"controller_mappings"
{
	"version"		"3"
	"revision"		"7"
	"title"		"Fixing this broken game"
	"description"		"Your modified configuration for this game."
	"creator"		"76561198000385838"
	"progenitor"		""
	"url"		""
	"export_type"		"unknown"
	"controller_type"		"controller_xboxone"
	"major_revision"		"0"
	"minor_revision"		"0"
	"Timestamp"		"0"
	"actions"
	{
		"OnFoot"
		{
			"title"		"#Set_OnFooot"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"Move"
				{
					"title"		"#Action_Move"
					"input_mode"		"joystick_move"
				}
				"camera"
				{
					"title"		"#Action_Camera"
					"input_mode"		"joystick_move"
				}
			}
			"Button"
			{
				"walk"		"#Action_walk"
				"vault"		"#Action_vault"
				"useItem"		"#Action_useitem"
				"toggleHud"		"#Action_togglehud"
				"toggleBinoculars"		"#Action_togglebinoculars"
				"swapShoulderView"		"#Action_swapshoulderview"
				"stowWeapon"		"#Action_stowweapon"
				"sprint"		"#Action_sprint"
				"previousWeapon"		"#Action_previousweapon"
				"pushToTalk"		"#Action_pushtotalk"
				"reload"		"#Action_reload"
				"selectPrimaryWeapon"		"#Action_primaryweapon"
				"selectSecondaryWeapon"		"#Action_secondaryweapon"
				"selectSidearm"		"#Action_sidearm"
				"nextWeapon"		"#Action_nextweapon"
				"openFStates"		"#Action_openFstates"
				"openLoadout"		"#Action_openloadout"
				"openLobby"		"#Action_openlobby"
				"openParachute"		"#Action_openparachute"
				"openSkills"		"#Action_openskills"
				"openTacmap"		"#Action_opentacmap"
				"interact"		"#Action_interact"
				"interrogate"		"#Action_interrogate"
				"fire"		"#Action_fire"
				"dive"		"#Action_dive"
				"cancelThrow"		"#Action_cancelthrow"
				"CQC"		"#Action_CQC"
				"crouch"		"#Action_crouch"
				"cycleItems"		"#Action_cycleitems"
				"cycleVisionMode"		"#Action_cyclevisionmode"
				"aim"		"#Action_aim"
				"deployDrone"		"#Action_deploydrone"
				"tacticalWheel"		"#Action_tacticalwheel"
				"selectFlareGun"		"#Action_selectFlareGun"
				"selectFlashBangs"		"#Action_selectFlashBangs"
				"selectC4"		"#Action_selectC4"
				"selectDiversionGrenades"		"#Action_selectDiversionGrenades"
				"selectMines"		"#Action_selectMines"
				"selectFragGrenades"		"#Action_selectFragGrenades"
				"buttonStart"		"#Action_buttonStart"
				"dpadLeft"		"#Action_Accept"
				"dpadRight"		"#Action_Decline"
			}
		}
		"FastTuning"
		{
			"title"		"#Set_FastTuning"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"Move"
				{
					"title"		"#Action_Move"
					"input_mode"		"joystick_move"
				}
				"camera"
				{
					"title"		"#Action_Camera"
					"input_mode"		"joystick_move"
				}
			}
			"Button"
			{
				"switchMuzzle"		"#Action_switchmuzzle"
				"switchScope"		"#Action_switchscope"
				"switchTrigger"		"#Action_switchtrigger"
				"switchUnderbarrel"		"#Action_switchunderbarrel"
				"aimMode"		"#Action_aimmode"
				"previousWeapon"		"#Action_previousweapon"
				"nextWeapon"		"#Action_nextweapon"
				"selectPrimaryWeapon"		"#Action_primaryweapon"
				"selectSecondaryWeapon"		"#Action_secondaryweapon"
				"selectSidearm"		"#Action_sidearm"
				"sprint"		"#Action_sprint"
				"reload"		"#Action_reload"
				"vault"		"#Action_markforsyncshot"
				"cycleVisionMode"		"#Action_cyclevisionmode"
				"cycleItems"		"#Action_cycleitems"
				"aim"		"#Action_aim"
				"CQC"		"#Action_CQC"
				"crouch"		"#Action_crouch"
				"deployDrone"		"#Action_deploydrone"
				"fire"		"#Action_fire"
				"interact"		"#Action_interact"
				"openFStates"		"#Action_openFstates"
				"openLoadout"		"#Action_openloadout"
				"openLobby"		"#Action_openlobby"
				"openSkills"		"#Action_openskills"
				"openTacmap"		"#Action_opentacmap"
				"pushToTalk"		"#Action_pushtotalk"
				"stowWeapon"		"#Action_stowweapon"
				"swapShoulderView"		"#Action_swapshoulderview"
				"tacticalWheel"		"#Action_tacticalwheel"
				"useItem"		"#Action_useitem"
				"walk"		"#Action_walk"
				"selectFlareGun"		"#Action_selectFlareGun"
				"selectFlashBangs"		"#Action_selectFlashBangs"
				"selectC4"		"#Action_selectC4"
				"selectDiversionGrenades"		"#Action_selectDiversionGrenades"
				"selectMines"		"#Action_selectMines"
				"selectFragGrenades"		"#Action_selectFragGrenades"
				"buttonStart"		"#Action_buttonStart"
				"dpadLeft"		"#Action_Accept"
				"dpadRight"		"#Action_Decline"
			}
		}
		"Binoculars"
		{
			"title"		"#Set_Binoculars"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"Move"
				{
					"title"		"#Action_Move"
					"input_mode"		"joystick_move"
				}
				"camera"
				{
					"title"		"#Action_Camera"
					"input_mode"		"joystick_move"
				}
			}
			"Button"
			{
				"beacon"		"#Action_beacon"
				"toggleBinoculars"		"#Action_togglebinoculars"
				"binocularsZoomIn"		"#Action_binocularszoomin"
				"binocularsZoomOut"		"#Action_binocularszoomout"
				"crouch"		"#Action_crouch"
				"cycleVisionMode"		"#Action_cyclevisionmode"
				"vault"		"#Action_markforsyncshot"
				"openFStates"		"#Action_openFstates"
				"openLoadout"		"#Action_openloadout"
				"openLobby"		"#Action_openlobby"
				"openSkills"		"#Action_openskills"
				"openTacmap"		"#Action_opentacmap"
				"pushToTalk"		"#Action_pushtotalk"
				"sprint"		"#Action_sprint"
				"walk"		"#Action_walk"
				"buttonStart"		"#Action_buttonStart"
				"tacticalWheel"		"#Action_tacticalwheel"
				"dpadLeft"		"#Action_Accept"
				"dpadRight"		"#Action_Decline"
			}
		}
		"VehiclePassenger"
		{
			"title"		"#Set_VehiclePassenger"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"camera"
				{
					"title"		"#Action_Camera"
					"input_mode"		"joystick_move"
				}
			}
			"Button"
			{
				"aim"		"#Action_aim"
				"aimMode"		"#Action_aimmode"
				"cancelThrow"		"#Action_cancelthrow"
				"cycleItems"		"#Action_cycleitems"
				"cycleVisionMode"		"#Action_cyclevisionmode"
				"deployDrone"		"#Action_deploydrone"
				"exitShootingPosition"		"#Action_exitshootingposition"
				"fire"		"#Action_fire"
				"interact"		"#Action_interact"
				"nextWeapon"		"#Action_nextweapon"
				"openFStates"		"#Action_openFstates"
				"openLoadout"		"#Action_openloadout"
				"openLobby"		"#Action_openlobby"
				"openSkills"		"#Action_openskills"
				"openTacmap"		"#Action_opentacmap"
				"orderAssault"		"#Action_orderassault"
				"previousWeapon"		"#Action_previousweapon"
				"pushToTalk"		"#Action_pushtotalk"
				"reload"		"#Action_reload"
				"primaryWeapon"		"#Action_primaryweapon"
				"secondaryWeapon"		"#Action_secondaryweapon"
				"sidearm"		"#Action_sidearm"
				"stowWeapon"		"#Action_stowweapon"
				"switchSeat"		"#Action_switchseat"
				"useItem"		"#Action_useitem"
				"selectFlareGun"		"#Action_selectFlareGun"
				"selectFlashBangs"		"#Action_selectFlashBangs"
				"selectC4"		"#Action_selectC4"
				"selectDiversionGrenades"		"#Action_selectDiversionGrenades"
				"selectMines"		"#Action_selectMines"
				"selectFragGrenades"		"#Action_selectFragGrenades"
				"buttonStart"		"#Action_buttonStart"
				"vault"		"#Action_ViewTutorial"
				"lookBehind"		"#Action_lookbehind"
				"dpadLeft"		"#Action_Accept"
				"dpadRight"		"#Action_Decline"
			}
		}
		"Vehicle"
		{
			"title"		"#Set_Vehicle"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"Move"
				{
					"title"		"#Action_Move"
					"input_mode"		"joystick_move"
				}
				"camera"
				{
					"title"		"#Action_Camera"
					"input_mode"		"joystick_move"
				}
				"cameraMouse"
				{
					"title"		"#Action_CameraWithMouse"
					"input_mode"		"absolute_mouse"
				}
			}
			"AnalogTrigger"
			{
				"accelerateA"		"#Action_analogaccelerate"
				"brakeA"		"#Action_analogbrake"
			}
			"Button"
			{
				"handbrake"		"#Action_handbrake"
				"interact"		"#Action_interact"
				"lights"		"#Action_lights"
				"lookBehind"		"#Action_lookbehind"
				"openFStates"		"#Action_openFstates"
				"openLoadout"		"#Action_openloadout"
				"openLobby"		"#Action_openlobby"
				"openSkills"		"#Action_openskills"
				"openTacmap"		"#Action_opentacmap"
				"orderAssault"		"#Action_orderassault"
				"pushToTalk"		"#Action_pushtotalk"
				"useItem"		"#Action_useitem"
				"vehicleToggleRadio"		"#Action_vehicletoggleradio"
				"tacticalWheel"		"#Action_tacticalwheel"
				"switchSeat"		"#Action_switchseat"
				"cycleVisionMode"		"#Action_cyclevisionmode"
				"buttonStart"		"#Action_buttonStart"
				"dpadLeft"		"#Action_Accept"
				"dpadRight"		"#Action_Decline"
				"nitro"		"#Action_Nitro"
				"fire"		"#Action_fire"
			}
		}
		"Helicopter"
		{
			"title"		"#Set_Helicopter"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"Move"
				{
					"title"		"#Action_Move"
					"input_mode"		"joystick_move"
				}
				"camera"
				{
					"title"		"#Action_Camera"
					"input_mode"		"joystick_move"
				}
			}
			"AnalogTrigger"
			{
				"throttleUpA"		"#Action_analogthrottleup"
				"throttleDownA"		"#Action_analogthrottledown"
			}
			"Button"
			{
				"fire"		"#Action_fire"
				"interact"		"#Action_interact"
				"lights"		"#Action_lights"
				"lookBehind"		"#Action_lookbehind"
				"openFStates"		"#Action_openFstates"
				"openLoadout"		"#Action_openloadout"
				"openLobby"		"#Action_openlobby"
				"openSkills"		"#Action_openskills"
				"openTacmap"		"#Action_opentacmap"
				"orderAssault"		"#Action_orderassault"
				"pushToTalk"		"#Action_pushtotalk"
				"useItem"		"#Action_useitem"
				"vehicleToggleRadio"		"#Action_vehicletoggleradio"
				"tacticalWheel"		"#Action_tacticalwheel"
				"switchSeat"		"#Action_switchseat"
				"cycleVisionMode"		"#Action_cyclevisionmode"
				"buttonStart"		"#Action_buttonStart"
				"vault"		"#Action_ViewTutorial"
				"dpadLeft"		"#Action_Accept"
				"dpadRight"		"#Action_Decline"
			}
		}
		"Airplane"
		{
			"title"		"#Set_Airplane"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"Move"
				{
					"title"		"#Action_Move"
					"input_mode"		"joystick_move"
				}
				"camera"
				{
					"title"		"#Action_Camera"
					"input_mode"		"joystick_move"
				}
			}
			"AnalogTrigger"
			{
				"throttleUpA"		"#Action_analogthrottleup"
				"throttleDownA"		"#Action_analogthrottledown"
			}
			"Button"
			{
				"interact"		"#Action_interact"
				"lights"		"#Action_lights"
				"lookBehind"		"#Action_lookbehind"
				"openFStates"		"#Action_openFstates"
				"openLoadout"		"#Action_openloadout"
				"openLobby"		"#Action_openlobby"
				"openSkills"		"#Action_openskills"
				"openTacmap"		"#Action_opentacmap"
				"orderAssault"		"#Action_orderassault"
				"pushToTalk"		"#Action_pushtotalk"
				"useItem"		"#Action_useitem"
				"vehicleToggleRadio"		"#Action_vehicletoggleradio"
				"tacticalWheel"		"#Action_tacticalwheel"
				"switchSeat"		"#Action_switchseat"
				"cycleVisionMode"		"#Action_cyclevisionmode"
				"buttonStart"		"#Action_buttonStart"
				"vault"		"#Action_ViewTutorial"
				"dpadLeft"		"#Action_Accept"
				"dpadRight"		"#Action_Decline"
				"nitro"		"#Action_Airspray"
			}
		}
		"Drone"
		{
			"title"		"#Set_Drone"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"Move"
				{
					"title"		"#Action_Move"
					"input_mode"		"joystick_move"
				}
				"camera"
				{
					"title"		"#Action_Camera"
					"input_mode"		"joystick_move"
				}
			}
			"AnalogTrigger"
			{
				"ascendA"		"#Action_analogascend"
				"descendA"		"#Action_analogdescend"
			}
			"Button"
			{
				"deployDrone"		"#Action_deploydrone"
				"deployDronePayload"		"#Action_deploydronepayload"
				"droneCameraZoomIn"		"#Action_dronecamerazoomin"
				"droneCameraZoomOut"		"#Action_dronecamerazoomout"
				"vault"		"#Action_markforsyncshot"
				"cycleVisionMode"		"#Action_cyclevisionmode"
				"beacon"		"#Action_beacon"
				"openFStates"		"#Action_openFstates"
				"openLoadout"		"#Action_openloadout"
				"openLobby"		"#Action_openlobby"
				"openSkills"		"#Action_openskills"
				"openTacmap"		"#Action_opentacmap"
				"pushToTalk"		"#Action_pushtotalk"
				"tacticalWheel"		"#Action_tacticalwheel"
				"buttonStart"		"#Action_buttonStart"
				"dpadLeft"		"#Action_Accept"
