#character
on_startup = {
	events = {
		russianloc.10 # Religion god names reset (saved games)
	}
}
# ROOT is the character, FROM is the title, FROMFROM is the old holder
on_new_holder = {
	events = {
		russianloc.7941 #Tribal titles
	}
}

# ROOT is the character, FROM is the title, FROMFROM is the old holder
on_new_holder_inheritance = {
	events = {
		russianloc.7941 #Tribal titles
	}
}

# ROOT is the character, FROM is the title, FROMFROM is the old holder
on_new_holder_usurpation = {
	events = {
		russianloc.7941 #Tribal titles
	}
}
# ROOT = Builder, FROM = Title
on_settlement_construction_completed = {
	events = {
		russianloc.1 #Roslavl
		russianloc.2 #Mstislavl
	}
}
# Triggers if the game is started with Random/Shattered World. Fires at the very end of game setup (just before the Welcome screen is shown)
# Root = The very first character generated (events need a character to work)
on_alternate_start = {
	effect = { # Effects to happen in the scope the on-action provides. Happens before any events
		post_rename_titles_altstart_effect = yes
	}
	events = {
	}
}