decisions = {

	traits_enable = {
		
		potential = {
			ai = no
			NOT = {has_character_flag = traits_enabled}
			has_character_flag = cheats_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = traits_enabled
			 clr_character_flag = traits_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	traits_disable = {
		
		potential = {
			ai = no
			has_character_flag = traits_enabled
			has_character_flag = cheats_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = traits_enabled
			 set_character_flag = traits_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

    ################
    ##CHEAT TRAITS##
	################
	show_cheat_traits = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_cheat_traits }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_cheat_traits
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	hide_cheat_traits = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_cheat_traits
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	

	add_beloved = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
            NOT = { trait = beloved }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = beloved
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_beloved = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
            trait = beloved
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = beloved
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_landlord = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
            NOT = { trait = landlord }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = landlord
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_landlord = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
            trait = landlord
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = landlord
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_mastermind = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
            NOT = { trait = mastermind }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = mastermind
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_mastermind = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
            trait = mastermind
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = mastermind
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_builder = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
            NOT = { trait = builder }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = builder
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_builder = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
            trait = builder
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = builder
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_conspirator = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
            NOT = { trait = conspirator }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = conspirator
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_conspirator = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
            trait = conspirator
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = conspirator
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_immortal = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
            NOT = { trait = immortal }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = immortal
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_immortal = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
            trait = immortal
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = immortal
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}


    ###########
    ##VIRTUES##
	###########
	show_virtues = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_virtues }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_virtues
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	hide_virtues = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_virtues
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_chaste = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            trait = chaste
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = chaste
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_chaste = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            NOT = { trait = chaste }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = chaste
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_temperate = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            trait = temperate
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = temperate
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_temperate = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            NOT = { trait = temperate }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = temperate
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_kind = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            trait = kind
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = kind
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_kind = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            NOT = { trait = kind }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = kind
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_charitable = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            trait = charitable
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = charitable
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_charitable = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            NOT = { trait = charitable }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = charitable
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_patient = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            trait = patient
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = patient
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_patient = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            NOT = { trait = patient }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = patient
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_diligent = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            trait = diligent
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = diligent
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_diligent = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            NOT = { trait = diligent }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = diligent
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_humble = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            trait = humble
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = humble
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_humble = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            NOT = { trait = humble }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = humble
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}


    ########
    ##SINS##
	########
	show_sins = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_sins }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_sins
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	hide_sins = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_sins
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_lustful = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            trait = lustful
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = lustful
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_lustful = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            NOT = { trait = lustful }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = lustful
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_greedy = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            trait = greedy
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = greedy
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_greedy = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            NOT = { trait = greedy }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = greedy
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_slothful = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            trait = slothful
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = slothful
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_slothful = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            NOT = { trait = slothful }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = slothful
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_gluttonous = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            trait = gluttonous
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = gluttonous
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_gluttonous = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            NOT = { trait = gluttonous }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = gluttonous
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_wroth = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            trait = wroth
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = wroth
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_wroth = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            NOT = { trait = wroth }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = wroth
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_proud = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            trait = proud
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = proud
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_proud = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            NOT = { trait = proud }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = proud
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_envious = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            trait = envious
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = envious
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_envious = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            NOT = { trait = envious }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = envious
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

    ###############
    ##PERSONALITY##
	###############
	show_personality = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_personality }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_personality
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	hide_personality = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_personality
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_shrewd = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = shrewd
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = shrewd
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_shrewd = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = shrewd }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = shrewd
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_erudite = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = erudite
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = erudite
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_erudite = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = erudite }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = erudite
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_stubborn = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = stubborn
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = stubborn
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_stubborn = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = stubborn }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = stubborn
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_dull = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = dull
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = dull
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_dull = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = dull }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = dull
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_feeble = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = feeble
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = feeble
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_feeble = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = feeble }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = feeble
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_robust = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = robust
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = robust
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_robust = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = robust }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = robust
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_craven = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = craven
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = craven
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_craven = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = craven }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = craven
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_brave = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = brave
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = brave
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_brave = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = brave }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = brave
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_gregarious = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = gregarious
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = gregarious
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_gregarious = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = gregarious }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = gregarious
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_shy = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = shy
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = shy
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_shy = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = shy }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = shy
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_honest = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = honest
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = honest
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_honest = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = honest }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = honest
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_deceitful = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = deceitful
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = deceitful
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_deceitful = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = deceitful }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = deceitful
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_arbitrary = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = arbitrary
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = arbitrary
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_arbitrary = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = arbitrary }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = arbitrary
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_just = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = just
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = just
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_just = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = just }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = just
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_ambitious = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = ambitious
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = ambitious
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_ambitious = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = ambitious }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = ambitious
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_content = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = content
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = content
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_content = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = content }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = content
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_zealous = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = zealous
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = zealous
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_zealous = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = zealous }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = zealous
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_cynical = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = cynical
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = cynical
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_cynical = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = cynical }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = cynical
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_paranoid = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = paranoid
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = paranoid
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_paranoid = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = paranoid }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = paranoid
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_trusting = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = trusting
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = trusting
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_trusting = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = trusting }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = trusting
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_cruel = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = cruel
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = cruel
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_cruel = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = cruel }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = cruel
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_ruthless = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = ruthless
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = ruthless
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_ruthless = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = ruthless }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = ruthless
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_reckless = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = reckless
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = reckless
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_reckless = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = reckless }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = reckless
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_absent_minded = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = absent_minded
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = absent_minded
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_absent_minded = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = absent_minded }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = absent_minded
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_vain = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = vain
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = vain
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_vain = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = vain }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = vain
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_slovenly = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = slovenly
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = slovenly
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_slovenly = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = slovenly }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = slovenly
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