				"dpadRight"		"#Action_Decline"
			}
		}
		"SquadTactics"
		{
			"title"		"#Set_SquadTactics"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"Move"
				{
					"title"		"#Action_Move"
					"input_mode"		"joystick_move"
				}
				"camera"
				{
					"title"		"#Action_Camera"
					"input_mode"		"joystick_move"
				}
			}
			"Button"
			{
				"tacticalWheel"		"#Action_tacticalwheel"
				"buttonStart"		"#Action_buttonStart"
				"openFStates"		"#Action_openFstates"
				"openLoadout"		"#Action_openloadout"
				"openLobby"		"#Action_openlobby"
				"openSkills"		"#Action_openskills"
				"openTacmap"		"#Action_opentacmap"
				"vault"		"#Action_vault"
				"pushToTalk"		"#Action_pushtotalk"
				"dpadLeft"		"#Action_Accept"
				"dpadRight"		"#Action_Decline"
				"buttonA"		"#Action_OWSelect"
			}
		}
		"Menu"
		{
			"title"		"#Set_Menu"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"Move"
				{
					"title"		"#Action_Move"
					"input_mode"		"joystick_move"
				}
				"camera"
				{
					"title"		"#Action_Camera"
					"input_mode"		"joystick_move"
				}
			}
			"AnalogTrigger"
			{
				"accelerateA"		"#Action_tacmapzoomin"
				"brakeA"		"#Action_tacmapzoomout"
			}
			"Button"
			{
				"leftAnalogStickPress"		"#Action_leftAnalogStickPress"
				"rightAnalogStickPress"		"#Action_rightAnalogStickPress"
				"buttonA"		"#Action_buttonA"
				"vault"		"#Action_buttonA2"
				"buttonB"		"#Action_buttonB"
				"buttonX"		"#Action_buttonX"
				"buttonY"		"#Action_buttonY"
				"buttonStart"		"#Action_buttonStart"
				"openTacmap"		"#Action_buttonBack"
				"leftShoulderButton"		"#Action_leftShoulderButton"
				"rightShoulderButton"		"#Action_rightShoulderButton"
				"leftTrigger"		"#Action_leftTrigger"
				"rightTrigger"		"#Action_rightTrigger"
				"dpadUp"		"#Action_dpadUp"
				"dpadDown"		"#Action_dpadDown"
				"dpadLeft"		"#Action_dpadLeft"
				"dpadRight"		"#Action_dpadRight"
			}
		}
	}
	"action_layers"
	{
	}
	"localization"
	{
		"english"
		{
			"Set_OnFooot"		"Gameplay"
			"Set_FastTuning"		"Aim Mode"
			"Set_Binoculars"		"Binoculars"
			"Set_VehiclePassenger"		"Passenger"
			"Set_Vehicle"		"Ground Transport"
			"Set_Helicopter"		"Helicopter"
			"Set_Airplane"		"Airplane"
			"Set_Drone"		"Drone"
			"Set_SquadTactics"		"Squad Tactics"
			"Set_Menu"		"Menu"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"Ascend"
			"Action_analogdescend"		"Descend"
			"Action_analogthrottledown"		"Throttle Down"
			"Action_analogthrottleup"		"Throttle Up"
			"Action_analogaccelerate"		"Accelerate"
			"Action_analogbrake"		"Brake"
			"Action_Move"		"Move"
			"Action_Camera"		"Camera (Stick)"
			"Action_CameraWithMouse"		"Camera (Mouse)"
			"Action_accelerate"		"Accelerate"
			"Action_aim"		"Aim"
			"Action_aimmode"		"Aim Mode"
			"Action_ascend"		"Ascend"
			"Action_beacon"		"Beacon"
			"Action_binocularszoomin"		"Binoculars Zoom In"
			"Action_binocularszoomout"		"Binoculars Zoom Out"
			"Action_brake"		"Brake"
			"Action_cancelthrow"		"Cancel Throw"
			"Action_CQC"		"CQC"
			"Action_crouch"		"Crouch"
			"Action_cycleitems"		"Cycle Items"
			"Action_cyclevisionmode"		"Cycle Vision Mode"
			"Action_deploydrone"		"Deploy Drone"
			"Action_deploydronepayload"		"Deploy Drone Payload"
			"Action_descend"		"Descend"
			"Action_dive"		"Dive"
			"Action_dronecamerazoomin"		"Drone Camera Zoom In"
			"Action_dronecamerazoomout"		"Drone Camera Zoom Out"
			"Action_exitshootingposition"		"Back to Vehicle"
			"Action_fire"		"Fire"
			"Action_fire_helicopter"		"Fire"
			"Action_handbrake"		"Handbrake"
			"Action_interact"		"Interact"
			"Action_interrogate"		"Interrogate"
			"Action_lights"		"Toggle Lights"
			"Action_lookbehind"		"Look Behind"
			"Action_markforsyncshot"		"Mark for Sync Shot"
			"Action_markforsyncshot2"		"Sync Shot"
			"Action_nextweapon"		"Next Weapon"
			"Action_openFstates"		"Open FACTION STATES"
			"Action_openloadout"		"Open LOADOUT"
			"Action_openlobby"		"Open LOBBY"
			"Action_openparachute"		"Open Parachute"
			"Action_openskills"		"Open SKILLS"
			"Action_opentacmap"		"Open TACMAP"
			"Action_orderassault"		"Order Assault"
			"Action_previousweapon"		"Previous Weapon"
			"Action_prone"		"Prone"
			"Action_pushtotalk"		"Push to talk"
			"Action_Reload"		"Reload"
			"Action_primaryweapon"		"Select Primary Weapon"
			"Action_secondaryweapon"		"Select Secondary Weapon"
			"Action_sidearm"		"Select Sidearm"
			"Action_sprint"		"Sprint"
			"Action_stowweapon"		"Stow Weapon"
			"Action_swapshoulderview"		"Swap Shoulder View"
			"Action_switchmuzzle"		"Muzzle"
			"Action_switchscope"		"Scope"
			"Action_switchseat"		"Switch Seat"
			"Action_switchtrigger"		"Trigger"
			"Action_switchunderbarrel"		"Underbarrel"
			"Action_tacticalwheel"		"ORDER Wheel"
			"Action_throttledown"		"Throttle Down"
			"Action_throttleup"		"Throttle Up"
			"Action_togglebinoculars"		"Toggle Binoculars"
			"Action_togglehud"		"Toggle HUD"
			"Action_useitem"		"Use Item"
			"Action_vault"		"Vault"
			"Action_vehicletoggleradio"		"Toggle Radio"
			"Action_walk"		"Walk"
			"Action_selectFlareGun"		"Flare Gun"
			"Action_selectFlashBangs"		"Flash Grenade"
			"Action_selectC4"		"C4"
			"Action_selectDiversionGrenades"		"Diversion Lure"
			"Action_selectMines"		"Mine"
			"Action_selectFragGrenades"		"Frag Grenade"
			"Action_buttonStart"		"Start"
			"Action_buttonBack"		"Back"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"Nitro"
			"Action_Airspray"		"Airspray"
			"Action_Accept"		"Accept"
			"Action_Decline"		"Cancel"
			"Action_OWSelect"		"(Order Wheel) Select"
			"Action_ViewTutorial"		"View Tutorial"
		}
		"french"
		{
			"Set_OnFooot"		"Jouabilité"
			"Set_FastTuning"		"Mode visée"
			"Set_Binoculars"		"Jumelles"
			"Set_VehiclePassenger"		"Passager"
			"Set_Vehicle"		"Transport Terrestre"
			"Set_Helicopter"		"Hélicoptère"
			"Set_Airplane"		"Avion"
			"Set_Drone"		"Drone"
			"Set_SquadTactics"		"Tactiques D'Escouade"
			"Set_Menu"		"Menu"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"Augmenter l'altitude"
			"Action_analogdescend"		"Réduire l'altitude"
			"Action_analogthrottledown"		"Décélérer"
			"Action_analogthrottleup"		"Accélérer"
			"Action_analogaccelerate"		"Accélérer"
			"Action_analogbrake"		"Freiner"
			"Action_Move"		"Déplacement"
			"Action_Camera"		"Caméra (Joystick)"
			"Action_CameraWithMouse"		"Caméra (Souris)"
			"Action_accelerate"		"Accélérer"
			"Action_aim"		"Viser"
			"Action_aimmode"		"Mode visée"
			"Action_ascend"		"Augmenter l'altitude"
			"Action_beacon"		"Balise"
			"Action_binocularszoomin"		"(Jumelles) Zoomer"
			"Action_binocularszoomout"		"(Jumelles) Dézoomer"
			"Action_brake"		"Freiner"
			"Action_cancelthrow"		"Annuler le lancer"
			"Action_CQC"		"CQC"
			"Action_crouch"		"S'accroupir"
			"Action_cycleitems"		"Parcourir les objets"
			"Action_cyclevisionmode"		"Modes de vue"
			"Action_deploydrone"		"Déployer drone"
			"Action_deploydronepayload"		"Déployer charge du drone"
			"Action_descend"		"Réduire l'altitude"
			"Action_dive"		"Plonger"
			"Action_dronecamerazoomin"		"(Drone) Zoomer"
			"Action_dronecamerazoomout"		"(Drone) Dézoomer"
			"Action_exitshootingposition"		"Retour au véhicule"
			"Action_fire"		"Tirer"
			"Action_fire_helicopter"		"Tirer"
			"Action_handbrake"		"Frein à main"
			"Action_interact"		"Interagir"
			"Action_interrogate"		"Interroger"
			"Action_lights"		"Allumer/éteindre"
			"Action_lookbehind"		"Regarder derrière"
			"Action_markforsyncshot"		"Marquer tir synchro"
			"Action_markforsyncshot2"		"Tir synchro"
			"Action_nextweapon"		"Arme suivante"
			"Action_openFstates"		"Ouvrir ÉTATS DES FACTIONS"
			"Action_openloadout"		"Ouvrir ÉQUIPEMENT"
			"Action_openlobby"		"Ouvrir SALON"
			"Action_openparachute"		"Ouvrir le parachute"
			"Action_openskills"		"Ouvrir COMPÉTENCES"
			"Action_opentacmap"		"Ouvrir la TACMAP"
			"Action_orderassault"		"Ordonner l'assaut"
			"Action_previousweapon"		"Arme précédente"
			"Action_prone"		"S'allonger"
			"Action_pushtotalk"		"Appuyer pour parler"
			"Action_Reload"		"Recharger"
			"Action_primaryweapon"		"Choisir arme principale"
			"Action_secondaryweapon"		"Choisir arme secondaire"
			"Action_sidearm"		"Choisir arme de poing"
			"Action_sprint"		"Course"
			"Action_stowweapon"		"Rengainer"
			"Action_swapshoulderview"		"Changer caméra d'épaule"
			"Action_switchmuzzle"		"Bouche"
			"Action_switchscope"		"Lunette"
			"Action_switchseat"		"Changer place"
			"Action_switchtrigger"		"Détente"
			"Action_switchunderbarrel"		"Acc. monté"
			"Action_tacticalwheel"		"Roue des ORDRES"
			"Action_throttledown"		"Décélérer"
			"Action_throttleup"		"Accélérer"
			"Action_togglebinoculars"		"Jumelles"
			"Action_togglehud"		"Interface oui/non"
			"Action_useitem"		"Utiliser objet"
			"Action_vault"		"Sauter"
			"Action_vehicletoggleradio"		"Act./dés. radio"
			"Action_walk"		"Marcher"
			"Action_selectFlareGun"		"Lance-fusée"
			"Action_selectFlashBangs"		"Grenade flashbang"
			"Action_selectC4"		"C4"
			"Action_selectDiversionGrenades"		"Leurre de diversion"
			"Action_selectMines"		"Mine"
			"Action_selectFragGrenades"		"Grenade à fragmentation"
			"Action_buttonStart"		"Lancer"
			"Action_buttonBack"		"Retour"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"Nitro"
			"Action_Airspray"		"Épandage"
			"Action_Accept"		"Accepter"
			"Action_Decline"		"Annuler"
			"Action_OWSelect"		"(Roue des ordres) Sélectionner"
			"Action_ViewTutorial"		"Voir Le Didacticiel"
		}
		"italian"
		{
			"Set_OnFooot"		"Dinamica Di Gioco"
			"Set_FastTuning"		"Modalità mira"
			"Set_Binoculars"		"Binocolo"
			"Set_VehiclePassenger"		"Passeggero"
			"Set_Vehicle"		"Trasporto Terrestre"
			"Set_Helicopter"		"Elicottero"
			"Set_Airplane"		"Aereo"
			"Set_Drone"		"Drone"
			"Set_SquadTactics"		"Tattiche Di Squadra"
			"Set_Menu"		"Menu"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"Sali"
			"Action_analogdescend"		"Scendi"
			"Action_analogthrottledown"		"Rallenta"
			"Action_analogthrottleup"		"Accelera"
			"Action_analogaccelerate"		"Accelera"
			"Action_analogbrake"		"Freno"
			"Action_Move"		"Movimento"
			"Action_Camera"		"Visuale (Levetta)"
			"Action_CameraWithMouse"		"Visuale (Mouse)"
			"Action_accelerate"		"Accelera"
			"Action_aim"		"Mira"
			"Action_aimmode"		"Modalità mira"
			"Action_ascend"		"Sali"
			"Action_beacon"		"Segnale"
			"Action_binocularszoomin"		"Binocolo (Zoom +)"
			"Action_binocularszoomout"		"Binocolo (Zoom -)"
			"Action_brake"		"Freno"
			"Action_cancelthrow"		"Annulla lancio"
			"Action_CQC"		"Combattimento da vicino"
			"Action_crouch"		"Accucciati"
			"Action_cycleitems"		"Alterna oggetti"
			"Action_cyclevisionmode"		"Alterna modalità visiva"
			"Action_deploydrone"		"Usa drone"
			"Action_deploydronepayload"		"Usa armamento drone"
			"Action_descend"		"Scendi"
			"Action_dive"		"Scendi"
			"Action_dronecamerazoomin"		"Drone (Zoom +)"
			"Action_dronecamerazoomout"		"Drone (Zoom -)"
			"Action_exitshootingposition"		"Torna nel veicolo"
			"Action_fire"		"Fuoco"
			"Action_fire_helicopter"		"Fuoco"
			"Action_handbrake"		"Freno a mano"
			"Action_interact"		"Interagisci"
			"Action_interrogate"		"Interroga"
			"Action_lights"		"Accendi/Spegni luci"
			"Action_lookbehind"		"Guarda indietro"
			"Action_markforsyncshot"		"Marca per colpo sinc."
			"Action_markforsyncshot2"		"Colpo sinc."
			"Action_nextweapon"		"Arma successiva"
			"Action_openFstates"		"Apri STATI FAZIONI"
			"Action_openloadout"		"Apri DOTAZIONE"
			"Action_openlobby"		"Apri LOBBY"
			"Action_openparachute"		"Apri paracadute"
			"Action_openskills"		"Apri ABILITÀ"
			"Action_opentacmap"		"Apri mappa tattica"
			"Action_orderassault"		"Ordina assalto"
			"Action_previousweapon"		"Arma precedente"
			"Action_prone"		"Sdraiati"
			"Action_pushtotalk"		"Push-to-Talk"
			"Action_Reload"		"Ricarica"
			"Action_primaryweapon"		"Seleziona arma primaria"
			"Action_secondaryweapon"		"Seleziona arma sec."
