <ware ware="module_gen_prod_water_01"/>
        <ware ware="module_arg_prod_wheat_01"/>
        <ware ware="thruster_gen_xl_allround_01_mk1"/>
        <ware ware="thruster_gen_xl_allround_01_mk2"/>
        <ware ware="thruster_gen_xl_allround_01_mk3"/>
        <ware ware="module_ter_equip_xl_01"/>
        <ware ware="module_gen_equip_xl_01"/>
        <ware ware="module_par_conn_cross_02"/>
        <ware ware="paintmod_0006"/>
        <ware ware="paintmod_0048"/>
        <ware ware="paintmod_0049"/>
        <ware ware="paintmod_0050"/>
        <ware ware="paintmod_0097"/>
        <ware ware="paintmod_0098"/>
        <ware ware="paintmod_0099"/>
        <ware ware="paintmod_0100"/>
      </blueprints>
      <research>
        <ware ware="research_teleportation"/>
        <ware ware="research_teleportation_range_01"/>
        <ware ware="research_teleportation_range_02"/>
        <ware ware="research_teleportation_range_03"/>
      </research>
      <knownfactions>
        <faction faction="terran"/>
        <faction faction="loanshark"/>
      </knownfactions>
      <knownspace>
        <space sector="cluster_33_sector001_macro"/>
        <space sector="cluster_02_sector001_macro"/>
        <space sector="cluster_421_sector001_macro"/>
        <space sector="cluster_01_sector001_macro"/>
        <space sector="cluster_14_sector001_macro"/>
        <space sector="cluster_415_sector001_macro"/>
        <space sector="cluster_500_sector002_macro"/>
        <space sector="cluster_106_sector001_macro"/>
        <space sector="cluster_110_sector001_macro"/>
        <space sector="cluster_111_sector001_macro"/>
        <space sector="cluster_108_sector001_macro"/>
        <space sector="cluster_06_sector001_macro"/>
        <space sector="cluster_108_sector002_macro"/>
        <space sector="cluster_109_sector001_macro"/>
        <space sector="cluster_501_sector001_macro"/>
        <space sector="cluster_500_sector001_macro"/>
        <space sector="cluster_502_sector001_macro"/>
        <space sector="cluster_503_sector001_macro"/>
        <space sector="cluster_27_sector001_macro"/>
        <space sector="cluster_13_sector001_macro"/>
        <space sector="cluster_107_sector001_macro"/>
        <space sector="cluster_102_sector001_macro"/>
        <space sector="cluster_16_sector001_macro"/>
        <space sector="cluster_410_sector001_macro"/>
        <space sector="cluster_413_sector001_macro"/>
        <space sector="cluster_104_sector002_macro"/>
        <space sector="cluster_48_sector001_macro"/>
        <space sector="cluster_104_sector001_macro"/>
        <space sector="cluster_101_sector001_macro"/>
        <space sector="cluster_100_sector001_macro"/>
        <space sector="cluster_500_sector003_macro"/>
        <space sector="cluster_17_sector001_macro"/>
        <space sector="cluster_108_sector003_macro"/>
        <space sector="cluster_32_sector002_macro"/>
        <space sector="cluster_409_sector001_macro"/>
      </knownspace>
      <knownobjects>
        <object sector="cluster_14_sector001_macro" class="station"/>
        <object sector="cluster_500_sector002_macro" class="station"/>
        <object sector="cluster_106_sector001_macro" class="station"/>
        <object sector="cluster_110_sector001_macro" class="station"/>
        <object sector="cluster_111_sector001_macro" class="station"/>
        <object sector="cluster_108_sector001_macro" class="station"/>
        <object sector="cluster_06_sector001_macro" class="station"/>
        <object sector="cluster_108_sector002_macro" class="station"/>
        <object sector="cluster_109_sector001_macro" class="station"/>
        <object sector="cluster_501_sector001_macro" class="station"/>
        <object sector="cluster_500_sector001_macro" class="station"/>
        <object sector="cluster_502_sector001_macro" class="station"/>
        <object sector="cluster_503_sector001_macro" class="station"/>
        <object sector="cluster_27_sector001_macro" class="station"/>
        <object sector="cluster_13_sector001_macro" class="station"/>
        <object sector="cluster_107_sector001_macro" class="station"/>
