glory_hound = {
	icon = 5

	# The player also needs to obey the potential triggers when choosing a position
	potential = {
		NOR = {
			trait = horse
			trait = cat
		}
	}

	default_selection = {
		value = 0
	}

	selection = {
		value = 30

		additive_power_diff_modifier = {
			who = liege
			factor = 1
		}

		additive_realm_size_modifier = {
			factor = 15
			balance = 50
		}

		additive_modifier = {
			value = 10
			trait = brave
		}

		additive_modifier = {
			value = 10
			trait = honest
		}

		additive_modifier = {
			value = 10
			trait = proud
		}

		additive_modifier = {
			value = -50
			trait = craven
		}

		additive_modifier = {
			value = -10
			trait = shy
		}

		additive_modifier = {
			value = -10
			trait = humble
		}

		additive_modifier = {
			value = -10
			trait = content
		}

		additive_modifier = {
			value = 20
			in_faction = faction_glory
		}
	}

	# FROM is attacker (liege)
	# FROMFROM is defender
	war_target = {
		NOT = { is_close_relative = FROMFROM }

		# Doesn't mind strong targets, but not too strong
		FROMFROM = {
			relative_power_including_allies_defender = {
				who = ROOT_FROM
				power < 2
			}
		}

		# Doesn't like weak targets
		FROM = {
			relative_power_including_allies_attacker = {
				who = ROOT_FROMFROM
				power < 3
			}
		}
	}

	voting_patterns = {
		special_case_for
		me_pattern_for
		selfish_pattern_for
		selfish_pattern_against
		family_pattern_for
		family_pattern_against
		glory_hound_pattern_for
		glory_hound_pattern_against
		interaction_pattern_for
		interaction_pattern_against
		preferred_war_target_pattern_against
		faction_pattern_for
		faction_pattern_against
	}
}