decisions = {

	bloodlines_enable = {
		
		potential = {
			ai = no
			NOT = {has_character_flag = bloodlines_enabled}
			has_character_flag = cheats_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_enabled
			 clr_character_flag = bloodlines_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_enabled
			 set_character_flag = bloodlines_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

    ################
    ##CHEAT bloodlines##
	################
	
	bloodlines_remove_bloodlines = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			any_owned_bloodline = {
				NOT = { has_bloodline_flag = created_bloodline }
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				destroy_bloodline = yes
			}
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}	
	bloodlines_remove_created_bloodlines = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			any_owned_bloodline = {
				has_bloodline_flag = created_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = created_bloodline
				}
				destroy_bloodline = yes
			}
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	##Pure Murder Bloodlines##

	bloodlines_pure_murder_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_pure_murder_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_pure_murder_enabled
			 clr_character_flag = bloodlines_pure_murder_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_pure_murder_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_pure_murder_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_pure_murder_enabled
			 set_character_flag = bloodlines_pure_murder_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Happy Child#
	
	add_pure_murder_1 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_murder_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_murder_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_murder_1 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_murder_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_murder_child
				has_bloodline_flag = bloodline_murderous
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_murder_child
					has_bloodline_flag = bloodline_murderous
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Macabre Banquet#
	
	add_pure_murder_2 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_murder_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_murder_bloodline_02
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_murder_2 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_murder_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_macabre_banquet
				has_bloodline_flag = bloodline_murderous
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_macabre_banquet
					has_bloodline_flag = bloodline_murderous
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Silent Killer#
	
	add_pure_murder_3 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_murder_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_murder_bloodline_03
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_murder_3 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_murder_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_murder_deflection
				has_bloodline_flag = bloodline_murderous
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_murder_deflection
					has_bloodline_flag = bloodline_murderous
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	#The Butcher#
	
	add_pure_murder_4 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_murder_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_murder_bloodline_04
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_murder_4 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_murder_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_murder_stalk
				has_bloodline_flag = bloodline_murderous
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_murder_stalk
					has_bloodline_flag = bloodline_murderous
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#The Dragon King#
	
	add_pure_murder_5 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_murder_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_murder_bloodline_05
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_murder_5 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_murder_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_murder_burn
				has_bloodline_flag = bloodline_dragon
				has_bloodline_flag = bloodline_murderous
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_murder_burn
					has_bloodline_flag = bloodline_dragon
					has_bloodline_flag = bloodline_murderous
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	##Pure War Bloodlines##
	
	bloodlines_pure_war_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_pure_war_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_pure_war_enabled
			 clr_character_flag = bloodlines_pure_war_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_pure_war_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_pure_war_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_pure_war_enabled
			 set_character_flag = bloodlines_pure_war_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#The Li'l Warrior Philosopher#
	
	add_pure_war_1 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_war_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_war_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_war_1 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_war_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_heroes
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_heroes
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#The Perfect Knight#
	
	add_pure_war_2 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_war_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_war_bloodline_02
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_war_2 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_war_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_knights
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_knights
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#The Conqueror#
	
	add_pure_war_3 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_war_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_war_bloodline_03
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_war_3 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_war_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_reaver
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_reaver
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#The Warrior Philosopher#
	
	add_pure_war_4 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_war_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_war_bloodline_04
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_war_4 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_war_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_drill
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_drill
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	##Pure Peace Bloodlines##
	
	bloodlines_pure_peace_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_pure_peace_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_pure_peace_enabled
			 clr_character_flag = bloodlines_pure_peace_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_pure_peace_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_pure_peace_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_pure_peace_enabled
			 set_character_flag = bloodlines_pure_peace_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Blessed Child Bloodline#
	
	add_pure_peace_1 = {
		
		potential = {
		    	ai = no
           		has_character_flag = cheats_enabled
        		has_character_flag = bloodlines_enabled
				has_character_flag = bloodlines_pure_peace_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_peace_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        	}
	}
	
	remove_pure_peace_1 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_peace_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_less_factions
				has_bloodline_flag = peace_bloodline_1
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_less_factions
					has_bloodline_flag = peace_bloodline_1
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        	ai_will_do = {
            	factor = 0
        	}
	}
	
	#Protector Bloodline#
	
	add_pure_peace_2 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_peace_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_peace_bloodline_02
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        	}
	}
	
	remove_pure_peace_2 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_peace_enabled
			any_owned_bloodline = {
			has_bloodline_flag = bloodline_less_factions
			has_bloodline_flag = peace_bloodline_2
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_less_factions
					has_bloodline_flag = peace_bloodline_2
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Benefactor Bloodline#
	
	add_pure_peace_3 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_peace_enabled
		}
		allow = {
			always = yes
		}
		effect = {
           		create_bloodline = { 
				type = pure_peace_bloodline_03
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        	}
	}
	
	remove_pure_peace_3 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_peace_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_endearing
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_endearing
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	##Pure building Bloodlines##
	
