 # Triggers are in Province scope. The From Scope contains the settlement holder (character)
 # start trigger is in title scope.

trade_post = {

	tr_europe_1 = {		
		potential = {
			trade_route = Europe_trade_route
			Europe_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
					province_id = 764   # Antiocheia
					province_id = 802   # Alexandria
	            }
			}
		}
		desc = tr_euro_sca_1_desc
		trigger = {
			TECH_TRADE_PRACTICES = 1
		}
		gold_cost = 150
		build_time = 150
		ai_creation_factor = 95
		add_number_to_name = no
		
		trade_route_wealth = 1	# Affects total value of trade route
		tradevalue = 20
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	tr_europe_2 = {
		potential = {
			trade_route = Europe_trade_route
			Europe_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
					province_id = 764   # Antiocheia
					province_id = 802   # Alexandria
	            }
			}
		}
		desc = tr_euro_sca_2_desc
		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		gold_cost = 250
		build_time = 300
		upgrades_from = tr_europe_1
		ai_creation_factor = 95
		add_number_to_name = no
		
		trade_route_wealth = 1	# Affects total value of trade route
		tradevalue = 30
		fort_level = 1
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	tr_europe_3 = {
		potential = {
			trade_route = Europe_trade_route
			Europe_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
					province_id = 764   # Antiocheia
					province_id = 802   # Alexandria
	            }
			}
		}
		desc = tr_euro_sca_3_desc
		trigger = {
			TECH_TRADE_PRACTICES = 3
		}
		gold_cost = 400
		build_time = 600
		upgrades_from = tr_europe_2
		ai_creation_factor = 95
		add_number_to_name = no
		
		trade_route_wealth = 2	# Affects total value of trade route
		tradevalue = 35
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	tr_europe_4 = {
		potential = {
			trade_route = Europe_trade_route
			Europe_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
					province_id = 764   # Antiocheia
					province_id = 802   # Alexandria
	            }
			}
		}
		desc = tr_euro_4_desc
		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		gold_cost = 600
		build_time = 600
		upgrades_from = tr_europe_3
		ai_creation_factor = 95
		add_number_to_name = no
		
		trade_route_wealth = 2	# Affects total value of trade route
		tradevalue = 45
		fort_level = 1
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	tr_europe_5 = {
		potential = {
			port = yes
			trade_route = Europe_trade_route
			Europe_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
					province_id = 764   # Antiocheia
					province_id = 802   # Alexandria
	            }
			}
		}
		desc = tr_euro_5_desc
		trigger = {
			TECH_TRADE_PRACTICES = 5
		}
		gold_cost = 900
		build_time = 600
		upgrades_from = tr_europe_4
		ai_creation_factor = 95
		add_number_to_name = no
		
		trade_route_wealth = 4	# Affects total value of trade route
		tradevalue = 50
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	trade_offices_europe_1 = {
		potential = {
			trade_route = Europe_trade_route
			Europe_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
					province_id = 764   # Antiocheia
					province_id = 802   # Alexandria
	            }
			}
		}
		desc = tr_euro_sca_office_1_desc
		trigger = {
			TECH_TRADE_PRACTICES = 1
		}
		gold_cost = 175
		build_time = 600
		ai_creation_factor = 5
		add_number_to_name = no
		
		tech_growth_modifier = 0.2
		monthly_character_prestige = 0.2
		retinuesize = 25
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	trade_offices_europe_2 = {
		potential = {
			trade_route = Europe_trade_route
			Europe_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
					province_id = 764   # Antiocheia
					province_id = 802   # Alexandria
	            }
			}
		}
		desc = tr_euro_sca_office_2_desc
		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		gold_cost = 350
		build_time = 600
		upgrades_from = trade_offices_europe_1
		ai_creation_factor = 5
		add_number_to_name = no
		
		monthly_character_prestige = 0.3
		retinuesize = 50
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	trade_offices_europe_3 = {
		potential = {
			trade_route = Europe_trade_route
			Europe_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
					province_id = 764   # Antiocheia
					province_id = 802   # Alexandria
	            }
			}
		}
		desc = tr_euro_sca_office_3_desc
		trigger = {
			TECH_TRADE_PRACTICES = 3
		}
		gold_cost = 600
		build_time = 600
		upgrades_from = trade_offices_europe_2
		ai_creation_factor = 5
		add_number_to_name = no
		
