#########################
# Standard Flavor Names #
#########################

government_flavor = {
	name = gov_electorial_aristocratic_monarchy
	graphics = GFX_evt_found_hre
	priority = 1

	trigger = {
		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		religion_openly_norse_or_reformed_trigger = no
		religion_openly_german_or_reformed_trigger = no
		religion_openly_tengri_or_reformed_trigger = no

		NOR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 6

				has_law = law_voting_power_1
				has_law = banish_voting_power_1
				has_law = execution_voting_power_1
				has_law = revoke_title_voting_power_1
				has_law = grant_title_voting_power_1
				has_law = imprison_voting_power_1
				has_law = war_voting_power_1
			}
		}
	}
}

government_flavor = {
	name = gov_electorial_aristocratic_monarchy_norse
	graphics = GFX_evt_viking_funeral_oldgods
	priority = 1

	trigger = {
		OR = {
			religion_openly_norse_or_reformed_trigger = yes
			religion_openly_german_or_reformed_trigger = yes
		}

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		NOR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 6

				has_law = law_voting_power_1
				has_law = banish_voting_power_1
				has_law = execution_voting_power_1
				has_law = revoke_title_voting_power_1
				has_law = grant_title_voting_power_1
				has_law = imprison_voting_power_1
				has_law = war_voting_power_1
			}
		}
	}
}

government_flavor = {
	name = gov_electorial_aristocratic_monarchy_tengri
	graphics = GFX_evt_mongols
	priority = 1

	trigger = {
		religion_openly_tengri_or_reformed_trigger = yes

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		NOR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 6

				has_law = law_voting_power_1
				has_law = banish_voting_power_1
				has_law = execution_voting_power_1
				has_law = revoke_title_voting_power_1
				has_law = grant_title_voting_power_1
				has_law = imprison_voting_power_1
				has_law = war_voting_power_1
			}
		}
	}
}

government_flavor = {
	name = gov_muslim_aristocratic_monarchy
	graphics = GFX_evt_emissary_arabic
	priority = 1

	trigger = {
		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}

		mercenary = no

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 6

				has_law = law_voting_power_1
				has_law = banish_voting_power_1
				has_law = execution_voting_power_1
				has_law = revoke_title_voting_power_1
				has_law = grant_title_voting_power_1
				has_law = imprison_voting_power_1
				has_law = war_voting_power_1
			}
		}
	}
}

government_flavor = {
	name = gov_elective_muslim_aristocratic_monarchy
	graphics = GFX_evt_emissary_arabic
	priority = 1

	trigger = {
		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		NOR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 6

				has_law = law_voting_power_1
				has_law = banish_voting_power_1
				has_law = execution_voting_power_1
				has_law = revoke_title_voting_power_1
				has_law = grant_title_voting_power_1
				has_law = imprison_voting_power_1
				has_law = war_voting_power_1
			}
		}
	}
}

government_flavor = {
	name = gov_hereditary_aristocratic_monarchy
	graphics = GFX_evt_found_hre
	priority = 1

	trigger = {
		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		NOT = { religion_group = indian_group }
		religion_openly_tengri_or_reformed_trigger = no
		religion_openly_norse_or_reformed_trigger = no
		religion_openly_german_or_reformed_trigger = no
		mercenary = no

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		calc_true_if = {
			amount >= 6

			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1
		}
	}
}

government_flavor = {
	name = gov_hereditary_aristocratic_monarchy_norse
	graphics = GFX_evt_viking_funeral_oldgods
	priority = 1

	trigger = {
		OR = {
			religion_openly_norse_or_reformed_trigger = yes
			religion_openly_german_or_reformed_trigger = yes
		}

		mercenary = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		calc_true_if = {
			amount >= 6

			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1
		}
	}
}

government_flavor = {
	name = gov_hereditary_aristocratic_monarchy_tengri
	graphics = GFX_evt_mongols
	priority = 1

	trigger = {
		religion_openly_tengri_or_reformed_trigger = yes
		mercenary = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		calc_true_if = {
			amount >= 6

			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1
		}
	}
}

government_flavor = {
	name = gov_hereditary_aristocratic_monarchy_indian
	graphics = GFX_evt_throne_room_indo_aryan_group
	priority = 1

	trigger = {
		religion_group = indian_group
		mercenary = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		calc_true_if = {
			amount >= 6

			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1
		}
	}
}

government_flavor = {
	name = gov_electorial_despotic_monarchy
	graphics = GFX_evt_throne_room
	priority = 1

	trigger = {
		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		NOT = { religion_group = zoroastrian_group }
		religion_openly_norse_or_reformed_trigger = no
		religion_openly_german_or_reformed_trigger = no
		religion_openly_tengri_or_reformed_trigger = no

		NOR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		calc_true_if = {
			amount >= 2

