#
# List of options showing in the Game Rules screen
#
# format is:
# rule_token = {
#	name = "TEXT_KEY_FOR_NAME"
#	desc = "TEXT_KEY_FOR_LONG_DESC"
#	option = {										# please note that the first option is always the default option
#		name = option_token
#		text = "TEXT_KEY_FOR_OPTION_NAME"
#		achievements = no							# by default achievements = yes, allows or disallows achievements
#	}
# }

mega_wars = {
	name = "RULE_MEGA_WARS"
	group = "RULE_GROUP_WARFARE"
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_MEGA_WARS_ON_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_MEGA_WARS_OFF_DESC"
	}
}
white_walker_invasion = {
	name = "RULE_WHITE_WALKER_INVASION"
	group = "RULE_GROUP_LORE"
	option = {
		name = historical
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_WHITE_WALKER_HISTORICAL_DESC"
	}
	option = {
		name = random
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_WHITE_WALKER_RANDOM_DESC"
	}
	option = {
		name = delayed_random
		text = "RULE_OPTION_DELAYED_RANDOM"
		desc = "RULE_WHITE_WALKER_DELAYED_RANDOM_DESC"
	}
	option = {
		name = off
		achievements = no
		text = "RULE_OPTION_OFF"
		desc = "RULE_WHITE_WALKER_OFF_DESC"
	}
}
non_lore_invasions = {
	name = "RULE_NON_LORE_INVASIONS"
	group = "RULE_GROUP_LORE"
	group = "RULE_GROUP_INVASIONS"
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_NON_LORE_INVASIONS_ON_DESC"
	}
	option = {
		name = rare
		text = "RULE_OPTION_RARE"
		desc = "RULE_NON_LORE_INVASIONS_RARE_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_NON_LORE_INVASIONS_OFF_DESC"
	}
}
dragon_hatching_taming = {
	name = "RULE_DRAGON_HATCHING"
	group = "RULE_GROUP_DRAGONS"
	option = {
		name = normal
		text = "RULE_OPTION_NORMAL"
		desc = "RULE_DRAGON_HATCHING_NORMAL_DESC"
	}
	option = {
		name = easy
		text = "RULE_DRAGON_HATCHING_EASY"
		desc = "RULE_DRAGON_HATCHING_EASY_DESC"
	}
	option = {
		name = less_hard
		text = "RULE_DRAGON_HATCHING_LESS_HARD"
		desc = "RULE_DRAGON_HATCHING_LESS_HARD_DESC"
	}
	option = {
		name = hard
		text = "RULE_DRAGON_HATCHING_HARD"
		desc = "RULE_DRAGON_HATCHING_HARD_DESC"
	}
	option = {
		name = valyrian_only
		text = "RULE_DRAGON_HATCHING_VALYRIAN_ONLY"
		desc = "RULE_DRAGON_HATCHING_VALYRIAN_ONLY_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_DRAGON_HATCHING_OFF_DESC"
	}
}
high_valyrian_cull = {
	name = "RULE_HIGH_VALYRIAN_CULL"
	group = "RULE_GROUP_CONVERSION"
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_HIGH_VALYRIAN_CULL_ON_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_HIGH_VALYRIAN_CULL_OFF_DESC"
	}
}
targ_coin_flip = {
	name = "RULE_TARG_COIN_FLIP"
	group = "RULE_GROUP_LORE"
	option = {
		name = default
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_TARG_COIN_FLIP_DEFAULT_DESC"
	}
	option = {
		name = high_valyrian
		text = "RULE_OPTION_COIN_FLIP_HIGH_VALYRIAN"
		desc = "RULE_TARG_COIN_FLIP_HIGH_VALYRIAN_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_TARG_COIN_FLIP_OFF_DESC"
	}
}
duel_outcome_randomness = {
	name = "RULE_DUEL_OUTCOME_RANDOMNESS"
	group = "RULE_GROUP_WARFARE"
	option = {
		name = normal
		text = "RULE_OPTION_NORMAL"
		desc = "RULE_DUEL_OUTCOME_RANDOMNESS_NORMAL_DESC"
	}
	option = {
		name = very_low
		text = "RULE_DUEL_OUTCOME_RANDOMNESS_VERY_LOW"
		desc = "RULE_DUEL_OUTCOME_RANDOMNESS_VERY_LOW_DESC"
	}
	option = {
		name = low
		text = "RULE_DUEL_OUTCOME_RANDOMNESS_LOW"
		desc = "RULE_DUEL_OUTCOME_RANDOMNESS_LOW_DESC"
	}
	option = {
		name = high