		monthly_character_prestige = 0.5
		retinuesize = 75
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	trade_offices_europe_4 = {
		potential = {
			trade_route = Europe_trade_route
			Europe_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
					province_id = 764   # Antiocheia
					province_id = 802   # Alexandria
	            }
			}
		}
		desc = tr_euro_office_4_desc
		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		gold_cost = 900
		build_time = 600
		upgrades_from = trade_offices_europe_3
		ai_creation_factor = 5
		add_number_to_name = no
		
		monthly_character_prestige = 1
		retinuesize = 100
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	trade_offices_europe_5 = {
		potential = {
			port = yes
			trade_route = Europe_trade_route
			Europe_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
					province_id = 764   # Antiocheia
					province_id = 802   # Alexandria
	            }
			}
		}
		desc = tr_euro_office_5_desc
		trigger = {
			TECH_TRADE_PRACTICES = 5
		}
		gold_cost = 1400
		build_time = 600
		upgrades_from = trade_offices_europe_4
		ai_creation_factor = 5
		add_number_to_name = no
		
		monthly_character_prestige = 1.5
		retinuesize = 150
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}	
	mercenary_garrison_europe_1 = {
		potential = {
			trade_route = Europe_trade_route
			Europe_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
					province_id = 764   # Antiocheia
					province_id = 802   # Alexandria
	            }
			}
		}
		desc = tr_euro_sca_garrison_1_desc
		trigger = {
			TECH_TRADE_PRACTICES = 1
		}
		gold_cost = 100
		build_time = 600
		ai_creation_factor = 5
		add_number_to_name = no
		
		garrison_size = 2
		tradevalue = 4
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}	
	mercenary_garrison_europe_2 = {
		potential = {
			trade_route = Europe_trade_route
			Europe_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
					province_id = 764   # Antiocheia
					province_id = 802   # Alexandria
	            }
			}
		}
		desc = tr_euro_sca_garrison_2_desc
		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		gold_cost = 225
		build_time = 600
		upgrades_from = mercenary_garrison_europe_1
		ai_creation_factor = 5
		add_number_to_name = no
		
		garrison_size = 2
		fort_level = 1
		tradevalue = 6
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}	
	mercenary_garrison_europe_3 = {
		potential = {
			trade_route = Europe_trade_route
			Europe_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
					province_id = 764   # Antiocheia
					province_id = 802   # Alexandria
	            }
			}
		}
		desc = tr_euro_sca_garrison_3_desc
		trigger = {
			TECH_TRADE_PRACTICES = 3
		}
		gold_cost = 350
		build_time = 600
		upgrades_from = mercenary_garrison_europe_2
		ai_creation_factor = 5
		add_number_to_name = no
		
		garrison_size = 2
		tradevalue = 6
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	mercenary_garrison_europe_4 = {
		potential = {
			trade_route = Europe_trade_route
			Europe_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
					province_id = 764   # Antiocheia
					province_id = 802   # Alexandria
	            }
			}
		}
		desc = tr_euro_garrison_4_desc
		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		gold_cost = 500
		build_time = 600
		upgrades_from = mercenary_garrison_europe_3
		ai_creation_factor = 5
		add_number_to_name = no
		
		garrison_size = 3
		fort_level = 1
		tradevalue = 8
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	mercenary_garrison_europe_5 = {
		potential = {
			port = yes
			trade_route = Europe_trade_route
			Europe_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
					province_id = 764   # Antiocheia
					province_id = 802   # Alexandria
	            }
			}
		}
		desc = tr_euro_garrison_5_desc
		trigger = {
			TECH_TRADE_PRACTICES = 5
		}
		gold_cost = 750
		build_time = 600
		upgrades_from = mercenary_garrison_europe_4
		ai_creation_factor = 5
		add_number_to_name = no
		
		garrison_size = 3
		fort_level = 1
		tradevalue = 12
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
}