	bloodlines_pure_building_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_pure_building_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_pure_building_enabled
			 clr_character_flag = bloodlines_pure_building_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_pure_building_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_pure_building_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_pure_building_enabled
			 set_character_flag = bloodlines_pure_building_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#The Architect Bloodline#
	
	add_pure_building_1 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_building_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_architect_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_building_1 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       			has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_building_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_architect
				has_bloodline_flag = bloodline_building_1
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_architect
					has_bloodline_flag = bloodline_building_1
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#The Castellan Bloodline#
	
	add_pure_building_2 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_building_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_castellan_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_building_2 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_building_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_castellan
				has_bloodline_flag = bloodline_building_2
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_castellan
					has_bloodline_flag = bloodline_building_2
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#The Carpenter Bloodline#
	
	add_pure_building_3 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_building_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_monumental_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_building_3 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_building_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_monumental
				has_bloodline_flag = bloodline_building_3
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_monumental
					has_bloodline_flag = bloodline_building_3
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	##Hybrid Bloodlines##
	
	bloodlines_hybrid_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_hybrid_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_hybrid_enabled
			 clr_character_flag = bloodlines_hybrid_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_hybrid_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_hybrid_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_hybrid_enabled
			 set_character_flag = bloodlines_hybrid_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Murder/War#
	
	add_hybrid_1 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = hybrid_murder_war_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_hybrid_1 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_faster_claims
				has_bloodline_flag = bloodline_faster_dissent
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_faster_claims
					has_bloodline_flag = bloodline_faster_dissent
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Murder/Peace Bloodline#
	
	add_hybrid_2 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = hybrid_murder_peace_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_hybrid_2 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_dismantle_factions
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_dismantle_factions
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Builder Bloodline#
	
	add_hybrid_3 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = hybrid_builder_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_hybrid_3 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_builder_combo
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_builder_combo
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Murder/Builder Bloodline#
	
	add_hybrid_4 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = hybrid_murder_builder_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_hybrid_4 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_blood_building
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_blood_building
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Peace Architect Bloodline#
	
	add_hybrid_5 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = hybrid_peace_architect_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_hybrid_5 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_architect
				has_bloodline_flag = bloodline_peace_prosperity
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_architect
					has_bloodline_flag = bloodline_peace_prosperity
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Peace Castellan Bloodline#
	
	add_hybrid_6 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = hybrid_peace_castellan_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_hybrid_6 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_castellan
				has_bloodline_flag = bloodline_peace_prosperity
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_castellan
					has_bloodline_flag = bloodline_peace_prosperity
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Peace Monumental Bloodline#
	
	add_hybrid_7 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = hybrid_peace_monumental_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_hybrid_7 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_monumental
				has_bloodline_flag = bloodline_peace_prosperity
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_monumental
					has_bloodline_flag = bloodline_peace_prosperity
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	##Event-based Bloodlines##
	
	bloodlines_event_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_event_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_event_enabled
			 clr_character_flag = bloodlines_event_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_event_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_event_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_event_enabled
			 set_character_flag = bloodlines_event_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Family Bloodline#
	
	add_event_1 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = event_family_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_event_1 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_dynastic_meddling
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_dynastic_meddling
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Philosopher Bloodline#
	
	add_event_2 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = event_technology_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_event_2 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_more_philosophers
				has_bloodline_flag = bloodline_wandering_artists
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_more_philosophers
					has_bloodline_flag = bloodline_wandering_artists
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Benevolence Bloodline#
	
	add_event_3 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = event_benevolent_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_event_3 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_event_3
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_event_3
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Ruthlessness Bloodline#
	
	add_event_4 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = event_ruthless_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_event_4 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_revocation_plot
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_revocation_plot
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Theology Bloodline#
	
	add_event_5 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
		}
		allow = {
			always = yes
		}
		effect = {
 			if = {
				limit = {
					religion = christian
				}
				create_bloodline = { 
					type = event_religion_peaceful_bloodline_01
				}
			}
			else_if = {
				limit = {
					religion = muslim
				}
				create_bloodline = { 
					type = event_religion_peaceful_bloodline_02
				}
			}
			else_if = {
				limit = {
					religion = jewish
				}
				create_bloodline = { 
					type = event_religion_peaceful_bloodline_03
				}
			}
			else_if = {
				limit = {
					religion = pagan_group
				}
				create_bloodline = { 
					type = event_religion_peaceful_bloodline_04
				}
			}	
			else_if = {
				limit = {
					religion = zoroastrian_group
				}
				create_bloodline = { 
					type = event_religion_peaceful_bloodline_05
				}
			}			
			else_if = {
				limit = {
					religion = indian_group
				}
				create_bloodline = { 
					type = event_religion_peaceful_bloodline_06
				}
			}	
			else = {
				create_bloodline = { 
					type = event_religion_peaceful_bloodline_01
				}
			}				
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_event_5 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_more_philosophers
				NOT = { has_bloodline_flag = bloodline_wandering_artists }
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_more_philosophers
					NOT = { has_bloodline_flag = bloodline_wandering_artists }
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Zeal Bloodline#
	