		text = "RULE_DUEL_OUTCOME_RANDOMNESS_HIGH"
		desc = "RULE_DUEL_OUTCOME_RANDOMNESS_HIGH_DESC"
	}
}
battlefield_duels = {
	name = "RULE_BATTLEFIELD_DUELS"
	group = "RULE_GROUP_WARFARE"
	option = {
		name = normal
		text = "RULE_OPTION_NORMAL"
		desc = "RULE_BATTLEFIELD_DUELS_NORMAL_DESC"
	}
	option = {
		name = more_frequent
		text = "RULE_BATTLEFIELD_DUELS_MORE_FREQUENT"
		desc = "RULE_BATTLEFIELD_DUELS_MORE_FREQUENT_DESC"
	}
	option = {
		name = rare
		text = "RULE_OPTION_RARE"
		desc = "RULE_BATTLEFIELD_DUELS_RARE_DESC"
	}
}
nomad_invasions = {
	name = "RULE_NOMAD_INVASIONS"
	group = "RULE_GROUP_INVASIONS"
	option = {
		name = normal
		text = "RULE_OPTION_NORMAL"
		desc = "RULE_NOMAD_INVASIONS_NORMAL_DESC"
	}
	option = {
		name = unrestricted
		text = "RULE_OPTION_UNRESTRICTED"
		desc = "RULE_NOMAD_INVASIONS_UNRESTRICTED_DESC"
	}
}
hl_creation_requirement = {
	name = "RULE_HL_CREATION_REQUIREMENT"
	group = "RULE_GROUP_REALM"
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_HL_CREATION_REQUIREMENT_ON_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_HL_CREATION_REQUIREMENT_OFF_DESC"
	}
}
disinheritance_decisions = {
	name = "RULE_DISINHERITANCE_DECISIONS"
	group = "RULE_GROUP_DIPLOMACY"
	option = {
		name = normal
		text = "RULE_OPTION_NORMAL"
		desc = "RULE_DISINHERITANCE_DECISIONS_NORMAL_DESC"
	}
	option = {
		name = unrestricted
		text = "RULE_OPTION_UNRESTRICTED"
		desc = "RULE_DISINHERITANCE_DECISIONS_UNRESTRICTED_DESC"
	}
}
abdication = {
	name = "RULE_ABDICATION"
	group = "RULE_GROUP_REALM"
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_ABDICATION_OFF_DESC"
	}
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_ABDICATION_ON_DESC"
	}
}
colinisation_cost = {
	name = "RULE_COLINISATION_COST"
	group = "RULE_GROUP_COLONISATION"
	option = {
		name = normal
		text = "RULE_OPTION_NORMAL"
		desc = "RULE_COLINISATION_COST_NORMAL_DESC"
	}
	option = {
		name = cheap
		text = "RULE_COLINISATION_COST_CHEAP"
		desc = "RULE_COLINISATION_COST_CHEAP_DESC"
	}
	option = {
		name = expensive
		text = "RULE_COLINISATION_COST_EXPENSIVE"
		desc = "RULE_COLINISATION_COST_EXPENSIVE_DESC"
	}
}
colinisation_time = {
	name = "RULE_COLINISATION_TIME"
	group = "RULE_GROUP_COLONISATION"
	option = {
		name = normal
		text = "RULE_OPTION_NORMAL"
		desc = "RULE_COLINISATION_TIME_NORMAL_DESC"
	}
	option = {
		name = short
		text = "RULE_COLINISATION_TIME_SHORT"
		desc = "RULE_COLINISATION_TIME_SHORT_DESC"
	}
	option = {
		name = long
		text = "RULE_COLINISATION_TIME_LONG"
		desc = "RULE_COLINISATION_TIME_LONG_DESC"
	}
}

shattered_realms = {
	name = "RULE_SHATTERED_REALMS"
	group = "RULE_GROUP_GAME_STARTUP"
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_SHATTERED_REALMS_OFF_DESC"
	}
	option = {
		name = counties
		text = "RULE_SHATTERED_REALMS_COUNTIES"
		desc = "RULE_SHATTERED_REALMS_COUNTIES_DESC"
	}
	option = {
		name = duchies
		text = "RULE_SHATTERED_REALMS_DUCHIES"
		desc = "RULE_SHATTERED_REALMS_DUCHIES_DESC"
	}
	option = {
		name = kingdoms
		text = "RULE_SHATTERED_REALMS_KINGDOMS"
		desc = "RULE_SHATTERED_REALMS_KINGDOMS_DESC"
	}
}
symmetrical_start = {
	name = "RULE_SYMMETRICAL_START"
	group = "RULE_GROUP_GAME_STARTUP"
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_SYMMETRICAL_START_OFF_DESC"
	}
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_SYMMETRICAL_START_ON_DESC"
	}
}
ambition_invasion = {
	name = "RULE_AMBITION_INVASION"
	group = "RULE_GROUP_INVASIONS"
	option = {
		name = normal