			"Action_sidearm"		"Seleziona pistola"
			"Action_sprint"		"Scatto"
			"Action_stowweapon"		"Riponi arma"
			"Action_swapshoulderview"		"Cambia visuale spalla"
			"Action_switchmuzzle"		"Bocca"
			"Action_switchscope"		"Mirino ottico"
			"Action_switchseat"		"Cambia sedile"
			"Action_switchtrigger"		"Grilletto"
			"Action_switchunderbarrel"		"Sottocanna"
			"Action_tacticalwheel"		"Ruota degli ordini"
			"Action_throttledown"		"Rallenta"
			"Action_throttleup"		"Accelera"
			"Action_togglebinoculars"		"Usa/Riponi binocolo"
			"Action_togglehud"		"Attiva/Disattiva HUD"
			"Action_useitem"		"Usa oggetto"
			"Action_vault"		"Balzo"
			"Action_vehicletoggleradio"		"Attiva/Disattiva radio"
			"Action_walk"		"Cammina"
			"Action_selectFlareGun"		"Bengala"
			"Action_selectFlashBangs"		"Flashbang"
			"Action_selectC4"		"C4"
			"Action_selectDiversionGrenades"		"Esca diversivo"
			"Action_selectMines"		"Mina"
			"Action_selectFragGrenades"		"Granata a frammentazione"
			"Action_buttonStart"		"Attiva"
			"Action_buttonBack"		"Indietro"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"Turbo"
			"Action_Airspray"		"Irrorazione aerea"
			"Action_Accept"		"Accetta"
			"Action_Decline"		"Annulla"
			"Action_OWSelect"		"(Ruota degli ordini) Seleziona"
			"Action_ViewTutorial"		"Visualizza Tutorial"
		}
		"german"
		{
			"Set_OnFooot"		"Spiel"
			"Set_FastTuning"		"Zielmodus"
			"Set_Binoculars"		"Fernglas"
			"Set_VehiclePassenger"		"Passagier"
			"Set_Vehicle"		"Landtransport"
			"Set_Helicopter"		"Hubschrauber"
			"Set_Airplane"		"Flugzeug"
			"Set_Drone"		"Drohne"
			"Set_SquadTactics"		"Trupp-Taktiken"
			"Set_Menu"		"Menü"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"Aufsteigen"
			"Action_analogdescend"		"Absteigen"
			"Action_analogthrottledown"		"Gas wegnehmen"
			"Action_analogthrottleup"		"Gas geben"
			"Action_analogaccelerate"		"Beschleunigen"
			"Action_analogbrake"		"Bremse"
			"Action_Move"		"Bewegen"
			"Action_Camera"		"Kamera (Stick)"
			"Action_CameraWithMouse"		"Kamera (Maus)"
			"Action_accelerate"		"Beschleunigen"
			"Action_aim"		"Zielen"
			"Action_aimmode"		"Zielmodus"
			"Action_ascend"		"Aufsteigen"
			"Action_beacon"		"Signal"
			"Action_binocularszoomin"		"Fernglas heranzoomen"
			"Action_binocularszoomout"		"Fernglas wegzoomen"
			"Action_brake"		"Bremse"
			"Action_cancelthrow"		"Wurf abbrechen"
			"Action_CQC"		"Nahkampf"
			"Action_crouch"		"Ducken"
			"Action_cycleitems"		"Objekt durchschalten"
			"Action_cyclevisionmode"		"Sichtmodus durchschalten"
			"Action_deploydrone"		"Drohne aktivieren"
			"Action_deploydronepayload"		"Die Drohnensprengladung abwerfen"
			"Action_descend"		"Absteigen"
			"Action_dive"		"Tauchen"
			"Action_dronecamerazoomin"		"Drohnenkamera heranzoomen"
			"Action_dronecamerazoomout"		"Drohnenkamera wegzoomen"
			"Action_exitshootingposition"		"Zurück zum Fahrzeug"
			"Action_fire"		"Schießen"
			"Action_fire_helicopter"		"Schießen"
			"Action_handbrake"		"Handbremse"
			"Action_interact"		"Benutzen"
			"Action_interrogate"		"Verhören"
			"Action_lights"		"Licht ein-/ausschalten"
			"Action_lookbehind"		"Nach hinten umsehen"
			"Action_markforsyncshot"		"Für Simultanschuss markieren"
			"Action_markforsyncshot2"		"Simultanschuss"
			"Action_nextweapon"		"Nächste Waffe"
			"Action_openFstates"		"FRAKTIONSSTATUS öffnen"
			"Action_openloadout"		"AUSRÜSTUNG öffnen"
			"Action_openlobby"		"LOBBY öffnen"
			"Action_openparachute"		"Fallschirm öffnen"
			"Action_openskills"		"FERTIGKEITEN öffnen"
			"Action_opentacmap"		"Taktikkarte öffnen"
			"Action_orderassault"		"Angriff befehlen"
			"Action_previousweapon"		"Vorherige Waffe"
			"Action_prone"		"Hinlegen"
			"Action_pushtotalk"		"Push-to-talk"
			"Action_Reload"		"Nachladen"
			"Action_primaryweapon"		"Primärwaffe wählen"
			"Action_secondaryweapon"		"Sekundärwaffe wählen"
			"Action_sidearm"		"Handfeuerwaffe wählen"
			"Action_sprint"		"Rennen"
			"Action_stowweapon"		"Waffe wegstecken"
			"Action_swapshoulderview"		"Schultersicht wechseln"
			"Action_switchmuzzle"		"Mündung"
			"Action_switchscope"		"Zieloptik"
			"Action_switchseat"		"Sitz wechseln"
			"Action_switchtrigger"		"Abzug"
			"Action_switchunderbarrel"		"Unterlauf"
			"Action_tacticalwheel"		"BEFEHLSRAD"
			"Action_throttledown"		"Gas wegnehmen"
			"Action_throttleup"		"Gas geben"
			"Action_togglebinoculars"		"Fernglas ein-/ausschalten"
			"Action_togglehud"		"HUD umschalten"
			"Action_useitem"		"Objekt benutzen"
			"Action_vault"		"Springen"
			"Action_vehicletoggleradio"		"Radio ein-/ausschalten"
			"Action_walk"		"Gehen"
			"Action_selectFlareGun"		"Signalpistole"
			"Action_selectFlashBangs"		"Blendgranate"
			"Action_selectC4"		"C4"
			"Action_selectDiversionGrenades"		"Ablenkungsköder"
			"Action_selectMines"		"Mine"
			"Action_selectFragGrenades"		"Splittergranate"
			"Action_buttonStart"		"Starten"
			"Action_buttonBack"		"Zurück"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"Nitro"
			"Action_Airspray"		"Sprühregen"
			"Action_Accept"		"Annehmen"
			"Action_Decline"		"Abbrechen"
			"Action_OWSelect"		"(Befehlsrad) Auswählen"
			"Action_ViewTutorial"		"Einführung Ansehen"
		}
		"russian"
		{
			"Set_OnFooot"		"Игра"
			"Set_FastTuning"		"Режим прицела"
			"Set_Binoculars"		"Бинокль"
			"Set_VehiclePassenger"		"Пассажир"
			"Set_Vehicle"		"Наземный Транспорт"
			"Set_Helicopter"		"Вертолет"
			"Set_Airplane"		"Самолет"
			"Set_Drone"		"Дрон"
			"Set_SquadTactics"		"Командная Тактика"
			"Set_Menu"		"Меню"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"Подняться"
			"Action_analogdescend"		"Опуститься"
			"Action_analogthrottledown"		"Уменьшить скорость"
			"Action_analogthrottleup"		"Увеличить скорость"
			"Action_analogaccelerate"		"Ускорение"
			"Action_analogbrake"		"Тормоз"
			"Action_Move"		"Двигаться"
			"Action_Camera"		"Камера (Джойстик)"
			"Action_CameraWithMouse"		"Камера (Мышь)"
			"Action_accelerate"		"Ускорение"
			"Action_aim"		"Прицелиться"
			"Action_aimmode"		"Режим прицела"
			"Action_ascend"		"Подняться"
			"Action_beacon"		"Радиомаяк"
			"Action_binocularszoomin"		"Бинокль: увеличить"
			"Action_binocularszoomout"		"Бинокль: уменьшить"
			"Action_brake"		"Тормоз"
			"Action_cancelthrow"		"Отменить бросок"
			"Action_CQC"		"Ближний бой"
			"Action_crouch"		"Пригнуться"
			"Action_cycleitems"		"Смена предмета"
			"Action_cyclevisionmode"		"Режим мотообзора"
			"Action_deploydrone"		"Активировать дрон"
			"Action_deploydronepayload"		"Исп. загрузку дрона"
			"Action_descend"		"Опуститься"
			"Action_dive"		"Нырнуть"
			"Action_dronecamerazoomin"		"Камера дрона: увеличить"
			"Action_dronecamerazoomout"		"Камера дрона: уменьшить"
			"Action_exitshootingposition"		"Вернуться в транспорт."
			"Action_fire"		"Огонь"
			"Action_fire_helicopter"		"Огонь"
			"Action_handbrake"		"Ручной тормоз"
			"Action_interact"		"Активировать"
			"Action_interrogate"		"Допросить"
			"Action_lights"		"Включить/выключить свет"
			"Action_lookbehind"		"Оглянуться"
			"Action_markforsyncshot"		"Метка для синхр. выстр."
			"Action_markforsyncshot2"		"Синхр. стрельба"
			"Action_nextweapon"		"Следующее оружие"
			"Action_openFstates"		"Открыть ГРУППИРОВКИ"
			"Action_openloadout"		"Открыть СНАРЯЖЕНИЕ"
			"Action_openlobby"		"Открыть ЛОББИ"
			"Action_openparachute"		"Раскрыть парашют"
			"Action_openskills"		"Открыть НАВЫКИ"
			"Action_opentacmap"		"Открыть ТАКТИЧЕСКУЮ КАРТУ"
			"Action_orderassault"		"Отдать приказ об атаке"
			"Action_previousweapon"		"Предыдущее оружие"
			"Action_prone"		"Лечь"
			"Action_pushtotalk"		"Нажатие для разговора"
			"Action_Reload"		"Перезарядка"
			"Action_primaryweapon"		"Выбрать основное оружие"
			"Action_secondaryweapon"		"Выбрать дополнительное оружие"
			"Action_sidearm"		"Выбрать пистолет"
			"Action_sprint"		"Рывок"
			"Action_stowweapon"		"Убрать оружие"
			"Action_swapshoulderview"		"Перенос камеры"
			"Action_switchmuzzle"		"Дульная насадка"
			"Action_switchscope"		"Прицел"
			"Action_switchseat"		"Пересесть"
			"Action_switchtrigger"		"Спусковой крючок"
			"Action_switchunderbarrel"		"Под. крепление"
			"Action_tacticalwheel"		"Круг приказов"
			"Action_throttledown"		"Умен. Скорость"
			"Action_throttleup"		"Увеличить скорость"
			"Action_togglebinoculars"		"Исп./убрать бинокль"
			"Action_togglehud"		"Вкл./выкл. дисплей"
			"Action_useitem"		"Использовать предмет"
			"Action_vault"		"Прыжок"
			"Action_vehicletoggleradio"		"Рация"
			"Action_walk"		"Ходьба"
			"Action_selectFlareGun"		"Ракетница"
			"Action_selectFlashBangs"		"Светошумовая граната"
			"Action_selectC4"		"С4"
			"Action_selectDiversionGrenades"		"Приманка"
			"Action_selectMines"		"Мина"
			"Action_selectFragGrenades"		"Осколочная граната"
			"Action_buttonStart"		"Начать"
			"Action_buttonBack"		"Назад"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"Нитроускоритель"
			"Action_Airspray"		"Распылитель"
			"Action_Accept"		"Принять"
			"Action_Decline"		"Отмена"
			"Action_OWSelect"		"(Тактический селектор) Выбрать"
			"Action_ViewTutorial"		"Заглянуть В Учебник"
		}
		"spanish"
		{
			"Set_OnFooot"		"Juego"
			"Set_FastTuning"		"Modo de puntería"
			"Set_Binoculars"		"Prismáticos"
			"Set_VehiclePassenger"		"Pasajero"
			"Set_Vehicle"		"Vehículo Terrestre"
			"Set_Helicopter"		"Helicóptero"
			"Set_Airplane"		"Avión"
			"Set_Drone"		"Dron"
			"Set_SquadTactics"		"Táctica De Escuadrón"
			"Set_Menu"		"Menú"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"Ascender"
			"Action_analogdescend"		"Descender"
			"Action_analogthrottledown"		"Frenar"
			"Action_analogthrottleup"		"Acelerar"
			"Action_analogaccelerate"		"Acelerar"
			"Action_analogbrake"		"Frenar"
			"Action_Move"		"Mover"
			"Action_Camera"		"Cámara (Joystick)"
			"Action_CameraWithMouse"		"Cámara (Ratón)"
			"Action_accelerate"		"Acelerar"
			"Action_aim"		"Apuntar"
			"Action_aimmode"		"Modo de puntería"
			"Action_ascend"		"Ascender"
			"Action_beacon"		"Baliza"
			"Action_binocularszoomin"		"Acercar prismáticos"
			"Action_binocularszoomout"		"Alejar prismáticos"
			"Action_brake"		"Frenar"
			"Action_cancelthrow"		"Cancelar lanzamiento"
			"Action_CQC"		"Cuerpo a cuerpo"
			"Action_crouch"		"Agacharse"
			"Action_cycleitems"		"Cambiar objetos"
			"Action_cyclevisionmode"		"Cambiar el modo de visión"
			"Action_deploydrone"		"Activar dron"
			"Action_deploydronepayload"		"Usar la carga del dron"
			"Action_descend"		"Descender"
			"Action_dive"		"Salto"
			"Action_dronecamerazoomin"		"Acercar cámara del dron"
			"Action_dronecamerazoomout"		"Alejar cámara del dron"
			"Action_exitshootingposition"		"Volver al vehículo"
			"Action_fire"		"Disparar"
			"Action_fire_helicopter"		"Disparar"
			"Action_handbrake"		"Freno de mano"
			"Action_interact"		"Interactuar"
			"Action_interrogate"		"Interrogar"
			"Action_lights"		"Activar luces"
			"Action_lookbehind"		"Mirar atrás"
			"Action_markforsyncshot"		"Marcar para disp. sincr."
			"Action_markforsyncshot2"		"Disparo sincronizado"
			"Action_nextweapon"		"Arma siguiente"
			"Action_openFstates"		"Abrir FACCIONES"
			"Action_openloadout"		"Abrir ARMAMENTO"
			"Action_openlobby"		"Abrir VESTÍBULO"
			"Action_openparachute"		"Abrir paracaídas"
			"Action_openskills"		"Abrir HABILIDADES"
			"Action_opentacmap"		"Abrir mapa táctico"
			"Action_orderassault"		"Ordenar asalto"
			"Action_previousweapon"		"Arma anterior"
			"Action_prone"		"Tumbarse"
			"Action_pushtotalk"		"Pulsar para hablar"
			"Action_Reload"		"Recargar"
			"Action_primaryweapon"		"Elegir arma principal"
			"Action_secondaryweapon"		"Elegir arma secundaria"
			"Action_sidearm"		"Elegir arma de mano"
			"Action_sprint"		"Correr"
			"Action_stowweapon"		"Guardar arma"
			"Action_swapshoulderview"		"Cambiar a vista de hombro"
			"Action_switchmuzzle"		"Bocacha"
			"Action_switchscope"		"Mira"
			"Action_switchseat"		"Cambiar asiento"
			"Action_switchtrigger"		"Gatillo"
			"Action_switchunderbarrel"		"Accesor. cañón"
			"Action_tacticalwheel"		"Menú de ÓRDENES"
			"Action_throttledown"		"Frenar"
			"Action_throttleup"		"Acelerar"
			"Action_togglebinoculars"		"Activ. prismát."