	add_event_6 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			if = {
				limit = {
					religion = christian
				}
				create_bloodline = { 
					type = event_religion_aggressive_bloodline_01
				}
			}
			else_if = {
				limit = {
					religion = muslim
				}
				create_bloodline = { 
					type = event_religion_aggressive_bloodline_02
				}
			}
			else_if = {
				limit = {
					religion = jewish
				}
				create_bloodline = { 
					type = event_religion_aggressive_bloodline_03
				}
			}
			else_if = {
				limit = {
					religion = pagan_group
				}
				create_bloodline = { 
					type = event_religion_aggressive_bloodline_04
				}
			}	
			else_if = {
				limit = {
					religion = zoroastrian_group
				}
				create_bloodline = { 
					type = event_religion_aggressive_bloodline_05
				}
			}			
			else_if = {
				limit = {
					religion = indian_group
				}
				create_bloodline = { 
					type = event_religion_aggressive_bloodline_06
				}
			}	
			else = {
				create_bloodline = { 
					type = event_religion_aggressive_bloodline_01
				}
			}				
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_event_6 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_better_inquisition
				has_bloodline_flag = bloodline_religious_liberation
				NOT = { has_bloodline_flag = bloodline_great_conquerors }
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_better_inquisition
					has_bloodline_flag = bloodline_religious_liberation
					NOT = { has_bloodline_flag = bloodline_great_conquerors }
			}
			destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	##Special Bloodlines##
	
	bloodlines_special_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_special_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_special_enabled
			 clr_character_flag = bloodlines_special_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_special_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_special_enabled
			 set_character_flag = bloodlines_special_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Heir to Alexander Bloodline#
	
	add_special_1 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = alexander_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_1 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       			has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_ambition
				has_bloodline_flag = bloodline_great_conquerors
				has_bloodline_flag = bloodline_alexander
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_ambition
					has_bloodline_flag = bloodline_great_conquerors
					has_bloodline_flag = bloodline_alexander
				}
			destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Ashoka Bloodline#
	
	add_special_2 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = ashoka_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_2 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_great_conquerors
				has_bloodline_flag = bloodline_better_inquisition
				has_bloodline_flag = bloodline_religious_liberation
				has_bloodline_flag = bloodline_ashoka
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_great_conquerors
					has_bloodline_flag = bloodline_better_inquisition
					has_bloodline_flag = bloodline_religious_liberation
					has_bloodline_flag = bloodline_ashoka
				}
			destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Immortality Bloodline#
	
	add_special_3 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = immortal_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_3 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_ambition
				has_bloodline_flag = bloodline_murderous
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
				has_bloodline_flag = bloodline_ambition
				has_bloodline_flag = bloodline_murderous
				}
			destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Chinese Imperial Bloodline#
	
	add_special_4 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = chinese_imperial_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_4 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_chinese_imperial
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_chinese_imperial
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Matilde Bloodline#
	
	add_special_5 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = matilde_bloodline
				}
			}
			Else = {
				create_bloodline = { 
					type = matilde_male_bloodline
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_5 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_easy_monks
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_easy_monks
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	#True Matilde Bloodline#
	
	add_special_6 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = true_matilde_bloodline
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_6 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_easy_monks
				has_bloodline_flag = matilde_bloodline				
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_easy_monks
					has_bloodline_flag = matilde_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Samrat Chakravartin Bloodline#
	
	add_special_7 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = samrat_chakravartin_female
				}
			}
			Else = {
				create_bloodline = { 
					type = samrat_chakravartin_male
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_7 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = samrat_chakravartin_bloodline				
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = samrat_chakravartin_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	#Saoshyant Bloodline#
	
	add_special_8 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = saoshyant_female
				}
			}
			Else = {
				create_bloodline = { 
					type = saoshyant_male
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_8 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_saoshyant				
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_saoshyant
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Restored Israel Bloodline#
	
	add_special_9 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = israel_female
				}
			}
			Else = {
				create_bloodline = { 
					type = israel_male
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_9 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = jewish_loans				
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = jewish_loans
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Roman Emperor Bloodline#
	
	add_special_10 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = roman_emperor_female
				}
			}
			Else = {
				create_bloodline = { 
					type = roman_emperor_male
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_10 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_faster_roman				
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_faster_roman
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Blood of Phalaris Bloodline (male)#
	
	add_special_11 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			is_female = no
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = no
				}
				create_bloodline = { 
					type = phalaris_male
				}
			}
			Else = {
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_11 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_brazen_bull				
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_brazen_bull
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	#Teuta's Bloodline (female) #
	
	add_special_12 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			is_female = yes
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = teuta_female
				}
			}
			Else = {
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_12 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = teuta_bloodline
				has_bloodline_flag = bloodline_spawned_ships				
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = teuta_bloodline
					has_bloodline_flag = bloodline_spawned_ships
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Child of Destiny Bloodline#
	
	add_special_13 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = child_of_destiny_female
				}
			}
			Else = {
				create_bloodline = { 
					type = child_of_destiny_male
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_13 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = founder_invasions
				has_bloodline_flag = bloodline_ambition	
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = founder_invasions
					has_bloodline_flag = bloodline_ambition
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Seaking/Queen Bloodline#
	
	add_special_14 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = seaqueen_bloodline
				}
			}
			Else = {
				create_bloodline = { 
					type = seaking_bloodline
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_14 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = more_raiders_bloodline
				
