//==============================================================================
// Scout_anim.txt
//==============================================================================

import Greek_Sword_anim.txt
import Greek_Cavalry_Shield_anim.txt


//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
            Visual Cavalry G Scout_boredA
            connect RightHand greekSword hotspot         
			connect LeftForearm GreekCavalryShield hotspot
         }
         version
         {
            Visual Cavalry G Scout_boredB
            connect RightHand greekSword hotspot    
			connect LeftForearm GreekCavalryShield hotspot     
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry G Scout_boredA
            connect RightHand greekSword hotspot     
			connect LeftForearm GreekCavalryShield hotspot    
         }
         version
         {
            Visual Cavalry G Scout_boredB
            connect RightHand greekSword hotspot  
			connect LeftForearm GreekCavalryShield hotspot      
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry G Scout_boredA
            connect RightHand greekSword hotspot       
			connect LeftForearm GreekCavalryShield hotspot
         }
         version
         {
            Visual Cavalry G Scout_boredB
            connect RightHand greekSword hotspot     
			connect LeftForearm GreekCavalryShield hotspot   
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry G Scout_boredA
            connect RightHand greekSword hotspot   
			connect LeftForearm GreekCavalryShield hotspot      
         }
         version
         {
            Visual Cavalry G Scout_boredB
            connect RightHand greekSword hotspot        
			connect LeftForearm GreekCavalryShield hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
			Visual Cavalry G Scout_run
			connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			tag FootstepRight 0.10 true
			tag FootstepLeft 0.20 true
			tag FootstepRight 0.50 true
			tag FootstepLeft 0.60 true
         }
         version
         {
			Visual Cavalry G Scout_run
			connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			tag FootstepRight 0.10 true
			tag FootstepLeft 0.20 true
			tag FootstepRight 0.50 true
			tag FootstepLeft 0.60 true
         }
         version
         {
			Visual Cavalry G Scout_run
			connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			tag FootstepRight 0.10 true
			tag FootstepLeft 0.20 true
			tag FootstepRight 0.50 true
			tag FootstepLeft 0.60 true
         }
         version
         {
			Visual Cavalry G Scout_run
			connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			tag FootstepRight 0.10 true
			tag FootstepLeft 0.20 true
			tag FootstepRight 0.50 true
			tag FootstepLeft 0.60 true
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {    
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail       
      set hotspot
      {
         version
         {
            Visual Cavalry G Scout_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
//-- end auto generated section
            connect RightHand greekSword hotspot        
			connect LeftForearm GreekCavalryShield hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry G Scout_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
//-- end auto generated section
            connect RightHand greekSword hotspot        
			connect LeftForearm GreekCavalryShield hotspot 
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry G Scout_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
//-- end auto generated section
            connect RightHand greekSword hotspot     
			connect LeftForearm GreekCavalryShield hotspot    
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry G Scout_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
//-- end auto generated section
            connect RightHand greekSword hotspot      
			connect LeftForearm GreekCavalryShield hotspot   
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
            Visual Cavalry G Scout_idleA
            connect RightHand greekSword hotspot      
			connect LeftForearm GreekCavalryShield hotspot        
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry G Scout_idleA
            connect RightHand greekSword hotspot             
			connect LeftForearm GreekCavalryShield hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry G Scout_idleA
            connect RightHand greekSword hotspot             
			connect LeftForearm GreekCavalryShield hotspot      
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry G Scout_idleA
            connect RightHand greekSword hotspot               
			connect LeftForearm GreekCavalryShield hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
            Visual Cavalry G Scout_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.50 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
            connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
         }
         version
         {
            Visual Cavalry G Scout_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.66 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
            connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry G Scout_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.50 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
            connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
         }
			version
         {
            Visual Cavalry G Scout_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.66 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
            connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
         }
      }
		set hotspot
      {
         version
         {
            Visual Cavalry G Scout_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.50 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
            connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
         }
         version
         {
            Visual Cavalry G Scout_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.66 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
            connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
         }
      }
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
		set hotspot
      {
         name Scout_x03yessir
         version
         {
            Visual Cavalry G Scout_x03yessir
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
         }
      }
		set hotspot
      {
         name Scout_x02thoselook
         version
         {
            Visual Cavalry G Scout_x02thoselook
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
         }
      }
		set hotspot
      {
         name Scout_x02looktheyare
         version
         {
            Visual Cavalry G Scout_x02looktheyare
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
         }
      }
	}
}