			"Action_togglehud"		"Activar/Desactivar interfaz"
			"Action_useitem"		"Usar objeto"
			"Action_vault"		"Saltar"
			"Action_vehicletoggleradio"		"Activar radio"
			"Action_walk"		"Caminar"
			"Action_selectFlareGun"		"Pistola de bengalas"
			"Action_selectFlashBangs"		"Granada cegadora"
			"Action_selectC4"		"C4"
			"Action_selectDiversionGrenades"		"Señuelo"
			"Action_selectMines"		"Mina"
			"Action_selectFragGrenades"		"Granada de frag."
			"Action_buttonStart"		"Iniciar"
			"Action_buttonBack"		"Volver"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"Nitro"
			"Action_Airspray"		"Fumigación"
			"Action_Accept"		"Aceptar"
			"Action_Decline"		"Cancelar"
			"Action_OWSelect"		"(Menú radial táctico) Selecciona"
			"Action_ViewTutorial"		"Ver Tutorial"
		}
		"brazilian"
		{
			"Set_OnFooot"		"Jogabilidade"
			"Set_FastTuning"		"Modo de mira"
			"Set_Binoculars"		"Binóculos"
			"Set_VehiclePassenger"		"Passageiro"
			"Set_Vehicle"		"Transporte Terrestre"
			"Set_Helicopter"		"Helicóptero"
			"Set_Airplane"		"Avião"
			"Set_Drone"		"Drone"
			"Set_SquadTactics"		"Táticas Do Esquadrão"
			"Set_Menu"		"Menu"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"Subir"
			"Action_analogdescend"		"Descer"
			"Action_analogthrottledown"		"Desacelerar"
			"Action_analogthrottleup"		"Acelerar"
			"Action_analogaccelerate"		"Acelerar"
			"Action_analogbrake"		"Freio"
			"Action_Move"		"Mover"
			"Action_Camera"		"Câmera (Controle)"
			"Action_CameraWithMouse"		"Câmera (Mouse)"
			"Action_accelerate"		"Acelerar"
			"Action_aim"		"Mirar"
			"Action_aimmode"		"Modo de mira"
			"Action_ascend"		"Subir"
			"Action_beacon"		"Sinalizador"
			"Action_binocularszoomin"		"Aumentar zoom dos binóculos"
			"Action_binocularszoomout"		"Diminuir zoom dos binóculos"
			"Action_brake"		"Freio"
			"Action_cancelthrow"		"Cancelar arremesso"
			"Action_CQC"		"Curta distância"
			"Action_crouch"		"Abaixar"
			"Action_cycleitems"		"Alternar itens"
			"Action_cyclevisionmode"		"Alternar modo de visão"
			"Action_deploydrone"		"Ativar drone"
			"Action_deploydronepayload"		"Drone: enviar carga"
			"Action_descend"		"Descer"
			"Action_dive"		"Mergulhar"
			"Action_dronecamerazoomin"		"Aumentar zoom do drone"
			"Action_dronecamerazoomout"		"Diminuir zoom do drone"
			"Action_exitshootingposition"		"Retornar ao veículo"
			"Action_fire"		"Disparar"
			"Action_fire_helicopter"		"Disparar"
			"Action_handbrake"		"Freio de mão"
			"Action_interact"		"Interagir"
			"Action_interrogate"		"Interrogar"
			"Action_lights"		"Ligar/desligar luzes"
			"Action_lookbehind"		"Olhar para trás"
			"Action_markforsyncshot"		"Marcar p/ disparo sincronizado"
			"Action_markforsyncshot2"		"Disparo sincronizado"
			"Action_nextweapon"		"Próxima arma"
			"Action_openFstates"		"Abrir FACÇÕES"
			"Action_openloadout"		"Abrir EQUIPAMENTOS"
			"Action_openlobby"		"Abrir LOBBY"
			"Action_openparachute"		"Abrir paraquedas"
			"Action_openskills"		"Abrir HABILIDADES"
			"Action_opentacmap"		"Abrir Mapa Tático"
			"Action_orderassault"		"Ordenar ataque"
			"Action_previousweapon"		"Arma anterior"
			"Action_prone"		"Prona"
			"Action_pushtotalk"		"Apertar para falar"
			"Action_Reload"		"Recarregar"
			"Action_primaryweapon"		"Selecionar arma primária"
			"Action_secondaryweapon"		"Selecionar arma sec."
			"Action_sidearm"		"Selecionar arma auxiliar"
			"Action_sprint"		"Correr"
			"Action_stowweapon"		"Guardar arma"
			"Action_swapshoulderview"		"Trocar visão de ombro"
			"Action_switchmuzzle"		"Boca"
			"Action_switchscope"		"Mira"
			"Action_switchseat"		"Trocar de assento"
			"Action_switchtrigger"		"Gatilho"
			"Action_switchunderbarrel"		"Trilho inferior"
			"Action_tacticalwheel"		"Roda de ORDENS"
			"Action_throttledown"		"Desacelerar"
			"Action_throttleup"		"Acelerar"
			"Action_togglebinoculars"		"Alternar binóculos"
			"Action_togglehud"		"Ativar ou desativar HUD"
			"Action_useitem"		"Usar item"
			"Action_vault"		"Saltar"
			"Action_vehicletoggleradio"		"Lig./des. rádio"
			"Action_walk"		"Caminhar"
			"Action_selectFlareGun"		"Sinalizador"
			"Action_selectFlashBangs"		"Granada de flash"
			"Action_selectC4"		"C4"
			"Action_selectDiversionGrenades"		"Isca de distração"
			"Action_selectMines"		"Mina"
			"Action_selectFragGrenades"		"Granada de fragmentação"
			"Action_buttonStart"		"Iniciar"
			"Action_buttonBack"		"Voltar"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"Nitro"
			"Action_Airspray"		"Spray aéreo"
			"Action_Accept"		"Aceitar"
			"Action_Decline"		"Cancelar"
			"Action_OWSelect"		"(Roda de Ordens) Selecionar"
			"Action_ViewTutorial"		"Ver Tutorial"
		}
		"japanese"
		{
			"Set_OnFooot"		"ゲームプレイ"
			"Set_FastTuning"		"エイムモード切替"
			"Set_Binoculars"		"双眼鏡"
			"Set_VehiclePassenger"		"座席"
			"Set_Vehicle"		"地上の乗り物"
			"Set_Helicopter"		"ヘリコプター"
			"Set_Airplane"		"航空機"
			"Set_Drone"		"ドローン"
			"Set_SquadTactics"		"チーム戦略"
			"Set_Menu"		"メニュー"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"上昇"
			"Action_analogdescend"		"下降"
			"Action_analogthrottledown"		"出力を下げる"
			"Action_analogthrottleup"		"出力を上げる"
			"Action_analogaccelerate"		"加速"
			"Action_analogbrake"		"ブレーキ"
			"Action_Move"		"移動"
			"Action_Camera"		"カメラ (スティック)"
			"Action_CameraWithMouse"		"カメラ (マウス)"
			"Action_accelerate"		"加速"
			"Action_aim"		"エイム"
			"Action_aimmode"		"エイムモード切替"
			"Action_ascend"		"上昇"
			"Action_beacon"		"ビーコン"
			"Action_binocularszoomin"		"双眼鏡のズームイン"
			"Action_binocularszoomout"		"双眼鏡のズームアウト"
			"Action_brake"		"ブレーキ"
			"Action_cancelthrow"		"投擲中止"
			"Action_CQC"		"CQC"
			"Action_crouch"		"しゃがむ"
			"Action_cycleitems"		"アイテム切替"
			"Action_cyclevisionmode"		"ビジョンモード切替"
			"Action_deploydrone"		"ドローンの起動"
			"Action_deploydronepayload"		"ドローン搭載武器の使用"
			"Action_descend"		"下降"
			"Action_dive"		"ダイブ"
			"Action_dronecamerazoomin"		"ドローンカメラのズームイン"
			"Action_dronecamerazoomout"		"ドローンカメラのズームアウト"
			"Action_exitshootingposition"		"座席に戻る"
			"Action_fire"		"武器を使用"
			"Action_fire_helicopter"		"武器を使用"
			"Action_handbrake"		"ハンドブレーキ"
			"Action_interact"		"使用"
			"Action_interrogate"		"尋問"
			"Action_lights"		"ライト切替"
			"Action_lookbehind"		"後方を見る"
			"Action_markforsyncshot"		"SYNCショット対象をマーク"
			"Action_markforsyncshot2"		"SYNCショット"
			"Action_nextweapon"		"次の武器"
			"Action_openFstates"		"「勢力の状況」を開く"
			"Action_openloadout"		"「装備」を開く"
			"Action_openlobby"		"「ロビー」を開く"
			"Action_openparachute"		"パラシュートを開く"
			"Action_openskills"		"「スキル」を開く"
			"Action_opentacmap"		"「戦略マップ」を開く"
			"Action_orderassault"		"攻撃命令"
			"Action_previousweapon"		"前の武器"
			"Action_prone"		"伏せる"
			"Action_pushtotalk"		"プッシュ・トゥ・トーク"
			"Action_Reload"		"リロード"
			"Action_primaryweapon"		"メインウェポン選択"
			"Action_secondaryweapon"		"サブウェポン選択"
			"Action_sidearm"		"サイドアーム選択"
			"Action_sprint"		"ダッシュ"
			"Action_stowweapon"		"武器をしまう"
			"Action_swapshoulderview"		"肩越し視点切替"
			"Action_switchmuzzle"		"マズル"
			"Action_switchscope"		"スコープ"
			"Action_switchseat"		"座席移動"
			"Action_switchtrigger"		"トリガー"
			"Action_switchunderbarrel"		"アンダーバレル"
			"Action_tacticalwheel"		"通信ホイール"
			"Action_throttledown"		"出力を下げる"
			"Action_throttleup"		"出力を上げる"
			"Action_togglebinoculars"		"双眼鏡切替"
			"Action_togglehud"		"HUD切替"
			"Action_useitem"		"アイテム使用"
			"Action_vault"		"乗り越える"
			"Action_vehicletoggleradio"		"ラジオ切替"
			"Action_walk"		"歩く"
			"Action_selectFlareGun"		"フレアガン"
			"Action_selectFlashBangs"		"フラッシュバン"
			"Action_selectC4"		"C4"
			"Action_selectDiversionGrenades"		"陽動グレネード"
			"Action_selectMines"		"地雷"
			"Action_selectFragGrenades"		"フラググレネード"
			"Action_buttonStart"		"開始"
			"Action_buttonBack"		"戻る"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"ニトロ"
			"Action_Airspray"		"空中散布"
			"Action_Accept"		"承諾"
			"Action_Decline"		"キャンセル"
			"Action_OWSelect"		"（通信ホイール）選択"
			"Action_ViewTutorial"		"チュートリアルを表示"
		}
		"dutch"
		{
			"Set_OnFooot"		"Gameplay"
			"Set_FastTuning"		"Richtmodus"
			"Set_Binoculars"		"Verrekijker"
			"Set_VehiclePassenger"		"Passagier"
			"Set_Vehicle"		"Grondtransport"
			"Set_Helicopter"		"Helikopter"
			"Set_Airplane"		"Vliegtuig"
			"Set_Drone"		"Drone"
			"Set_SquadTactics"		"Teamtactiek"
			"Set_Menu"		"Menu"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"Stijgen"
			"Action_analogdescend"		"Dalen"
			"Action_analogthrottledown"		"Afremmen"
			"Action_analogthrottleup"		"Accelereren"
			"Action_analogaccelerate"		"Gas geven"
			"Action_analogbrake"		"Remmen"
			"Action_Move"		"Verplaatsen"
			"Action_Camera"		"Camera (Joystick)"
			"Action_CameraWithMouse"		"Camera (Muis)"
			"Action_accelerate"		"Gas geven"
			"Action_aim"		"Richten"
			"Action_aimmode"		"Richtmodus"
			"Action_ascend"		"Stijgen"
			"Action_beacon"		"Baken"
			"Action_binocularszoomin"		"Inzoomen met verrekijker"
			"Action_binocularszoomout"		"Uitzoomen met verrekijker"
			"Action_brake"		"Remmen"
			"Action_cancelthrow"		"Worp annuleren"
			"Action_CQC"		"Man-tegen-mangevechten"
			"Action_crouch"		"Hurken"
			"Action_cycleitems"		"Voorwerpen selecteren"
			"Action_cyclevisionmode"		"Zichtmodi bladeren"
			"Action_deploydrone"		"Drone activeren"
			"Action_deploydronepayload"		"Dronelading gebruiken"
			"Action_descend"		"Dalen"
			"Action_dive"		"Duiken"
			"Action_dronecamerazoomin"		"Dronecamera inzoomen"
			"Action_dronecamerazoomout"		"Dronecamera uitzoomen"
			"Action_exitshootingposition"		"Terug in voertuig"
			"Action_fire"		"Schieten"
			"Action_fire_helicopter"		"Schieten"
			"Action_handbrake"		"Handrem"
			"Action_interact"		"Interactie"
			"Action_interrogate"		"Ondervragen"
			"Action_lights"		"Lichten aan/uit"
			"Action_lookbehind"		"Achteromkijken"
			"Action_markforsyncshot"		"Markeren voor synch-schot"
			"Action_markforsyncshot2"		"Gesynchroniseerd schot"
			"Action_nextweapon"		"Volgend wapen"
			"Action_openFstates"		"Naar STATUS FACTIES"
			"Action_openloadout"		"Naar UITRUSTING"
			"Action_openlobby"		"Naar LOBBY"
			"Action_openparachute"		"Parachute openen"
			"Action_openskills"		"Naar VAARDIGHEDEN"
			"Action_opentacmap"		"Naar TACTISCHE KAART"
			"Action_orderassault"		"Aanvalscommando"
			"Action_previousweapon"		"Vorig wapen"
			"Action_prone"		"Liggen"
			"Action_pushtotalk"		"Indrukken om te praten"
			"Action_Reload"		"Herladen"
			"Action_primaryweapon"		"Primair wapen selecteren"
			"Action_secondaryweapon"		"Secundair wapen selecteren"
			"Action_sidearm"		"Handvuurwapen selecteren"
			"Action_sprint"		"Sprinten"
			"Action_stowweapon"		"Wapen opbergen"
			"Action_swapshoulderview"		"Andere schoudercamera"
			"Action_switchmuzzle"		"Monding"
			"Action_switchscope"		"Vizier"
			"Action_switchseat"		"Andere stoel"
			"Action_switchtrigger"		"Trekker"
			"Action_switchunderbarrel"		"Onderloop"
			"Action_tacticalwheel"		"Bevelencirkel"
			"Action_throttledown"		"Gas terug nemen"
			"Action_throttleup"		"Meer gas geven"
			"Action_togglebinoculars"		"Gebruik verrekijker"
			"Action_togglehud"		"Scherminfo aan/uit"
			"Action_useitem"		"Voorwerp gebruiken"
			"Action_vault"		"Springen"
			"Action_vehicletoggleradio"		"Radio aan/uit"
			"Action_walk"		"Lopen"
			"Action_selectFlareGun"		"Signaalpistool"
			"Action_selectFlashBangs"		"Flitsgranaat"
			"Action_selectC4"		"C4"
			"Action_selectDiversionGrenades"		"Afleidingsmiddel"
			"Action_selectMines"		"Mijn"
			"Action_selectFragGrenades"		"Fragmentatie-granaat"
			"Action_buttonStart"		"Starten"
			"Action_buttonBack"		"Terug"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"Nitro"
			"Action_Airspray"		"Sproeivliegtuig"
			"Action_Accept"		"Accepteren"
			"Action_Decline"		"Annuleren"
			"Action_OWSelect"		"(Bevelencirkel) Selecteren"
			"Action_ViewTutorial"		"Speluitleg Bekijken"
		}
		"czech"
		{
			"Set_OnFooot"		"Hra"
			"Set_FastTuning"		"Režim míření"
			"Set_Binoculars"		"Dalekohled"
			"Set_VehiclePassenger"		"Pasažér"
			"Set_Vehicle"		"Pozemní Transport"
			"Set_Helicopter"		"Vrtulník"
			"Set_Airplane"		"Letoun"
			"Set_Drone"		"Dronový tým"
			"Set_SquadTactics"		"Týmová Taktika"
			"Set_Menu"		"Nabídka"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"Vystoupat"
			"Action_analogdescend"		"Klesnout"
			"Action_analogthrottledown"		"Ubrat tah"
			"Action_analogthrottleup"		"Přidat tah"
			"Action_analogaccelerate"		"Zrychlit"
			"Action_analogbrake"		"Brzda"
			"Action_Move"		"Pohyb"
			"Action_Camera"		"Kamera (Páčka)"
			"Action_CameraWithMouse"		"Kamera (Myš)"
			"Action_accelerate"		"Zrychlit"
			"Action_aim"		"Mířit"
			"Action_aimmode"		"Režim míření"
			"Action_ascend"		"Vystoupat"
			"Action_beacon"		"Maják"
			"Action_binocularszoomin"		"Přiblížit dalekohled"
			"Action_binocularszoomout"		"Oddálit dalekohled"
			"Action_brake"		"Brzda"
			"Action_cancelthrow"		"Zrušit hod"
			"Action_CQC"		"Kontaktní boj"
			"Action_crouch"		"Skrčit"
			"Action_cycleitems"		"Procházet předměty"
			"Action_cyclevisionmode"		"Přepnout režim vidění"
			"Action_deploydrone"		"Nasazení dronu"
			"Action_deploydronepayload"		"Vysadit náklad dronu"
			"Action_descend"		"Klesnout"
			"Action_dive"		"Ponořit se"
			"Action_dronecamerazoomin"		"Přiblížení dronové kamery"
			"Action_dronecamerazoomout"		"Oddálení dronové kamery"
			"Action_exitshootingposition"		"Zpět do vozidla"
			"Action_fire"		"Střelba"
			"Action_fire_helicopter"		"Střelba"
			"Action_handbrake"		"Ruční brzda"
			"Action_interact"		"Interakce"
			"Action_interrogate"		"Výslech"
			"Action_lights"		"Přepnout světla"
			"Action_lookbehind"		"Pohled za sebe"
			"Action_markforsyncshot"		"Značka pro synchr. střelu"
			"Action_markforsyncshot2"		"Synchr. střela"
			"Action_nextweapon"		"Další zbraň"
			"Action_openFstates"		"Otevřít STAVY FRAKCÍ"
			"Action_openloadout"		"Otevřít VÝSTROJ"
			"Action_openlobby"		"Otevřít LOBBY"
			"Action_openparachute"		"Otevřít padák"
			"Action_openskills"		"Otevřít DOVEDNOSTI"
			"Action_opentacmap"		"Otevřít taktickou mapu"
			"Action_orderassault"		"Příkaz k útoku"
			"Action_previousweapon"		"Předchozí zbraň"
			"Action_prone"		"Zalehnout"
			"Action_pushtotalk"		"Stiskem začněte hovořit"
			"Action_Reload"		"Nabít"
			"Action_primaryweapon"		"Výběr primární zbraně"
			"Action_secondaryweapon"		"Výběr sekundární zbraně"
			"Action_sidearm"		"Výběr ruční zbraně"
			"Action_sprint"		"Sprint"
			"Action_stowweapon"		"Odložit zbraň"
			"Action_swapshoulderview"		"Přepnutí pohledu přes rameno"
			"Action_switchmuzzle"		"Ústí"
			"Action_switchscope"		"Puškohled"
			"Action_switchseat"		"Přesednout"
			"Action_switchtrigger"		"Spoušť"
			"Action_switchunderbarrel"		"Podvěs"
			"Action_tacticalwheel"		"Kolečko PŘÍKAZŮ"
			"Action_throttledown"		"Zpomalit"
			"Action_throttleup"		"Zrychlit"
			"Action_togglebinoculars"		"Přepnout dalekohled"
			"Action_togglehud"		"Přepnout rozhraní"
			"Action_useitem"		"Použít předmět"
			"Action_vault"		"Přeskočit"
			"Action_vehicletoggleradio"		"Přepnout rádio"
			"Action_walk"		"Chůze"
			"Action_selectFlareGun"		"Signální pistole"
			"Action_selectFlashBangs"		"Oslepující granát"
			"Action_selectC4"		"C4"
			"Action_selectDiversionGrenades"		"Diverzní návnada"
			"Action_selectMines"		"Mina"
			"Action_selectFragGrenades"		"Tříštivý granát"
			"Action_buttonStart"		"Spustit"
			"Action_buttonBack"		"Zpět"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"Nitro"
			"Action_Airspray"		"Letecký postřik"
			"Action_Accept"		"Přijmout"
			"Action_Decline"		"Zrušit"
			"Action_OWSelect"		"(Kolečko příkazů) Vybrat"
			"Action_ViewTutorial"		"Zobrazit Výcvik"
		}
		"polish"
		{
			"Set_OnFooot"		"Rozgrywka"
			"Set_FastTuning"		"Tryb celowania"
			"Set_Binoculars"		"Lornetka"
			"Set_VehiclePassenger"		"Pasażer"
			"Set_Vehicle"		"Pojazd Naziemny"
			"Set_Helicopter"		"Helikopter"
			"Set_Airplane"		"Samolot"
			"Set_Drone"		"Dron"
			"Set_SquadTactics"		"Drużyna - Taktyczne"
			"Set_Menu"		"Menu"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"Wznoszenie"
			"Action_analogdescend"		"Opadanie"
			"Action_analogthrottledown"		"Przepustnica do tyłu"
			"Action_analogthrottleup"		"Przepustnica do przodu"
			"Action_analogaccelerate"		"Przyspiesz"
			"Action_analogbrake"		"Hamuj"
			"Action_Move"		"Ruch"
			"Action_Camera"		"Kamera (DRĄŻEK)"
			"Action_CameraWithMouse"		"Kamera (Mysz)"
			"Action_accelerate"		"Przyspiesz"
			"Action_aim"		"Celuj"
			"Action_aimmode"		"Tryb celowania"
			"Action_ascend"		"Wznoszenie"
			"Action_beacon"		"Sygnalizator"
			"Action_binocularszoomin"		"Lornetka - przybliżenie"
			"Action_binocularszoomout"		"Lornetka - oddalenie"
			"Action_brake"		"Hamuj"
			"Action_cancelthrow"		"Anuluj rzut"
			"Action_CQC"		"Walka wręcz"
			"Action_crouch"		"Kucnięcie"
			"Action_cycleitems"		"Zmień przedmiot"
			"Action_cyclevisionmode"		"Przełącz tryb wizji"
			"Action_deploydrone"		"Użyj drona"
			"Action_deploydronepayload"		"Użyj wyposażenia drona"
			"Action_descend"		"Opadanie"
			"Action_dive"		"Nurkowanie"
			"Action_dronecamerazoomin"		"Przybliż. kamery drona"
