# Do not change tags in here without changing every other reference to them.
# If adding new groups or cultures, make sure they are unique.

horse_group = {
	graphical_cultures = { horsegfx }
	alternate_start = {
		OR = {
			has_alternate_start_parameter = { key = special_culture value = animal_kingdoms }
			has_alternate_start_parameter = { key = special_culture value = animal_world }
		}
	}
	
	equine = {
		graphical_cultures = { horsegfx }
		
		color = { 0.3 0.1 0.1 }
		
		#  222  254  208  240 
		
		male_names = {
			        " "     " "      
			            " "        
			  " "                   
			                        
			   
		}
		female_names = {
			" "  " "  " "       " "      
			     -           " "    
			                       
			  
		}
		
		prefix = no # The patronym is added as a suffix
		
		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 50
		mat_grf_name_chance = 0
		father_name_chance = 0
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 10
		mat_grm_name_chance = 50
		mother_name_chance = 0

		used_for_random = no
		allow_in_ruler_designer = no
		from_dynasty_prefix = ""
		modifier = default_culture_modifier
		
		character_modifier = {
			clan_sentiment = 10 # What would a nomad horde be without their horses?
			mongol_opinion = 20 # Mongols love their horses!
		}
		
		nomadic_in_alt_start = yes
	}
}

cat_group = {
	graphical_cultures = { catgfx }
	alternate_start = {
		OR = {
			has_alternate_start_parameter = { key = special_culture value = animal_kingdoms }
			has_alternate_start_parameter = { key = special_culture value = animal_world }
		}
	}
	
	feline = {
		graphical_cultures = { catgfx }
		
		color = { 0.1 0.3 0.1 }
		
		#  222  254  208  240 
		
		male_names = {
			                     
			"  "          " "       
			                       
			                   
			"    "       
		}
		female_names = {
			                      
			             " "    
			                          
			           "    "      
		}
		
		prefix = no # The patronym is added as a suffix
		
		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 50
		mat_grf_name_chance = 0
		father_name_chance = 0
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 10
		mat_grm_name_chance = 50
		mother_name_chance = 0

		used_for_random = no
		allow_in_ruler_designer = no
		from_dynasty_prefix = ""
		modifier = default_culture_modifier
		
		character_modifier = {
			murder_plot_power_modifier = 0.2 # A lack of morals makes for an efficient killer
			vassal_opinion = -5 # But it doesn't endear them to their subjects
			fertility = 0.25 # Big litters
		}
	}
}

bear_group = {
	graphical_cultures = { beargfx }
	alternate_start = {
		OR = {
			has_alternate_start_parameter = { key = special_culture value = animal_kingdoms }
			has_alternate_start_parameter = { key = special_culture value = animal_world }
		}
	}
	
	ursine = {
		graphical_cultures = { beargfx }
		
		color = { 0.1 0.1 0.3 }
		
		#  222  254  208  240 
		
		male_names = {
			            " "       
			-                
			     
		}
		female_names = {
			       " "     -  
			           
		}
		
		prefix = no # The patronym is added as a suffix
		
		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 50
		mat_grf_name_chance = 0
		father_name_chance = 0
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 10
		mat_grm_name_chance = 50
		mother_name_chance = 0

		used_for_random = no
		allow_in_ruler_designer = no
		from_dynasty_prefix = ""
		modifier = default_culture_modifier
		
		character_modifier = {
			land_morale = 0.15 # When you're a bear, you have nothing to fear
			combat_rating = 10 # Obvious
		}
	}
}

hedgehog_group = {
	graphical_cultures = { hedgehoggfx }
	alternate_start = {
		OR = {
			has_alternate_start_parameter = { key = special_culture value = animal_kingdoms }
			has_alternate_start_parameter = { key = special_culture value = animal_world }
		}
	}
	
	hedgehog_culture = {
		graphical_cultures = { hedgehoggfx }
		
		color = { 0.2 0.3 1.0 }
		
		#  222  254  208  240 
		
		male_names = {
			                     
			       " -"         
		}
		female_names = {
			                       
			               
		}
		
		prefix = no # The patronym is added as a suffix
		
		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 50
		mat_grf_name_chance = 0
		father_name_chance = 0
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 10
		mat_grm_name_chance = 50
		mother_name_chance = 0

		used_for_random = no
		allow_in_ruler_designer = no
		from_dynasty_prefix = ""
		modifier = default_culture_modifier
		
		character_modifier = {
			defensive_plot_power_modifier = 0.2 # Hard to get past the quills
			fertility = 0.25 # Big litters
		}

		allow_looting = yes
		seafarer = yes
	}
}

duck_group = {
	graphical_cultures = { duckgfx }
	alternate_start = {
		OR = {
			has_alternate_start_parameter = { key = special_culture value = animal_kingdoms }
			has_alternate_start_parameter = { key = special_culture value = animal_world }
		}
	}
	
	duck_culture = {
		graphical_cultures = { duckgfx }
		
		color = { 1.0 1.0 1.0 }
		
		#  222  254  208  240 
		
		male_names = {
			      " "                
			      " "               
		}
		female_names = {
			                       