			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}

		calc_true_if = {
			amount < 7

			has_law = law_voting_power_0
			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}
	}
}

government_flavor = {
	name = gov_electorial_despotic_monarchy_zoro
	graphics = GFX_evt_marriage_zoroastrian_group
	priority = 1

	trigger = {
		religion_group = zoroastrian_group

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		NOR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		calc_true_if = {
			amount >= 2

			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}

		calc_true_if = {
			amount < 7

			has_law = law_voting_power_0
			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}
	}
}

government_flavor = {
	name = gov_electorial_despotic_monarchy_norse
	graphics = GFX_evt_longships_at_sea_oldgods
	priority = 1

	trigger = {
		OR = {
			religion_openly_norse_or_reformed_trigger = yes
			religion_openly_german_or_reformed_trigger = yes
		}

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		NOR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		calc_true_if = {
			amount >= 2

			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}

		calc_true_if = {
			amount < 7

			has_law = law_voting_power_0
			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}
	}
}

government_flavor = {
	name = gov_electorial_despotic_monarchy_tengri
	graphics = GFX_evt_tengri_throneroom_oldgods
	priority = 1

	trigger = {
		religion_openly_tengri_or_reformed_trigger = yes

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		NOR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		calc_true_if = {
			amount >= 2

			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}

		calc_true_if = {
			amount < 7

			has_law = law_voting_power_0
			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}
	}
}

government_flavor = {
	name = gov_muslim_despotic_monarchy
	graphics = GFX_evt_carriage_arabic
	priority = 1

	trigger = {
		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}

		mercenary = no

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 2

				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}

		calc_true_if = {
			amount < 7

			has_law = law_voting_power_0
			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}
	}
}

government_flavor = {
	name = gov_elective_muslim_despotic_monarchy
	graphics = GFX_evt_carriage_arabic
	priority = 1

	trigger = {
		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		NOR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 2

				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}

		calc_true_if = {
			amount < 7

			has_law = law_voting_power_0
			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}
	}
}

government_flavor = {
	name = gov_hereditary_despotic_monarchy
	graphics = GFX_evt_throne_room
	priority = 1

	trigger = {
		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		mercenary = no

		NOR = {
			religion_openly_norse_or_reformed_trigger = yes
			religion_openly_german_or_reformed_trigger = yes
			religion_openly_tengri_or_reformed_trigger = yes
			religion_group = indian_group
			religion_group = zoroastrian_group
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 2

				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}

		calc_true_if = {
			amount < 7

			has_law = law_voting_power_0
			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}
	}
}

government_flavor = {
	name = gov_hereditary_despotic_monarchy_zoro
	graphics = GFX_evt_marriage_zoroastrian_group
	priority = 1

	trigger = {
		religion_group = zoroastrian_group
		mercenary = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 2

				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}

			calc_true_if = {
				amount < 7

				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}
}

government_flavor = {
	name = gov_hereditary_despotic_monarchy_norse
	graphics = GFX_evt_longships_at_sea_oldgods
	priority = 1

	trigger = {
		OR = {
			religion_openly_norse_or_reformed_trigger = yes
			religion_openly_german_or_reformed_trigger = yes
		}

		mercenary = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 2

				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}

			calc_true_if = {
				amount < 7

				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}
}

government_flavor = {
	name = gov_hereditary_despotic_monarchy_tengri
	graphics = GFX_evt_tengri_throneroom_oldgods
	priority = 1

	trigger = {
		religion_openly_tengri_or_reformed_trigger = yes
		mercenary = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 2

				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}

			calc_true_if = {
				amount < 7

				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}
}

government_flavor = {
	name = gov_hereditary_despotic_monarchy_indian
	graphics = GFX_evt_emissary_indo_aryan_group
	priority = 1

	trigger = {
		religion_group = indian_group
		mercenary = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 2

				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}

			calc_true_if = {
				amount < 7

				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}
}

government_flavor = {
	name = gov_electorial_absolute_monarchy
	graphics = GFX_evt_powerful_ruler
	priority = 1

	trigger = {
		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		religion_openly_norse_or_reformed_trigger = no
		religion_openly_german_or_reformed_trigger = no
		religion_openly_tengri_or_reformed_trigger = no

		# Council is powerless
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0

		NOR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}
	}
}

government_flavor = {
	name = gov_electorial_absolute_monarchy_norse
	graphics = GFX_evt_viking_throneroom_oldgods
	priority = 1

	trigger = {
		OR = {
			religion_openly_norse_or_reformed_trigger = yes
			religion_openly_german_or_reformed_trigger = yes
		}

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		# Council is powerless
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0

		NOR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}
	}
}

government_flavor = {
	name = gov_electorial_absolute_monarchy_tengri
	graphics = GFX_evt_mongols_pillage_oldgods
	priority = 1

	trigger = {
		religion_openly_tengri_or_reformed_trigger = yes

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		# Council is powerless
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0