    #############
    ##EDUCATION##
	#############
	show_education = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_education }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_education
		}


		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	hide_education = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_education
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_education
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	set_martial_education = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_education
            NOT = { trait = warrior_5 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = warrior_5

            hidden_tooltip = {

	            remove_trait = agent_1
	            remove_trait = agent_2
	            remove_trait = agent_3
	            remove_trait = agent_4
	            remove_trait = agent_5

	            remove_trait = diplomat_1
	            remove_trait = diplomat_2
	            remove_trait = diplomat_3
	            remove_trait = diplomat_4
	            remove_trait = diplomat_5

	            remove_trait = magistrate_1
	            remove_trait = magistrate_2
	            remove_trait = magistrate_3
	            remove_trait = magistrate_4
	            remove_trait = magistrate_5

	            remove_trait = warrior_1
	            remove_trait = warrior_2
	            remove_trait = warrior_3
	            remove_trait = warrior_4
	            #remove_trait = warrior_5

	            remove_trait = mage_1
	            remove_trait = mage_2
	            remove_trait = mage_3
	            remove_trait = mage_4
	            remove_trait = mage_5
            }
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	set_learning_education = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_education
            NOT = { trait = mastermind_theologian }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = mage_5

            hidden_tooltip = {

	            remove_trait = agent_1
	            remove_trait = agent_2
	            remove_trait = agent_3
	            remove_trait = agent_4
	            remove_trait = agent_5

	            remove_trait = diplomat_1
	            remove_trait = diplomat_2
	            remove_trait = diplomat_3
	            remove_trait = diplomat_4
	            remove_trait = diplomat_5

	            remove_trait = magistrate_1
	            remove_trait = magistrate_2
	            remove_trait = magistrate_3
	            remove_trait = magistrate_4
	            remove_trait = magistrate_5

	            remove_trait = warrior_1
	            remove_trait = warrior_2
	            remove_trait = warrior_3
	            remove_trait = warrior_4
	            remove_trait = warrior_5

	            remove_trait = mage_1
	            remove_trait = mage_2
	            remove_trait = mage_3
	            remove_trait = mage_4
	            
            }
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	set_stewardship_education = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_education
            NOT = { trait = midas_touched }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = magistrate_5

            hidden_tooltip = {

	            remove_trait = agent_1
	            remove_trait = agent_2
	            remove_trait = agent_3
	            remove_trait = agent_4
	            remove_trait = agent_5

	            remove_trait = diplomat_1
	            remove_trait = diplomat_2
	            remove_trait = diplomat_3
	            remove_trait = diplomat_4
	            remove_trait = diplomat_5

	            remove_trait = magistrate_1
	            remove_trait = magistrate_2
	            remove_trait = magistrate_3
	            remove_trait = magistrate_4
	            

	            remove_trait = warrior_1
	            remove_trait = warrior_2
	            remove_trait = warrior_3
	            remove_trait = warrior_4
	            remove_trait = warrior_5

	            remove_trait = mage_1
	            remove_trait = mage_2
	            remove_trait = mage_3
	            remove_trait = mage_4
	            remove_trait = mage_5
            }
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	set_intrigue_education = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_education
            NOT = { trait = elusive_shadow }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = agent_5

            hidden_tooltip = {

	            remove_trait = agent_1
	            remove_trait = agent_2
	            remove_trait = agent_3
	            remove_trait = agent_4
	            #remove_trait = agent_5

	            remove_trait = diplomat_1
	            remove_trait = diplomat_2
	            remove_trait = diplomat_3
	            remove_trait = diplomat_4
	            remove_trait = diplomat_5

	            remove_trait = magistrate_1
	            remove_trait = magistrate_2
	            remove_trait = magistrate_3
	            remove_trait = magistrate_4
	            remove_trait = magistrate_5

	            remove_trait = warrior_1
	            remove_trait = warrior_2
	            remove_trait = warrior_3
	            remove_trait = warrior_4
	            remove_trait = warrior_5

	            remove_trait = mage_1
	            remove_trait = mage_2
	            remove_trait = mage_3
	            remove_trait = mage_4
	            remove_trait = mage_5
            }
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	set_diplomacy_education = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_education
            NOT = { trait = grey_eminence }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = diplomat_5

            hidden_tooltip = {

	            remove_trait = agent_1
	            remove_trait = agent_2
	            remove_trait = agent_3
	            remove_trait = agent_4
	            remove_trait = agent_5

	            remove_trait = diplomat_1
	            remove_trait = diplomat_2
	            remove_trait = diplomat_3
	            remove_trait = diplomat_4
	            #remove_trait = diplomat_5

	            remove_trait = magistrate_1
	            remove_trait = magistrate_2
	            remove_trait = magistrate_3
	            remove_trait = magistrate_4
	            remove_trait = magistrate_5

	            remove_trait = warrior_1
	            remove_trait = warrior_2
	            remove_trait = warrior_3
	            remove_trait = warrior_4
	            remove_trait = warrior_5

	            remove_trait = mage_1
	            remove_trait = mage_2
	            remove_trait = mage_3
	            remove_trait = mage_4
	            remove_trait = mage_5
            }
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