			                     
		}
		
		prefix = no # The patronym is added as a suffix
		
		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 50
		mat_grf_name_chance = 0
		father_name_chance = 0
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 10
		mat_grm_name_chance = 50
		mother_name_chance = 0

		used_for_random = no
		allow_in_ruler_designer = no
		from_dynasty_prefix = ""
		modifier = default_culture_modifier
		
		character_modifier = {
			siege_speed = 0.2 # They just fly over the walls
			fertility = 0.25 # Lots of eggs
		}
		
		allow_looting = yes
		seafarer = yes
	}
}
dog_group = {
	graphical_cultures = { doggfx }
	alternate_start = {
		OR = {
			has_alternate_start_parameter = { key = special_culture value = animal_kingdoms }
			has_alternate_start_parameter = { key = special_culture value = animal_world }
		}
	}
	
	dog_culture = {
		graphical_cultures = { doggfx }
		
		color = { 0.4 0.3 0.0 }
		
		#  222  254  208  240 
		
		male_names = {
			                      
			                       -
			                           " "
			                         
			                        
			         
		}
		female_names = {
			                    
			            
			                      
			                              
		}
		
		prefix = no # The patronym is added as a suffix
		
		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 50
		mat_grf_name_chance = 0
		father_name_chance = 0
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 10
		mat_grm_name_chance = 50
		mother_name_chance = 0

		used_for_random = no
		allow_in_ruler_designer = no
		from_dynasty_prefix = ""
		modifier = default_culture_modifier
		
		character_modifier = {
			general_opinion = 5 # They are good boys
			fertility = 0.25 # Big litters
		}
	}
}

elephant_group = {
	graphical_cultures = { elephantgfx }
	alternate_start = {
		OR = {
			has_alternate_start_parameter = { key = special_culture value = animal_kingdoms }
			has_alternate_start_parameter = { key = special_culture value = animal_world }
		}
	}
	
	elephant_culture = {
		graphical_cultures = { elephantgfx }
		
		color = { 0.8 0.8 0.8 }
		
		#  222  254  208  240 
		
		male_names = {
			                       
			   " "                 
		}
		female_names = {
			                     
			           
		}
		
		prefix = no # The patronym is added as a suffix
		
		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 50
		mat_grf_name_chance = 0
		father_name_chance = 0
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 10
		mat_grm_name_chance = 50
		mother_name_chance = 0

		used_for_random = no
		allow_in_ruler_designer = no
		from_dynasty_prefix = ""
		modifier = default_culture_modifier
		
		character_modifier = {
			health = 2 # Long-lived
			learning = 2 # An elephant doesn't forget
			defensive_plot_power_modifier = -0.2 # But they're big targets...
			fertility = -0.25 # But don't reproduce fast
			combat_rating = 10 # They will trample you!
		}
	}
}

dragon_group = {
	graphical_cultures = { dragongfx }
	alternate_start = {
		OR = {
			has_alternate_start_parameter = { key = special_culture value = animal_kingdoms }
			has_alternate_start_parameter = { key = special_culture value = animal_world }
		}
	}
	
	dragon_culture = {
		graphical_cultures = { dragongfx }
		
		color = { 0.6 0.0 0.0 }
		
		#  222  254  208  240 
				
		male_names = {
			                       
			  " "  " "         " "     
			               
		}
		female_names = {
			                   " " 
			                 
		}
		
		prefix = no # The patronym is added as a suffix
		
		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 50
		mat_grf_name_chance = 0
		father_name_chance = 0
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 10
		mat_grm_name_chance = 50
		mother_name_chance = 0

		used_for_random = no
		allow_in_ruler_designer = no
		from_dynasty_prefix = ""
		modifier = default_culture_modifier
		
		character_modifier = {
			health = 4 # Dragons live very long
			fertility = -0.5 # They don't reproduce fast
			global_tax_modifier = 0.1 # Very greedy, constantly hoards gold
			general_opinion = -10 # Which makes them hard to like, being massive fire-breathing beasts doesn't help in general...
			combat_rating = 30 # ...but it helps when fighting!
		}
		
		allow_looting = yes
	}
}

panda_group = {
	graphical_cultures = { redpandagfx }
	alternate_start = {
		OR = {
			has_alternate_start_parameter = { key = special_culture value = animal_kingdoms }
			has_alternate_start_parameter = { key = special_culture value = animal_world }
		}
	}
	
	red_panda = {
		graphical_cultures = { redpandagfx }
		
		color = { 1.0 0.3 0.0 }
		
		#  222  254  208  240 
				
		male_names = {
			               
			                 
			                 
		}
		female_names = {
			              
			                  
			                
			   
		}
		
		prefix = no # The patronym is added as a suffix
		
		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 50
		mat_grf_name_chance = 0
		father_name_chance = 0
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 10
		mat_grm_name_chance = 50
		mother_name_chance = 0

		used_for_random = no
		allow_in_ruler_designer = no
		from_dynasty_prefix = ""
		modifier = default_culture_modifier
		
		character_modifier = {
			vassal_opinion = 5
			land_morale = 0.05 # Territorial
			fertility = -0.15 # Small litters
		}
		
	}
}