			"Action_dronecamerazoomout"		"Oddalenie kamery drona"
			"Action_exitshootingposition"		"Powrót do pojazdu"
			"Action_fire"		"Wystrzel"
			"Action_fire_helicopter"		"Wystrzel"
			"Action_handbrake"		"Hamulec ręczny"
			"Action_interact"		"Użyj"
			"Action_interrogate"		"Przesłuchaj"
			"Action_lights"		"Włącz światła"
			"Action_lookbehind"		"Spójrz do tyłu"
			"Action_markforsyncshot"		"Oznacz do strzału synchronicznego"
			"Action_markforsyncshot2"		"Strzał synchroniczny"
			"Action_nextweapon"		"Kolejna broń"
			"Action_openFstates"		"Otwórz POZYCJE FRAKCJI"
			"Action_openloadout"		"Otwórz WYPOSAŻENIE"
			"Action_openlobby"		"Otwórz LOBBY"
			"Action_openparachute"		"Otwórz spadochron"
			"Action_openskills"		"Otwórz UMIEJĘTNOŚCI"
			"Action_opentacmap"		"Otwórz mapę takt."
			"Action_orderassault"		"Rozkaz ataku"
			"Action_previousweapon"		"Poprzednia broń"
			"Action_prone"		"Poz. leżąca"
			"Action_pushtotalk"		"Naciśnij, aby rozmawiać"
			"Action_Reload"		"Przeładuj"
			"Action_primaryweapon"		"Wybierz broń główną"
			"Action_secondaryweapon"		"Wybierz broń alt."
			"Action_sidearm"		"Wybierz broń osobistą"
			"Action_sprint"		"Sprint"
			"Action_stowweapon"		"Schowaj broń"
			"Action_swapshoulderview"		"Zmiana widoku zza pleców"
			"Action_switchmuzzle"		"Wylot lufy"
			"Action_switchscope"		"Cel. optyczny"
			"Action_switchseat"		"Zmień miejsce"
			"Action_switchtrigger"		"Spust"
			"Action_switchunderbarrel"		"Podwieszenie"
			"Action_tacticalwheel"		"Koło ROZKAZÓW"
			"Action_throttledown"		"Zmniejsz gaz"
			"Action_throttleup"		"Dodaj gazu"
			"Action_togglebinoculars"		"Użyj lornetki"
			"Action_togglehud"		"Wł./wył. INTERFEJS"
			"Action_useitem"		"Użyj przedmiotu"
			"Action_vault"		"Skok"
			"Action_vehicletoggleradio"		"Przełącz radio"
			"Action_walk"		"Chód"
			"Action_selectFlareGun"		"Pistolet sygnałowy"
			"Action_selectFlashBangs"		"Granat błyskowy"
			"Action_selectC4"		"C4"
			"Action_selectDiversionGrenades"		"Środek dywersyjny"
			"Action_selectMines"		"Mina"
			"Action_selectFragGrenades"		"Granat odłamkowy"
			"Action_buttonStart"		"Start"
			"Action_buttonBack"		"Wstecz"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"Nitro"
			"Action_Airspray"		"Rozpylacz"
			"Action_Accept"		"Akceptuj"
			"Action_Decline"		"Anuluj"
			"Action_OWSelect"		"(Koło rozkazów) Wybierz"
			"Action_ViewTutorial"		"Zobacz Samouczek"
		}
		"schinese"
		{
			"Set_OnFooot"		"游戏设置"
			"Set_FastTuning"		"瞄准模式"
			"Set_Binoculars"		"双筒望远镜"
			"Set_VehiclePassenger"		"乘客座位"
			"Set_Vehicle"		"地面交通工具"
			"Set_Helicopter"		"直升机"
			"Set_Airplane"		"飞机"
			"Set_Drone"		"无人机"
			"Set_SquadTactics"		"小队战术"
			"Set_Menu"		"菜单"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"上升"
			"Action_analogdescend"		"下降"
			"Action_analogthrottledown"		"减速"
			"Action_analogthrottleup"		"加速"
			"Action_analogaccelerate"		"加速"
			"Action_analogbrake"		"刹车"
			"Action_Move"		"移动"
			"Action_Camera"		"摄像头视角 (操作杆)"
			"Action_CameraWithMouse"		"摄像头视角 (鼠标)"
			"Action_accelerate"		"加速"
			"Action_aim"		"瞄准"
			"Action_aimmode"		"瞄准模式"
			"Action_ascend"		"上升"
			"Action_beacon"		"信标"
			"Action_binocularszoomin"		"双筒望远镜画面放大"
			"Action_binocularszoomout"		"双筒望远镜画面缩小"
			"Action_brake"		"刹车"
			"Action_cancelthrow"		"取消投掷"
			"Action_CQC"		"近身搏斗"
			"Action_crouch"		"蹲伏"
			"Action_cycleitems"		"轮换物品"
			"Action_cyclevisionmode"		"切换视线模式"
			"Action_deploydrone"		"启动无人机"
			"Action_deploydronepayload"		"部署无人机的装载功能"
			"Action_descend"		"下降"
			"Action_dive"		"潜水"
			"Action_dronecamerazoomin"		"无人机镜头画面放大"
			"Action_dronecamerazoomout"		"无人机镜头画面缩小"
			"Action_exitshootingposition"		"返回载具"
			"Action_fire"		"射击"
			"Action_fire_helicopter"		"射击"
			"Action_handbrake"		"手刹车"
			"Action_interact"		"交互"
			"Action_interrogate"		"讯问"
			"Action_lights"		"开关载具照明"
			"Action_lookbehind"		"向后看"
			"Action_markforsyncshot"		"同步射击标记"
			"Action_markforsyncshot2"		"同步射击"
			"Action_nextweapon"		"下一个武器"
			"Action_openFstates"		"开启“阵营状态”"
			"Action_openloadout"		"开启“装备设置”"
			"Action_openlobby"		"开启“游戏大厅”"
			"Action_openparachute"		"开启降落伞"
			"Action_openskills"		"开启“技能”"
			"Action_opentacmap"		"开启战术地图"
			"Action_orderassault"		"下令突击"
			"Action_previousweapon"		"上一个武器"
			"Action_prone"		"卧倒"
			"Action_pushtotalk"		"按键说话"
			"Action_Reload"		"装弹"
			"Action_primaryweapon"		"选择主要武器"
			"Action_secondaryweapon"		"选择次要武器"
			"Action_sidearm"		"选择随身武器"
			"Action_sprint"		"奔跑"
			"Action_stowweapon"		"收起武器"
			"Action_swapshoulderview"		"调换肩后视角"
			"Action_switchmuzzle"		"枪口"
			"Action_switchscope"		"瞄准镜"
			"Action_switchseat"		"更换座位"
			"Action_switchtrigger"		"扳机"
			"Action_switchunderbarrel"		"下枪管配件"
			"Action_tacticalwheel"		"指令环"
			"Action_throttledown"		"减速"
			"Action_throttleup"		"加速"
			"Action_togglebinoculars"		"切换双筒望远镜"
			"Action_togglehud"		"切换 HUD 显示"
			"Action_useitem"		"使用物品"
			"Action_vault"		"翻越"
			"Action_vehicletoggleradio"		"开关广播"
			"Action_walk"		"步行"
			"Action_selectFlareGun"		"信号枪"
			"Action_selectFlashBangs"		"闪光弹"
			"Action_selectC4"		"C4 炸药"
			"Action_selectDiversionGrenades"		"分散注意诱饵"
			"Action_selectMines"		"地雷"
			"Action_selectFragGrenades"		"破片手雷"
			"Action_buttonStart"		"开始"
			"Action_buttonBack"		"退出"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"氮气"
			"Action_Airspray"		"空中洒药"
			"Action_Accept"		"接受"
			"Action_Decline"		"取消"
			"Action_OWSelect"		"（指令环）选择"
			"Action_ViewTutorial"		"查看教学"
		}
		"tchinese"
		{
			"Set_OnFooot"		"遊戲設定"
			"Set_FastTuning"		"瞄準模式"
			"Set_Binoculars"		"雙筒望遠鏡"
			"Set_VehiclePassenger"		"乘客座位"
			"Set_Vehicle"		"地面交通工具"
			"Set_Helicopter"		"直升機"
			"Set_Airplane"		"飛機"
			"Set_Drone"		"無人機"
			"Set_SquadTactics"		"小隊戰術"
			"Set_Menu"		"選單"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"上升"
			"Action_analogdescend"		"下降"
			"Action_analogthrottledown"		"減速"
			"Action_analogthrottleup"		"加速"
			"Action_analogaccelerate"		"加速"
			"Action_analogbrake"		"煞車"
			"Action_Move"		"移動"
			"Action_Camera"		"攝影機視角 (操作桿)"
			"Action_CameraWithMouse"		"攝影機視角 (滑鼠)"
			"Action_accelerate"		"加速"
			"Action_aim"		"瞄準"
			"Action_aimmode"		"瞄準模式"
			"Action_ascend"		"上升"
			"Action_beacon"		"信標"
			"Action_binocularszoomin"		"雙筒望遠鏡畫面放大"
			"Action_binocularszoomout"		"雙筒望遠鏡畫面縮小"
			"Action_brake"		"煞車"
			"Action_cancelthrow"		"取消投擲"
			"Action_CQC"		"近身搏鬥"
			"Action_crouch"		"蹲伏"
			"Action_cycleitems"		"輪換物品"
			"Action_cyclevisionmode"		"切換視線模式"
			"Action_deploydrone"		"啟動無人機"
			"Action_deploydronepayload"		"部署無人機的裝載功能"
			"Action_descend"		"下降"
			"Action_dive"		"潛水"
			"Action_dronecamerazoomin"		"無人機鏡頭畫面放大"
			"Action_dronecamerazoomout"		"無人機鏡頭畫面縮小"
			"Action_exitshootingposition"		"返回載具"
			"Action_fire"		"射擊"
			"Action_fire_helicopter"		"射擊"
			"Action_handbrake"		"手煞車"
			"Action_interact"		"互動"
			"Action_interrogate"		"訊問"
			"Action_lights"		"開關載具照明"
			"Action_lookbehind"		"向後看"
			"Action_markforsyncshot"		"同步射擊標記"
			"Action_markforsyncshot2"		"同步射擊"
			"Action_nextweapon"		"下一個武器"
			"Action_openFstates"		"開啟「陣營狀態」"
			"Action_openloadout"		"開啟「裝備設置」"
			"Action_openlobby"		"開啟「遊戲大廳」"
			"Action_openparachute"		"開啟降落傘"
			"Action_openskills"		"開啟「技能」"
			"Action_opentacmap"		"開啟戰術地圖"
			"Action_orderassault"		"下令突擊"
			"Action_previousweapon"		"上一個武器"
			"Action_prone"		"臥倒"
			"Action_pushtotalk"		"按鍵發話"
			"Action_Reload"		"裝彈"
			"Action_primaryweapon"		"選擇主要武器"
			"Action_secondaryweapon"		"選擇次要武器"
			"Action_sidearm"		"選擇隨身武器"
			"Action_sprint"		"奔跑"
			"Action_stowweapon"		"收起武器"
			"Action_swapshoulderview"		"調換肩後視角"
			"Action_switchmuzzle"		"槍口"
			"Action_switchscope"		"瞄準鏡"
			"Action_switchseat"		"更換座位"
			"Action_switchtrigger"		"扳機"
			"Action_switchunderbarrel"		"下槍管配件"
			"Action_tacticalwheel"		"指令環"
			"Action_throttledown"		"減速"
			"Action_throttleup"		"加速"
			"Action_togglebinoculars"		"切換雙筒望遠鏡"
			"Action_togglehud"		"切換 HUD 顯示"
			"Action_useitem"		"使用物品"
			"Action_vault"		"翻越"
			"Action_vehicletoggleradio"		"開關廣播"
			"Action_walk"		"步行"
			"Action_selectFlareGun"		"信號槍"
			"Action_selectFlashBangs"		"閃光彈"
			"Action_selectC4"		"C4 炸藥"
			"Action_selectDiversionGrenades"		"分散注意誘餌"
			"Action_selectMines"		"地雷"
			"Action_selectFragGrenades"		"破片手榴彈"
			"Action_buttonStart"		"開始"
			"Action_buttonBack"		"退出"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"氮氣"
			"Action_Airspray"		"空中灑藥"
			"Action_Accept"		"接受"
			"Action_Decline"		"取消"
			"Action_OWSelect"		"（指令環）選擇"
			"Action_ViewTutorial"		"查看教學"
		}
		"koreana"
		{
			"Set_OnFooot"		"게임플레이"
			"Set_FastTuning"		"조준 모드"
			"Set_Binoculars"		"쌍안경"
			"Set_VehiclePassenger"		"탑승자"
			"Set_Vehicle"		"지상 차량"
			"Set_Helicopter"		"헬리콥터"
			"Set_Airplane"		"비행기"
			"Set_Drone"		"드론"
			"Set_SquadTactics"		"분대 전술"
			"Set_Menu"		"메뉴"
			"Set_PopUp"		"Pop-ups"
			"Action_analogascend"		"상승"
			"Action_analogdescend"		"하강"
			"Action_analogthrottledown"		"감속"
			"Action_analogthrottleup"		"가속"
			"Action_analogaccelerate"		"가속"
			"Action_analogbrake"		"제동"
			"Action_Move"		"이동"
			"Action_Camera"		"시점 (스틱)"
			"Action_CameraWithMouse"		"시점 (마우스)"
			"Action_accelerate"		"가속"
			"Action_aim"		"조준"
			"Action_aimmode"		"조준 모드"
			"Action_ascend"		"상승"
			"Action_beacon"		"무선표지"
			"Action_binocularszoomin"		"쌍안경 확대"
			"Action_binocularszoomout"		"쌍안경 축소"
			"Action_brake"		"제동"
			"Action_cancelthrow"		"투척 취소"
			"Action_CQC"		"근접 공격"
			"Action_crouch"		"앉기"
			"Action_cycleitems"		"아이템 변경"
			"Action_cyclevisionmode"		"시야 모드 전환"
			"Action_deploydrone"		"드론 전개"
			"Action_deploydronepayload"		"드론 탑재 기능 작동"
			"Action_descend"		"하강"
			"Action_dive"		"돌격"
			"Action_dronecamerazoomin"		"드론 카메라 확대"
			"Action_dronecamerazoomout"		"드론 카메라 축소"
			"Action_exitshootingposition"		"차량 내부로 복귀"
			"Action_fire"		"발사"
			"Action_fire_helicopter"		"발사"
			"Action_handbrake"		"핸드 브레이크"
			"Action_interact"		"활용"
			"Action_interrogate"		"심문"
			"Action_lights"		"전조등 켜기/끄기"
			"Action_lookbehind"		"후방 확인"
			"Action_markforsyncshot"		"동시 사격 대상 표시"
			"Action_markforsyncshot2"		"동시 사격"
			"Action_nextweapon"		"다음 무기"
			"Action_openFstates"		"진영 상태 열기"
			"Action_openloadout"		"장비창 열기"
			"Action_openlobby"		"로비 열기"
			"Action_openparachute"		"낙하산 전개"
			"Action_openskills"		"스킬 열기"
			"Action_opentacmap"		"전술 지도 열기"
			"Action_orderassault"		"공격 명령"
			"Action_previousweapon"		"이전 무기"
			"Action_prone"		"포복"
			"Action_pushtotalk"		"눌러서 말하기"
			"Action_Reload"		"재장전"
			"Action_primaryweapon"		"주 무기 선택"
			"Action_secondaryweapon"		"보조 무기 선택"
			"Action_sidearm"		"휴대 무기 선택"
			"Action_sprint"		"달리기"
			"Action_stowweapon"		"무기 넣기"
			"Action_swapshoulderview"		"어깨 시점 변경"
			"Action_switchmuzzle"		"총구"
			"Action_switchscope"		"조준기"
			"Action_switchseat"		"좌석 변경"
			"Action_switchtrigger"		"조정간"
			"Action_switchunderbarrel"		"총신 하부"
			"Action_tacticalwheel"		"명령창"
			"Action_throttledown"		"감속"
			"Action_throttleup"		"가속"
			"Action_togglebinoculars"		"쌍안경 전환"
			"Action_togglehud"		"HUD 켜기/끄기"
			"Action_useitem"		"아이템 사용"
			"Action_vault"		"뛰어넘기"
			"Action_vehicletoggleradio"		"라디오 켜기/끄기"
			"Action_walk"		"걷기"
			"Action_selectFlareGun"		"조명탄 발사기"
			"Action_selectFlashBangs"		"섬광탄"
			"Action_selectC4"		"C4"
			"Action_selectDiversionGrenades"		"교란탄"
			"Action_selectMines"		"지뢰"
			"Action_selectFragGrenades"		"세열수류탄"
			"Action_buttonStart"		"시작"
			"Action_buttonBack"		"돌아가기"
			"Action_leftAnalogStickPress"		"L"
			"Action_rightAnalogStickPress"		"R"
			"Action_buttonA"		"A"
			"Action_buttonA2"		"A2"
			"Action_buttonB"		"B"
			"Action_buttonX"		"X"
			"Action_buttonY"		"Y"
			"Action_leftShoulderButton"		"LB"
			"Action_rightShoulderButton"		"RB"
			"Action_leftTrigger"		"LG"
			"Action_rightTrigger"		"RG"
			"Action_dpadUp"		"DPAD-Up"
			"Action_dpadDown"		"DPAD-Down"
			"Action_dpadLeft"		"DPAD-Left"
			"Action_dpadRight"		"DPAD-Right"
			"Action_tacmapzoomin"		"RT"
			"Action_tacmapzoomout"		"LT"
			"Action_Nitro"		"질소 분사 장치"
			"Action_Airspray"		"고엽제 살포"
			"Action_Accept"		"수락"
			"Action_Decline"		"취소"
			"Action_OWSelect"		"(명령창) 선택"
			"Action_ViewTutorial"		"튜토리얼 보기"
		}
	}
	"group"
	{
		"id"		"0"
		"mode"		"four_buttons"
		"description"		""
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button A"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button B"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button X"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button Y"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"1"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button dpad_up"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button dpad_down"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button dpad_right"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button dpad_left"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"2"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button JOYSTICK_RIGHT"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"3"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button JOYSTICK_LEFT"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"4"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button TRIGGER_LEFT"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"output_trigger"		"1"
		}
	}
	"group"
	{
		"id"		"5"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button TRIGGER_RIGHT"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"output_trigger"		"2"
		}
	}
	"group"
	{
		"id"		"6"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button JOYSTICK_RIGHT"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"8"
		"mode"		"joystick_camera"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"9"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"output_joystick"		"1"
			"deadzone_inner_radius"		"1599"
			"deadzone_outer_radius"		"15998"
			"gyro_button"		"1"
		}
	}
	"group"
	{
		"id"		"10"
		"mode"		"joystick_camera"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button JOYSTICK_RIGHT"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"11"
		"mode"		"mouse_joystick"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"sensitivity_vert_scale"		"99"
		}
	}
	"group"
	{
		"id"		"13"
		"mode"		"four_buttons"
		"description"		""
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot vault, Vault"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot crouch, Crouch"
						}
						"settings"
						{
							"repeat_rate"		"1000"
							"interruptable"		"0"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot interact, Interact"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot nextWeapon, Next Weapon"
						}
						"settings"
						{
							"interruptable"		"0"
						}
					}
					"Long_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot stowWeapon, Stow Weapon"
						}
						"settings"
						{
							"long_press_time"		"224"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"14"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot aim, Aim Weapon"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"15"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot fire, Fire Weapon"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"17"
		"mode"		"four_buttons"
		"description"		""
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning vault, Mark for Sync Shot 2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning crouch, Crouch"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning interact, Interact"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning nextWeapon, Next Weapon"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"18"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning aim, Aim Weapon"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"19"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning fire, Fire Weapon"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"21"
		"mode"		"four_buttons"
		"description"		""
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars vault, Mark for Sync shot"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars beacon, Beacon"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"22"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars binocularsZoomOut, Binoculars Zoom Out"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"23"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars binocularsZoomIn, Binoculars Zoom In"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"25"
		"mode"		"four_buttons"
		"description"		""
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger vault, Vault"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger switchSeat, Switch Seat"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger exitShootingPosition, Back to Vehicle"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger interact, Interact"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger nextWeapon, Next Weapon"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"26"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger aim, Aim Weapon"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"27"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger fire, Fire Weapon"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"29"