    #######################
    ##HEALTH & CONGENITAL##
	#######################
	show_health = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_health }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_health
		}


		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	hide_health = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_health
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_defects = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            OR = {
				trait = inbred
				trait = harelip
				trait = clubfooted
				trait = hunchback
				trait = lisp
				trait = stutter
				trait = ugly
				trait = dwarf
				trait = slow
				trait = imbecile
				trait = weak
            }
		}

		allow = {
			always = yes
		}

		effect = {
			remove_trait = inbred
			remove_trait = harelip
			remove_trait = clubfooted
			remove_trait = hunchback
			remove_trait = lisp
			remove_trait = stutter
			remove_trait = ugly
			remove_trait = dwarf
			remove_trait = slow
			remove_trait = imbecile
			remove_trait = weak
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_diseases = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
	        OR = {
		        trait = ill
		        trait = has_tuberculosis
		        trait = stressed
		        trait = lunatic
		        trait = possessed
		        trait = depressed
		        trait = wounded
		        trait = maimed
		        trait = pneumonic
		        trait = leper
		        trait = syphilitic
		        trait = infirm
		        trait = incapable
		        trait = drunkard
		        trait = has_typhoid_fever
		        trait = has_typhus
		        trait = has_bubonic_plague
		        trait = has_measles
		        trait = has_small_pox
		        trait = sickly
		        trait = has_aztec_disease
                trait = cancer
                trait = dancing_plague
                trait = scurvy
                trait = rabies
                trait = food_poisoning
                trait = gout
                trait = dysentery
                trait = flu
                trait = cough
                trait = fever
                trait = diarrhea
                trait = vomiting
                trait = chest_pain
                trait = cramps
                trait = rash
                trait = headache
                trait = abdominal_pain
                trait = fatigue
                trait = malaise
                trait = infection
                trait = one_eyed
                trait = one_handed
                trait = one_legged
                trait = disfigured
                trait = mangled
                trait = severely_injured
                trait = cholera
                trait = dampworm
                trait = witches_pox
                trait = greenspore
                trait = rockjoint
                trait = stomach_rot
                trait = chrondiasis
                trait = skooma_addiction
                trait = has_knahaten_flu
                trait = has_swamp_rot
                trait = has_peryite_plague
                trait = dementia
                trait = delirium
                trait = mania
	        }
		}

		allow = {
			always = yes
		}

		effect = {
		        remove_trait = ill
		        remove_trait = has_tuberculosis
		        remove_trait = stressed
		        remove_trait = lunatic
		        remove_trait = possessed
		        remove_trait = depressed
		        remove_trait = wounded
		        remove_trait = maimed
		        remove_trait = pneumonic
		        remove_trait = leper
		        remove_trait = syphilitic
		        remove_trait = infirm
		        remove_trait = incapable
		        remove_trait = drunkard
		        remove_trait = has_typhoid_fever
		        remove_trait = has_typhus
		        remove_trait = has_bubonic_plague
		        remove_trait = has_measles
		        remove_trait = has_small_pox
		        remove_trait = sickly
		        remove_trait = has_aztec_disease
                remove_trait = cancer
                remove_trait = dancing_plague
                remove_trait = scurvy
                remove_trait = rabies
                remove_trait = food_poisoning
                remove_trait = gout
                remove_trait = dysentery
                remove_trait = flu
                remove_trait = cough
                remove_trait = fever
                remove_trait = diarrhea
                remove_trait = vomiting
                remove_trait = chest_pain
                remove_trait = cramps
                remove_trait = rash
                remove_trait = headache
                remove_trait = abdominal_pain
                remove_trait = fatigue
                remove_trait = malaise
                remove_trait = infection
                remove_trait = one_eyed
                remove_trait = one_handed
                remove_trait = one_legged
                remove_trait = disfigured
                remove_trait = mangled
                remove_trait = severely_injured
                remove_trait = cholera
                remove_trait = dampworm
                remove_trait = witches_pox
                remove_trait = greenspore
                remove_trait = rockjoint
                remove_trait = stomach_rot
                remove_trait = chrondiasis
                remove_trait = skooma_addiction
                remove_trait = has_knahaten_flu
                remove_trait = has_swamp_rot
                remove_trait = has_peryite_plague
                remove_trait = dementia
                remove_trait = delirium
                remove_trait = mania
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	
	
	remove_genius = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            trait = genius
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = genius
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_genius = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            NOT = { trait = genius }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = genius
            hidden_tooltip = { remove_trait = quick}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_quick = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            trait = quick
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = quick
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_quick = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            NOT = { trait = quick }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = quick
            hidden_tooltip = { remove_trait = genius}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_strong = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            trait = strong
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = strong
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_strong = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            NOT = { trait = strong }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = strong
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_fair = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            trait = fair
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = fair
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_fair = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            NOT = { trait = fair }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = fair
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}