		text = "RULE_OPTION_NORMAL"
		desc = "RULE_AMBITION_INVASION_NORMAL_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_AMBITION_INVASION_OFF_DESC"
	}
	option = {
		name = unrestricted
		text = "RULE_OPTION_UNRESTRICTED"
		desc = "RULE_AMBITION_INVASION_UNRESTRICTED_DESC"
	}
}
ai_female_marriage_correction = { #now general AI marriage control
	name = "RULE_AI_FEMALE_MARRIAGE_CORRECTION"
	group = "RULE_GROUP_DIPLOMACY" 
	
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_AI_FEMALE_MARRIAGE_CORRECTION_ON_DESC"
	}
	option = {
		name = custom
		text = "RULE_OPTION_CUSTOM"
		desc = "RULE_AI_FEMALE_MARRIAGE_CORRECTION_CUSTOM_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_AI_FEMALE_MARRIAGE_CORRECTION_OFF_DESC"
	}
}

traditional_dynastic_claims = {
	name = "RULE_TRADITIONAL_DYNASTIC_CLAIMS"
	group = "RULE_GROUP_LORE"
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_TRADITIONAL_DYNASTIC_CLAIMS_ON_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_TRADITIONAL_DYNASTIC_CLAIMS_OFF_DESC"
	}
}
dynastic_stability = {
	name = "RULE_DYNASTIC_STABILITY"
	group = "RULE_GROUP_REALM"
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_DYNASTIC_STABILITY_OFF_DESC"
	}
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_DYNASTIC_STABILITY_ON_DESC"
	}
}
fabricating_claims = {
	name = "RULE_FABRICATING_CLAIMS"
	group = "RULE_GROUP_DIPLOMACY"
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_FABRICATING_CLAIMS_ON_DESC"
	}
	option = {
		name = faster
		text = "RULE_OPTION_FASTER"
		desc = "RULE_FABRICATING_CLAIMS_FASTER_DESC"
	}
	option = {
		name = slower
		text = "RULE_FABRICATING_CLAIMS_SLOWER"
		desc = "RULE_FABRICATING_CLAIMS_SLOWER_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_FABRICATING_CLAIMS_OFF_DESC"
	}
}
dynamic_coa = {
	name = "DYNAMIC_COA"
	group = "RULE_GROUP_REALM"
	option = {
		name = default
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_DYNAMIC_COA_DEFAULT_DESC"
	}
	option = {
		name = full
		text = "RULE_OPTION_FULL"
		desc = "RULE_DYNAMIC_COA_FULL_DESC"
	}
	option = {
		name = dynasty_head
		text = "RULE_OPTION_DYNAMIC_COA_DYNASTY_HEAD"
		desc = "RULE_OPTION_DYNAMIC_COA_DYNASTY_HEAD_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_DYNAMIC_COA_OFF_DESC"
	}
}
seize_valyrian_swords = {
	name = "RULE_SEIZE_VALYRIAN_SWORDS"
	group = "RULE_GROUP_DIPLOMACY"
	option = {
		name = default
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_SEIZE_VALYRIAN_SWORD_DEFAULT_DESC"
	}
	option = {
		name = less_restricted
		text = "RULE_OPTION_LESS_RESTRICTED"
		desc = "RULE_SEIZE_VALYRIAN_SWORD_LESS_RESTRICTED_DESC"
	}
	option = {
		name = unrestricted
		text = "RULE_OPTION_UNRESTRICTED"
		desc = "RULE_SEIZE_VALYRIAN_SWORD_UNRESTRICTED_DESC"
	}
}
family_titles_entitlement = {
	name = "RULE_FAMILY_TITLES_ENTITLEMENT"
	group = "RULE_GROUP_LORE"
	option = {
		name = default
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_FAMILY_TITLES_ENTITLEMENT_DEFAULT_DESC"
	}
	option = {
		name = close_family
		text = "RULE_OPTION_CLOSE_FAMILY"
		desc = "RULE_FAMILY_TITLES_ENTITLEMENT_CLOSE_DESC"
	}
	option = {
		name = no_tyranny
		text = "RULE_OPTION_NO_TYRANNY"
		desc = "RULE_FAMILY_TITLES_ENTITLEMENT_NO_TYRANNY_DESC"
	}
	option = {
		name = close_family_plus_no_tyranny
		text = "RULE_OPTION_CLOSE_FAMILY_PLUS_TYRANNY"
		desc = "RULE_FAMILY_TITLES_ENTITLEMENT_CLOSE_TYRANNY_DESC"
	}	
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_FAMILY_TITLES_ENTITLEMENT_OFF_DESC"
	}
}