zealot = {
	icon = 3

	# The player also needs to obey the potential triggers when choosing a position
	potential = {
		NOR = {
			trait = horse
			trait = cat
		}
	}

	default_selection = {
		value = 0
	}

	selection = {
		value = 20

		additive_power_diff_modifier = {
			who = liege
			factor = 0.45
		}

		additive_compared_realm_size_modifier = {
			who = liege
			factor = 0.45
		}

		additive_realm_size_modifier = {
			factor = 15
			balance = 50
		}

		additive_modifier = {
			value = 25
			trait = zealous
		}

		additive_modifier = {
			value = 10
			trait = humble
		}

		additive_modifier = {
			value = 20
			is_theocracy = yes
		}

		# Liege isn't crusading
		additive_modifier = {
			value = 20
			has_called_crusade = yes

			liege = {
				religion = ROOT

				NOT = {
					any_war = {
						OR = {
							using_cb = crusade
							using_cb = new_crusade
						}
					}
				}
			}
		}

		additive_modifier = {
			value = 5
			piety >= 5
		}

		additive_modifier = {
			value = 5
			OR = {
				trait = crusader
				trait = mujahid
				trait = valhalla_bound
			}
		}

		additive_modifier = {
			value = 5
			liege = { piety < 0 }
		}

		additive_modifier = {
			value = -5
			liege = { trait = zealous }
		}

		additive_modifier = {
			value = -10

			liege = {
				OR = {
					trait = crusader
					trait = mujahid
					trait = valhalla_bound
				}
			}
		}

		additive_modifier = {
			value = -10
			liege = { piety >= 200 }
		}

		additive_modifier = {
			value = -10
			trait = content
		}

		additive_modifier = {
			value = -50
			trait = cynical
		}

		additive_modifier = {
			value = -50

			is_nomadic = yes
			liege = { has_character_modifier = greatest_of_khans }
		}

		additive_modifier = {
			value = 20
			in_faction = faction_tradition
		}
	}

	# FROM is attacker (liege)
	# FROMFROM is defender
	war_target = {
		NOR = {
			religion = FROMFROM
			is_close_relative = FROMFROM
		}

		# Doesn't like stronger targets
		FROMFROM = {
			relative_power_including_allies_defender = {
				who = ROOT_FROM
				power < 1.5
			}
		}
	}

	voting_patterns = {
		special_case_for
		me_pattern_for
		selfish_pattern_for
		selfish_pattern_against
		family_pattern_for
		family_pattern_against
		zealot_pattern_for
		zealot_pattern_against
		interaction_pattern_for
		interaction_pattern_against
		preferred_war_target_pattern_against
		faction_pattern_for
		faction_pattern_against
	}
}