decisions = {

	jpc_invite_shinto_priestess = {
		ai = no
		only_playable = yes

		potential = {
			religion = shinto
		}
		allow = {
			piety = 25
			NOT = {
				has_character_modifier = in_seclusion
			}
		}
		effect = {
			piety = -25
			create_random_priest = {
				random_traits = yes
				culture = japanese
				religion = shinto
				dynasty = actually_culture
				female = yes
				age = 17
				attributes = {
					diplomacy = 2
					learning = 8
					stewardship = 2
					intrigue = 2
					martial = 2
				}
			}
			new_character = {
				remove_trait = slow
				remove_trait = imbecile
				remove_trait = dull
				remove_trait = ugly
				
				remove_trait = mystic
				remove_trait = socializer
				remove_trait = gamer
				remove_trait = hedonist
				remove_trait = duelist
				remove_trait = hunter
				remove_trait = strategist
				remove_trait = administrator
				remove_trait = architect
				remove_trait = gardener
				remove_trait = schemer
				remove_trait = impaler
				remove_trait = seducer
				remove_trait = seductress
				remove_trait = theologian
				remove_trait = scholar
				
				random_list = { # Flavor Randomization
					35 = {  } # Nothing
					15 = { change_learning = 2 }
					10 = { change_learning = 4 }
					 5 = { change_learning = 6 }
					20 = { add_trait = theologian }
					 5 = { add_trait = scholar }
					 5 = { add_trait = mystic }
					 5 = { add_trait = shrewd }
				}
				random_list = { # Flavor Randomization
					25 = {  } # Nothing
					3 = { add_trait = chaste }
					3 = { add_trait = temperate }
					3 = { add_trait = charitable }
					3 = { add_trait = diligent }
					3 = { add_trait = patient }
					3 = { add_trait = kind }
					3 = { add_trait = humble }
					3 = { add_trait = zealous }
					6 = { add_trait = fair }
					2 = { add_trait = fair add_trait = feeble }
					2 = { change_martial = 6 add_trait = brave }
					2 = { add_trait = gregarious add_trait = trusting add_trait = proud }
					2 = { add_trait = shy add_trait = paranoid add_trait = humble }
					1 = { add_trait = diligent add_trait = chaste add_trait = temperate }
					1 = { add_trait = kind add_trait = patient add_trait = content }
				}
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	jpc_invite_ronin = {
		ai = no
		only_playable = yes

		potential = {
			OR={
				culture = japanese
				religion = shinto
				owns = 1514 # Ejin
				owns = 1513 # Jiuquan
				owns = 1131 # Karmanta
				owns = 1318 # Samatata
				any_vassal = {
					OR={
						owns = 1514 # Ejin
						owns = 1513 # Jiuquan
						owns = 1131 # Karmanta
						owns = 1318 # Samatata
					}
				}
				any_vassal = {
					culture = japanese
				}
			}
		}
		allow = {
			prestige = 30
			scaled_wealth = 0.3
			NOT = {
				has_character_modifier = in_seclusion
			}
		}
		effect = {
			prestige = -30
			scaled_wealth = -0.3
			create_random_soldier = {
				random_traits = yes
				culture = japanese
				religion = shinto
				dynasty = actually_culture
				female = no
				attributes = {
					diplomacy = 2
					learning = 2
					stewardship = 2
					intrigue = 2
					martial = 8
				}
			}
			new_character = {
				remove_trait = weak
				remove_trait = slow
				remove_trait = imbecile
				remove_trait = dull
		
				remove_trait = mystic
				remove_trait = socializer
				remove_trait = gamer
				remove_trait = hedonist
				remove_trait = duelist
				remove_trait = hunter
				remove_trait = strategist
				remove_trait = administrator
				remove_trait = architect
				remove_trait = gardener
				remove_trait = schemer
				remove_trait = impaler
				remove_trait = seducer
				remove_trait = seductress
				remove_trait = theologian
				remove_trait = scholar
		
				random_list = { # Flavor Randomization
					35 = { 
						# Nothing
					}
					2 = {
						if = {
							limit = {
								has_dlc = "Reapers"
							}
							add_trait = one_eyed
						}
						add_trait = swordmaster
					}
					3 = {
						add_trait = swordmaster
					}
					3 = {
						add_trait = brave
					}
					3 = {
						add_trait = strong
					}
					3 = {
						add_trait = robust
					}
					3 = {
						add_trait = falconer
					}
					3 = {
						add_trait = hunter
					}
					3 = { 
						add_trait = shrewd
					}

