targetted_decisions = {
	select_crusade_beneficiary = {
		only_playable = yes
		ai = no
	
		from_potential = {
			has_pledged_crusade_participation = yes
			hidden_tooltip = {
				holy_order = no
			}
		}
	
		potential = {
			NOR = {
				character = FROM 
				trait = nun
				trait = monk
				is_sick_or_injured_trigger = yes
				FROM = {
					crusade_beneficiary = {
						character = ROOT
					}
				}
			}
			dynasty = FROM
			religion = FROM
			NOT = {
				any_heir_title = { 
					always = yes
				}
			}
			is_landed = no
			mercenary = no
			holy_order = no
			age = 12
		}
		allow = {
		}
		effect = {
			hidden_tooltip = {
				FROM = {
					crusade_beneficiary = {
						remove_opinion = {
							who = FROM
							modifier = opinion_beneficiary
						}
					}
				}
			}
			set_character_flag = crusade_beneficiary
			FROM = {
				show_scope_change = no
				set_crusade_beneficiary = ROOT
			}
			hidden_tooltip = {
				if = {
					limit = {
						FROM = {
							crusade_beneficiary = {
								NOT = {
									has_opinion_modifier = {
										who = FROM
										modifier = opinion_beneficiary
									}
								}
							}
						}
					}
					FROM = {
						crusade_beneficiary = {
							opinion = {
								who = FROM
								modifier = opinion_beneficiary
								years = 10
							}
						}
					}
				}
			}
		}
	}
}

title_decisions = {
	dynamic_crusader_state = {
		only_playable = yes
		is_high_prio = yes
		filter = all
		ai_target_filter = all
		ai_check_interval = 36

		from_potential = {
			is_ruler = yes
			religion_group = christian
			has_pledged_crusade_participation = yes
			OR = {
				has_game_rule = { name = dynamic_crusader_states value = default }
				AND = {
					ai = no
					has_game_rule = { name = dynamic_crusader_states value = limited }
				}
			}
		}

		potential = {
			tier = DUKE
			is_alternate_start = no
		}

		allow = {
			FROM = {
				show_scope_change = no
				conditional_tooltip = {
					trigger = {
						any_owned_bloodline = {
							has_bloodline_flag = crusade_lord_bloodline
							bloodline_is_active_for = PREV
						}
					}
					prestige = 300
					wealth = 100
				}
				conditional_tooltip = {
					trigger = {
						NOT = {
							any_owned_bloodline = {
								has_bloodline_flag = crusade_lord_bloodline
								bloodline_is_active_for = PREV
							}
						}
					}
					prestige = 500
					wealth = 300
				}
				conditional_tooltip = {
					trigger = {
						has_character_modifier = settled_crusader_state
					}
					NOT = {
						has_character_modifier = settled_crusader_state
					}
				}
			}
			custom_tooltip = { text = START_REQ_LIST_TOOLTIP } #FIX
			custom_tooltip = {
				text = "dynamic_crusader_state_tooltip"

				NOT = {
					any_direct_de_jure_vassal_title = {
						location = {
							NOT = {
								controlled_by = FROM
							}
						}
					}
				}
			}
			custom_tooltip = {
				text = "dynamic_crusader_state_tooltip_2"

				NOT = {
					any_direct_de_jure_vassal_title = {
						NOT = {
							owner = {
								OR = {
									has_pledged_crusade_defense = yes
									is_crusade_target = yes
									any_liege = {
										OR = {
											has_pledged_crusade_defense = yes
											is_crusade_target = yes
										}
									}
								}
							}
						}
					}
				}
			}
			custom_tooltip = {
				text = "dynamic_crusader_state_tooltip_3"

				any_direct_de_jure_vassal_title = {
					location = {
						OR = {
							is_coastal = yes
							any_neighbor_province = {
								OR = {
									AND = {
										religion_group = FROM
										NOR = { 
											is_heresy_of = FROM
											is_parent_religion = FROM
										}
									}
									owner = {
										religion_group = FROM
										NOR = {
											is_heresy_of = FROM
											is_parent_religion = FROM
										}
									}
								}
							}
						}
					}
				}
			}
			custom_tooltip = {
				text = "dynamic_crusader_state_tooltip_4"

				FROM = {
					OR = {
						crusade_beneficiary = {
							always = yes
						}
						any_dynasty_member = {
							is_lowborn = no
							NOT = {
								any_heir_title = { 
									always = yes
								}
							}	
							NAND = {
								is_female = yes
								age = 40
							}
							mercenary = no
							is_landed = no
							OR = {
								age = 16
								AND = {
									age = 12
									is_female = no
								}
							}
							NOR = {
								trait = incapable
								trait = monk
								trait = nun
							}
							NAND = {
								is_married = yes
								spouse = {
									OR = {
										is_landed = yes
										any_heir_title = { 
											always = yes
										}
									}
								}
							}
							NAND = {
								is_betrothed = yes
								betrothed = {
									OR = {
										is_landed = yes
										any_heir_title = { 
											always = yes
										}
									}
								}
							}
							NAND = {
								player_heir = {
									OR = {
										is_landed = yes
										any_heir_title = { 
											always = yes
										}
									}
								}
							}
							NAND = {
								is_female = yes
								any_child = {
									is_landed = yes
								}
							}
						}
					}
				}
			}
			OR = {
				custom_tooltip = {
					text = dynamic_crusader_state_tooltip_5

					ROOT = {
						NOT = {
							kingdom = {
								FROM = {
									crusade_target_title = {
										title = PREVPREV
									}
								}
							}
						}
					}
				}
				custom_tooltip = {
					text = dynamic_crusader_state_tooltip_6

					NOT = {
						any_direct_de_jure_vassal_title = {
							owner = {
								OR = {
									is_crusade_target = yes
									any_liege = {
										is_crusade_target = yes
									}
								}
							}
						}
					}
				}
			}
		}

		effect = {
			FROM = {
				show_scope_change = no
				if = {
					limit = {
						any_owned_bloodline = {
							has_bloodline_flag = crusade_lord_bloodline
							bloodline_is_active_for = PREV
						}
					}
					prestige = -300
					wealth = -100
				}
				else = {
					prestige = -500
					wealth = -300
				}
			}
			ROOT = {
				save_event_target_as = duchy_region
			}
			FROM = {
				save_event_target_as = crusader_lord
				character_event = { id = HFP.42100}
			}
		}
	}
}