		NOR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}
	}
}

government_flavor = {
	name = gov_muslim_absolute_monarchy
	graphics = GFX_evt_throne_room_arabic
	priority = 1

	trigger = {
		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}

		mercenary = no

		# Council is powerless
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}
	}
}

government_flavor = {
	name = gov_elective_muslim_absolute_monarchy
	graphics = GFX_evt_throne_room_arabic
	priority = 1

	trigger = {
		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		# Council is powerless
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0

		NOR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}
	}
}

government_flavor = {
	name = gov_hereditary_absolute_monarchy
	graphics = GFX_evt_powerful_ruler
	priority = 1

	trigger = {
		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		# Council is powerless
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0

		religion_openly_norse_or_reformed_trigger = no
		religion_openly_german_or_reformed_trigger = no
		religion_openly_tengri_or_reformed_trigger = no
		mercenary = no

		NOR = {
			religion_group = indian_group
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}
	}
}

government_flavor = {
	name = gov_hereditary_absolute_monarchy_norse
	graphics = GFX_evt_viking_throneroom_oldgods
	priority = 1

	trigger = {
		OR = {
			religion_openly_norse_or_reformed_trigger = yes
			religion_openly_german_or_reformed_trigger = yes
		}

		mercenary = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		# Council is powerless
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}
	}
}

government_flavor = {
	name = gov_hereditary_absolute_monarchy_tengri
	graphics = GFX_evt_mongols_pillage_oldgods
	priority = 1

	trigger = {
		religion_openly_tengri_or_reformed_trigger = yes
		mercenary = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		# Council is powerless
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}
	}
}

government_flavor = {
	name = gov_hereditary_absolute_monarchy_indian
	graphics = GFX_evt_ruler_riding_elephant
	priority = 1

	trigger = {
		religion_group = indian_group
		mercenary = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		# Council is powerless
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}
	}
}

government_flavor = {
	name = gov_hereditary_absolute_autocracy
	graphics = GFX_evt_judged_by_ruler
	priority = 1

	trigger = {
		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		OR = {
			religion_group = indian_group
			religion_openly_norse_or_reformed_trigger = yes
			religion_openly_german_or_reformed_trigger = yes
			religion_openly_tengri_or_reformed_trigger = yes
		}

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		# Council is powerless
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0

		mercenary = no

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}
	}
}

government_flavor = {
	name = gov_hereditary_absolute_autocracy_norse
	graphics = GFX_evt_midwinter_blot_oldgods
	priority = 1

	trigger = {
		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		OR = {
			religion_openly_norse_or_reformed_trigger = yes
			religion_openly_german_or_reformed_trigger = yes
		}

		mercenary = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		# Council is powerless
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}
	}
}

government_flavor = {
	name = gov_hereditary_absolute_autocracy_tengri
	graphics = GFX_evt_steppe_mercenaries
	priority = 1

	trigger = {
		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		religion_openly_tengri_or_reformed_trigger = yes
		mercenary = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		# Council is powerless
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}
	}
}

government_flavor = {
	name = gov_hereditary_absolute_autocracy_indian
	graphics = GFX_evt_battle_indo_aryan_group
	priority = 1

	trigger = {
		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		religion_group = indian_group
		mercenary = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		# Council is powerless
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}
	}
}

government_flavor = {
	name = gov_muslim_absolute_autocracy
	graphics = GFX_evt_lunatic_arabic
	priority = 1

	trigger = {
		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}

		mercenary = no

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		# Council is powerless
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}
}

government_flavor = {
	name = gov_elective_muslim_absolute_autocracy
	graphics = GFX_evt_lunatic_arabic
	priority = 1

	trigger = {
		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		# Council is powerless
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}
}

government_flavor = {
	name = gov_electorial_absolute_autocracy
	graphics = GFX_evt_judged_by_ruler
	priority = 1

	trigger = {
		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		religion_openly_norse_or_reformed_trigger = no
		religion_openly_german_or_reformed_trigger = no
		religion_openly_tengri_or_reformed_trigger = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		# Council is powerless
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}
}

government_flavor = {
	name = gov_electorial_absolute_autocracy_norse
	graphics = GFX_evt_midwinter_blot_oldgods
	priority = 1

	trigger = {
		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		OR = {
			religion_openly_norse_or_reformed_trigger = yes
			religion_openly_german_or_reformed_trigger = yes
		}

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		# Council is powerless
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}
}

government_flavor = {
	name = gov_electorial_absolute_autocracy_tengri
	graphics = GFX_evt_steppe_mercenaries
	priority = 1

	trigger = {
		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		religion_openly_tengri_or_reformed_trigger = yes