		"mode"		"four_buttons"
		"description"		""
		"inputs"
		{
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle switchSeat, Switch Seat"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle interact, Interact"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle handbrake, Handbrake"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"30"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"31"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"33"
		"mode"		"four_buttons"
		"description"		""
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter vault, Fire"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter switchSeat, Switch Seat"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter interact, Interact"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"34"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"35"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"37"
		"mode"		"four_buttons"
		"description"		""
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane vault, Vault"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane switchSeat, Switch Seat"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane interact, Interact"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"38"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"39"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"41"
		"mode"		"four_buttons"
		"description"		""
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone vault, Mark for Sync shot"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone beacon, Beacon"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"42"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone beacon, Descend"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"43"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"45"
		"mode"		"four_buttons"
		"description"		""
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action SquadTactics buttonA, A"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"46"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"47"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"49"
		"mode"		"four_buttons"
		"description"		""
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu buttonA, A Button"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu vault, A Button 2"
						}
						"settings"
						{
							"cycle"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu buttonB, B Button"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu buttonX, X Button"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu buttonY, Y Button"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"50"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu leftTrigger, LG"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"output_trigger"		"1"
		}
	}
	"group"
	{
		"id"		"51"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu rightTrigger, RG"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"output_trigger"		"2"
			"adaptive_threshold"		"0"
		}
	}
	"group"
	{
		"id"		"53"
		"mode"		"four_buttons"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"54"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"55"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"56"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot sprint, Sprint"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"OnFoot"		"Move"
		}
	}
	"group"
	{
		"id"		"57"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot CQC, Melee"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"OnFoot"		"camera"
		}
	}
	"group"
	{
		"id"		"58"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot deployDrone, Deploy Drone"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot toggleBinoculars, Toggle Binoculars"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot cycleVisionMode, Cycle Vision Modes"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot dpadRight, GRW Decline"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot cycleItems, Cycle Items"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot dpadLeft, GRW Accept"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"59"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadUp, dpadUp"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadDown, dpadDown"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadRight, dpadRight"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadLeft, dpadLeft"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
		}
	}
	"group"
	{
		"id"		"60"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button JOYSTICK_LEFT"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"61"
		"mode"		"mouse_joystick"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"62"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu rightAnalogStickPress, rightAnalogStickPress"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"63"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadUp, Up (DPAD)"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadDown, Down (DPAD)"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadRight, Right (DPAD)"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadLeft, Left (DPAD)"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"64"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"65"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"66"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"67"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"68"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"SquadTactics"		"Move"
		}
	}
	"group"
	{
		"id"		"69"
		"mode"		"absolute_mouse"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot aim"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"sensitivity"		"147"
			"mouse_dampening_trigger"		"4"
			"mouse_trigger_clamp_amount"		"65"
		}
	}
	"group"
	{
		"id"		"70"
		"mode"		"absolute_mouse"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot CQC, Melee"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"sensitivity"		"174"
			"mouse_smoothing"		"29"
			"mouse_dampening_trigger"		"6"
			"mouse_trigger_clamp_amount"		"47"
		}
	}
	"group"
	{
		"id"		"71"
		"mode"		"radial_menu"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"72"
		"mode"		"four_buttons"
		"description"		""
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot openLoadout, Open Loadout"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectSidearm, Sidearm"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectPrimaryWeapon, Primary Weapon"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectSecondaryWeapon, Secondary Weapon"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"73"
		"mode"		"radial_menu"
		"description"		""
		"inputs"
		{
			"touch_menu_button_1"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectFragGrenades, Frag Grenade, @GRW_Frag.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_2"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectMines, Mine, @GRW_Mine.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_3"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectDiversionGrenades, Diversion Grenade, @GRW_Diversion.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_4"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectC4, C4, @GRW_C4.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_5"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectFlashBangs, , @GRW_Flash.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_6"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectFlareGun, Flare Gun, @GRW_Flare.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"touchmenu_button_fire_type"		"3"
			"touch_menu_position_x"		"49"
			"touch_menu_position_y"		"0"
			"touch_menu_show_labels"		"0"
		}
	}
	"group"
	{
		"id"		"74"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"75"
		"mode"		"scrollwheel"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"76"
		"mode"		"touch_menu"
		"description"		""
		"inputs"
		{
			"touch_menu_button_0"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectPrimaryWeapon, Primary Weapon"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_1"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectSecondaryWeapon, Secondary Weapon"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_2"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectSidearm, Sidearm"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_3"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot openLoadout, Open Loadout"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_6"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot stowWeapon, Stow Weapon"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"touch_menu_button_count"		"7"
			"touch_menu_position_x"		"49"
		}
	}
	"group"
	{
		"id"		"77"
		"mode"		"absolute_mouse"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning aimMode, Aim Mode"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"sensitivity"		"247"
			"mouse_smoothing"		"30"
			"mouse_dampening_trigger"		"3"
		}
	}
	"group"
	{
		"id"		"78"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"FastTuning"		"Move"
		}
	}
	"group"
	{
		"id"		"79"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone deployDrone, Deploy Drone"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone droneCameraZoomIn, Drone Zoom In"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone cycleVisionMode, Cycle Vision Modes"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone dpadRight, GRW Decline"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone dpadLeft, GRW Accept"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"80"
		"mode"		"absolute_mouse"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone deployDronePayload, Deploy Drone Payload"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"sensitivity"		"274"
		}
	}
	"group"
	{
		"id"		"81"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
			"gyro_button"		"8"
			"invert_y"		"1"
		}
		"gameactions"
		{
			"Drone"		"Move"
		}
	}
	"group"
	{
		"id"		"82"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Drone"		"descendA"
		}
	}
	"group"
	{
		"id"		"83"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Drone"		"ascendA"
		}
	}
	"group"
	{
		"id"		"84"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning sprint, Sprint"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"FastTuning"		"Move"
		}
	}
	"group"
	{
		"id"		"85"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning switchMuzzle, Switch Muzzle"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning switchUnderbarrel, Switch Underbarrel"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning switchScope, Switch Scope"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning dpadRight, GRW Decline"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning switchTrigger, Switch Trigger"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning dpadLeft, GRW Accept"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"86"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
	}
	"group"
	{
		"id"		"87"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
	}
	"group"
	{
		"id"		"88"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Binoculars"		"Move"
		}
	}
	"group"
	{
		"id"		"89"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars toggleBinoculars, Toggle Binoculars"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars cycleVisionMode, Cycle Vision Modes"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars dpadLeft, GRW Accept"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"90"
		"mode"		"absolute_mouse"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars beacon, Beacon"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"91"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars sprint, Sprint"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Binoculars"		"Move"
		}
	}
	"group"
	{
		"id"		"92"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"FastTuning"		"camera"
		}
	}
	"group"
	{
		"id"		"93"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger deployDrone, Deploy Drone"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger cycleVisionMode, Cycle Vision Modes"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger dpadRight, GRW Decline"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger cycleItems, Cycle Items"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger dpadLeft, GRW Accept"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"94"
		"mode"		"absolute_mouse"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger aimMode, Aim Mode"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"sensitivity"		"104"
			"mouse_dampening_trigger"		"4"
			"mouse_trigger_clamp_amount"		"44"
		}
	}
	"group"
	{
		"id"		"95"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle lookBehind, Look Behind"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Vehicle"		"Move"
		}
	}
	"group"
	{
		"id"		"96"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle orderAssault, Order Assault"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle vehicleToggleRadio, Toggle Radio"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle cycleVisionMode, Cycle Vision Modes"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle dpadRight, GRW Decline"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle lights, Lights"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle dpadLeft, GRW Accept"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"97"
		"mode"		"absolute_mouse"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle nitro, Nitro"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle fire, Fire"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"sensitivity"		"224"
		}
	}
	"group"
	{
		"id"		"98"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter lookBehind, Look Behind"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Helicopter"		"Move"
		}
	}
	"group"
	{
		"id"		"99"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Vehicle"		"accelerateA"
		}
	}
	"group"
	{
		"id"		"100"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Vehicle"		"brakeA"
		}
	}
	"group"
	{
		"id"		"101"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Vehicle"		"accelerateA"
		}
	}
	"group"
	{
		"id"		"102"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"103"
		"mode"		"four_buttons"
		"description"		""
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger openLoadout, Open Loadout"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger sidearm, Sidearm"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger primaryWeapon, Primary Weapon"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger secondaryWeapon, Secondary Weapon"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"104"
		"mode"		"radial_menu"
		"description"		""
		"inputs"
		{
			"touch_menu_button_3"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger selectC4, C4, GRW_C4.png #232323 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_6"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger selectFlareGun, Flare Gun, GRW_Flare.png #232323 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"touchmenu_button_fire_type"		"3"
			"touch_menu_position_x"		"47"
			"touch_menu_position_y"		"0"
		}
	}
	"group"
	{
		"id"		"105"
		"mode"		"radial_menu"
		"description"		""
		"inputs"
		{
			"touch_menu_button_3"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectC4, C4, GRW_C4.png #232323 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_6"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectFlareGun, Flare Gun, GRW_Flare.png #232323 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"touch_menu_position_x"		"47"
			"touch_menu_position_y"		"0"
		}
	}
	"group"
	{
		"id"		"106"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Helicopter"		"throttleUpA"
		}
	}
	"group"
	{
		"id"		"107"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Helicopter"		"throttleDownA"
		}
	}
	"group"
	{
		"id"		"108"
		"mode"		"absolute_mouse"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter fire, Fire Weapon"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"109"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter orderAssault, Order Assault"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter vehicleToggleRadio, Toggle Radio"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter cycleVisionMode, Cycle Vision Modes"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter dpadRight, GRW Decline"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter lights, Lights"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter dpadLeft, GRW Accept"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"110"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
