malcontent = {
	icon = 2

	# The player also needs to obey the potential triggers when choosing a position
	potential = {
		NOR = {
			trait = horse
			trait = cat
		}
	}

	default_selection = {
		value = 1
	}

	selection = {
		value = 15

		additive_opinion_modifier = {
			who = liege
			factor = -1.6

			opinion = {
				who = liege
				value < 0
			}
		}

		additive_opinion_modifier = {
			who = liege
			factor = -0.7

			opinion = {
				who = liege
				value >= 0
			}
		}

		additive_power_diff_modifier = {
			who = liege
			factor = 0.5
		}

		additive_compared_realm_size_modifier = {
			who = liege
			factor = 0.5
		}

		additive_realm_size_modifier = {
			factor = 25
			balance = 50
		}

		additive_modifier = {
			value = 5

			OR = {
				trait = ambitious

				AND = {
					trait = envious
					NOT = { trait = content }
				}
			}
		}

		additive_modifier = {
			value = -15
			trait = content
		}

		additive_modifier = {
			value = -5
			trait = trusting
		}

		additive_modifier = {
			value = 10
			trait = envious
		}

		additive_modifier = {
			value = 20
			is_rival = liege
		}

		additive_modifier = {
			value = -50

			is_nomadic = yes
			liege = { has_character_modifier = greatest_of_khans }
		}
	}

	voting_patterns = {
		special_case_for
		me_pattern_for
		selfish_pattern_for
		selfish_pattern_against
		family_pattern_for
		family_pattern_against
		malcontent_pattern_for
		malcontent_pattern_against
		interaction_pattern_for
		interaction_pattern_against
		faction_pattern_for
		faction_pattern_against
	}
}