	##############
    ##LEADERSHIP##
	##############
	show_leadership = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_leadership }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_leadership
		}


		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	hide_leadership = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_leadership
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_light_foot_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = light_foot_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = light_foot_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_light_foot_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = light_foot_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = light_foot_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_heavy_infantry_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = heavy_infantry_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = heavy_infantry_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_heavy_infantry_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = heavy_infantry_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = heavy_infantry_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_cavalry_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = cavalry_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = cavalry_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_cavalry_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = cavalry_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = cavalry_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_inspiring_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = inspiring_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = inspiring_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_inspiring_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = inspiring_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = inspiring_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_trickster = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = trickster
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = trickster
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_trickster = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = trickster }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = trickster
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_organizer = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = organizer
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = organizer
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_organizer = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = organizer }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = organizer
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_defensive_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = defensive_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = defensive_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_defensive_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = defensive_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = defensive_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_aggressive_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = aggressive_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = aggressive_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_aggressive_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = aggressive_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = aggressive_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_flanker = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = flanker
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = flanker
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_flanker = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = flanker }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = flanker
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_experimenter = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = experimenter
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = experimenter
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_experimenter = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = experimenter }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = experimenter
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

		remove_siege_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = siege_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = siege_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_siege_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = siege_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = siege_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_flat_terrain_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = flat_terrain_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = flat_terrain_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_flat_terrain_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = flat_terrain_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = flat_terrain_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_rough_terrain_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = rough_terrain_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = rough_terrain_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_rough_terrain_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = rough_terrain_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = rough_terrain_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_desert_terrain_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = desert_terrain_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = desert_terrain_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_desert_terrain_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = desert_terrain_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = desert_terrain_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_unyielding_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = unyielding_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = unyielding_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_unyielding_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = unyielding_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = unyielding_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_holy_warrior = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = holy_warrior
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = holy_warrior
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_holy_warrior = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = holy_warrior }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = holy_warrior
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_narrow_flank_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = narrow_flank_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = narrow_flank_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_narrow_flank_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = narrow_flank_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = narrow_flank_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_war_elephant_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = war_elephant_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = war_elephant_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_war_elephant_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = war_elephant_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = war_elephant_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_jungle_terrain_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = jungle_terrain_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = jungle_terrain_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_jungle_terrain_leader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = jungle_terrain_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = jungle_terrain_leader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_winter_soldier = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = winter_soldier
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = winter_soldier
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_winter_soldier = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = winter_soldier }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = winter_soldier
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_CheatCommander = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            has_character_flag = set_cheat_commander
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = holy_warrior
            remove_trait = bloody_commander
            remove_trait = swamp_terrain_leader
            remove_trait = extreme_terrain_leader
            remove_trait = veteran_leader_5
            remove_trait = winter_soldier
            remove_trait = unyielding_leader
            remove_trait = narrow_flank_leader_3
            remove_trait = jungle_terrain_leader
            remove_trait = desert_terrain_leader 
            remove_trait = flat_terrain_leader
            remove_trait = mountain_terrain_leader 
            remove_trait = rough_terrain_leader
            remove_trait = siege_leader_3 
            remove_trait = flanker_3
            remove_trait = experimenter_3
            remove_trait = organizer_3
            remove_trait = trickster_3
            remove_trait = inspiring_leader_3
			clr_character_flag = set_cheat_commander
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_Cheatcommander = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { has_character_flag = set_cheat_commander }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = holy_warrior
            add_trait = bloody_commander
            add_trait = swamp_terrain_leader
            add_trait = extreme_terrain_leader
            add_trait = veteran_leader_5
            remove_trait = veteran_leader_4
            remove_trait = veteran_leader_3
            remove_trait = veteran_leader_2
            remove_trait = veteran_leader_1
            add_trait = winter_soldier
            add_trait = unyielding_leader
            add_trait = narrow_flank_leader_3
            remove_trait = narrow_flank_leader_2
            remove_trait = narrow_flank_leader_1
            add_trait = jungle_terrain_leader
            add_trait = desert_terrain_leader 
            add_trait = flat_terrain_leader
            add_trait = mountain_terrain_leader 
            add_trait = rough_terrain_leader
            add_trait = siege_leader_3 
            remove_trait = siege_leader_2
            remove_trait = siege_leader_1
            add_trait = flanker_3
            remove_trait = flanker_2
            remove_trait = flanker_1
            add_trait = experimenter_3
            remove_trait = experimenter_2
            remove_trait = experimenter_1
            add_trait = organizer_3
            remove_trait = organizer_2
            remove_trait = organizer_1
            add_trait = trickster_3
            remove_trait = trickster_2
            remove_trait = trickster_1
            add_trait = inspiring_leader_3
            remove_trait = inspiring_leader_2
            remove_trait = inspiring_leader_1
			set_character_flag = set_cheat_commander
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_General = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
			has_character_flag = set_general
            