			"deadzone_inner_radius"		"1599"
			"deadzone_outer_radius"		"11198"
			"invert_y"		"1"
		}
		"gameactions"
		{
			"Airplane"		"Move"
		}
	}
	"group"
	{
		"id"		"111"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Airplane"		"throttleUpA"
		}
	}
	"group"
	{
		"id"		"112"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Airplane"		"throttleDownA"
		}
	}
	"group"
	{
		"id"		"113"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane lookBehind, Look Behind"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Airplane"		"Move"
		}
	}
	"group"
	{
		"id"		"114"
		"mode"		"mouse_joystick"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"gyro_button"		"7"
		}
	}
	"group"
	{
		"id"		"115"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"output_joystick"		"1"
			"invert_y"		"1"
		}
	}
	"group"
	{
		"id"		"116"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
			"deadzone_outer_radius"		"15198"
			"invert_y"		"1"
		}
		"gameactions"
		{
			"Airplane"		"Move"
		}
	}
	"group"
	{
		"id"		"117"
		"mode"		"absolute_mouse"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"118"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu rightAnalogStickPress, Right Stick Press"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Menu"		"camera"
		}
	}
	"group"
	{
		"id"		"119"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu leftAnalogStickPress, Left Stick Press"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Menu"		"Move"
		}
	}
	"group"
	{
		"id"		"120"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Menu"		"camera"
		}
	}
	"group"
	{
		"id"		"121"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
	}
	"group"
	{
		"id"		"122"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
	}
	"group"
	{
		"id"		"123"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"requires_click"		"0"
		}
	}
	"group"
	{
		"id"		"124"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
	}
	"group"
	{
		"id"		"125"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
	}
	"group"
	{
		"id"		"126"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Menu"		"brakeA"
		}
	}
	"group"
	{
		"id"		"127"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
	}
	"group"
	{
		"id"		"128"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
			"output_trigger"		"1"
			"adaptive_threshold"		"0"
		}
		"gameactions"
		{
			"Menu"		"brakeA"
		}
	}
	"group"
	{
		"id"		"129"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"130"
		"mode"		"joystick_camera"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"131"
		"mode"		"mouse_joystick"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"132"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
			"deadzone_outer_radius"		"10398"
			"gyro_neutral"		"10649"
			"gyro_button"		"8"
			"invert_y"		"1"
		}
		"gameactions"
		{
			"Drone"		"Move"
		}
	}
	"group"
	{
		"id"		"133"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Drone"		"Move"
		}
	}
	"group"
	{
		"id"		"134"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
			"deadzone_outer_radius"		"11999"
			"gyro_neutral"		"9830"
			"gyro_button"		"8"
			"invert_y"		"1"
		}
		"gameactions"
		{
			"Helicopter"		"Move"
		}
	}
	"group"
	{
		"id"		"135"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadUp, Up (DPAD)"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadDown, Down (DPAD)"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadRight, Right (DPAD)"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadLeft, Left (DPAD)"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
		}
	}
	"group"
	{
		"id"		"136"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone deployDronePayload, Deploy Drone Payload"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Drone"		"camera"
		}
	}
	"group"
	{
		"id"		"137"
		"mode"		"absolute_mouse"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"138"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
			"output_trigger"		"2"
			"adaptive_threshold"		"0"
		}
		"gameactions"
		{
			"Menu"		"accelerateA"
		}
	}
	"group"
	{
		"id"		"139"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane orderAssault, Order Assault"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane vehicleToggleRadio, Toggle Radio"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane cycleVisionMode, Cycle Vision Modes"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane dpadRight, GRW Decline"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane lights, Lights"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane dpadLeft, GRW Accept"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"140"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action SquadTactics dpadRight, GRW Decline"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action SquadTactics dpadLeft, GRW Accept"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"141"
		"mode"		"absolute_mouse"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane nitro, Airspray"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"142"
		"mode"		"absolute_mouse"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot CQC, Melee"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"143"
		"mode"		"radial_menu"
		"description"		""
		"inputs"
		{
			"touch_menu_button_1"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectFragGrenades, Frag Grenade, @GRW_Frag.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_2"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectMines, Mine, @GRW_Mine.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_3"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectDiversionGrenades, Diversion Grenade, @GRW_Diversion.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_4"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectC4, C4, @GRW_C4.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_5"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectFlashBangs, , @GRW_Flash.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_6"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectFlareGun, Flare Gun, @GRW_Flare.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"touchmenu_button_fire_type"		"3"
			"touch_menu_position_x"		"49"
			"touch_menu_position_y"		"0"
			"touch_menu_show_labels"		"0"
		}
	}
	"group"
	{
		"id"		"144"
		"mode"		"touch_menu"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"145"
		"mode"		"radial_menu"
		"description"		""
		"inputs"
		{
			"touch_menu_button_1"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger selectFragGrenades, Frag Grenade, @GRW_Frag.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_2"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger selectMines, Mine, @GRW_Mine.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_3"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger selectDiversionGrenades, Diversion Grenade, @GRW_Diversion.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_4"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger selectC4, C4, @GRW_C4.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_5"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger selectFlashBangs, , @GRW_Flash.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_6"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger selectFlareGun, Flare Gun, @GRW_Flare.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"touchmenu_button_fire_type"		"3"
			"touch_menu_position_x"		"49"
			"touch_menu_position_y"		"0"
			"touch_menu_show_labels"		"0"
		}
	}
	"group"
	{
		"id"		"146"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"requires_click"		"0"
			"haptic_intensity_override"		"0"
		}
	}
	"group"
	{
		"id"		"147"
		"mode"		"four_buttons"
		"description"		""
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning openLoadout, Open Loadout"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectSidearm, Sidearm"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectPrimaryWeapon, Primary Weapon"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectSecondaryWeapon, Secondary Weapon"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"148"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu rightTrigger, RG"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"149"
		"mode"		"trigger"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu leftTrigger, LG"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"150"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadUp"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadDown"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadRight"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadLeft"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"haptic_intensity_override"		"0"
		}
	}
	"group"
	{
		"id"		"151"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button DPAD_UP"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button DPAD_DOWN"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button DPAD_RIGHT"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button DPAD_LEFT"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"haptic_intensity_override"		"0"
		}
	}
	"group"
	{
		"id"		"152"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot deployDrone"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot toggleBinoculars"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot cycleVisionMode"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot cycleItems"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"haptic_intensity_override"		"0"
		}
	}
	"group"
	{
		"id"		"153"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning switchMuzzle"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning switchUnderbarrel"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning switchScope"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning switchTrigger"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"haptic_intensity_override"		"0"
		}
	}
	"group"
	{
		"id"		"154"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars toggleBinoculars"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars cycleVisionMode"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars dpadLeft"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"haptic_intensity_override"		"0"
		}
	}
	"group"
	{
		"id"		"155"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger deployDrone"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger cycleVisionMode"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger cycleItems"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"haptic_intensity_override"		"0"
		}
	}
	"group"
	{
		"id"		"156"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle orderAssault"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle vehicleToggleRadio"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle cycleVisionMode"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle lights"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"haptic_intensity_override"		"0"
		}
	}
	"group"
	{
		"id"		"157"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter orderAssault"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter vehicleToggleRadio"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter cycleVisionMode"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter lights"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"haptic_intensity_override"		"0"
		}
	}
	"group"
	{
		"id"		"158"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane orderAssault"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane vehicleToggleRadio"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane cycleVisionMode"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane lights"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"haptic_intensity_override"		"0"
		}
	}
	"group"
	{
		"id"		"159"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone deployDrone"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone droneCameraZoomIn"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone cycleVisionMode"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone dpadLeft"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"haptic_intensity_override"		"0"
		}
	}
	"group"
	{
		"id"		"160"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action SquadTactics dpadRight"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action SquadTactics dpadLeft"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"haptic_intensity_override"		"0"
		}
	}
	"group"
	{
		"id"		"161"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadUp"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadDown"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadRight"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu dpadLeft"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"haptic_intensity_override"		"0"
		}
	}
	"group"
	{
		"id"		"162"
		"mode"		"dpad"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"requires_click"		"0"
			"haptic_intensity_override"		"0"
		}
	}
	"group"
	{
		"id"		"163"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button JOYSTICK_RIGHT"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"164"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot aim"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"sensitivity"		"147"
			"mouse_dampening_trigger"		"4"
			"mouse_trigger_clamp_amount"		"65"
		}
	}
	"group"
	{
		"id"		"165"
		"mode"		"radial_menu"
		"description"		""
		"inputs"
		{
			"touch_menu_button_1"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectFragGrenades, Frag Grenade, @GRW_Frag.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_2"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectMines, Mine, @GRW_Mine.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_3"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectDiversionGrenades, Diversion Grenade, @GRW_Diversion.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_4"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectC4, C4, @GRW_C4.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_5"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectFlashBangs, , @GRW_Flash.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_6"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot selectFlareGun, Flare Gun, @GRW_Flare.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"touchmenu_button_fire_type"		"3"
			"touch_menu_position_x"		"49"
			"touch_menu_position_y"		"0"
			"touch_menu_show_labels"		"0"
		}
	}
	"group"
	{
		"id"		"166"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot CQC, Melee"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"167"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning aimMode, Aim Mode"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"sensitivity"		"247"
			"mouse_dampening_trigger"		"3"
		}
	}
	"group"
	{
		"id"		"168"
		"mode"		"radial_menu"
		"description"		""
		"inputs"
		{
			"touch_menu_button_1"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectFragGrenades, Frag Grenade, @GRW_Frag.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_2"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectMines, Mine, @GRW_Mine.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_3"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectDiversionGrenades, Diversion Grenade, @GRW_Diversion.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_4"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectC4, C4, @GRW_C4.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_5"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectFlashBangs, , @GRW_Flash.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_6"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning selectFlareGun, Flare Gun, @GRW_Flare.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"touchmenu_button_fire_type"		"3"
			"touch_menu_position_x"		"49"
			"touch_menu_position_y"		"0"
			"touch_menu_show_labels"		"0"
		}
	}
	"group"
	{
		"id"		"169"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars beacon, Beacon"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"170"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger aimMode, Aim Mode"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"sensitivity"		"104"
			"mouse_dampening_trigger"		"4"
			"mouse_trigger_clamp_amount"		"44"
		}
	}
	"group"
	{
		"id"		"171"
		"mode"		"joystick_mouse"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"output_joystick"		"2"
		}
	}
	"group"
	{
		"id"		"172"
		"mode"		"radial_menu"
		"description"		""
		"inputs"
		{
