######  White Walkers (six seen in prologue)

999000666 = {
	name="White Walker"
	dynasty=66000666
	religion="cold_gods"
	culture="white_walker"
	
	dna = "bafdjbmbaab"
	properties = "00000"	#0j0d0
	
	martial = 4
	diplomacy = 4
	intrigue = 4
	stewardship = 4
	learning = 4

	trait = white_walker
	trait = hunter
	trait = back_seat_leader
	trait = skilled_tactician
	trait = master_warrior
	trait = light_foot_leader
	
	disallow_random_traits = yes
	
	1.1.1 = { 
		birth="1.1.1" 
		effect = {
			set_character_flag = white_walker
			add_artifact = crystal_sword
			create_bloodline = { 
				type = first_walker
			}
		}
	}

	8298.1.1 = {  
		effect = {	
			6 = {
				add_province_modifier = {
					name = asoiaf_harsh_winter
					duration = 3650
				}
			}
			1030 = {
				add_province_modifier = {
					name = asoiaf_harsh_winter
					duration = 3650
				}
			}
			1031 = {
				add_province_modifier = {
					name = asoiaf_harsh_winter
					duration = 3650
				}
			}
			1097 = {
				add_province_modifier = {
					name = asoiaf_harsh_winter
					duration = 3650
				}
			}
		}
	}

	8299.1.1 = {  
		effect = {	
			if = {
				limit = {
					NOT = {
						has_game_rule = {
							name = white_walker_invasion
							value = off
						}
					}
				}
				character_event = { id = cold_winds.199 days = 1 }
				if = {
					spawn_unit = {
						province = 6 # Shivering Forest
						scaled_by_biggest_garrison = 6
						owner = ROOT
						troops = {
							light_cavalry = { 2750 2750 }
							heavy_infantry = { 2250 2250 }
							knights = { 500 500 }						
						}
						match_min = 3000
						match_max = 25000
						attrition = 0
					} 
				}				
				if = {
					spawn_unit = {
						province = 6 # Shivering Forest
						scaled_by_biggest_garrison = 6
						owner = ROOT
						troops = {
							light_cavalry = { 2750 2750 }
							heavy_infantry = { 2250 2250 }
							knights = { 500 500 }						
						}
						match_min = 3000
						match_max = 25000
						attrition = 0
					} 
				}
				if = {
					spawn_unit = {
						province = 6 # Shivering Forest
						scaled_by_biggest_garrison = 6
						owner = ROOT
						troops = {
							light_cavalry = { 2750 2750 }
							heavy_infantry = { 2250 2250 }
							knights = { 500 500 }						
						}
						match_min = 3000
						match_max = 25000
						attrition = 0
					} 
				}				
				if = {
					spawn_unit = {
						province = 2 - Thenn
						scaled_by_biggest_garrison = 6
						owner = ROOT
						troops = {
							light_cavalry = { 2750 2750 }
							heavy_infantry = { 2250 2250 }
							knights = { 500 500 }						
						}
						match_min = 3000
						match_max = 25000
						attrition = 0
					} 
				}
				if = {
					spawn_unit = {
						province = 2 - Thenn
						scaled_by_biggest_garrison = 6
						owner = ROOT
						troops = {
							light_cavalry = { 2750 2750 }
							heavy_infantry = { 2250 2250 }
							knights = { 500 500 }						
						}
						match_min = 3000
						match_max = 25000
						attrition = 0
					} 
				}				
				if = {
					spawn_unit = {
						province = 2 # 2 - Thenn
						scaled_by_biggest_garrison = 6
						owner = ROOT
						troops = {
							light_cavalry = { 2750 2750 }
							heavy_infantry = { 2250 2250 }
							knights = { 500 500 }							
						}
						match_min = 6000
						match_max = 50000
						attrition = 0
					}				
				}
				if = {
					spawn_unit = {
						province = 3 # Northern Frostfangs
						scaled_by_biggest_garrison = 6
						owner = ROOT
						troops = {
							light_cavalry = { 2750 2750 }
							heavy_infantry = { 2250 2250 }
							knights = { 500 500 }							
						}
						match_min = 6000
						match_max = 50000
						attrition = 0
					}				
				}			
				if = {
					spawn_unit = {
						province = 3 # Northern Frostfangs
						scaled_by_biggest_garrison = 6
						owner = ROOT
						troops = {
							light_cavalry = { 2750 2750 }
							heavy_infantry = { 2250 2250 }
							knights = { 500 500 }							
						}
						match_min = 6000
						match_max = 50000
						attrition = 0
					}				
				}			
				if = {
					spawn_unit = {
						province = 3 # Northern Frostfangs
						scaled_by_biggest_garrison = 6
						owner = ROOT
						troops = {
							light_cavalry = { 2750 2750 }
							heavy_infantry = { 2250 2250 }
							knights = { 500 500 }							
						}
						match_min = 6000
						match_max = 50000
						attrition = 0
					}								
				}			
			}	
		}
	}