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		# Council is powerless
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}
}

government_flavor = {
	name = gov_roman_imperial_government
	graphics = GFX_evt_victory_arch_byzantine
	priority = 3

	trigger = {
		has_law = succ_byzantine_elective
		is_landed = yes

		OR = {
			has_landed_title = e_roman_empire
			has_landed_title = e_byzantium
		}
	}
}

government_flavor = {
	name = gov_roman_imperial_government_decayed
	graphics = GFX_evt_rome_falls
	priority = 3

	trigger = {
		has_law = succ_byzantine_elective
		is_landed = no

		NOR = {
			has_landed_title = e_roman_empire
			has_landed_title = e_byzantium
		}
	}
}

government_flavor = {
	name = gov_hereditary_despotic_autocracy
	graphics = GFX_evt_emissary_byzantine
	priority = 1

	trigger = {
		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		mercenary = no
		NOT = { religion_group = indian_group }
		religion_openly_norse_or_reformed_trigger = no
		religion_openly_german_or_reformed_trigger = no
		religion_openly_tengri_or_reformed_trigger = no

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 2

				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}

			calc_true_if = {
				amount < 7

				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}
}

government_flavor = {
	name = gov_hereditary_despotic_autocracy_norse
	graphics = GFX_evt_viking_battle_oldgods
	priority = 1

	trigger = {
		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		OR = {
			religion_openly_norse_or_reformed_trigger = yes
			religion_openly_german_or_reformed_trigger = yes
		}

		mercenary = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 2

				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}

			calc_true_if = {
				amount < 7

				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}
	}
}

government_flavor = {
	name = gov_hereditary_despotic_autocracy_tengri
	graphics = GFX_evt_tengri_throneroom_oldgods
	priority = 1

	trigger = {
		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		religion_openly_tengri_or_reformed_trigger = yes
		mercenary = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 2

				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}

			calc_true_if = {
				amount >= 7

				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}
}

government_flavor = {
	name = gov_hereditary_despotic_autocracy_indian
	graphics = GFX_evt_emissary_indo_aryan_group
	priority = 1

	trigger = {
		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		religion_group = indian_group
		mercenary = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 2

				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}

			calc_true_if = {
				amount < 7

				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}
}

government_flavor = {
	name = gov_muslim_despotic_autocracy
	graphics = GFX_evt_jugglers_arabic
	priority = 1

	trigger = {
		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}

		mercenary = no

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 2

				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}

			calc_true_if = {
				amount < 7

				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}
}

government_flavor = {
	name = gov_elective_muslim_despotic_autocracy
	graphics = GFX_evt_jugglers_arabic
	priority = 1

	trigger = {
		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 2

				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}

			calc_true_if = {
				amount < 7

				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}
}

government_flavor = {
	name = gov_electorial_despotic_autocracy
	graphics = GFX_evt_emissary_byzantine
	priority = 1

	trigger = {
		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 2

				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}

			calc_true_if = {
				amount < 7

				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}

		religion_openly_norse_or_reformed_trigger = no
		religion_openly_german_or_reformed_trigger = no
		religion_openly_tengri_or_reformed_trigger = no
	}
}

government_flavor = {
	name = gov_electorial_despotic_autocracy_norse
	graphics = GFX_evt_viking_battle_oldgods
	priority = 1

	trigger = {
		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		OR = {
			religion_openly_norse_or_reformed_trigger = yes
			religion_openly_german_or_reformed_trigger = yes
		}

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 2

				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}

			calc_true_if = {
				amount < 7

				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}
}

government_flavor = {
	name = gov_electorial_despotic_autocracy_tengri
	graphics = GFX_evt_tengri_throneroom_oldgods
	priority = 1

	trigger = {
		religion_openly_tengri_or_reformed_trigger = yes

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		calc_true_if = {
			amount >= 2
			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}

		calc_true_if = {
			amount < 7
			has_law = law_voting_power_0
			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}
	}
}

government_flavor = {
	name = gov_hereditary_aristocratic_autocracy
	graphics = GFX_evt_throne_room_byzantine
	priority = 1

	trigger = {
		mercenary = no
		NOT = { religion_group = indian_group }
		religion_openly_norse_or_reformed_trigger = no
		religion_openly_german_or_reformed_trigger = no
		religion_openly_tengri_or_reformed_trigger = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		calc_true_if = {
			amount >= 6

			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1
		}
	}
}

government_flavor = {
	name = gov_hereditary_aristocratic_autocracy_norse
	graphics = GFX_evt_vikings_arriving_oldgods
	priority = 1

	trigger = {
		mercenary = no

		OR = {
			religion_openly_norse_or_reformed_trigger = yes
			religion_openly_german_or_reformed_trigger = yes
		}

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		calc_true_if = {
			amount >= 6

			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1
		}
	}
}

government_flavor = {
	name = gov_hereditary_aristocratic_autocracy_tengri
	graphics = GFX_evt_mongols
	priority = 1

	trigger = {
		mercenary = no
		religion_openly_tengri_or_reformed_trigger = yes

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		calc_true_if = {
			amount >= 6

			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1
		}
	}
}

government_flavor = {
	name = gov_hereditary_aristocratic_autocracy_indian
	graphics = GFX_evt_throne_room_indo_aryan_group
	priority = 1

	trigger = {
		mercenary = no
		religion_group = indian_group

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		calc_true_if = {
			amount >= 6