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = logistics_expert
            remove_trait = master_of_flame
            remove_trait = levy_coordinator
            remove_trait = sapper
			clr_character_flag = set_general
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_General = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { has_character_flag = set_general }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = sapper
            add_trait = levy_coordinator
            add_trait = logistics_expert
            add_trait = master_of_flame
            set_character_flag = set_general
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	
	
	##############
    ##LIFESTYLES##
	##############
	show_lifestyle = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_lifestyle }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_lifestyle
		}


		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	hide_lifestyle = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_lifestyle
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_pirate = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = pirate
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = pirate
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_pirate = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = pirate }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = pirate
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	
	
	remove_necromancer = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = necromancer
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = necromancer
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_necromancer = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = necromancer }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = necromancer
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_blacksmith = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = blacksmith
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = blacksmith
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_blacksmith = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = blacksmith }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = blacksmith
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_engineer = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = engineer
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = engineer
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_engineer = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = engineer }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = engineer
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_smuggler = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = smuggler
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = smuggler
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_smuggler = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = smuggler }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = smuggler
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_saboteur = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = saboteur
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = saboteur
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_saboteur = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = saboteur }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = saboteur
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_adventurer = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = adventurer
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = adventurer
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_adventurer = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = adventurer }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = adventurer
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_gladiator = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = gladiator
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = gladiator
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_gladiator = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = gladiator }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = gladiator
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_equestrian = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = equestrian
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = equestrian
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_equestrian = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = equestrian }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = equestrian
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_painter = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = painter
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = painter
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_painter = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = painter }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = painter
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_musician = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = musician
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = musician
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_musician = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = musician }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = musician
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_gambler = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = gambler
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = gambler
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_gambler = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = gambler }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = gambler
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_alchemist = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = alchemist
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = alchemist
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_alchemist = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = alchemist }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = alchemist
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_magician = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = magician
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = magician
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_magician = {


		potential = {
		    ai = no
             
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = magician }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = magician
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

    remove_physician = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = physician
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = physician
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_physician = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = physician }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = physician
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

    remove_mystic = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = mystic
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = mystic
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_mystic = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = mystic }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = mystic
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

    remove_scholar = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = scholar
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = scholar
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_scholar = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = scholar }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = scholar
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

    remove_theologian = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = theologian
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = theologian
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_theologian = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = theologian }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = theologian
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

    remove_schemer = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = schemer
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = schemer
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_schemer = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = schemer }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = schemer
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

    remove_impaler = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = impaler
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = impaler
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_impaler = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = impaler }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = impaler
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

    remove_seducer = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            is_female = no
            trait = seducer
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = seducer
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_seducer = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            is_female = no
            NOT = { trait = seducer }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = seducer
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_seductress = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            is_female = yes
            trait = seductress
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = seductress
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_seductress = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            is_female = yes
            NOT = { trait = seductress }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = seductress
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_gardener = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = gardener
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = gardener
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_gardener = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = gardener }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = gardener
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_architect = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = architect
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = architect
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_architect = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = architect }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = architect
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

    remove_administrator = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = administrator
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = administrator
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_administrator = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = administrator }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = administrator
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

    remove_hunter = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = hunter
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = hunter
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_hunter = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = hunter }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = hunter
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

    remove_duelist = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = duelist
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = duelist
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_duelist = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = duelist }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = duelist
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

    remove_strategist = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = strategist
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = strategist
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_strategist = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = strategist }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = strategist
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

    remove_gamer = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = gamer
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = gamer
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_gamer = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = gamer }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = gamer
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

    remove_hedonist = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = hedonist
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = hedonist
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_hedonist = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = hedonist }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = hedonist
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

    remove_socializer = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = socializer
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = socializer
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_socializer = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = socializer }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = socializer
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	
	
	###############
	###############
	###############
    ###############
    ##MISC TRAITS##
	###############
	###############
	###############
	
	
	
	show_misc = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_misc }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_misc
		}


		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	hide_misc = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_misc
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_crusader_queen = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            
            is_female = yes
            trait = crusader_queen
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = crusader_queen
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_crusader_queen = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            
            is_female = yes
            NOT = { trait = crusader_queen }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = crusader_queen
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_sturdy = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = sturdy
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = sturdy
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_sturdy = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = sturdy }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = sturdy
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_scarred_mid = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = scarred_mid
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = scarred_mid
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_scarred_mid = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = scarred_mid }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = scarred_mid
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_scarred_high = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = scarred_high
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = scarred_high
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_scarred_high = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = scarred_high }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = scarred_high
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_valhalla_bound = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = valhalla_bound
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = valhalla_bound
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_valhalla_bound = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = valhalla_bound }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = valhalla_bound
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_born_in_the_purple = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = born_in_the_purple
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = born_in_the_purple
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_born_in_the_purple = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = born_in_the_purple }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = born_in_the_purple
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_crowned_by_myself = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = crowned_by_myself
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = crowned_by_myself
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_crowned_by_myself = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = crowned_by_myself }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = crowned_by_myself
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_crowned_by_pope = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = crowned_by_pope
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = crowned_by_pope
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_crowned_by_pope = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = crowned_by_pope }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = crowned_by_pope
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_crusader_king = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = crusader_king
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = crusader_king
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_crusader_king = {