					3 = { # Drunkard
						add_trait = wroth
						add_trait = drunkard
					}
					3 = { # Out-law
						add_trait = wroth
						add_trait = cynical
						add_trait = greedy
					}
					3 = { # Gambler 
						add_trait = wroth
						add_trait = cynical
						add_trait = arbitrary
					}
					2 = { # Kabuki-mono A (Gang)
						add_trait = wroth
						add_trait = cynical
						add_trait = lustful
						add_trait = proud
					}
					2 = { # Kabuki-mono B (Gang)
						add_trait = brave
						add_trait = cynical
						add_trait = lustful
						add_trait = proud
					}
					2 = { # Sohei A (Warrior monk)
						add_trait = zealous
						add_trait = monk
					}
					2 = { # Sohei B (Warrior monk)
						add_trait = cynical
						add_trait = monk
					}
					1 = { # Goketsu (Heroic man)
						add_trait = robust
						add_trait = strong
						add_trait = brave
					}
					2 = { # Buhen-mono (Veteran Warrior)
						add_trait = strong
						add_trait = brave
						add_trait = stubborn
					}
					2 = { # Kengo (Sword Master)
						add_trait = robust
						add_trait = swordmaster
					}
					1 = { # One-eyed Kengo
						if = {
							limit = {
								has_dlc = "Reapers"
							}
							add_trait = one_eyed
						}
						add_trait = robust
						add_trait = swordmaster
					}
					2 = { # Gunbai-mono (Strategist)
						add_trait = shrewd
						add_trait = strategist
					}
					1 = { # One-eyed Gunbai-mono
						if = {
							limit = {
								has_dlc = "Reapers"
							}
							add_trait = one_eyed
						}
						add_trait = shrewd
						add_trait = strategist
					}
					1 = { # Mercenary
						add_trait = cynical
						add_trait = greedy
						add_trait = strategist
					}
					1 = { # One-eyed Mercenary
						if = {
							limit = {
								has_dlc = "Reapers"
							}
							add_trait = one_eyed
						}
						add_trait = cynical
						add_trait = greedy
						add_trait = strategist
					}
					2 = { # Hunter
						add_trait = hunter
						add_trait = falconer
					}
				}
				set_character_flag = invited_soldier
				save_event_target_as = invited_character
			}
#			custom_tooltip = { text = promoted_commander_TT }
			character_event = { id = NE.1 }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}

	jpc_invite_ninja = {
		ai = no
		only_playable = yes

		potential = {
			OR={
				culture = japanese
				religion = shinto
				owns = 1514 # Ejin
				owns = 1513 # Jiuquan
				owns = 1131 # Karmanta
				owns = 1318 # Samatata
				any_vassal = {
					OR={
						owns = 1514 # Ejin
						owns = 1513 # Jiuquan
						owns = 1131 # Karmanta
						owns = 1318 # Samatata
					}
				}
				any_vassal = {
					culture = japanese
				}
			}
		}
		allow = {
			scaled_wealth = 0.5
			NOT = {
				has_character_modifier = in_seclusion
			}
		}
		effect = {
			scaled_wealth = -0.5

			hidden_tooltip = {
				random_list = {
					9 = {
						create_random_intriguer = {
						random_traits = yes
						culture = ninja_culture
						religion = shinto
						dynasty = actually_culture
						female = no
						attributes = {
							diplomacy = 2
							learning = 2
							stewardship = 2
							intrigue = 8
							martial = 2
							}
						}
					}
					1 = { # Kunoichi
						create_random_intriguer = {
						random_traits = yes
						culture = ninja_culture
						religion = shinto
						dynasty = actually_culture
						female = yes
						attributes = {
							diplomacy = 2
							learning = 2
							stewardship = 2
							intrigue = 8
							martial = 2
							}
						}
					}
				}
			}
			new_character = {
				culture = japanese
				add_trait = ninja

				remove_trait = weak
				remove_trait = slow
				remove_trait = imbecile
				remove_trait = dull
		
				remove_trait = mystic
				remove_trait = socializer
				remove_trait = gamer
				remove_trait = hedonist
				remove_trait = duelist
				remove_trait = hunter
				remove_trait = strategist
				remove_trait = administrator
				remove_trait = architect
				remove_trait = gardener
				remove_trait = schemer
				remove_trait = impaler
				remove_trait = seducer
				remove_trait = seductress
				remove_trait = theologian
				remove_trait = scholar
		
				random_list = { # Flavor Randomization
					20 = { 
						# Nothing
					}
					2 = {
						if = {
							limit = {
								has_dlc = "Reapers"
							}
							add_trait = one_eyed
						}
						change_martial = 6
						add_trait = strong
					}
					3 = {
						change_martial = 6
						add_trait = strong
					}
					3 = {
						change_martial = 6
						add_trait = robust
					}
					3 = {
						add_trait = falconer
					}
					3 = {
						add_trait = hunter
					}
					3 = { 
						add_trait = shrewd
					}
					3 = { # Nuke-nin (Out-law Ninja)
						add_trait = wroth
						add_trait = cynical
						add_trait = greedy
					}
					3 = { # Yamabushi A
						change_martial = 5
						add_trait = mystic
						add_trait = robust
						add_trait = monk
					}
					3 = { # Yamabushi B 
						change_martial = 6
						add_trait = mystic
						add_trait = monk
					}
					2 = { # Hunter
						add_trait = hunter
						add_trait = falconer
					}
				}
				save_event_target_as = invited_character
			}
#			custom_tooltip = { text = promoted_commander_TT }
			character_event = { id = NE.1 }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}

}
