 # Triggers are in Province scope. The From Scope contains the settlement holder (character)
 # start trigger is in title scope.

trade_post = {

	tr_scandinavia_1 = {	# Scandinavian Trade post
		potential = {
			trade_route = Scandinav_trade_route
			Scandinav_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
		            province_id = 496   # Byzantion
					province_id = 368   # Danzig
					province_id = 262   # Lubeck
					province_id = 78    # Brugge
					province_id = 848	# Stade
					province_id = 82	# Utrecht
					province_id = 57    # York
					province_id = 619	# Saray
					province_id = 527   # Krakow
	            }
			}
		}
		desc = tr_euro_sca_1_desc
		trigger = {
			TECH_TRADE_PRACTICES = 1
		}
		gold_cost = 200
		build_time = 150
		ai_creation_factor = 95
		add_number_to_name = no
		
		trade_route_wealth = 1	# Affects total value of trade route
		tradevalue = 20
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	tr_scandinavia_2 = {	# Scandinavian Trading Center
		potential = {
			trade_route = Scandinav_trade_route
			Scandinav_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
		            province_id = 496   # Byzantion
					province_id = 368   # Danzig
					province_id = 262   # Lubeck
					province_id = 78    # Brugge
					province_id = 848	# Stade
					province_id = 82	# Utrecht
					province_id = 57    # York
					province_id = 619	# Saray
					province_id = 527   # Krakow
	            }
			}
		}
		desc = tr_euro_sca_2_desc
		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		gold_cost = 400
		build_time = 300
		upgrades_from = tr_scandinavia_1
		ai_creation_factor = 95
		add_number_to_name = no
		
		trade_route_wealth = 2	# Affects total value of trade route
		tradevalue = 40
		fort_level = 1
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	tr_scandinavia_3 = {	# Major Scandinavian trading Center
		potential = {
			trade_route = Scandinav_trade_route
			Scandinav_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
		            province_id = 496   # Byzantion
					province_id = 368   # Danzig
					province_id = 262   # Lubeck
					province_id = 78    # Brugge
					province_id = 848	# Stade
					province_id = 82	# Utrecht
					province_id = 57    # York
					province_id = 619	# Saray
					province_id = 527   # Krakow
	            }
			}
		}
		desc = tr_euro_sca_3_desc
		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		gold_cost = 800
		build_time = 600
		upgrades_from = tr_scandinavia_2
		ai_creation_factor = 95
		add_number_to_name = no
		
		trade_route_wealth = 4	# Affects total value of trade route
		tradevalue = 60
		fort_level = 1
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	trade_offices_sca_1 = {
		potential = {
			trade_route = Scandinav_trade_route
			Scandinav_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
		            province_id = 496   # Byzantion
					province_id = 368   # Danzig
					province_id = 262   # Lubeck
					province_id = 78    # Brugge
					province_id = 848	# Stade
					province_id = 82	# Utrecht
					province_id = 57    # York
					province_id = 619	# Saray
					province_id = 527   # Krakow
	            }
			}
		}
		desc = tr_euro_sca_office_1_desc
		trigger = {
			TECH_TRADE_PRACTICES = 1
		}
		gold_cost = 150
		build_time = 600
		ai_creation_factor = 5
		add_number_to_name = no
		
		tech_growth_modifier = 0.15
		monthly_character_prestige = 0.25
		retinuesize = 40
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	trade_offices_sca_2 = {
		potential = {
			trade_route = Scandinav_trade_route
			Scandinav_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
		            province_id = 496   # Byzantion
					province_id = 368   # Danzig
					province_id = 262   # Lubeck
					province_id = 78    # Brugge
					province_id = 848	# Stade
					province_id = 82	# Utrecht
					province_id = 57    # York
					province_id = 619	# Saray
					province_id = 527   # Krakow
	            }
			}
		}
		desc = tr_euro_sca_office_2_desc
		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		gold_cost = 500
		build_time = 600
		upgrades_from = trade_offices_sca_1
		ai_creation_factor = 5
		add_number_to_name = no
		
		monthly_character_prestige = 0.5
		retinuesize = 80
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	trade_offices_sca_3 = {
		potential = {
			trade_route = Scandinav_trade_route
			Scandinav_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
		            province_id = 496   # Byzantion
					province_id = 368   # Danzig
					province_id = 262   # Lubeck
					province_id = 78    # Brugge
					province_id = 848	# Stade
					province_id = 82	# Utrecht
					province_id = 57    # York
					province_id = 619	# Saray
					province_id = 527   # Krakow
	            }
			}
		}
		desc = tr_euro_sca_office_3_desc
		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		gold_cost = 1000
		build_time = 600
		upgrades_from = trade_offices_sca_2
		ai_creation_factor = 5
		add_number_to_name = no
		
		monthly_character_prestige = 1.75
		retinuesize = 130
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	mercenary_garrison_sca_1 = {
		potential = {
			trade_route = Scandinav_trade_route
			Scandinav_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
		            province_id = 496   # Byzantion
					province_id = 368   # Danzig
					province_id = 262   # Lubeck
					province_id = 78    # Brugge
					province_id = 848	# Stade
					province_id = 82	# Utrecht
					province_id = 57    # York
					province_id = 619	# Saray
					province_id = 527   # Krakow
	            }
			}
		}
		desc = tr_euro_sca_garrison_1_desc
		trigger = {
			TECH_TRADE_PRACTICES = 1
		}
		gold_cost = 150
		build_time = 600
		ai_creation_factor = 5
		add_number_to_name = no
		
		garrison_size = 3
		tradevalue = 4
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	mercenary_garrison_sca_2 = {
		potential = {
			trade_route = Scandinav_trade_route
			Scandinav_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
		            province_id = 496   # Byzantion
					province_id = 368   # Danzig
					province_id = 262   # Lubeck
					province_id = 78    # Brugge
					province_id = 848	# Stade
					province_id = 82	# Utrecht
					province_id = 57    # York
					province_id = 619	# Saray
					province_id = 527   # Krakow
	            }
			}
		}
		desc = tr_euro_sca_garrison_2_desc
		trigger = {
			TECH_TRADE_PRACTICES = 2
		}
		gold_cost = 300
		build_time = 600
		upgrades_from = mercenary_garrison_sca_1
		ai_creation_factor = 5
		add_number_to_name = no
		
		garrison_size = 3
		fort_level = 1
		tradevalue = 6
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	mercenary_garrison_sca_3 = {
		potential = {
			trade_route = Scandinav_trade_route
			Scandinav_trade_route_post_trigger = yes
			ROOT = {
			    NOT = {
		            province_id = 496   # Byzantion
					province_id = 368   # Danzig
					province_id = 262   # Lubeck
					province_id = 78    # Brugge
					province_id = 848	# Stade
					province_id = 82	# Utrecht
					province_id = 57    # York
					province_id = 619	# Saray
					province_id = 527   # Krakow
	            }
			}
		}
		desc = tr_euro_sca_garrison_3_desc
		trigger = {
			TECH_TRADE_PRACTICES = 4
		}
		gold_cost = 450
		build_time = 600
		upgrades_from = mercenary_garrison_sca_2
		ai_creation_factor = 5
		add_number_to_name = no
		
		garrison_size = 3
		fort_level = 1
		tradevalue = 10
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
}