			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1
		}
	}
}

government_flavor = {
	name = gov_muslim_aristocratic_autocracy
	graphics = GFX_evt_council_speaker
	priority = 1

	trigger = {
		mercenary = no

		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		calc_true_if = {
			amount >= 6

			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1
		}
	}
}

government_flavor = {
	name = gov_elective_muslim_aristocratic_autocracy
	graphics = GFX_evt_council_speaker
	priority = 1

	trigger = {
		OR = {
			government = muslim_government
			government = muslim_imperial_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		calc_true_if = {
			amount >= 6

			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1
		}
	}
}

government_flavor = {
	name = gov_electorial_aristocratic_autocracy
	graphics = GFX_evt_throne_room_byzantine
	priority = 1

	trigger = {
		religion_openly_norse_or_reformed_trigger = no
		religion_openly_german_or_reformed_trigger = no
		religion_openly_tengri_or_reformed_trigger = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 6

				has_law = law_voting_power_1
				has_law = banish_voting_power_1
				has_law = execution_voting_power_1
				has_law = revoke_title_voting_power_1
				has_law = grant_title_voting_power_1
				has_law = imprison_voting_power_1
				has_law = war_voting_power_1
			}
		}
	}
}

government_flavor = {
	name = gov_electorial_aristocratic_autocracy_norse
	graphics = GFX_evt_vikings_arriving_oldgods
	priority = 1

	trigger = {
		OR = {
			religion_openly_norse_or_reformed_trigger = yes
			religion_openly_german_or_reformed_trigger = yes
		}

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 6

				has_law = law_voting_power_1
				has_law = banish_voting_power_1
				has_law = execution_voting_power_1
				has_law = revoke_title_voting_power_1
				has_law = grant_title_voting_power_1
				has_law = imprison_voting_power_1
				has_law = war_voting_power_1
			}
		}
	}
}

government_flavor = {
	name = gov_electorial_aristocratic_autocracy_tengri
	graphics = GFX_evt_mongols
	priority = 1

	trigger = {
		religion_openly_tengri_or_reformed_trigger = yes

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		OR = {
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 6

				has_law = law_voting_power_1
				has_law = banish_voting_power_1
				has_law = execution_voting_power_1
				has_law = revoke_title_voting_power_1
				has_law = grant_title_voting_power_1
				has_law = imprison_voting_power_1
				has_law = war_voting_power_1
			}
		}
	}
}

government_flavor = {
	name = gov_aristocratic_republic
	graphics = GFX_evt_family_feud_republic
	priority = 1

	trigger = {
		government = merchant_republic_government

		calc_true_if = {
			amount >= 6

			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1
		}
	}
}

government_flavor = {
	name = gov_plutocratic_republic
	graphics = GFX_evt_busy_trading_dock_republic
	priority = 1

	trigger = {
		government = merchant_republic_government

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 2

				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}

			calc_true_if = {
				amount < 7

				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}
}

government_flavor = {
	name = gov_oligarchic_republic
	graphics = GFX_evt_doge_republic
	priority = 1

	trigger = {
		government = merchant_republic_government

		# Council is powerless
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}
}

government_flavor = {
	name = gov_patrician
	graphics = GFX_evt_relaxed_ruler
	priority = 1

	trigger = {
		is_patrician = yes
		lower_real_tier_than = COUNT
	}
}

government_flavor = {
	name = gov_chiefdom
	graphics = GFX_evt_tribal_lands
	priority = 1

	trigger = {
		is_tribal = yes
		NOT = { has_law = succ_gavelkind }
	}
}

government_flavor = {
	name = gov_noble_chiefdom
	graphics = GFX_evt_tribal_lands
	priority = 1

	trigger = {
		is_tribal = yes
		has_law = succ_gavelkind
	}
}

government_flavor = {
	name = gov_khaganate
	graphics = GFX_evt_horsemanship
	priority = 1

	trigger = {
		is_nomadic = yes
		independent = yes
	}
}

government_flavor = {
	name = gov_clan
	graphics = GFX_evt_nomad_camp
	priority = 1

	trigger = {
		is_nomadic = yes
		independent = no
	}
}

government_flavor = {
	name = gov_mercenary
	graphics = GFX_evt_steppe_mercenaries
	priority = 1

	trigger = {
		mercenary = yes
	}
}

#####################################
# Special Flavor Names (priority 2) #
#####################################

government_flavor = {
	name = gov_aristocratic_electorial_hre
	graphics = GFX_evt_holy_emperor
	priority = 2

	trigger = {
		has_landed_title = e_hre
		religion_group = christian

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 6

				has_law = law_voting_power_1
				has_law = banish_voting_power_1
				has_law = execution_voting_power_1
				has_law = revoke_title_voting_power_1
				has_law = grant_title_voting_power_1
				has_law = imprison_voting_power_1
				has_law = war_voting_power_1
			}
		}
	}
}

