loyalist = {
	icon = 1

	may_request_law_change = no

	# The player also needs to obey the potential triggers when choosing a position
	potential = {
		# NOT = { trait = envious }

		OR = {
			opinion = {
				who = liege
				value >= 0
			}

			trait = horse
			trait = cat
		}
	}

	default_selection = {
		value = 1
	}

	selection = {
		value = 0

		additive_opinion_modifier = {
			who = liege
			factor = 0.4
		}

		additive_modifier = {
			value = 10
			trait = content
		}

		additive_modifier = {
			value = 5
			trait = trusting
		}

		additive_modifier = {
			value = 10
			is_close_relative = liege
		}

		additive_modifier = {
			value = 5

			liege = {
				dynasty = PREV
				NOT = { is_close_relative = PREV }
			}
		}

		additive_modifier = {
			value = 10
			is_friend = liege
		}

		additive_modifier = {
			value = 5
			is_lover = liege
		}

		additive_modifier = {
			value = 10
			opinion = {
				who = liege
				value >= 95
			}
		}

		additive_modifier = {
			value = 25

			is_nomadic = yes
			liege = { has_character_modifier = greatest_of_khans }
		}

		additive_modifier = {
			value = 15

			liege = {
				any_owned_bloodline = {
					has_bloodline_flag = bloodline_loyalist
					bloodline_is_active_for = PREV
				}
			}
		}
	}

	voting_patterns = {
		special_case_for
		me_pattern_for
		selfish_pattern_for
		selfish_pattern_against
		family_pattern_for
		family_pattern_against
		loyalist_pattern_for
		loyalist_pattern_against
		interaction_pattern_for
		interaction_pattern_against
		faction_pattern_for
		faction_pattern_against
	}
}