
Version 1.2.1:
	Fixed the attackTarget hook (thank you to "Chief of Kilimanjaro" and "purpel frog" in the ToME Discord); it now properly returns two values. This should fix various misc issues, anything dependent on the second return value.
	Also cleaned up a few stray typo semicolons (the consequences of switching between multiple programming languages) which may or may not have been causing other various and possibly unfound issues.


Version 1.2.0:
	Reduced volume of the universal crit sound layer and blade crits.
	Added "Audiomancy Addon Options" to the main game menu - enable/disable the unique critical hit sound for each weapon type,
		along with the universal critical sound layer ("gong" sound) that plays overtop any ranged or melee critical hit.
	Misc small fixes/tweaks.


Version 1.1.0:
	Added custom sounds for steamsaws.
	Improved custom sounds for blade weapons & tridents.
	Distinct critical hit sound added for blade weapons.
	Changed/improved "crystal" impact sounds, made less longwinded & obnoxious (e.g. when attacking shivogoroths.)
	Corrected the horror impact sound mappings.
	Tried to balance overall volume, some sounds were too loud relative to others.
	Improved memory usage & got rid of Entity:loadList injection.
	Re-organized Audiomancy files so new data paths are obvious.


Version 1.0.0:
	Release
