on_yearly_pulse = {
	random_events = {
		# Imperial Decadence Events
		50 = Plus.1855 # Emperor/Regent is Just
		50 = Plus.1856 # Emperor/Regent is Arbitrary
		50 = Plus.1857 # Emperor/Regent is Diligent
		50 = Plus.1858 # Emperor/Regent is Slothful
		50 = Plus.1859 # Emperor/Regent is Hedonist
		50 = Plus.1860 # Emperor/Regent is Cruel/Impaler
		100 = Plus.1861 # Emperor/Regent is Quick/Genius
		100 = Plus.1862 # Emperor/Regent is Inbred/Imbecile/Slow
		100 = Plus.1863 # Emperor is Incapable
		50 = Plus.1864 # Emperor/Regent is Drunkard
		100 = Plus.1865 # Emperor/Regent is Lunatic
		50 = Plus.1866 # Emperor/Regent is Possessed
		25 = Plus.1867 # Emperor/Regent is Depressed
		50 = Plus.1868 # Emperor is a prisoner
		50 = Plus.1869 # Emperor has a capable Steward
		50 = Plus.1870 # Emperor has a lousy Steward
	}
}

on_death = {
	events = {
		Plus.3329 # Ruler dies while a relative is away at the capital
	}
}

# ROOT is the creating character, FROM is the title
on_create_title = {
	events = {
		Plus.1872 #Make capital kingdom de jure to empire if kingdom entirely controled
	}
}

# ROOT is the character, FROM is the title, FROMFROM is the old holder
on_new_holder = {
	events = {
		Plus.1850 # Decadence check for imperial titles
	}
}

# ROOT is the character, FROM is the title, FROMFROM is the old holder
on_new_holder_inheritance = {
	events = {
		Plus.1850 # Decadence check for imperial titles
	}
}

# ROOT is the character, FROM is the title, FROMFROM is the old holder
on_new_holder_usurpation = {
	events = {
		Plus.1850 # Decadence check for imperial titles
	}
}

on_unlanded = {
	events = {
		Plus.3330 # Ruler is unlanded while a relative is away at the capital
	}
}
