decisions = {



# invite priestess, based on global flag
	invite_priestess_HGNF = {
		ai = no
		only_playable = yes

		potential = {
			OR = {
				religion = hellenic_pagan
				religion = hellenic_pagan_reformed
			}
			has_global_flag = matriarchal_olympus_flag		# set_flag matriarchal_olympus_flag
			NOT = { has_religion_feature = religion_matriarchal } 	# double up 
		}
		
		allow = {
			piety = 30
			NOT = {
				has_character_modifier = in_seclusion
			}
		}
		
		effect = {
			piety = -30
			create_random_priest = {
				random_traits = yes
				dynasty = random
				female = yes
				age = 25
				attributes = {
					diplomacy = 3
					learning = 9
					stewardship = 2
					intrigue = 2
					martial = 2
				}
			}
			new_character = {
				remove_trait = slow
				remove_trait = imbecile
				remove_trait = dull
				
				remove_trait = mystic
				remove_trait = socializer
				remove_trait = gamer
				remove_trait = hedonist
				remove_trait = duelist
				remove_trait = hunter
				remove_trait = strategist
				remove_trait = administrator
				remove_trait = architect
				remove_trait = gardener
				remove_trait = schemer
				remove_trait = impaler
				remove_trait = seducer
				remove_trait = seductress
				remove_trait = theologian
				remove_trait = scholar
				remove_all_negative_congenital_traits_effect = yes
				
				random_list = { # Flavor Randomization
					35 = { 
						# Nothing
					}
					15 = {
						change_learning = 2
					}
					20 = {
						add_trait = theologian
					}
					5 = {
						if = {
							limit = { religion_group = muslim }
							add_trait = faqih
						}
						if = {
							limit = { NOT = { religion_group = muslim } }
							add_trait = scholar
						}
					}
					5 = {
						add_trait = mystic
					}
					10 = {
						change_learning = 4
					}
					5 = {
						change_learning = 6
					}
					5 = {
						add_trait = shrewd
					}
				}
				random_list = { # change age slightly
					20 = { 
						# remains usual age 
					}
					10 = {
						add_age = 2
					}
					10 = {
						add_age = 1
					}
					10 = {
						add_age = -1
					}
					10 = {
						add_age = -2
					}
				}
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }	# ne.1 -> anyone?
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 0
		}
	}






} # closed decision bracket, do not remove :)



