mastermind = {
    customizer = no
	random = no
	combat_rating = 100
	leader = yes
	leadership_traits = 1
	command_modifier = {
	    morale_offence = 5
	    morale_defence = 5
	    defence = 5
	    speed = 5
	    retreat = 5
	    damage = 5
	    siege = 5
	    flank = 5
	    center = 5
	    cavalry = 5
	    religious_enemy = 5
	    narrow_flank = 5
	}
}

builder = {
	customizer = no
	random = no
	build_time_modifier = -1
	build_cost_modifier = -0.99
	local_build_time_modifier = -1
	local_build_cost_modifier = -0.99
}

landlord = {

	customizer = no
	random = no

	demesne_size = 100
	global_tax_modifier = 10
}

conspirator = {

	customizer = no
	random = no

	plot_power_modifier = 10
	arrest_chance_modifier = 10

}

beloved = {

	customizer = no
	random = no

	general_opinion = 10000

}