		potential = {
		    ai = no
             has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = crusader_king }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = crusader_king
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_tall  = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = tall
		}

		allow = {
			always = yes
		}

		effect = {
			remove_trait = tall 
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_tall  = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = tall  }
		}

		allow = {
			always = yes
		}

		effect = {
            
            add_trait = tall 
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_agile  = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = agile
		}

		allow = {
			always = yes
		}

		effect = {
			remove_trait = agile 
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_agile  = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = agile  }
		}

		allow = {
			always = yes
		}

		effect = {
            
            add_trait = agile 
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_melodious_voice  = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = melodious_voice
		}

		allow = {
			always = yes
		}

		effect = {
			remove_trait = melodious_voice
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_melodious_voice  = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = melodious_voice  }
		}

		allow = {
			always = yes
		}

		effect = {
            
            add_trait = melodious_voice 
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_powerful_voice  = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = powerful_voice 
		}

		allow = {
			always = yes
		}

		effect = {
			remove_trait = powerful_voice 
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_powerful_voice  = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = powerful_voice  }
		}

		allow = {
			always = yes
		}

		effect = {
            
            add_trait = powerful_voice 
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_perceptive  = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = perceptive 
		}

		allow = {
			always = yes
		}

		effect = {
			remove_trait = perceptive 
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_perceptive  = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            
            NOT = { trait = perceptive  }
		}

		allow = {
			always = yes
		}

		effect = {
            
            add_trait = perceptive 
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_fortitude  = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = fortitude 
		}

		allow = {
			always = yes
		}

		effect = {
			remove_trait = fortitude 
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_fortitude  = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            
            NOT = { trait = fortitude  }
		}

		allow = {
			always = yes
		}

		effect = {
            
            add_trait = fortitude 
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_lucky  = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = lucky 
		}

		allow = {
			always = yes
		}

		effect = {
			remove_trait = lucky 
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_lucky  = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            
            NOT = { trait = lucky  }
		}

		allow = {
			always = yes
		}

		effect = {
            
            add_trait = lucky 
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	remove_groomed  = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = groomed 
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = groomed 
			remove_trait = uncouth 
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_groomed  = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            is_male = yes
            NOT = { trait = groomed  }
		}

		allow = {
			always = yes
		}

		effect = {
            
            add_trait = groomed 
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_berserker = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = berserker
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = berserker

		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_berserker = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            is_male = yes
            NOT = { trait = berserker }
		}

		allow = {
			always = yes
		}

		effect = {
            
            add_trait = berserker
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_seaking = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = seaking
		}

		allow = {
			always = yes
		}

		effect = {
            
            remove_trait = seaking
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_seaking = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            is_male = yes
            NOT = { trait = seaking }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = seaking
           
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_sea_queen = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            is_female = yes
            trait = sea_queen
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = sea_queen
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_sea_queen = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            is_female = yes
            NOT = { trait = sea_queen }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = sea_queen
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_scarred = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = scarred
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = scarred
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_scarred = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = scarred }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = scarred
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_dragonborn = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = dragonborn
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = dragonborn
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_dragonborn = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = dragonborn }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = dragonborn
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_daedric_scion = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = daedric_scion
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = daedric_scion
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_daedric_scion = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = daedric_scion }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = daedric_scion
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_vampiric_scion = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = vampiric_scion
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = vampiric_scion
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_vampiric_scion = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = vampiric_scion }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = vampiric_scion
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_greybeard = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = greybeard
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = greybeard
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_greybeard = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = greybeard }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = greybeard
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	remove_thuum_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = thuum_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = thuum_3
            remove_trait = thuum_2
            remove_trait = thuum_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_thuum_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = thuum_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = thuum_3
            remove_trait = thuum_2
            remove_trait = thuum_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	
	remove_lich = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = lich
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = lich
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_lich = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = lich }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = lich
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_ideal_warlord = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = ideal_warlord
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = ideal_warlord
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_ideal_warlord = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = ideal_warlord }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = ideal_warlord
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_knahaten_immune = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = knahaten_immune
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = knahaten_immune
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_knahaten_immune = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = knahaten_immune }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = knahaten_immune
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	

	remove_homosexual = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = homosexual
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = homosexual
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_homosexual = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = homosexual }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = homosexual
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_child_of_concubine = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = child_of_consort
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = child_of_consort
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_crusader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = crusader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = crusader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_crusader = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = crusader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = crusader
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_lunatic = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = lunatic
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = lunatic
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_lunatic = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = lunatic }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = lunatic
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_possessed = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = possessed
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = possessed
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_possessed = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = possessed }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = possessed
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_blinded = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = blinded
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = blinded
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_blinded = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = blinded }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = blinded
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

