//==============================================================================
// Satyr_anim.txt
//==============================================================================

//==============================================================================
anim Birth
{
	SetSelector 
	{
		Techlogic None/Gemino
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_idleA
			}
		}
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_idleA
				ReplaceTexture Attachments A Spear Standard/Attachments X Spear Satyr
				ReplaceTexture MU X Atlantean Satyr Head Map/Special X Satyr Head Upgrade
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector 
	{
		Techlogic None/Gemino
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_idleA
			}
		}
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_idleA
				ReplaceTexture Attachments A Spear Standard/Attachments X Spear Satyr
				ReplaceTexture MU X Atlantean Satyr Head Map/Special X Satyr Head Upgrade
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector 
	{
		Techlogic None/Gemino
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_boredA
			}
			version
			{
				Visual MU Atlantean Satyr_boredB
			}
		}
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_boredA
				ReplaceTexture Attachments A Spear Standard/Attachments X Spear Satyr
				ReplaceTexture MU X Atlantean Satyr Head Map/Special X Satyr Head Upgrade
			}
			version
			{
				Visual MU Atlantean Satyr_boredB
				ReplaceTexture Attachments A Spear Standard/Attachments X Spear Satyr
				ReplaceTexture MU X Atlantean Satyr Head Map/Special X Satyr Head Upgrade
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		Techlogic None/Gemino
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_deathA
			}
		}
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_deathA
				ReplaceTexture Attachments A Spear Standard/Attachments X Spear Satyr
				ReplaceTexture MU X Atlantean Satyr Head Map/Special X Satyr Head Upgrade
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		Techlogic None/Gemino
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_flailA
			}
		}
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_flailA
				ReplaceTexture Attachments A Spear Standard/Attachments X Spear Satyr
				ReplaceTexture MU X Atlantean Satyr Head Map/Special X Satyr Head Upgrade
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector 
	{
		Techlogic None/Gemino
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.50 true	
				tag FootstepRight 0.20 true	
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.50 true	
				tag FootstepRight 0.20 true	
//-- end auto generated section
				ReplaceTexture Attachments A Spear Standard/Attachments X Spear Satyr
				ReplaceTexture MU X Atlantean Satyr Head Map/Special X Satyr Head Upgrade
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector 
	{
		Techlogic None/Gemino
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.60 true	
				tag GenericSound 0.60 true	
				tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.60 true	
				tag GenericSound 0.60 true	
				tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Attachments A Spear Standard/Attachments X Spear Satyr
				ReplaceTexture MU X Atlantean Satyr Head Map/Special X Satyr Head Upgrade
			}
		}
	}
}

//==============================================================================
anim Charging
{
	SetSelector 
	{
		Techlogic None/Gemino
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_specialattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.60 true	
				tag GenericSound 0.60 true	
				tag SpecificSoundSet 0.70 false SwordSwing checkVisible 
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_specialattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.60 true	
				tag GenericSound 0.60 true	
				tag SpecificSoundSet 0.70 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Attachments A Spear Standard/Attachments X Spear Satyr
				ReplaceTexture MU X Atlantean Satyr Head Map/Special X Satyr Head Upgrade
			}
		}
	}
}