        <object sector="cluster_102_sector001_macro" class="station"/>
        <object sector="cluster_16_sector001_macro" class="station"/>
        <object sector="cluster_410_sector001_macro" class="station"/>
        <object sector="cluster_413_sector001_macro" class="station"/>
        <object sector="cluster_104_sector002_macro" class="station"/>
        <object sector="cluster_48_sector001_macro" class="station"/>
        <object sector="cluster_104_sector001_macro" class="station"/>
        <object sector="cluster_101_sector001_macro" class="station"/>
        <object sector="cluster_100_sector001_macro" class="station"/>
        <object sector="cluster_500_sector003_macro" class="station"/>
      </knownobjects>
      <theme paint="painttheme_player_08"/>
      <ship macro="ship_par_m_corvette_01_b_macro" name="UNT-VORST">
        <loadout>
          <macros>
            <engine macro="engine_ter_m_combat_01_mk2_macro" path="../con_engine_01"/>
            <weapon macro="weapon_gen_m_gatling_01_mk2_macro" path="../con_primaryweapon_05"/>
            <weapon macro="weapon_gen_m_laser_01_mk2_macro" path="../con_primaryweapon_04"/>
            <weapon macro="weapon_ter_m_laser_01_mk2_macro" path="../con_primaryweapon_03"/>
            <weapon macro="weapon_gen_m_laser_01_mk2_macro" path="../con_primaryweapon_02"/>
            <weapon macro="weapon_gen_m_gatling_01_mk2_macro" path="../con_primaryweapon_01"/>
            <shield macro="shield_ter_m_standard_01_mk2_macro" path="../con_shield_front_r"/>
            <shield macro="shield_ter_m_standard_01_mk2_macro" path="../con_shield_front_l"/>
            <turret macro="turret_ter_m_gatling_01_mk1_macro" path="../con_turret_l01"/>
            <turret macro="turret_ter_m_gatling_01_mk1_macro" path="../con_turret_r01"/>
          </macros>
          <ammunition>
            <ammunition macro="countermeasure_flares_01_macro" exact="4"/>
          </ammunition>
          <software>
            <software ware="software_dockmk2"/>
            <software ware="software_flightassistmk1"/>
            <software ware="software_scannerlongrangemk2"/>
            <software ware="software_scannerobjectmk2"/>
            <software ware="software_targetmk1"/>
            <software ware="software_trademk1"/>
          </software>
          <virtualmacros>
            <thruster macro="thruster_gen_m_combat_01_mk2_macro"/>
          </virtualmacros>
          <crew>
            <crew role="service" exact="0"/>
            <crew role="marine" exact="0"/>
          </crew>
        </loadout>
        <people people="player_argon_veteran_freighter_crew" fillpercent="50"/>
      </ship>
      <property>
        <station id="station0_1650270981" macro="station_gen_factory_base_01_macro" name="ORTALIS">
          <location sector="cluster_101_sector001_macro"/>
          <construction ref="656D27A0-17EB-4FCA-AF78-5EB5DC45417D_1650268167"/>
          <manager race="terran">
            <skills>
              <skill type="boarding"/>
              <skill type="engineering" value="7"/>
              <skill type="management" value="12"/>
              <skill type="morale" value="6"/>
              <skill type="piloting" value="4"/>
            </skills>
          </manager>
        </station>
        <station id="station1_1650271027" macro="station_gen_factory_base_01_macro" name="FARPOINT">
          <location sector="cluster_500_sector001_macro"/>
          <construction ref="player_1650268458"/>
          <manager>
            <skills>
              <skill type="boarding" value="1"/>
              <skill type="engineering" value="10"/>
              <skill type="management" value="10"/>
              <skill type="morale" value="7"/>
              <skill type="piloting" value="2"/>
            </skills>
          </manager>
        </station>
        <station id="player_HQ_1649574666" macro="station_pla_headquarters_base_01_macro" name="RD-HUB-X">
          <location sector="cluster_101_sector001_macro">
            <position x="128000" z="198000"/>
          </location>
          <construction ref="x4ep1_playerheadquarters_with_dock"/>
