nomadic_governments = {
	
	nomadic_government = {
		preferred_holdings = { NOMAD }
		allowed_holdings = { NOMAD }
		vassal_call_to_arms = {
			nomadic_government
		}
		no_vassal_tax = {
			nomadic_government
		}
		forced_contract = {
			feudal_government
			feudal_government_LP
			colony_government
			alliance_government
			#muslim_government
			theocracy_government
			merchant_republic_government
			republic_government
			triarch_merchant_republic_government
			tribal_government
			theocratic_feudal_government
		}
		ignore_in_vassal_limit_calculation = {
			nomadic_government
		}
		free_revoke_on_governments = { 
			military_command_government
			military_command_government_city
		}
		frame_suffix = "_nomadic"
		title_prefix = "nomadic_"
		potential = {
			NOT = { culture_group = winter_group }
			NAND = {
				controls_religion = yes
				NOT = { has_religion_feature = religion_temporal_head }
				NOT = { has_religion_feature = religion_god_king_head }
			}
			is_patrician = no
			mercenary = no
			holy_order = no
			NOT = { is_government_potential = order_government }
		}
		
		unit_home_modifier = {
			supply_limit = 5 # Supply limit modifier for Nomads in Nomad lands
			land_morale = 0.3
			light_cavalry_defensive = 0.3
			knights_defensive = 0.3
			horse_archers_defensive = 0.3	
		}
		
		color = { 201 179 36 }
		
		uses_prestige_for_law_change = yes
		allow_title_revokation = yes
		#allow_looting = yes
		max_consorts = 20
		ignores_de_jure_laws = yes
		can_build_holdings = no
		can_build_forts = no
		can_build_hospitals = no
		can_build_temple = yes
		can_demand_religious_conversion = no
		marriage_ignore_religion = no
		
		vassal_limit = -10
		commander_limit = -4
		capital_move_delay = 36
	}
	
}