Generic

N = 1,2,3..N

WarfareCompatibilityZone - This area is required to make scene Warfare-compatible, any other areas are optional. If no additional areas specified Warfare will play like an ordinary Skirmish with factions
BrainDropZoneN - Player brain LZs
EnemyDropZone - Default enemy drop zone used by all objectives if no specific areas for objective defined

* * *

Clear area
Description:
Player need to kill all enemies in specified area

Prerequsities:
Area must have at least 5 enemy units

Areas:
ClearEnemyDropZoneN - Specific drop zones for enemy reinforcements
ClearAreaN - Area to clear

* * *

Hold position
Description:
Player need to keep at least one soldier in the specified area and protect it against incoming enemy troops

Prerequsities:
Area must have at least 3 player units

Areas:
HoldEnemyDropZoneN - Specific drop zones for enemy reinforcements
HoldAreaN - Area to protect

* * *

Survive orbital bombardment
Description:
When player is hiding deep under the ground or has too much troops orbital bombardment is initiated

Prerequsities:
Player must have two times more troops then enemy, or player's brain must hide in specified areas

Areas:
OrbitalHideAreaN - Area where hiding brain will be detected, olso designates that bombardment ibjective is available

* * *

Anti aircraft defence
Description:
Don't let a single enemy dropship escape

Prerequsities:
Player must have more that 3 units

Areas:
FlakDropZoneN - Area where dropships start landing

* * *

Last man standing
Description:
Player must survive with just a brain and without any reinforcements. Funds access is blocked.

Prerequisities:
Player must have just a brain without any other troops.

Areas:
None

* * *

Intrelligence
Description:
Player must capture disk with intelligence data and launch it into orbit

Prerequisities:
Enemies must have 2x times more units than player

Areas:
None

* * *

Boss
Description:
Player must kill dummy behemoth

Prerequisities:
Dummy behemoth module installed

Areas:
None

* * *

Beacons
Description:
Player must put 3 beacons in specified areas

Prerequisities:
None

Areas:
BeaconPutN - area where player must put beacon. Scene must have at least 3 such areas. Activity randomly selects 3 of them.

* * *

DogTags
Description:
Player must collect some dogtags from dead enemies 

Prerequisites:
None

Areas:
None

* * *

Bombing
Description:
Player must kill enemy spotter to stop sub-orbital bombing.

Prerequisities:
More than 3 player actors on open air, more than 3 enemy actors. Enemy spotter at specified spot.

Areas:
BombingMarkerAreaN - area where spotter will hide and trigger objective.