          <manager race="split">
            <skills>
              <skill type="boarding" value="2"/>
              <skill type="engineering" value="12"/>
              <skill type="management" value="7"/>
              <skill type="morale" value="5"/>
              <skill type="piloting" value="2"/>
            </skills>
          </manager>
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              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_back_up_mid"/>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_front_mid_mid" exact="2"/>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_front_up_right"/>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_mid_down_right"/>
              <turrets macro="turret_ter_l_beam_01_mk1_macro" group="group_up_mid_mid"/>
              <turrets macro="turret_ter_m_beam_02_mk1_macro" group="group_front_up_left" exact="2"/>
              <turrets macro="turret_ter_m_beam_02_mk1_macro" group="group_mid_down_left" exact="2"/>
              <turrets macro="turret_ter_l_beam_01_mk1_macro" group="group_front_mid_mid"/>
              <turrets macro="turret_ter_m_beam_02_mk1_macro" group="group_front_up_right" exact="2"/>
              <turrets macro="turret_ter_m_beam_02_mk1_macro" group="group_mid_down_right" exact="2"/>
            </groups>
            <ammunition>
              <ammunition macro="countermeasure_flares_01_macro" exact="20"/>
              <ammunition macro="eq_arg_satellite_02_macro" exact="4"/>
              <ammunition macro="eq_arg_resourceprobe_01_macro" exact="16"/>
              <ammunition macro="ship_gen_xs_lasertower_01_a_macro" exact="20"/>
              <ammunition macro="ship_gen_s_lasertower_01_a_macro" exact="18"/>
              <ammunition macro="eq_arg_satellite_01_macro" exact="20"/>
              <ammunition macro="env_deco_nav_beacon_t1_macro" exact="18"/>
              <unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
              <unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="4"/>
            </ammunition>
            <software>
              <software ware="software_dockmk2"/>
              <software ware="software_flightassistmk1"/>
              <software ware="software_scannerlongrangemk2"/>
              <software ware="software_scannerobjectmk2"/>
              <software ware="software_targetmk1"/>
              <software ware="software_trademk1"/>
            </software>
            <virtualmacros>
              <thruster macro="thruster_gen_l_allround_01_mk3_macro"/>
            </virtualmacros>
            <crew>
              <crew role="service" exact="0"/>
              <crew role="marine" exact="0"/>
            </crew>
          </loadout>
          <pilot race="terran">
            <skills>
              <skill type="boarding" value="4"/>
              <skill type="engineering" value="4"/>
              <skill type="management" value="4"/>
              <skill type="morale" value="7"/>
              <skill type="piloting" value="9"/>
            </skills>
          </pilot>
          <people people="player_terran_elite_military_crew" fillpercent="100"/>
        </ship>
        <ship id="station0_sub0_1649568493" commander="station0_1649568428" macro="ship_atf_l_destroyer_01_a_macro">
          <loadout>
            <macros>
              <engine macro="engine_ter_l_travel_01_mk1_macro" path="../con_engine_01"/>
              <weapon macro="weapon_ter_l_destroyer_01_mk1_macro" path="../con_weapon_03"/>
              <weapon macro="weapon_ter_l_destroyer_01_mk1_macro" path="../con_weapon_01"/>
              <weapon macro="weapon_ter_l_destroyer_01_mk1_macro" path="../con_weapon_02"/>
              <shield macro="shield_ter_l_standard_01_mk3_macro" path="../con_shieldgen_l_03"/>
              <shield macro="shield_ter_l_standard_01_mk3_macro" path="../con_shieldgen_l_02"/>
              <shield macro="shield_ter_l_standard_01_mk3_macro" path="../con_shieldgen_l_01"/>
            </macros>