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = more_raiders_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	#Bloodthirsty Bloodline#
	
	add_special_15 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = bloodthirsty_female_bloodline
				}
			}
			Else = {
				create_bloodline = { 
					type = bloodthirsty_male_bloodline
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_15 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_created_bloodthirsty
				has_bloodline_flag = bloodline_prestige_sacrifice
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_created_bloodthirsty
					has_bloodline_flag = bloodline_prestige_sacrifice
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Duelist Bloodline#
	
	add_special_16 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = duelist_female
				}
			}
			Else = {
				create_bloodline = { 
					type = duelist_male
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_16 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = duelist_bloodline
				
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = duelist_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Slavic Union Emperor Bloodline#
	
	add_special_17 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = lcr_female
				}
			}
			Else = {
				create_bloodline = { 
					type = lcr_male
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_17 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_lcr
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_lcr
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	##Crusader Bloodlines##

	bloodlines_crusade_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_crusade_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_crusade_enabled
			 clr_character_flag = bloodlines_crusade_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_crusade_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_crusade_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_crusade_enabled
			 set_character_flag = bloodlines_crusade_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Grand Crusader Bloodline#
	
	add_crusade_1 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = grand_crusader
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_crusade_1 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
			any_owned_bloodline = {
				has_bloodline_flag = grand_crusader_bloodline
				has_bloodline_flag = crusader_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = grand_crusader_bloodline
					has_bloodline_flag = crusader_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Crusader Commander Bloodline#
	
	add_crusade_2 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = crusader_commander
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_crusade_2 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
			any_owned_bloodline = {
				has_bloodline_flag = battle_survivor_bloodline
				has_bloodline_flag = crusader_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = battle_survivor_bloodline
					has_bloodline_flag = crusader_bloodline
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Crusade Lord Bloodline#
	
	add_crusade_3 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = crusade_lord
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_crusade_3 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
			any_owned_bloodline = {
				has_bloodline_flag = crusade_lord_bloodline
				has_bloodline_flag = crusader_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = crusade_lord_bloodline
					has_bloodline_flag = crusader_bloodline
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Lord of Outremer Bloodline#
	
	add_crusade_4 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = lord_of_outremer
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_crusade_4 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
			any_owned_bloodline = {
				has_bloodline_flag = inquisitional_bloodline
				has_bloodline_flag = crusader_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = inquisitional_bloodline
					has_bloodline_flag = crusader_bloodline
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Children's Crusade Bloodline#
	
	add_crusade_5 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = crusader_kid_bloodline
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_crusade_5 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
			any_owned_bloodline = {
				has_bloodline_flag = crusade_lord_bloodline
				has_bloodline_flag = crusader_kid_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = crusade_lord_bloodline
					has_bloodline_flag = crusader_kid_bloodline
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Destroyer of Byzantium Bloodline#
	
	add_crusade_6 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = destroyer_of_byzantium
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_crusade_6 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_blinding
				has_bloodline_flag = bloodline_castration
				has_bloodline_flag = crusader_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_blinding
					has_bloodline_flag = bloodline_castration
					has_bloodline_flag = crusader_bloodline
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Northern Crusade Bloodline#
	
	add_crusade_7 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = northern_crusade_bloodline
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_crusade_7 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
			any_owned_bloodline = {
				has_bloodline_flag = northern_crusade_bloodline
				has_bloodline_flag = crusader_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = northern_crusade_bloodline
					has_bloodline_flag = crusader_bloodline
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Reconquista Bloodline#
	
	add_crusade_8 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = reconquista_bloodline
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_crusade_8 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
			any_owned_bloodline = {
				has_bloodline_flag = reconquista_bloodline
				has_bloodline_flag = cheap_reconquista
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = reconquista_bloodline
					has_bloodline_flag = cheap_reconquista
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Reconquista Cid Bloodline#
	
	add_crusade_9 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = reconquista_cid_bloodline
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_crusade_9 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
			any_owned_bloodline = {
				has_bloodline_flag = reconquista_bloodline
				has_bloodline_flag = crusader_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = reconquista_bloodline
					has_bloodline_flag = crusader_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Boudica Bloodline#
	
	add_crusade_10 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
			is_female = yes
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = boudica
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_crusade_10 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled		
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_ambition
				has_bloodline_flag = bloodline_boudica
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_ambition
					has_bloodline_flag = bloodline_boudica
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	##Elven Bloodlines##

	bloodlines_Elven_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_elvenorc_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_elvenorc_enabled
			 clr_character_flag = bloodlines_elvenorc_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_Elven_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_elvenorc_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_elvenorc_enabled
			 set_character_flag = bloodlines_elvenorc_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#AYLEID
	