	8300.1.1 = {  
		effect = {
			if = {
				limit = {
					NOT = {
						has_game_rule = {
							name = white_walker_invasion
							value = off
						}
					}
				}
				set_global_flag = cold_winds		
				if = {
					spawn_unit = {
						province = 3 # Northern Frostfangs
						scaled_by_biggest_garrison = 6
						owner = ROOT
						troops = {
							light_cavalry = { 2750 2750 }
							heavy_infantry = { 2250 2250 }
							knights = { 500 500 }							
						}
						match_min = 6000
						match_max = 50000
						attrition = 0
					}								
				}			
			}	
			if = { #remove white walkers
				limit = {
					has_game_rule = {
						name = white_walker_invasion
						value = off
					}
				}
				any_realm_province = { 
					limit = {
						owner = {
							culture_group = winter_group
						}
					}
					province_event = { id = cold_winds.7 } 
				}
				any_realm_lord = {
					limit = { NOT = { culture_group = winter_group } }
					set_defacto_liege = THIS
				}
			}	
			any_province = {
				limit = { region = world_beyond_the_wall }
				add_province_modifier = {
					name = asoiaf_harsh_winter
					duration = 3650
				}
			}
		}
	}
}

999001666 = {
	name="White Walker"
	dynasty=66000666
	religion="cold_gods"
	culture="white_walker"
	
	martial = 4
	diplomacy = 4
	intrigue = 4
	stewardship = 4
	learning = 4

	trait = white_walker
	trait = hunter
	trait = back_seat_leader
	trait = skilled_tactician
	trait = skilled_warrior
	trait = light_foot_leader
	
	disallow_random_traits = yes
	
	10.1.1 = { 
		birth="10.1.1" 
		employer=999000666 
		effect = {
			set_character_flag = white_walker
			add_artifact = crystal_sword
		}
	}
}

999002666 = {
	name="White Walker"
	dynasty=66000666
	religion="cold_gods"
	culture="white_walker"
	
	martial = 4
	diplomacy = 4
	intrigue = 4
	stewardship = 4
	learning = 4

	trait = white_walker
	trait = hunter
	trait = back_seat_leader
	trait = skilled_tactician
	trait = skilled_warrior
	trait = light_foot_leader
	
	disallow_random_traits = yes
	
	82.1.1 = { 
		birth="82.1.1" 
		employer=999000666 
		effect = {
			set_character_flag = white_walker
			add_artifact = crystal_sword
		}
	}
}

999003666 = {
	name="White Walker"
	dynasty=66000666
	religion="cold_gods"
	culture="white_walker"
	
	martial = 4
	diplomacy = 4
	intrigue = 4
	stewardship = 4
	learning = 4

	trait = white_walker
	trait = hunter
	trait = back_seat_leader
	trait = skilled_tactician
	trait = skilled_warrior
	trait = light_foot_leader
	
	disallow_random_traits = yes
	
	10.1.1 = { 
		birth="10.1.1" 
		employer=999000666 
		effect = {
			set_character_flag = white_walker
			add_artifact = crystal_sword
		}
	}
}

999004666 = {
	name="White Walker"
	dynasty=66000666
	religion="cold_gods"
	culture="white_walker"
	
	martial = 4
	diplomacy = 4
	intrigue = 4
	stewardship = 4
	learning = 4

	trait = white_walker
	trait = hunter
	trait = back_seat_leader
	trait = skilled_tactician
	trait = skilled_warrior
	trait = light_foot_leader
	
	disallow_random_traits = yes
	
	48.1.1 = { 
		birth="48.1.1" 
		employer=999000666 
		effect = {
			set_character_flag = white_walker
			add_artifact = crystal_sword
		}
	}
}

999005666 = {
	name="White Walker"
	dynasty=66000666
	religion="cold_gods"
	culture="white_walker"
	
	martial = 4
	diplomacy = 4
	intrigue = 4
	stewardship = 4
	learning = 4

	trait = white_walker
	trait = hunter
	trait = back_seat_leader
	trait = skilled_tactician
	trait = skilled_warrior
	trait = light_foot_leader
	
	disallow_random_traits = yes
	
	114.1.1 = { 
		birth="114.1.1" 
		employer=999000666 
		effect = {
			set_character_flag = white_walker
			add_artifact = crystal_sword
		}

	}
}

#White Walker of the East
999006666 = {
	name="White Walker"
	dynasty=66000666
	religion="cold_gods"
	culture="white_walker"
	
	martial = 4
	diplomacy = 4
	intrigue = 4
	stewardship = 4
	learning = 4

	trait = white_walker
	trait = hunter
	trait = back_seat_leader
	trait = skilled_tactician
	trait = master_warrior
	trait = light_foot_leader
	
	disallow_random_traits = yes
	
	7900.1.1 = { 
		birth="7900.1.1" 
		effect = {
			set_character_flag = white_walker
			add_artifact = crystal_sword
		}
	}

	8298.1.1 = {  
		effect = {	
			820 = {
				add_province_modifier = {
					name = asoiaf_harsh_winter
					duration = 3650
				}
			}
		}
	}
}