            <groups>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_back_mid_mid" exact="2"/>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_back_up_mid" exact="2"/>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_mid_up_left_2" exact="2"/>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_mid_right_up_2" exact="2"/>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_back_down_mid" exact="2"/>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_mid_up_left_1" exact="2"/>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_mid_right_up_1" exact="2"/>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_mid_right_down_2" exact="2"/>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_mid_right_down_1" exact="2"/>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_mid_down_left_2" exact="2"/>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_mid_down_left_1" exact="2"/>
              <turrets macro="turret_ter_m_beam_02_mk1_macro" group="group_back_up_mid" exact="2"/>
              <turrets macro="turret_ter_l_beam_01_mk1_macro" group="group_mid_up_left_2"/>
              <turrets macro="turret_ter_l_beam_01_mk1_macro" group="group_mid_right_up_2"/>
              <turrets macro="turret_ter_m_beam_02_mk1_macro" group="group_back_down_mid" exact="2"/>
              <turrets macro="turret_ter_l_beam_01_mk1_macro" group="group_mid_up_left_1"/>
              <turrets macro="turret_ter_l_beam_01_mk1_macro" group="group_mid_right_up_1"/>
              <turrets macro="turret_ter_l_beam_01_mk1_macro" group="group_mid_right_down_2"/>
              <turrets macro="turret_ter_l_beam_01_mk1_macro" group="group_mid_right_down_1"/>
              <turrets macro="turret_ter_l_beam_01_mk1_macro" group="group_mid_down_left_2"/>
              <turrets macro="turret_ter_l_beam_01_mk1_macro" group="group_mid_down_left_1"/>
            </groups>
            <ammunition>
              <ammunition macro="countermeasure_flares_01_macro" exact="20"/>
              <unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="4"/>
              <unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
            </ammunition>
            <software>
              <software ware="software_dockmk2"/>
              <software ware="software_flightassistmk1"/>
              <software ware="software_scannerlongrangemk2"/>
              <software ware="software_scannerobjectmk2"/>
              <software ware="software_targetmk1"/>
              <software ware="software_trademk1"/>
            </software>
            <virtualmacros>
              <thruster macro="thruster_gen_l_allround_01_mk3_macro"/>
            </virtualmacros>
            <crew>
              <crew role="marine" exact="0"/>
              <crew role="service" exact="0"/>
            </crew>
          </loadout>
          <pilot>
            <skills>
              <skill type="boarding"/>
              <skill type="engineering"/>
              <skill type="management"/>
              <skill type="morale"/>
              <skill type="piloting"/>
            </skills>
          </pilot>
          <people people="player_argon_elite_freighter_crew" fillpercent="100"/>
        </ship>
        <ship id="fleet7_sub0_1649573412" count="4" commander="fleet7_1649498795" macro="ship_arg_s_heavyfighter_02_a_macro" name="F-134">
          <location sector="cluster_27_sector001_macro"/>
          <loadout>
            <macros>
              <engine macro="engine_spl_s_combat_01_mk4_macro" path="../con_engine_02"/>
              <engine macro="engine_spl_s_combat_01_mk4_macro" path="../con_engine_01"/>
              <weapon macro="weapon_gen_s_burst_01_mk2_macro" path="../con_primaryweapon_02"/>
              <weapon macro="weapon_spl_s_gatling_01_mk2_macro" path="../con_primaryweapon_04"/>
              <weapon macro="weapon_spl_s_gatling_01_mk2_macro" path="../con_primaryweapon_03"/>
              <weapon macro="weapon_gen_s_burst_01_mk2_macro" path="../con_primaryweapon_01"/>
              <shield macro="shield_ter_s_standard_01_mk3_macro" path="../con_shield_01"/>
              <shield macro="shield_ter_s_standard_01_mk3_macro" path="../con_shield_002"/>
            </macros>
            <ammunition>
              <ammunition macro="countermeasure_flares_01_macro" exact="4"/>