    #################
    ##VASSAL TRAITS##
	#################
	show_vassal = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_vassal }
		}

		allow = {
			always = yes
	    }

		effect = {
            set_character_flag = show_vassal
		}


		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	hide_vassal = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_vassal
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_vassal
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_vassal_content = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_vassal
            any_realm_character = {
		        NOT = { trait = content }
            }
		}

		allow = {
			always = yes
		}

		effect = {
		    hidden_tooltip = {
	            any_realm_character = {
					limit = {
						NOT = { is_married = ROOT}
						NOT = { is_child_of = ROOT}
					}
			        add_trait = content
	            }
		    }
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_vassal_trusting = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_vassal
            any_realm_character = {
		        NOT = { trait = trusting }
            }
		}

		allow = {
			always = yes
		}

		effect = {
		    hidden_tooltip = {
	            any_realm_character = {
					limit = {
						NOT = { is_married = ROOT}
						NOT = { is_child_of = ROOT}
					}
			        add_trait = trusting
	            }
		    }
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_vassal_honest = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_vassal
            any_realm_character = {
		        NOT = { trait = honest }
            }
		}

		allow = {
			always = yes
		}

		effect = {
		    hidden_tooltip = {
	            any_realm_character = {
					limit = {
						NOT = { is_married = ROOT}
						NOT = { is_child_of = ROOT}
					}
			        add_trait = honest
	            }
		    }
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_vassal_sins = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_vassal
            any_realm_character = {
		        OR = {
			        trait = greedy
			        trait = lustful
			        trait = proud
			        trait = envious
			        trait = gluttonous
			        trait = slothful
			        trait = wroth
		        }
            }
		}

		allow = {
			always = yes
		}

		effect = {
		    hidden_tooltip = {
	            any_realm_character = {
					limit = {
						NOT = { is_married = ROOT}
						NOT = { is_child_of = ROOT}
					}
			        remove_trait = greedy
			        remove_trait = lustful
			        remove_trait = proud
			        remove_trait = envious
			        remove_trait = gluttonous
			        remove_trait = slothful
			        remove_trait = wroth
	            }
		    }
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_vassal_virtues = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_vassal
            any_realm_character = {
		        OR = {
			        trait = charitable
			        trait = chaste
			        trait = humble
			        trait = kind
			        trait = temperate
			        trait = diligent
			        trait = patient
		        }
            }
		}

		allow = {
			always = yes
		}

		effect = {
		    hidden_tooltip = {
	            any_realm_character = {
					limit = {
						NOT = { is_married = ROOT}
						NOT = { is_child_of = ROOT}
					}
			        add_trait = charitable
			        add_trait = chaste
			        add_trait = humble
			        add_trait = kind
			        add_trait = temperate
			        add_trait = diligent
			        add_trait = patient
	            }
		    }
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

    ###########################
    ##DYNASTY & SPOUSE TRAITS##
	###########################

	show_dynasty = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_dynasty }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_dynasty
		}


		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	hide_dynasty = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_dynasty
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_dynasty
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_dynasty_content = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_dynasty
		}

		allow = {
			always = yes
		}

		effect = {
		    hidden_tooltip = {
				any_dynasty_member = {
			        add_trait = content
	            }
	            any_spouse = {
			        add_trait = content
	            }
	            any_consort = {
			        add_trait = content
	            }
		    }
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_dynasty_trusting = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_dynasty
		}

		allow = {
			always = yes
		}

		effect = {
		    hidden_tooltip = {
				any_dynasty_member = {
			        add_trait = trusting
	            }
	            any_spouse = {
			        add_trait = trusting
	            }
	            any_consort = {
			        add_trait = trusting
	            }
		    }
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_dynasty_honest = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_dynasty
		}

		allow = {
			always = yes
		}

		effect = {
		    hidden_tooltip = {
				any_dynasty_member = {
			        add_trait = honest
	            }
	            any_spouse = {
			        add_trait = honest
	            }
	            any_consort = {
			        add_trait = honest
	            }
		    }
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_dynasty_sins = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_dynasty
		}

		allow = {
			always = yes
		}

		effect = {
		    hidden_tooltip = {
	            any_dynasty_member = {
			        remove_trait = greedy
			        remove_trait = lustful
			        remove_trait = proud
			        remove_trait = envious
			        remove_trait = gluttonous
			        remove_trait = slothful
			        remove_trait = wroth
	            }
	            any_spouse = {
			        remove_trait = greedy
			        remove_trait = lustful
			        remove_trait = proud
			        remove_trait = envious
			        remove_trait = gluttonous
			        remove_trait = slothful
			        remove_trait = wroth
	            }
	            any_consort = {
			        remove_trait = greedy
			        remove_trait = lustful
			        remove_trait = proud
			        remove_trait = envious
			        remove_trait = gluttonous
			        remove_trait = slothful
			        remove_trait = wroth
	            }
		    }
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_dynasty_virtues = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_dynasty
		}

		allow = {
			always = yes
		}

		effect = {
		    hidden_tooltip = {
	            any_dynasty_member = {
			        add_trait = charitable
			        add_trait = humble
			        add_trait = kind
			        add_trait = temperate
			        add_trait = diligent
			        add_trait = patient
	            }
	            any_spouse = {
			        add_trait = charitable
			        add_trait = humble
			        add_trait = kind
			        add_trait = temperate
			        add_trait = diligent
			        add_trait = patient
	            }
	            any_consort = {
			        add_trait = charitable
			        add_trait = humble
			        add_trait = kind
			        add_trait = temperate
			        add_trait = diligent
			        add_trait = patient
	            }
		    }
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_dynasty_genetics = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_dynasty
		}