government_flavor = {
	name = gov_aristocratic_hereditary_hre
	graphics = GFX_evt_holy_emperor
	priority = 2

	trigger = {
		has_landed_title = e_hre
		religion_group = christian
		mercenary = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		trigger_if = {
			limit = { has_dlc = "Conclave" }

			calc_true_if = {
				amount >= 6

				has_law = law_voting_power_1
				has_law = banish_voting_power_1
				has_law = execution_voting_power_1
				has_law = revoke_title_voting_power_1
				has_law = grant_title_voting_power_1
				has_law = imprison_voting_power_1
				has_law = war_voting_power_1
			}
		}
	}
}

government_flavor = {
	name = gov_electorial_despotic_hre
	graphics = GFX_evt_holy_emperor
	priority = 2

	trigger = {
		has_landed_title = e_hre
		religion_group = christian

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		calc_true_if = {
			amount >= 2

			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}

		calc_true_if = {
			amount < 7

			has_law = law_voting_power_0
			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}
	}
}

government_flavor = {
	name = gov_hereditary_despotic_hre
	graphics = GFX_evt_holy_emperor
	priority = 2

	trigger = {
		has_landed_title = e_hre
		religion_group = christian
		mercenary = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		calc_true_if = {
			amount >= 2

			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}

		calc_true_if = {
			amount < 7

			has_law = law_voting_power_0
			has_law = banish_voting_power_0
			has_law = execution_voting_power_0
			has_law = revoke_title_voting_power_0
			has_law = grant_title_voting_power_0
			has_law = imprison_voting_power_0
			has_law = war_voting_power_0
		}
	}
}

government_flavor = {
	name = gov_electorial_absolute_hre
	graphics = GFX_evt_holy_emperor
	priority = 2

	trigger = {
		religion_group = christian
		has_landed_title = e_hre

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}
}

government_flavor = {
	name = gov_hereditary_absolute_hre
	graphics = GFX_evt_holy_emperor
	priority = 2

	trigger = {
		religion_group = christian
		has_landed_title = e_hre
		mercenary = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		# Council is powerless
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
	}
}

government_flavor = {
	name = gov_aztec
	graphics = GFX_evt_throne_room_mesoamerican
	priority = 2

	trigger = {
		religion_openly_aztec_or_reformed_trigger = yes
		independent = yes
		NOT = { has_landed_title = e_aztec_empire }
	}
}

government_flavor = {
	name = gov_hereditary_zun
	graphics = GFX_evt_sun_temple
	priority = 2

	trigger = {
		real_tier = EMPEROR
		religion_openly_zun_or_reformed_trigger = yes
		mercenary = no

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}
	}
}

government_flavor = {
	name = gov_electorial_zun
	graphics = GFX_evt_sun_temple
	priority = 2

	trigger = {
		real_tier = EMPEROR
		religion_openly_zun_or_reformed_trigger = yes

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}
	}
}

government_flavor = {
	name = gov_duchy_viceroy
	graphics = GFX_evt_siege
	priority = 2

	trigger = {
		is_vice_royalty = yes
		real_tier = DUKE

		NOR = {
			culture_group = byzantine
			culture = roman
		}
	}
}

government_flavor = {
	name = gov_king_viceroy
	graphics = GFX_evt_spymaster
	priority = 2

	trigger = {
		is_vice_royalty = yes
		real_tier = KING

		NOR = {
			culture_group = byzantine
			culture = roman
		}
	}
}

government_flavor = {
	name = gov_duchy_viceroy_byz
	graphics = GFX_evt_market_byzantine
	priority = 2

	trigger = {
		is_vice_royalty = yes
		culture_group = byzantine
		real_tier = DUKE
	}
}

government_flavor = {
	name = gov_king_viceroy_byz
	graphics = GFX_evt_victory_arch_byzantine
	priority = 2

	trigger = {
		is_vice_royalty = yes
		culture_group = byzantine
		real_tier = KING
	}
}

government_flavor = {
	name = gov_duchy_viceroy_roman
	graphics = GFX_evt_market_byzantine
	priority = 2

	trigger = {
		is_vice_royalty = yes
		culture = roman
		real_tier = DUKE
	}
}
government_flavor = {
	name = gov_king_viceroy_roman
	graphics = GFX_evt_victory_arch_byzantine
	priority = 2

	trigger = {
		is_vice_royalty = yes
		culture = roman
		real_tier = KING
	}
}

government_flavor = {
	name = gov_prince_electorate
	graphics = GFX_evt_throne_room
	priority = 2

	trigger = {
		liege = {
			has_landed_title = e_hre
			has_law = succ_feudal_elective
		}

		religion_group = christian
		real_tier = DUKE

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}
	}
}

government_flavor = {
	name = gov_king_electorate
	graphics = GFX_evt_throne_room
	priority = 2

	trigger = {
		liege = {
			has_landed_title = e_hre
			has_law = succ_feudal_elective
		}

		religion_group = christian
		real_tier = KING

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}
	}
}

government_flavor = {
	name = gov_carolingian_hegemony
	graphics = GFX_evt_rival_rulers
	priority = 2

	trigger = {
		dynasty = 25061 # Karling
		independent = yes
		religion_group = christian
		higher_real_tier_than = DUKE