	add_bloodline_dynar = {
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_elvenorc_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
					type = bloodline_dynar
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_dynar = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_elvenorc_enabled
			any_owned_bloodline = {
				has_bloodline_flag = defender_of_the_faith
				OR = { 
					has_bloodline_flag = historical_bloodline
					has_bloodline_flag = ayleid_bloodline 
					has_bloodline_flag = bloodline_dynar 
				}
			}
		}
		allow = {
			always = yes
		}
		effect = {			
			any_owned_bloodline = {
				limit = {		
					has_bloodline_flag = defender_of_the_faith
					OR = {
						has_bloodline_flag = historical_bloodline
						has_bloodline_flag = ayleid_bloodline 
						has_bloodline_flag = bloodline_dynar 
					}
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	
	#ALTMER
	
	add_bloodline_direnni = {
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_elvenorc_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
					type = bloodline_direnni
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_direnni = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_elvenorc_enabled
			any_owned_bloodline = {
				has_bloodline_flag = monastic_elvenorcly_bloodline
				OR = { 
					has_bloodline_flag = historical_bloodline
					has_bloodline_flag = altmer_bloodline 
					has_bloodline_flag = bloodline_direnni 
				}
			}
		}
		allow = {
			always = yes
		}
		effect = {			
			any_owned_bloodline = {
				limit = {		
					has_bloodline_flag = monastic_elvenorcly_bloodline
					OR = {
						has_bloodline_flag = historical_bloodline
						has_bloodline_flag = altmer_bloodline 
						has_bloodline_flag = bloodline_direnni 
					}
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
		
	add_bloodline_hidellith = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_elvenorc_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
					type = bloodline_hidellith
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_hidellith = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_elvenorc_enabled
			any_owned_bloodline = {
				 
					has_bloodline_flag = historical_bloodline
					has_bloodline_flag = altmer_bloodline 
					has_bloodline_flag = bloodline_hidellith 
				
			}
		}
		allow = {
			always = yes
		}
		effect = {			
			any_owned_bloodline = {
				limit = {	
					has_bloodline_flag = historical_bloodline
					has_bloodline_flag = altmer_bloodline 
					has_bloodline_flag = bloodline_hidellith 
					
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_bloodline_rilisar = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_elvenorc_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
					type = bloodline_rilisar
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_rilisar = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_elvenorc_enabled
			any_owned_bloodline = {
				
					has_bloodline_flag = historical_bloodline
					has_bloodline_flag = altmer_bloodline 
					has_bloodline_flag = bloodline_rilisar 
				
			}
		}
		allow = {
			always = yes
		}
		effect = {			
			any_owned_bloodline = {
				limit = {		
					
						has_bloodline_flag = historical_bloodline
						has_bloodline_flag = altmer_bloodline 
						has_bloodline_flag = bloodline_rilisar 
					
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#BOSMER	
	add_bloodline_eplear = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_elvenorc_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
					type = bloodline_eplear
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_eplear = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_elvenorc_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline
					has_bloodline_flag = bosmer_bloodline 
					has_bloodline_flag = bloodline_eplear 
				
			}
		}
		allow = {
			always = yes
		}
		effect = {			
			any_owned_bloodline = {
				limit = {
						has_bloodline_flag = historical_bloodline
					has_bloodline_flag = bosmer_bloodline 
					has_bloodline_flag = bloodline_eplear 
					
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#DUNMER

	add_bloodline_sul = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_elvenorc_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
					type = bloodline_sul
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_sul = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_elvenorc_enabled
			any_owned_bloodline = {
				 
					has_bloodline_flag = historical_bloodline
					has_bloodline_flag = ashlander_bloodline 
					has_bloodline_flag = bloodline_sul 
				
			}
		}
		allow = {
			always = yes
		}
		effect = {			
			any_owned_bloodline = {
				limit = {		
					has_bloodline_flag = historical_bloodline
					has_bloodline_flag = ashlander_bloodline 
					has_bloodline_flag = bloodline_sul 
					
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	
	add_bloodline_veloth = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_elvenorc_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
				type = bloodline_veloth
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_veloth = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_elvenorc_enabled
			any_owned_bloodline = {
				has_bloodline_flag = dunmer_bloodline
				has_bloodline_flag = bloodline_veloth 
			}
		}
		allow = {
			always = yes
		}
		effect = {			
			any_owned_bloodline = {
				limit = {		
				has_bloodline_flag = dunmer_bloodline
				has_bloodline_flag = bloodline_veloth  
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	
	add_bloodline_nerevar = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_elvenorc_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
				type = bloodline_nerevar
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_nerevar = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_elvenorc_enabled
			any_owned_bloodline = {
				has_bloodline_flag = dunmer_bloodline
				has_bloodline_flag = bloodline_veloth 
			}
		}
		allow = {
			always = yes
		}
		effect = {			
			any_owned_bloodline = {
				limit = {		
				has_bloodline_flag = dunmer_bloodline
				has_bloodline_flag = bloodline_veloth  
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#MAORMER

	add_bloodline_orgnum = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_elvenorc_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
				type = bloodline_orgnum
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_orgnum = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_elvenorc_enabled
			any_owned_bloodline = {
				has_bloodline_flag = maormer_bloodline
				has_bloodline_flag = bloodline_orgnum 
			}
		}
		allow = {
			always = yes
		}
		effect = {			
			any_owned_bloodline = {
				limit = {		
				has_bloodline_flag = maormer_bloodline
				has_bloodline_flag = bloodline_orgnum 
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#IMPERIAL

	bloodlines_IMPERIAL_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_imperial_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_imperial_enabled
			 clr_character_flag = bloodlines_imperial_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_IMPERIAL_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_imperial_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_imperial_enabled
			 set_character_flag = bloodlines_imperial_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	
	add_bloodline_alessia = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_imperial_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
				type = bloodline_alessia
			}