		allow = {
			always = yes
		}

		effect = {
		    hidden_tooltip = {
				any_dynasty_member = {
			        add_trait = genius
			        add_trait = strong
			        add_trait = fair
	            }
	            any_spouse = {
			        add_trait = genius
			        add_trait = strong
			        add_trait = fair
	            }
	            any_consort = {
			        add_trait = genius
			        add_trait = strong
			        add_trait = fair
	            }
		    }
		}

        ai_will_do = {
            factor = 0
        }
	}
			  ##
			 ####
		    ######
		   ########
		  ##########
		 ############
	    ##############
	   ################
	  ##################
	 ####################
	######################
	####Specialization####
	######################
	 ####################
	  ##################
	   ################
	    ##############
		 ############
	      ##########
		   ########
		    ######
			 ####
			  ##
	show_Specialization_traits = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_Specialization_traits }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_Specialization_traits
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	hide_Specialization_traits = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_Specialization_traits
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	add_bard_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = bard_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = bard_3
            remove_trait = bard_2
            remove_trait = bard_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_bard_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = bard_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = bard_3
            
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	add_wayfarer_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = wayfarer_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = wayfarer_3
            remove_trait = wayfarer_2
            remove_trait = wayfarer_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_wayfarer_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = wayfarer_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = wayfarer_3
           
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_savant_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = savant_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = savant_3
            remove_trait = savant_2
            remove_trait = savant_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_savant_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = savant_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = savant_3
            
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_rogue_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = rogue_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = rogue_3
            remove_trait = rogue_2
            remove_trait = rogue_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_rogue_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = rogue_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = rogue_3
            
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	add_knight_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = knight_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = knight_3
			remove_trait = knight_2
            remove_trait = knight_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_knight_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = knight_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = knight_3
            
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	add_crusader_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = crusader_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = crusader_3
            remove_trait = crusader_2
            remove_trait = crusader_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_crusader_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = crusader_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = crusader_3
            remove_trait = crusader_2
            remove_trait = crusader_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	add_barbarian_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = barbarian_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = barbarian_3
            remove_trait = barbarian_2
            remove_trait = barbarian_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_barbarian_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = crusader_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = barbarian_3
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	add_spellsword_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = spellsword_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = spellsword_3
            remove_trait = spellsword_2
            remove_trait = spellsword_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_spellsword_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = spellsword_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = spellsword_3
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	add_priest_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = priest_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = priest_3
            remove_trait = priest_2
            remove_trait = priest_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_priest_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = priest_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = priest_3
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	add_witchhunter_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = witchhunter_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = witchhunter_3
            remove_trait = witchhunter_2
            remove_trait = witchhunter_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_witchhunter_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = witchhunter_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = witchhunter_3
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	add_battlemage_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = battlemage_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = battlemage_3
            remove_trait = battlemage_3
            remove_trait = battlemage_3
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_battlemage_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = battlemage_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = battlemage_3
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	add_sorcerer_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = sorcerer_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = sorcerer_3
            remove_trait = sorcerer_2
            remove_trait = sorcerer_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_sorcerer_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = sorcerer_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = sorcerer_3
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	add_trader_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = trader_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = trader_3
            remove_trait = trader_3
            remove_trait = trader_3
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_trader_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = trader_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = trader_3
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	add_monk_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = monk_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = monk_3
            remove_trait = monk_2
            remove_trait = monk_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_monk_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = monk_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = monk_3
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	add_scout_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = scout_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = scout_3
            remove_trait = scout_2
            remove_trait = scout_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_scout_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = scout_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = scout_3
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	add_healer_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = healer_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = healer_3
            remove_trait = healer_2
            remove_trait = healer_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_healer_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = healer_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = healer_3
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	add_acrobat_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = acrobat_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = acrobat_3
            remove_trait = acrobat_2
            remove_trait = acrobat_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_acrobat_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = acrobat_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = acrobat_3
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	add_acrobat_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = acrobat_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = acrobat_3
            remove_trait = acrobat_2
            remove_trait = acrobat_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_acrobat_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = acrobat_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = acrobat_3
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	
	
	add_thief_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = thief_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = thief_3
            remove_trait = thief_2
            remove_trait = thief_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_thief_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = thief_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = thief_3
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	add_assassin_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = assassin_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = assassin_3
            remove_trait = assassin_2
            remove_trait = assassin_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_assassin_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = assassin_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = assassin_3
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	
	add_nightblade_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = nightblade_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = nightblade_3
            remove_trait = nightblade_2
            remove_trait = nightblade_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_nightblade_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = nightblade_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = nightblade_3
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	add_swordsinger_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = swordsinger_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = swordsinger_3
            remove_trait = swordsinger_2
            remove_trait = swordsinger_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_swordsinger_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = swordsinger_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = swordsinger_3
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	add_ansei_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            NOT = { trait = ansei_3 }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = ansei_3
            remove_trait = ansei_2
            remove_trait = ansei_1
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	remove_ansei_3 = {


		potential = {
		    ai = no
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_Specialization_traits
            trait = ansei_3
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = ansei_3
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	
}
