-- Boomerage_art_opt1
-- Author: jgl24
-- DateCreated: 4/22/2022 12:48:41 AM
--------------------------------------------------------------
Replace the code in "PK_BoomerangWarrior_ArtDefine.xml" with this code if this code is better to use. 

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_U_PK_BOOMBERANGE_WARRIOR</Type>
			<DamageStates>1</DamageStates>
			<Formation>OffsetPikeman</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_U_PK_BOOMBERANGE_WARRIOR</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_PK_BOOMBERANGE_WARRIOR_PIQUERO</UnitMemberInfoType>
			<NumMembers>6</NumMembers>
		</Row>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_U_PK_BOOMBERANGE_WARRIOR</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_PK_BOOMBERANGE_WARRIOR_ARCABUCERO</UnitMemberInfoType>
			<NumMembers>4</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_U_PK_BOOMBERANGE_WARRIOR_PIQUERO</Type>
			<Scale>0.140000000596046</Scale>
			<Model>ART/UnitModels/BoomrangWarrior/stockadepikeman.fxsxml</Model>
			<MaterialTypeTag>ARMOR</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>ARMOR</MaterialTypeSoundOverrideTag>
		</Row>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_U_PK_BOOMBERANGE_WARRIOR_ARCABUCERO</Type>
			<Scale>0.140000000596046</Scale>
			<Model>ART/UnitModels/BoomrangWarrior/stockade.fxsxml</Model>
			<MaterialTypeTag>CLOTH</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_PK_BOOMBERANGE_WARRIOR_PIQUERO</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
			<ShortMoveRadius>12.0</ShortMoveRadius>
			<ShortMoveRate>0.349999994039536</ShortMoveRate>
			<TargetHeight>8.0</TargetHeight>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
			<ReformBeforeCombat>1</ReformBeforeCombat>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_PK_BOOMBERANGE_WARRIOR_ARCABUCERO</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
			<ShortMoveRadius>12.0</ShortMoveRadius>
			<ShortMoveRate>0.349999994039536</ShortMoveRate>
			<TargetHeight>8.0</TargetHeight>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
			<ReformBeforeCombat>1</ReformBeforeCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_PK_BOOMBERANGE_WARRIOR_PIQUERO</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<WeaponTypeTag>METAL</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>SPEAR</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_PK_BOOMBERANGE_WARRIOR_PIQUERO</UnitMemberType>
			<Index>1</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>10.0</VisKillStrengthMin>
			<VisKillStrengthMax>20.0</VisKillStrengthMax>
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_PK_BOOMBERANGE_WARRIOR_ARCABUCERO</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<WeaponTypeTag>BULLET</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_U_PK_BOOMBERANGE_WARRIOR</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_Tercio.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>