		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_alessia = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_imperial_enabled
			any_owned_bloodline = {
				has_bloodline_flag = nedic_bloodline
				has_bloodline_flag = bloodline_alessia
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
				has_bloodline_flag = nedic_bloodline
				has_bloodline_flag = bloodline_alessia
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	
	add_bloodline_reman = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_imperial_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
				type = bloodline_reman
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_reman = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_imperial_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_reman
				has_bloodline_flag = bloodline_former_emperor
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
				has_bloodline_flag = bloodline_reman
				has_bloodline_flag = bloodline_former_emperor
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	
	add_bloodline_tiber = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_imperial_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
				type = bloodline_tiber
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_tiber = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_imperial_enabled
			any_owned_bloodline = {
				has_bloodline_flag = nedic_bloodline
				has_bloodline_flag = nord_bloodline
				has_bloodline_flag = divines_bloodline
				has_bloodline_flag = bloodline_tiber
				has_bloodline_flag = bloodline_former_emperor
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
				has_bloodline_flag = nedic_bloodline
				has_bloodline_flag = nord_bloodline
				has_bloodline_flag = divines_bloodline
				has_bloodline_flag = bloodline_tiber
				has_bloodline_flag = bloodline_former_emperor
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}
        ai_will_do = {
            factor = 0
        }
	}
	

	
	add_bloodline_olo = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_imperial_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
				type = bloodline_olo
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_olo = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_imperial_enabled
			any_owned_bloodline = {
				has_bloodline_flag = colovian_bloodline
				has_bloodline_flag = bloodline_olo
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
				has_bloodline_flag = colovian_bloodline
				has_bloodline_flag = bloodline_olo
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	

	
	add_bloodline_rislav = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_imperial_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
				type = bloodline_rislav
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_rislav = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_imperial_enabled
			any_owned_bloodline = {
				has_bloodline_flag = colovian_bloodline
				has_bloodline_flag = bloodline_rislav
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
				has_bloodline_flag = colovian_bloodline
				has_bloodline_flag = bloodline_rislav
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	

	
	add_bloodline_tasus = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_imperial_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
				type = bloodline_tasus
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_tasus = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_imperial_enabled
			any_owned_bloodline = {
				has_bloodline_flag = nibenean_bloodline
				has_bloodline_flag = bloodline_tasus
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
				has_bloodline_flag = nibenean_bloodline
				has_bloodline_flag = bloodline_tasus
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	

	
	add_bloodline_varen = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_imperial_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
				type = bloodline_varen
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_varen = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_imperial_enabled
			any_owned_bloodline = {
				has_bloodline_flag = colovian_bloodline
				has_bloodline_flag = bloodline_varen
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = colovian_bloodline
					has_bloodline_flag = bloodline_varen
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	


	bloodlines_nordredguard_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_nordredguard_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_nordredguard_enabled
			 clr_character_flag = bloodlines_nordredguard_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_nordredguard_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_nordredguard_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_nordredguard_enabled
			 set_character_flag = bloodlines_nordredguard_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	

	
	add_bloodline_companions = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_nordredguard_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
					type = bloodline_companions
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_companions = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_nordredguard_enabled
			any_owned_bloodline = {
				has_bloodline_flag = nord_bloodline
				has_bloodline_flag = atmoran_bloodline
				has_bloodline_flag = bloodline_companions
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
				has_bloodline_flag = nord_bloodline
				has_bloodline_flag = atmoran_bloodline
				has_bloodline_flag = bloodline_companions
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	

	
	add_bloodline_ysgramor = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_nordredguard_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
					type = bloodline_ysgramor
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_ysgramor = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_nordredguard_enabled
			any_owned_bloodline = {
				has_bloodline_flag = nord_bloodline
				has_bloodline_flag = atmoran_bloodline
				has_bloodline_flag = bloodline_ysgramor
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
				has_bloodline_flag = nord_bloodline
				has_bloodline_flag = atmoran_bloodline
				has_bloodline_flag = bloodline_ysgramor
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	
	add_bloodline_skjoralmor = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_nordredguard_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
					type = bloodline_skjoralmor
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_skjoralmor = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_nordredguard_enabled
			any_owned_bloodline = {
				has_bloodline_flag = nord_bloodline
				has_bloodline_flag = bloodline_skjoralmor
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
				has_bloodline_flag = nord_bloodline
				has_bloodline_flag = bloodline_skjoralmor
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	
	add_bloodline_frandar = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_nordredguard_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_frandar
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_frandar = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_nordredguard_enabled
			any_owned_bloodline = {
				has_bloodline_flag = yokudan_bloodline
				has_bloodline_flag = bloodline_ansei
				has_bloodline_flag = bloodline_frandar
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
				has_bloodline_flag = yokudan_bloodline
				has_bloodline_flag = bloodline_ansei
				has_bloodline_flag = bloodline_frandar
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	

