#Rename West-Frisian lands
character_event = {
	id = LT.41000
	desc = EVTDESC_LT_41000
	picture = GFX_evt_throne_room
	
	only_playable = yes
	
	trigger = {
		is_alternate_start = no
		has_landed_title = d_holland
		has_landed_title = c_holland
		culture = dutch
		c_holland = {
			culture = dutch
		}
		c_westfriesland = {
			culture = dutch
		}
		c_zeeland = {
			culture = dutch
		}
		NOT = { has_global_flag = west_frisia_renamed }
	}
	
	is_triggered_only = yes
	
	immediate = {
		set_global_flag = west_frisia_renamed
	}
	
	option = { #Rename
		name = EVTOPTA_LT_41000
		prestige = 50
		
		d_holland = {
			set_name = "DUCHY_HOLLAND"
			adjective = "DUCHY_HOLLAND_ADJ"
		}
		c_holland = {
			set_name = "COUNTY_HOLLAND"
			adjective = "COUNTY_HOLLAND_ADJ"
		}
		c_westfriesland = {
			set_name = "COUNTY_WESTFRIESLAND"
			adjective = "COUNTY_WESTFRIESLAND_ADJ"
		}
		hidden_tooltip = {
			any_realm_lord = {
				limit = {
					NOR = {
						has_landed_title = c_westfriesland
						has_landed_title = c_zeeland
					}
				}
				narrative_event = {
					id = LT.41001
				}
			}
			if = {
				limit = {
					ROOT = {
						NOT = {
							has_landed_title = c_zeeland
						}
					}
				}
				c_zeeland = {
					holder = {
						narrative_event = {
							id = LT.41001
						}
					}
				}
			}
			if = {
				limit = {
					ROOT = {
						NOT = {
							has_landed_title = c_westfriesland
						}
					}
				}
				c_westfriesland = {
					holder = {
						narrative_event = {
							id = LT.41001
						}
					}
				}
			}
		}
		
		ai_chance = {
			factor = 100
		}
	}
	option = { #Do not rename
		name = EVTOPTB_LT_41000
	}
}

narrative_event = {
	id = LT.41001
	desc = EVTDESC_LT_41001
	title = EVTTITLE_LT_41001
	picture = GFX_evt_throne_room
	border = GFX_event_narrative_frame_war
	
	is_triggered_only = yes
	
	option = {
		trigger = {
			culture = frisian
		}
		name = EVTOPTA_LT_41001 #How bad!
		prestige = -50
	}
	option = {
		trigger = {
			culture = dutch
		}
		name = EVTOPTB_LT_41001 #Good for us!
		prestige = 50
	}
	option = {
		trigger = {
			NOR = {
				culture = frisian
				culture = dutch
			}
			opinion = {
				who = FROM
				value = 0
			}
		}
		name = EVTOPTC_LT_41001 #Good for them!
	}
	option = {
		trigger = {
			NOR = {
				culture = frisian
				culture = dutch
				opinion = {
					who = FROM
					value = 0
				}
			}
		}
		name = EVTOPTD_LT_41001 #A weed by any other name...
	}
}

#Rename Hamaland
# on_war_ended_defeat: FROM is attacker, ROOT is defender
character_event = {
	id = LT.41002
	desc = EVTDESC_LT_41002
	picture = GFX_evt_throne_room
	
	only_playable = yes
	
	trigger = {
		is_alternate_start = no
		FROM = { #The defeated guy
			has_landed_title = c_gelre #holds Gelre (named Hamaland)
			NOT = {
				has_landed_title = b_geldern #but not Geldern
			}
			liege_before_war = {
				character = ROOT #and was attacking his liege, ergo, he revolted.
			}
			
			OR = {
				ai = yes #Either it's not a player
				demesne_size = 2 #or it's not his only county-level title.
			}
		}
		OR = {
			FROM = {
				has_landed_title = d_gelre #He either has d_gelre (Chamavia) too,
			}
			NOT = {
				d_gelre = {
					holder_scope = {
						always = yes #or it doesn't exist.
					}
				}
			}
		}
		ROOT = {
			OR = {
				tier = KING
				tier = EMPREROR
			}
		}
		
		b_geldern = { #Geldern
			holder_scope = { #exists
				tier = BARON #is ruled by a baron
				any_liege = { #and is in the same realm.
					character = ROOT 
				}
			}
		}
		
		NOT = { has_global_flag = hamaland_renamed } #This hasn't happened yet.
	}
	
	is_triggered_only = yes
	
	immediate = {
		FROM = {
			save_event_target_as = failed_revolter
		}
	
		set_global_flag = hamaland_renamed
		
		b_geldern = { 
			
			holder_scope = {
				save_event_target_as = geldern_holder
				add_weak_claim = c_gelre
				
				add_trait = content #Make sure they're desirable vassals,
				add_trait = humble
				add_trait = quick
				remove_education_effect = yes
				add_trait = midas_touched
				culture = ROOT
				religion = ROOT
				
				any_child_even_if_dead = { #as well as their children,
					remove_trait = ambitious
					culture = ROOT
					religion = ROOT
					
					any_child_even_if_dead = { #and theirs.
						culture = ROOT
						religion = ROOT
					}
				}
			}
		}
	}
	
	option = { #Give c_gelre (and d_gelre) to b_geldern
		name = EVTOPTA_LT_41002
		
		event_target:geldern_holder = {
			c_gelre = {
				grant_title = PREV
			}
			reverse_add_favor = ROOT
			
			if = {
				limit = {
					event_target:failed_revolter = {
						has_landed_title = d_gelre #If d_gelre is held by the defeated revolter
					}
				}
				d_gelre = {
					grant_title = PREV #it also goes to Geldern.
				}
			}
			hidden_tooltip = { #To fix independence issue.
				set_defacto_liege = ROOT
			}
		}
		