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}
	}
}

government_flavor = {
	name = gov_imperial_carolingian_hegemony
	graphics = GFX_evt_rival_rulers
	priority = 2

	trigger = {
		dynasty = 25061 # Karling
		religion_group = christian
		real_tier = EMPEROR
		independent = yes
		mercenary = no

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}
	}
}

government_flavor = {
	name = gov_crusader_state
	graphics = GFX_evt_western_knights_byzantine
	priority = 2

	trigger = {
		religion = catholic
		independent = yes

		NOR = {
			culture_group = arabic
			culture_group = iranian
			culture_group = altaic
			culture_group = east_african
		}

		any_realm_province = {
			religion_group = muslim
			held_under_PREV = yes
		}

		capital_scope = {
			OR = {
				region = world_middle_east
				region = world_africa_north
			}
		}

		OR = {
			real_tier = COUNT
			real_tier = DUKE
		}

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}
	}
}

government_flavor = {
	name = gov_crusader_kingdom
	graphics = GFX_evt_western_knights_byzantine
	priority = 2

	trigger = {
		religion = catholic
		independent = yes
		higher_real_tier_than = DUKE

		NOR = {
			culture_group = arabic
			culture_group = iranian
			culture_group = altaic
			culture_group = east_african
		}

		any_realm_province = {
			religion_group = muslim
			held_under_PREV = yes
		}

		OR = {
			capital_scope = {
				OR = {
					region = world_middle_east
					region = world_africa_north
				}
			}

			trait = crusader_king
			trait = crusader_queen
		}

		OR = {
			government = feudal_government
			government = imperial_government
			government = bogomilist_government
			government = imperial_bogomilist_government
			government = theocratic_feudal_government
		}
	}
}

government_flavor = {
	name = gov_nomadic_mongol_empire
	graphics = GFX_evt_mongols_pillage_oldgods
	priority = 2

	trigger = {
		has_landed_title = e_mongol_empire
		is_nomadic = yes
	}
}


government_flavor = {
	name = gov_romuva_eldership
	graphics = GFX_evt_elder_council
	priority = 3

	trigger = {
		has_law = succ_eldership
		religion_openly_west_african_or_reformed_trigger = no

		capital_scope = {
			NOT = { region = world_africa }
		}
	}
}

government_flavor = {
	name = gov_african_eldership
	graphics = GFX_evt_west_african_ruler
	priority = 3

	trigger = {
		has_law = succ_eldership

		OR = {
			capital_scope = { region = world_africa }
			religion_openly_west_african_or_reformed_trigger = yes
		}
	}
}

government_flavor = {
	name = gov_romuva_tribe
	graphics = GFX_evt_tribal_shrine
	priority = 2

	trigger = {
		religion_openly_baltic_or_reformed_trigger = yes
		is_tribal = yes

		NOR = {
			capital_scope = { region = world_africa }
			has_law = succ_gavelkind
		}
	}
}

government_flavor = {
	name = gov_noble_romuva_eldership
	graphics = GFX_evt_tribal_shrine
	priority = 2

	trigger = {
		religion_openly_baltic_or_reformed_trigger = yes
		is_tribal = yes
		has_law = succ_gavelkind

		NOT = {
			capital_scope = {
				region = world_africa
			}
		}
	}
}

government_flavor = {
	name = gov_norse_chiefdom
	graphics = GFX_evt_vikings_arriving_oldgods
	priority = 2

	trigger = {
		OR = {
			religion_openly_norse_or_reformed_trigger = yes
			religion_openly_german_or_reformed_trigger = yes
		}

		is_tribal = yes

		NOR = {
			capital_scope = { region = world_africa }
			has_law = succ_gavelkind
		}

		NAND = {
			capital_scope = { region = world_europe_west_britannia }
			culture_group = north_germanic
		}
	}
}

government_flavor = {
	name = gov_noble_norse_chiefdom
	graphics = GFX_evt_viking_throneroom_oldgods
	priority = 2

	trigger = {
		OR = {
			religion_openly_norse_or_reformed_trigger = yes
			religion_openly_german_or_reformed_trigger = yes
		}

		is_tribal = yes
		has_law = succ_gavelkind

		capital_scope = {
			NOT = { region = world_africa }
		}

		NAND = {
			capital_scope = { region = world_europe_west_britannia }
			culture_group = north_germanic
		}
	}
}

government_flavor = {
	name = gov_muslim_chiefdom
	graphics = GFX_evt_joust_arabic
	priority = 2