	
	add_bloodline_ansei = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_nordredguard_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_ansei
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_ansei = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_nordredguard_enabled
			any_owned_bloodline = {
				has_bloodline_flag = historical_bloodline
				has_bloodline_flag = yokudan_bloodline
				has_bloodline_flag = bloodline_ansei
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
				has_bloodline_flag = historical_bloodline
				has_bloodline_flag = yokudan_bloodline
				has_bloodline_flag = bloodline_ansei
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	

	
	add_bloodline_phyllocid = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_nordredguard_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
					type = bloodline_phyllocid
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_phyllocid = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_nordredguard_enabled
			any_owned_bloodline = {
					has_bloodline_flag = yokudan_bloodline
					has_bloodline_flag = bloodline_phyllocid
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = yokudan_bloodline
					has_bloodline_flag = bloodline_phyllocid
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	

	
	add_bloodline_arlihamera = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_nordredguard_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
					type = bloodline_arlihamera
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_arlihamera = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_nordredguard_enabled
			any_owned_bloodline = {
				has_bloodline_flag = yokudan_bloodline
				has_bloodline_flag = bloodline_arlihamera
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
				has_bloodline_flag = yokudan_bloodline
				has_bloodline_flag = bloodline_arlihamera
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
#REACHMEN
	
	add_bloodline_faolan = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_nordredguard_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_faolan
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_faolan = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_nordredguard_enabled
			any_owned_bloodline = {
				has_bloodline_flag = reachmen_bloodline
				has_bloodline_flag = bloodline_faolan
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
				has_bloodline_flag = reachmen_bloodline
				has_bloodline_flag = bloodline_faolan
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	
	add_bloodline_durcorach = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_nordredguard_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_durcorach
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_durcorach = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_nordredguard_enabled
			any_owned_bloodline = {
				has_bloodline_flag = historical_bloodline 
				has_bloodline_flag = reachmen_bloodline 
				has_bloodline_flag = bloodline_durcorach
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
				has_bloodline_flag = historical_bloodline 
				has_bloodline_flag = reachmen_bloodline 
				has_bloodline_flag = bloodline_durcorach
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	

		bloodlines_argoniankhajiit_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_argoniankhajiit_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_argoniankhajiit_enabled
			 clr_character_flag = bloodlines_argoniankhajiit_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_argoniankhajiit_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_argoniankhajiit_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_argoniankhajiit_enabled
			 set_character_flag = bloodlines_argoniankhajiit_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	#ARGONIAN

	add_bloodline_keshu = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_argoniankhajiit_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_keshu
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_keshu = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_argoniankhajiit_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = argonian_bloodline 
					has_bloodline_flag = bloodline_keshu
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = argonian_bloodline 
					has_bloodline_flag = bloodline_keshu
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_bloodline_bramman = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_argoniankhajiit_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_bramman
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_bramman = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_argoniankhajiit_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = argonian_bloodline 
					has_bloodline_flag = bloodline_bramman
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = argonian_bloodline 
					has_bloodline_flag = bloodline_bramman
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	#KHAJIIT

