on_yearly_pulse = {
	events = {
		# Special Zoroastrian modifiers
		GoPagan.286 # Gains Zoroastrian Modifier
		GoPagan.287 # Loses Zoroastrian Modifier
	}
	random_events = {
		500 = GoPagan.150 # character has more than one sympathy trait
	}
}

# Winning army leader is ROOT - opponent army leader is FROM
on_major_battle_won_leader = {
	random_events = {
		100 = GoPagan.236 # Army of the Light
	}
}

# Losing army leader ROOT - opponent army leader is FROM
on_major_battle_lost_leader = {
	random_events = {
		100 = GoPagan.237 #Army of the Light
	}
}

on_death = {
	events = {
		GoPagan.276 # Yazidi ruler dies while holding the Peacock Festival
	}
}

# Character converts religion, for whatever reason. ROOT is the character after conversion and the FROM scope has the old religion.
on_character_convert_religion = {
	events = {
		GoPagan.287 # Loses Zoroastrian Modifier
	}
}