              <ammunition macro="ship_gen_xs_lasertower_01_a_macro" exact="4"/>
            </ammunition>
            <software>
              <software ware="software_dockmk2"/>
              <software ware="software_flightassistmk1"/>
              <software ware="software_scannerlongrangemk2"/>
              <software ware="software_scannerobjectmk2"/>
              <software ware="software_targetmk1"/>
              <software ware="software_trademk1"/>
            </software>
            <virtualmacros>
              <thruster macro="thruster_gen_s_allround_01_mk3_macro"/>
            </virtualmacros>
            <crew>
              <crew role="service" exact="0"/>
              <crew role="marine" exact="0"/>
            </crew>
          </loadout>
          <pilot>
            <skills>
              <skill type="boarding"/>
              <skill type="engineering"/>
              <skill type="management"/>
              <skill type="morale"/>
              <skill type="piloting"/>
            </skills>
          </pilot>
          <people people="player_terran_elite_military_crew" fillpercent="100"/>
        </ship>
        <ship id="station1_sub0_1649573871" commander="station1_1649572850" macro="ship_pir_l_scrapper_01_macro">
          <location sector="cluster_500_sector001_macro"/>
          <loadout>
            <macros>
              <engine macro="engine_ter_l_travel_01_mk1_macro" path="../con_engine_03"/>
              <engine macro="engine_ter_l_travel_01_mk1_macro" path="../con_engine_02"/>
              <engine macro="engine_ter_l_travel_01_mk1_macro" path="../con_engine_01"/>
              <engine macro="engine_ter_l_travel_01_mk1_macro" path="../con_engine_04"/>
              <shield macro="shield_ter_l_standard_01_mk2_macro" path="../con_shieldgen_l_01"/>
            </macros>
            <groups>
              <shields macro="shield_ter_m_standard_02_mk2_macro" group="group_back_mid_left"/>
              <shields macro="shield_ter_m_standard_02_mk2_macro" group="group_back_mid_mid" exact="2"/>
              <shields macro="shield_ter_m_standard_02_mk2_macro" group="group_mid_mid_down"/>
              <turrets macro="turret_ter_m_gatling_02_mk1_macro" group="group_back_mid_left" exact="2"/>
              <turrets macro="turret_ter_m_gatling_02_mk1_macro" group="group_mid_mid_down"/>
            </groups>
            <ammunition>
              <ammunition macro="countermeasure_flares_01_macro" exact="10"/>
              <ammunition macro="ship_gen_s_lasertower_01_a_macro" exact="14"/>
              <unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="12"/>
              <unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="12"/>
              <unit macro="ship_gen_xs_buildingdrone_01_a_macro" exact="11"/>
              <unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="5"/>
            </ammunition>
            <software>
              <software ware="software_dockmk2"/>
              <software ware="software_flightassistmk1"/>
              <software ware="software_scannerlongrangemk2"/>
              <software ware="software_scannerobjectmk2"/>
              <software ware="software_targetmk1"/>
              <software ware="software_trademk1"/>
            </software>
            <virtualmacros>
              <thruster macro="thruster_gen_l_allround_01_mk2_macro"/>
            </virtualmacros>
            <crew>
              <crew role="service" exact="0"/>
              <crew role="marine" exact="0"/>
            </crew>
          </loadout>
          <pilot>
            <skills>
              <skill type="boarding"/>
              <skill type="engineering"/>
              <skill type="management"/>
              <skill type="morale"/>
              <skill type="piloting"/>
            </skills>
          </pilot>
          <people people="player_split_regular_freighter_crew" fillpercent="50"/>
        </ship>
        <ship id="station1_sub1_1649574036" count="2" commander="station1_1649572850" macro="ship_gen_m_tugboat_01_a_macro">
          <location sector="cluster_500_sector001_macro"/>
          <loadout>