	add_bloodline_keirgo = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_argoniankhajiit_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_keirgo
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_keirgo = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_argoniankhajiit_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = khajiit_bloodline 
					has_bloodline_flag = bloodline_keirgo
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = khajiit_bloodline 
					has_bloodline_flag = bloodline_keirgo
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_bloodline_eshita = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_argoniankhajiit_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_eshita
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_eshita = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_argoniankhajiit_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = khajiit_bloodline 
					has_bloodline_flag = bloodline_eshita
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = khajiit_bloodline 
					has_bloodline_flag = bloodline_eshita
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_bloodline_darloc = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_argoniankhajiit_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_darloc
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_darloc = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_argoniankhajiit_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = khajiit_bloodline 
					has_bloodline_flag = bloodline_darloc
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = khajiit_bloodline 
					has_bloodline_flag = bloodline_darloc
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_bloodline_bramman = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_argoniankhajiit_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_bramman
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_bramman = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_argoniankhajiit_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = argonian_bloodline 
					has_bloodline_flag = bloodline_bramman
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = argonian_bloodline 
					has_bloodline_flag = bloodline_bramman
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_bretonakavi_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_bretonakavi_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_bretonakavi_enabled
			 clr_character_flag = bloodlines_bretonakavi_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_bretonakavi_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_bretonakavi_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_bretonakavi_enabled
			 set_character_flag = bloodlines_bretonakavi_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_bloodline_gardner = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_bretonakavi_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_gardner
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_gardner = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_bretonakavi_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = breton_bloodline 
					has_bloodline_flag = bloodline_gardner
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = breton_bloodline 
					has_bloodline_flag = bloodline_gardner
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_bloodline_daguer = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_bretonakavi_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_daguer
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_daguer = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_bretonakavi_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = breton_bloodline 
					has_bloodline_flag = bloodline_deleyn
					has_bloodline_flag = bloodline_daguer
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = breton_bloodline 
					has_bloodline_flag = bloodline_deleyn
					has_bloodline_flag = bloodline_daguer
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_bloodline_tharn = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_bretonakavi_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_tharn
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_tharn = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_bretonakavi_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = nibenean_bloodline 
					has_bloodline_flag = bloodline_tharn
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = nibenean_bloodline 
					has_bloodline_flag = bloodline_tharn
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_bloodline_imbel = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_bretonakavi_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_imbel
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_imbel = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_bretonakavi_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = breton_bloodline 
					has_bloodline_flag = bloodline_imbel
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = breton_bloodline 
					has_bloodline_flag = bloodline_imbel
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_bloodline_hisashi = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_bretonakavi_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_hisashi
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_hisashi = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_bretonakavi_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = akaviri_bloodline 
					has_bloodline_flag = bloodline_hisashi
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = akaviri_bloodline 
					has_bloodline_flag = bloodline_hisashi
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_bloodline_lyra = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_bretonakavi_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_lyra
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_lyra = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_bretonakavi_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = akaviri_bloodline 
					has_bloodline_flag = bloodline_lyra
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = akaviri_bloodline 
					has_bloodline_flag = bloodline_lyra
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	#Otherbloodline

	bloodlines_otherblood_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_otherblood_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_otherblood_enabled
			 clr_character_flag = bloodlines_otherblood_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_otherblood_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_otherblood_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_otherblood_enabled
			 set_character_flag = bloodlines_otherblood_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	# TSAESCI

	add_bloodline_onida = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_onida
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_onida = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = tsaesci_bloodline 
					has_bloodline_flag = bloodline_onida
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = tsaesci_bloodline 
					has_bloodline_flag = bloodline_onida
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	add_bloodline_tanis = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_tanis
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_tanis = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = tsaesci_bloodline 
					has_bloodline_flag = bloodline_tanis
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = tsaesci_bloodline 
					has_bloodline_flag = bloodline_tanis
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	# PO TUN

	add_bloodline_yach = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_yach
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_yach = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = potun_bloodline 
					has_bloodline_flag = bloodline_yach
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = potun_bloodline 
					has_bloodline_flag = bloodline_yach
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	# TANG MO

	add_bloodline_tamoga = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_tamoga
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_tamoga = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = tangmo_bloodline 
					has_bloodline_flag = bloodline_tamoga
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = tangmo_bloodline 
					has_bloodline_flag = bloodline_tamoga
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	add_bloodline_uruku = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_uruku
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_uruku = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = tangmo_bloodline 
					has_bloodline_flag = bloodline_uruku
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = tangmo_bloodline 
					has_bloodline_flag = bloodline_uruku
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	# KAMAL
	add_bloodline_fardash = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_fardash
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_fardash = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = kamal_bloodline 
					has_bloodline_flag = bloodline_fardash
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = kamal_bloodline 
					has_bloodline_flag = bloodline_fardash
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	add_bloodline_adasoom = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_adasoom
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_adasoom = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = kamal_bloodline 
					has_bloodline_flag = bloodline_adasoom
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = kamal_bloodline 
					has_bloodline_flag = bloodline_adasoom
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	add_bloodline_irmaku = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_irmaku
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_irmaku = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = kamal_bloodline 
					has_bloodline_flag = bloodline_irmaku
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = kamal_bloodline 
					has_bloodline_flag = bloodline_irmaku
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	#ORSIMER
	add_bloodline_yashnag = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_yashnag
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_yashnag = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = orsimer_bloodline 
					has_bloodline_flag = bloodline_yashnag
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = orsimer_bloodline 
					has_bloodline_flag = bloodline_yashnag
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	add_bloodline_bloodtusk = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_bloodtusk
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_bloodtusk = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = orsimer_bloodline 
					has_bloodline_flag = bloodline_bloodtusk
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = orsimer_bloodline 
					has_bloodline_flag = bloodline_bloodtusk
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	add_bloodline_turog = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_turog
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_turog = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = orsimer_bloodline 
					has_bloodline_flag = bloodline_turog
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = orsimer_bloodline 
					has_bloodline_flag = bloodline_turog
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	#ATMORAN
	add_bloodline_ros = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
		}
		allow = {
			always = yes
		}
		effect = {
				create_bloodline = { 
					type = bloodline_ros
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_bloodline_ros = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_otherblood_enabled
			any_owned_bloodline = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = roscrean_bloodline 
					has_bloodline_flag = bloodline_ros
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = historical_bloodline 
					has_bloodline_flag = roscrean_bloodline 
					has_bloodline_flag = bloodline_ros
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}


}

