tribal_governments = {

	tribal_government = {
		preferred_holdings = {
			TRIBAL
		}
		allowed_holdings = {
			TRIBAL
			FORT
		}
		accepts_liege_governments_culture = { # Tribals have no opinion penalty towards their liege if of the same culture
			feudal_government
			republic_government
			merchant_republic_government
			theocracy_government
			muslim_government
			theocratic_feudal_government
			chinese_imperial_government
		}
		accepts_liege_governments_culture_and_religion = { 	# Tribals have no opinion penalty towards their liege if of the same culture and religion
			order_government
		}
		vassal_call_to_arms = {
			tribal_government
		}
		no_vassal_tax = {
			tribal_government
		}
		builds_with_prestige = {
			TRIBAL
		}

		frame_suffix = "_tribal"
		title_prefix = "tribal_"
		color = { 92 31 23 }

		potential = {
			trigger_if = {
				limit = { has_game_started = yes }
				is_feudal = no
			}

			could_be_temporal_religious_head_trigger = yes
			holy_order = no
			mercenary = no
			is_patrician = no
			NOT = { is_government_potential = order_government }
		}

		allow_looting = yes
		can_build_castle = no
		can_build_city = no
		can_build_hospitals = no
		can_build_temple = yes
		can_build_tribal = yes
		can_change_to_nomad_on_start = yes
		dukes_called_kings = yes
		ignores_de_jure_laws = yes
		uses_decadence = yes

		capital_move_delay = 600
		max_consorts = 3

		## Modifiers
		demesne_size = 2
		vassal_limit = -5
	}

}