            <macros>
              <engine macro="engine_ter_m_combat_01_mk2_macro" path="../con_engine_03"/>
              <engine macro="engine_ter_m_combat_01_mk2_macro" path="../con_engine_02"/>
              <engine macro="engine_ter_m_combat_01_mk2_macro" path="../con_engine_01"/>
              <engine macro="engine_ter_m_combat_01_mk2_macro" path="../con_engine_05"/>
              <engine macro="engine_ter_m_combat_01_mk2_macro" path="../con_engine_04"/>
              <shield macro="shield_ter_m_standard_01_mk2_macro" path="../con_shield_01"/>
              <turret macro="turret_gen_m_scrapbeam_01_mk1_macro" path="../con_turret_03"/>
              <turret macro="turret_gen_m_scrapbeam_01_mk1_macro" path="../con_turret_02"/>
              <turret macro="turret_gen_m_scrapbeam_01_mk1_macro" path="../con_turret_01"/>
            </macros>
            <ammunition>
              <ammunition macro="countermeasure_flares_01_macro" exact="4"/>
            </ammunition>
            <software>
              <software ware="software_dockmk2"/>
              <software ware="software_flightassistmk1"/>
              <software ware="software_scannerlongrangemk2"/>
              <software ware="software_scannerobjectmk2"/>
              <software ware="software_targetmk1"/>
              <software ware="software_trademk1"/>
            </software>
            <virtualmacros>
              <thruster macro="thruster_gen_m_combat_01_mk2_macro"/>
            </virtualmacros>
            <crew>
              <crew role="service" exact="0"/>
              <crew role="marine" exact="0"/>
            </crew>
          </loadout>
          <pilot>
            <skills>
              <skill type="boarding" value="2"/>
              <skill type="engineering" value="1"/>
              <skill type="management"/>
              <skill type="morale" value="3"/>
              <skill type="piloting" value="5"/>
            </skills>
          </pilot>
          <people people="player_argon_veteran_freighter_crew" fillpercent="71.4286"/>
        </ship>
        <ship id="player_HQ_sub0_1649575005" commander="player_HQ_1649574666" macro="ship_yak_s_fighter_01_a_macro">
          <loadout>
            <macros>
              <engine macro="engine_spl_s_combat_01_mk4_macro" path="../con_engine_02"/>
              <engine macro="engine_spl_s_combat_01_mk4_macro" path="../con_engine_01"/>
              <weapon macro="weapon_spl_s_gatling_01_mk2_macro" path="../con_weapon_02"/>
              <weapon macro="weapon_gen_s_laser_01_mk2_macro" path="../con_weapon_04"/>
              <weapon macro="weapon_gen_s_laser_01_mk2_macro" path="../con_weapon_03"/>
              <weapon macro="weapon_spl_s_gatling_01_mk2_macro" path="../con_weapon_01"/>
              <shield macro="shield_ter_s_standard_01_mk3_macro" path="../con_shield_01"/>
            </macros>
            <ammunition>
              <ammunition macro="countermeasure_flares_01_macro" exact="4"/>
            </ammunition>
            <software>
              <software ware="software_dockmk2"/>
              <software ware="software_flightassistmk1"/>
              <software ware="software_scannerlongrangemk2"/>
              <software ware="software_scannerobjectmk2"/>
              <software ware="software_targetmk1"/>
              <software ware="software_trademk1"/>
            </software>
            <virtualmacros>
              <thruster macro="thruster_gen_s_allround_01_mk3_macro"/>
            </virtualmacros>
            <crew>
              <crew role="service" exact="0"/>
              <crew role="marine" exact="0"/>
            </crew>
          </loadout>
          <pilot>
            <skills>
              <skill type="boarding"/>
              <skill type="engineering"/>
              <skill type="management"/>
              <skill type="morale"/>
              <skill type="piloting"/>
            </skills>
          </pilot>
          <people people="player_terran_elite_military_crew" fillpercent="66.6667"/>
        </ship>
        <ship id="fleet6_1654149579" macro="ship_pir_l_scavenger_01_a_macro">