	trigger = {
		religion_group = muslim
		is_tribal = yes

		NOR = {
			capital_scope = { region = world_africa }
			has_law = succ_gavelkind
		}
	}
}

government_flavor = {
	name = gov_noble_muslim_chiefdom
	graphics = GFX_evt_joust_arabic
	priority = 2

	trigger = {
		religion_group = muslim
		is_tribal = yes
		has_law = succ_gavelkind

		capital_scope = {
			NOT = { region = world_africa }
		}
	}
}

government_flavor = {
	name = gov_african_chiefdom
	graphics = GFX_evt_moors
	priority = 2

	trigger = {
		OR = {
			religion_openly_west_african_or_reformed_trigger = yes
			capital_scope = { region = world_africa }
		}

		is_tribal = yes
		NOT = { has_law = succ_gavelkind }
	}
}

government_flavor = {
	name = gov_noble_african_chiefdom
	graphics = GFX_evt_west_african_ruler
	priority = 2

	trigger = {
		OR = {
			religion_openly_west_african_or_reformed_trigger = yes
			capital_scope = { region = world_africa }
		}

		is_tribal = yes
		has_law = succ_gavelkind
	}
}

government_flavor = {
	name = gov_hereditary_danelaw
	graphics = GFX_evt_midwinter_blot_oldgods
	priority = 2

	trigger = {
		culture_group = north_germanic
		OR = {
			religion_openly_norse_or_reformed_trigger = yes
			religion_openly_german_or_reformed_trigger = yes
		}
		capital_scope = { region = world_europe_west_britannia }
		mercenary = no

		NOR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}
	}
}

government_flavor = {
	name = gov_electorial_danelaw
	graphics = GFX_evt_midwinter_blot_oldgods
	priority = 2

	trigger = {
		culture_group = north_germanic
		OR = {
			religion_openly_norse_or_reformed_trigger = yes
			religion_openly_german_or_reformed_trigger = yes
		}
		capital_scope = { region = world_europe_west_britannia }

		OR = {
			has_law = succ_feudal_elective
			has_law = succ_hre_elective
		}
	}
}

government_flavor = {
	name = gov_theocracy
	graphics = GFX_evt_heretic
	priority = 2

	trigger = {
		is_theocracy = yes
	}
}

government_flavor = {
	name = gov_republic
	graphics = GFX_evt_powerful_tower
	priority = 2

	trigger = {
		is_republic = yes
		is_patrician = no
	}
}

government_flavor = {
	name = gov_order_shia
	graphics = GFX_evt_assassination
	priority = 2

	trigger = {
		government = order_government
		religion = shiite
	}
}

government_flavor = {
	name = gov_order
	graphics = GFX_evt_society_joining
	priority = 2

	trigger = {
		government = order_government
		NOT = { religion = shiite }
	}
}

#####################################
# Special Flavor Names (priority 3) #
#####################################

government_flavor = {
	name = gov_terror
	graphics = GFX_evt_lunatic
	priority = 3

	trigger = {
		has_character_flag = demon_child_non_pagan
		is_feudal = yes
	}
}

government_flavor = {
	name = gov_aztec_empire
	graphics = GFX_evt_throne_room_mesoamerican
	priority = 3

	trigger = {
		has_landed_title = e_aztec_empire
		independent = yes
	}
}

government_flavor = {
	name = gov_patriarchate
	graphics = GFX_evt_bishop_byzantine
	priority = 4

	trigger = {
		is_theocracy = yes

		OR = {
			is_orthodox_branch = yes
			is_nestorian_branch = yes
			is_miaphysite_branch = yes
		}

		NOT = { religion = bogomilist }
	}
}

government_flavor = {
	name = gov_pope
	graphics = GFX_evt_pope
	priority = 4

	trigger = {
		OR = {
			has_landed_title = k_papacy
			has_landed_title = d_fraticelli
		}

		NOT = { trait = bad_priest_christian }
	}
}

government_flavor = {
	name = gov_bad_pope
	graphics = GFX_evt_pope_feast
	priority = 4

	trigger = {
		OR = {
			has_landed_title = k_papacy
			has_landed_title = d_fraticelli
		}

		trait = bad_priest_christian
	}
}

government_flavor = {
	name = gov_confucian
	graphics = GFX_evt_chinese_emissary
	priority = 4

	trigger = {
		government = confucian_bureaucracy
	}
}

government_flavor = {
	name = gov_pretender_chinese_empire
	graphics = GFX_evt_chinese_emissary
	priority = 4

	trigger = {
		government = chinese_imperial_government
	}
}

#####################################
# Special Flavor Names (priority 4) #
#####################################

government_flavor = {
	name = gov_revolt
	graphics = GFX_evt_hiding_from_pursuers
	priority = 4

	trigger = {
		in_revolt = yes
	}
}

#########################
# Failsafe Flavor Names #
#########################

government_flavor = {
	name = gov_default
	graphics = GFX_evt_beheading
	priority = 0

	trigger = {
		always = yes
	}
}