		c_gelre = {
			set_name = "COUNTY_GELRE"
			adjective = "COUNTY_GELRE_ADJ"
		}
		#The duchy is renamed regardless, as Geldern should clearly have all the things.
		d_gelre = {
			set_name = "DUCHY_GELRE"
			adjective = "DUCHY_GELRE_ADJ"
		}
		
		hidden_tooltip = {
			any_realm_lord = {
				narrative_event = {
					id = LT.41003
				}
			}
			event_target:failed_revolter = {
				narrative_event = {
					id = LT.41003
				}
			}
		}
		
		ai_chance = {
			factor = 100
		}
	}
	option = { #Do not rename
		name = EVTOPTB_LT_41002
		prestige = 50
	}
}

narrative_event = {
	id = LT.41003
	desc = EVTDESC_LT_41003
	title = EVTTITLE_LT_41001
	picture = GFX_evt_throne_room
	border = GFX_event_narrative_frame_war
	
	is_triggered_only = yes
	
	option = {
		trigger = {
			opinion = {
				who = FROM
				value = 0
			}
			NOT = {
				event_target:failed_revolter = {
					character = ROOT
				}
			}
		}
		name = EVTOPTA_LT_41003 #Wise decision
	}
	option = {
		trigger = {
			NOR = {
				opinion = {
					who = FROM
					value = 0
				}
				event_target:failed_revolter = {
					character = ROOT
				}
			}
		}
		name = EVTOPTB_LT_41003 #Short-sightedness abound!
	}
	option = {
		trigger = {
			event_target:failed_revolter = {
				character = ROOT
			}
		}
		name = EVTOPTC_LT_41003 #That traitor! Those are my lands!
		add_pressed_claim = c_gelre
		if = {
			limit = {
				event_target:geldern_holder = {
					has_landed_title = d_gelre
				}
			}
			add_pressed_claim = d_gelre
		}
	}
}

#Rename Toxandria
character_event = {
	id = LT.41004
	desc = EVTDESC_LT_41004
	picture = GFX_evt_throne_room
	
	only_playable = yes
	
	trigger = {
		is_alternate_start = no
		has_landed_title = c_breda
		FROM = {
			title = b_breda
			yearly_income = 10 #Well-sized city
		}
		NOT = { has_global_flag = toxandria_renamed }
	}
	
	is_triggered_only = yes
	
	immediate = {
		set_global_flag = toxandria_renamed
	}
	
	option = { #Rename
		name = EVTOPTA_LT_41004
		
		c_breda = {
			set_name = "COUNTY_BREDA"
			adjective = "COUNTY_BREDA_ADJ"
		}
		add_character_modifier = {
			name = burghers_appeased
			duration = 3600
		}
		hidden_tooltip = {
			any_playable_ruler = {
				limit = {
					capital_scope = {
						NOT = {
							distance = {
								where = 92 #Breda
								value = 100 #Reasonably close
							}
						}
					}
				}
				narrative_event = {
					id = LT.41005
				}
			}
		}
		
		ai_chance = {
			factor = 100
		}
	}
	option = { #Do not rename
		name = EVTOPTB_LT_41004
		prestige = 50
	}
}

narrative_event = {
	id = LT.41005
	desc = EVTDESC_LT_41005
	title = EVTTITLE_LT_41001
	picture = GFX_evt_throne_room
	border = GFX_event_narrative_frame_war
	
	is_triggered_only = yes
	
	option = {
		trigger = {
			opinion = {
				who = FROM
				value = 0
			}
		}
		name = EVTOPTA_LT_41005 #Good for them!
	}
	option = {
		trigger = {
			NOT = {
				opinion = {
					who = FROM
					value = 0
				}
			}
		}
		name = EVTOPTB_LT_41005 #A weed by any other name...
	}
}

#Rename Hattuaria
character_event = {
	id = LT.41006
	desc = EVTDESC_LT_41006
	picture = GFX_evt_throne_room
	
	only_playable = yes
	
	trigger = {
		is_alternate_start = no
		has_landed_title = c_kleve
		FROM = {
			title = b_kleve
			yearly_income = 10 #Well-sized city
		}
		NOT = { has_global_flag = hattuaria_renamed }
	}
	
	is_triggered_only = yes
	
	immediate = {
		set_global_flag = hattuaria_renamed
	}
	
	option = { #Rename
		name = EVTOPTA_LT_41006
		
		c_kleve = {
			set_name = "COUNTY_KLEVE"
			adjective = "COUNTY_KLEVE_ADJ"
		}
		add_character_modifier = {
			name = burghers_appeased
			duration = 3600
		}
		hidden_tooltip = {
			any_realm_lord = {
				limit = {
					capital_scope = {
						distance = {
							where = 89 #Kleve
							value = 100 #Reasonably close
						}
					}
				}
				narrative_event = {
					id = LT.41007
				}
			}
			
		}
		
		ai_chance = {
			factor = 100
		}
	}
	option = { #Do not rename
		name = EVTOPTB_LT_41006
		prestige = 50
	}
}

narrative_event = {
	id = LT.41007
	desc = EVTDESC_LT_41007
	title = EVTTITLE_LT_41001
	picture = GFX_evt_throne_room
	border = GFX_event_narrative_frame_war
	
	is_triggered_only = yes
	
	option = {
		trigger = {
			opinion = {
				who = FROM
				value = 0
			}
		}
		name = EVTOPTA_LT_41007 #Good for them!
	}
	option = {
		trigger = {
			NOT = {
				opinion = {
					who = FROM
					value = 0
				}
			}
		}
		name = EVTOPTB_LT_41007 #A weed by any other name...
	}
}