          <location sector="cluster_27_sector001_macro">
            <position x="207.868" z="202.157"/>
          </location>
          <loadout>
            <macros>
              <engine macro="engine_ter_l_travel_01_mk1_macro" path="../con_engine_03"/>
              <engine macro="engine_ter_l_travel_01_mk1_macro" path="../con_engine_02"/>
              <engine macro="engine_ter_l_travel_01_mk1_macro" path="../con_engine_01"/>
              <engine macro="engine_ter_l_travel_01_mk1_macro" path="../con_engine_04"/>
              <shield macro="shield_ter_l_standard_01_mk3_macro" path="../con_shieldgenerator_l_01"/>
            </macros>
            <groups>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_back_mid_mid" exact="2"/>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_front_mid_right" exact="4"/>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_front_up_left" exact="2"/>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_mid_down_right" exact="2"/>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_mid_up_mid" exact="2"/>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_mid_mid_left" exact="2"/>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_mid_down_mid" exact="2"/>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_back_mid_down" exact="2"/>
              <shields macro="shield_ter_m_standard_02_mk3_macro" group="group_front_mid_down" exact="2"/>
              <turrets macro="turret_ter_l_beam_01_mk1_macro" group="group_front_mid_right" exact="2"/>
              <turrets macro="turret_ter_l_beam_01_mk1_macro" group="group_front_up_left"/>
              <turrets macro="turret_ter_m_beam_02_mk1_macro" group="group_mid_down_right" exact="2"/>
              <turrets macro="turret_ter_m_beam_02_mk1_macro" group="group_mid_up_mid" exact="2"/>
              <turrets macro="turret_ter_m_beam_02_mk1_macro" group="group_mid_mid_left" exact="2"/>
              <turrets macro="turret_ter_l_beam_01_mk1_macro" group="group_mid_down_mid"/>
              <turrets macro="turret_ter_m_beam_02_mk1_macro" group="group_back_mid_down" exact="2"/>
              <turrets macro="turret_ter_m_beam_02_mk1_macro" group="group_front_mid_down" exact="2"/>
            </groups>
            <ammunition>
              <ammunition macro="countermeasure_flares_01_macro" exact="20"/>
              <unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="4"/>
              <unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
            </ammunition>
            <software>
              <software ware="software_dockmk2"/>
              <software ware="software_flightassistmk1"/>
              <software ware="software_scannerlongrangemk2"/>
              <software ware="software_scannerobjectmk2"/>
              <software ware="software_targetmk1"/>
              <software ware="software_trademk1"/>
            </software>
            <virtualmacros>
              <thruster macro="thruster_gen_l_allround_01_mk3_macro"/>
            </virtualmacros>
            <crew>
              <crew role="marine" exact="0"/>
              <crew role="service" exact="0"/>
            </crew>
          </loadout>
          <pilot>
            <skills>
              <skill type="boarding"/>
              <skill type="engineering"/>
              <skill type="management"/>
              <skill type="morale"/>
              <skill type="piloting"/>
            </skills>
          </pilot>
          <people people="player_argon_elite_freighter_crew" fillpercent="100"/>
        </ship>
      </property>
    </player>
    <universe>
      <factions>
        <relations>
          <relation faction="loanshark" otherfaction="player" relation="0.01"/>
          <relation faction="argon" otherfaction="player" relation="0.0032"/>
          <relation faction="player" otherfaction="terran"/>
        </relations>
      </factions>
      <stories>
        <story ref="story_hq_boso" state="1"/>
      </stories>
    </universe>
  </gamestart>
</gamestarts>
<?xml version="1.0" encoding="utf-8"?>
<content id="" name="" description="" version="134" author="colnel" date="2022-06-07" lastupdate="">
</content>