			"touch_menu_button_1"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger selectFragGrenades, Frag Grenade, @GRW_Frag.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_2"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger selectMines, Mine, @GRW_Mine.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_3"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger selectDiversionGrenades, Diversion Grenade, @GRW_Diversion.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_4"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger selectC4, C4, @GRW_C4.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_5"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger selectFlashBangs, , @GRW_Flash.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"touch_menu_button_6"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger selectFlareGun, Flare Gun, @GRW_Flare.png #000000 #E4E4E4"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"touchmenu_button_fire_type"		"3"
			"touch_menu_position_x"		"49"
			"touch_menu_position_y"		"0"
			"touch_menu_show_labels"		"0"
		}
	}
	"group"
	{
		"id"		"173"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle nitro, Nitro"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle fire, Fire"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"sensitivity"		"224"
		}
	}
	"group"
	{
		"id"		"174"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter fire, Fire Weapon"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"175"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane nitro, Airspray"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"176"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone deployDronePayload, Deploy Drone Payload"
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"sensitivity"		"274"
		}
	}
	"group"
	{
		"id"		"177"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"178"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu rightAnalogStickPress, Right Stick Press"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Menu"		"camera"
		}
	}
	"group"
	{
		"id"		"179"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
	}
	"group"
	{
		"id"		"180"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot CQC"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"OnFoot"		"camera"
		}
	}
	"group"
	{
		"id"		"181"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning aimMode"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"FastTuning"		"camera"
		}
	}
	"group"
	{
		"id"		"182"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter fire"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Helicopter"		"camera"
		}
	}
	"group"
	{
		"id"		"183"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars beacon"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Binoculars"		"camera"
		}
	}
	"group"
	{
		"id"		"184"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane nitro"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Airplane"		"camera"
		}
	}
	"group"
	{
		"id"		"185"
		"mode"		"joystick_move"
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone beacon"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Drone"		"camera"
		}
	}
	"group"
	{
		"id"		"7"
		"mode"		"switches"
		"description"		""
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button start"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_menu"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button select"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button shoulder_left"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button shoulder_right"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_back_left"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button TRIGGER_LEFT"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_back_right"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button TRIGGER_RIGHT"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"12"
		"mode"		"switches"
		"description"		""
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot buttonStart, Start"
						}
						"settings"
						{
							"cycle"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_menu"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot openTacmap, Open Tacmap"
						}
						"settings"
						{
							"cycle"		"1"
						}
					}
					"Long_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot openTacmap, Open Tacmap"
						}
						"settings"
						{
							"long_press_time"		"448"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot useItem, Use Item"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot tacticalWheel, Tactical Wheel"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot swapShoulderView, Swap Shoulder View"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_back_left"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"mode_shift button_diamond 72"
						}
						"settings"
						{
							"interruptable"		"0"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"mode_shift right_trackpad 73"
						}
						"settings"
						{
							"interruptable"		"0"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"mode_shift right_joystick 165"
						}
						"settings"
						{
							"interruptable"		"0"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_back_right"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action OnFoot pushToTalk, Push to talk"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"16"
		"mode"		"switches"
		"description"		""
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning buttonStart, Start"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_menu"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning openTacmap, Open Tacmap"
						}
					}
					"Long_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning openTacmap, Open Tacmap"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning useItem, Use Item"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning swapShoulderView, Swap Shoulder View"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_back_left"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"mode_shift right_trackpad 143"
						}
						"settings"
						{
							"interruptable"		"0"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"mode_shift button_diamond 147"
						}
						"settings"
						{
							"interruptable"		"0"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"mode_shift right_joystick 168"
						}
						"settings"
						{
							"interruptable"		"0"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_back_right"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action FastTuning pushToTalk, Push to talk"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"20"
		"mode"		"switches"
		"description"		""
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars buttonStart, Pause Menu"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_menu"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars openTacmap, Open Tacmap"
						}
					}
					"Long_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars openTacmap, Open Tacmap"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars tacticalWheel, Tactical Wheel"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_back_right"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Binoculars pushToTalk, Push to talk"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"24"
		"mode"		"switches"
		"description"		""
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger buttonStart, Pause Menu"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_menu"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger openTacmap, Open Tacmap"
						}
					}
					"Long_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger openTacmap, Open Tacmap"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger useItem, Use Item"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger aimMode, Aim Mode"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_back_left"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"mode_shift right_trackpad 145"
						}
						"settings"
						{
							"interruptable"		"0"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"mode_shift right_joystick 172"
						}
						"settings"
						{
							"interruptable"		"0"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_back_right"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action VehiclePassenger pushToTalk, Push to talk"
						}
						"settings"
						{
							"interruptable"		"0"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"28"
		"mode"		"switches"
		"description"		""
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle buttonStart, Start"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_menu"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle openTacmap, Open Tacmap"
						}
					}
					"Long_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle openTacmap, Open Tacmap"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle handbrake, Handbrake"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle handbrake, Handbrake"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_back_right"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle pushToTalk, Push to talk"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"32"
		"mode"		"switches"
		"description"		""
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter buttonStart, Start"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_menu"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter openTacmap, Open Tacmap"
						}
					}
					"Long_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter openTacmap, Open Tacmap"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_back_right"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Helicopter pushToTalk, Push to talk"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"36"
		"mode"		"switches"
		"description"		""
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Airplane buttonStart, Pause Menu"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_menu"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Airplane openTacmap, Open Tacmap"
						}
					}
					"Long_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane openTacmap, Open Tacmap"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_back_right"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Airplane pushToTalk, Push to talk"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"40"
		"mode"		"switches"
		"description"		""
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Drone buttonStart, Pause Menu"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_menu"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Drone openTacmap, Open Tacmap"
						}
					}
					"Long_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone openTacmap, Open Tacmap"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone tacticalWheel, Tactical Wheel"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_back_right"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Drone pushToTalk, Push to talk"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"44"
		"mode"		"switches"
		"description"		""
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action SquadTactics buttonStart, Pause Menu"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_menu"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action SquadTactics openSkills, Open SKILLS"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action SquadTactics tacticalWheel, Tactical Wheel"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_back_right"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action SquadTactics pushToTalk, Push to talk"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"48"
		"mode"		"switches"
		"description"		""
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Menu buttonStart, Start"
						}
						"settings"
						{
							"cycle"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_menu"
			{
				"activators"
				{
					"release"
					{
						"bindings"
						{
							"binding"		"game_action Menu openTacmap, Back"
						}
						"settings"
						{
							"cycle"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu leftShoulderButton, Left Bumper"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu rightShoulderButton, Right Bumper"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_back_left"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu leftTrigger, LG"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_back_right"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu rightTrigger, RG"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"52"
		"mode"		"switches"
		"description"		""
		"inputs"
		{
		}
	}
	"preset"
	{
		"id"		"0"
		"name"		"OnFoot"
		"group_source_bindings"
		{
			"12"		"switch active"
			"13"		"button_diamond active"
			"71"		"button_diamond inactive modeshift"
			"72"		"button_diamond active modeshift"
			"164"		"right_joystick inactive"
			"165"		"right_joystick active modeshift"
			"166"		"right_joystick inactive modeshift"
			"180"		"right_joystick active"
			"14"		"left_trigger active"
			"15"		"right_trigger active"
			"56"		"joystick active"
			"152"		"dpad active"
		}
	}
	"preset"
	{
		"id"		"1"
		"name"		"FastTuning"
		"group_source_bindings"
		{
			"16"		"switch active"
			"17"		"button_diamond active"
			"146"		"button_diamond inactive modeshift"
			"147"		"button_diamond active modeshift"
			"167"		"right_joystick inactive"
			"168"		"right_joystick active modeshift"
			"181"		"right_joystick active"
			"18"		"left_trigger active"
			"19"		"right_trigger active"
			"84"		"joystick active"
			"153"		"dpad active"
		}
	}
	"preset"
	{
		"id"		"2"
		"name"		"Binoculars"
		"group_source_bindings"
		{
			"20"		"switch active"
			"21"		"button_diamond active"
			"169"		"right_joystick inactive"
			"183"		"right_joystick active"
			"22"		"left_trigger active"
			"23"		"right_trigger active"
			"91"		"joystick active"
			"154"		"dpad active"
		}
	}
	"preset"
	{
		"id"		"3"
		"name"		"VehiclePassenger"
		"group_source_bindings"
		{
			"24"		"switch active"
			"25"		"button_diamond active"
			"102"		"button_diamond inactive modeshift"
			"103"		"button_diamond active modeshift"
			"170"		"right_joystick active"
			"171"		"right_joystick inactive modeshift"
			"172"		"right_joystick active modeshift"
			"26"		"left_trigger active"
			"27"		"right_trigger active"
			"155"		"dpad active"
		}
	}
	"preset"
	{
		"id"		"4"
		"name"		"Vehicle"
		"group_source_bindings"
		{
			"28"		"switch active"
			"29"		"button_diamond active"
			"173"		"right_joystick active"
			"30"		"left_trigger inactive"
			"87"		"left_trigger inactive"
			"100"		"left_trigger active"
			"101"		"left_trigger inactive"
			"31"		"right_trigger inactive"
			"86"		"right_trigger inactive"
			"99"		"right_trigger active"
			"95"		"joystick active"
			"156"		"dpad active"
		}
	}
	"preset"
	{
		"id"		"5"
		"name"		"Helicopter"
		"group_source_bindings"
		{
			"32"		"switch active"
			"33"		"button_diamond active"
			"174"		"right_joystick inactive"
			"182"		"right_joystick active"
			"34"		"left_trigger inactive"
			"107"		"left_trigger active"
			"35"		"right_trigger inactive"
			"106"		"right_trigger active"
			"98"		"joystick active"
			"157"		"dpad active"
		}
	}
	"preset"
	{
		"id"		"6"
		"name"		"Airplane"
		"group_source_bindings"
		{
			"36"		"switch active"
			"37"		"button_diamond active"
			"175"		"right_joystick inactive"
			"184"		"right_joystick active"
			"38"		"left_trigger inactive"
			"112"		"left_trigger active"
			"39"		"right_trigger inactive"
			"111"		"right_trigger active"
			"113"		"joystick active"
			"158"		"dpad active"
		}
	}
	"preset"
	{
		"id"		"7"
		"name"		"Drone"
		"group_source_bindings"
		{
			"40"		"switch active"
			"41"		"button_diamond active"
			"176"		"right_joystick inactive"
			"185"		"right_joystick active"
			"42"		"left_trigger inactive"
			"82"		"left_trigger active"
			"43"		"right_trigger inactive"
			"83"		"right_trigger active"
			"133"		"joystick active"
			"159"		"dpad active"
		}
	}
	"preset"
	{
		"id"		"8"
		"name"		"SquadTactics"
		"group_source_bindings"
		{
			"44"		"switch active"
			"45"		"button_diamond active"
			"177"		"right_joystick active"
			"46"		"left_trigger active"
			"47"		"right_trigger active"
			"68"		"joystick active"
			"74"		"joystick inactive"
			"75"		"joystick inactive"
			"160"		"dpad active"
		}
	}
	"preset"
	{
		"id"		"9"
		"name"		"Menu"
		"group_source_bindings"
		{
			"48"		"switch active"
			"49"		"button_diamond active"
			"178"		"right_joystick active"
			"50"		"left_trigger inactive"
			"124"		"left_trigger inactive"
			"128"		"left_trigger active"
			"149"		"left_trigger active modeshift"
			"51"		"right_trigger inactive"
			"125"		"right_trigger inactive"
			"126"		"right_trigger inactive"
			"127"		"right_trigger inactive"
			"138"		"right_trigger active"
			"148"		"right_trigger active modeshift"
			"59"		"joystick inactive"
			"60"		"joystick inactive"
			"119"		"joystick active"
			"120"		"joystick inactive"
			"135"		"joystick active modeshift"
			"150"		"dpad active modeshift"
			"161"		"dpad active"
		}
	}
	"settings"
	{
		"left_trackpad_mode"		"0"
		"right_trackpad_mode"		"0"
	}
}
