# increase_mercenary_troop_support_effect
# increase_mercenary_ambition_level_effect
# decrease_mercenary_ambition_level_effect

increase_mercenary_troop_support_effect = {
	change_title_army_size = 0.30

	trigger_switch = {
		on_trigger = has_mercenary_maintenance_modifier

		maintaining_mercenary_band_6 = {
			set_mercenary_maintenance_modifier = maintaining_mercenary_band_7
			change_title_army_size = 0.3
		}

		maintaining_mercenary_band_5 = {
			set_mercenary_maintenance_modifier = maintaining_mercenary_band_6
			change_title_army_size = 0.3
		}

		maintaining_mercenary_band_4 = {
			set_mercenary_maintenance_modifier = maintaining_mercenary_band_5
			change_title_army_size = 0.3
		}

		maintaining_mercenary_band_3 = {
			set_mercenary_maintenance_modifier = maintaining_mercenary_band_4
			change_title_army_size = 0.3
		}

		maintaining_mercenary_band_2 = {
			set_mercenary_maintenance_modifier = maintaining_mercenary_band_3
			change_title_army_size = 0.3
		}

		maintaining_mercenary_band = {
			set_mercenary_maintenance_modifier = maintaining_mercenary_band_2
			change_title_army_size = 0.3
		}
	}
}

increase_mercenary_ambition_level_effect = {
	trigger_switch = {
		on_trigger = has_character_flag

		mercenary_ambition_8 = {
			clr_character_flag = mercenary_ambition_8
			set_character_flag = mercenary_ambition_9
		}

		mercenary_ambition_7 = {
			clr_character_flag = mercenary_ambition_7
			set_character_flag = mercenary_ambition_8
		}

		mercenary_ambition_6 = {
			clr_character_flag = mercenary_ambition_6
			set_character_flag = mercenary_ambition_7
		}

		mercenary_ambition_5 = {
			clr_character_flag = mercenary_ambition_5
			set_character_flag = mercenary_ambition_6
		}

		mercenary_ambition_4 = {
			clr_character_flag = mercenary_ambition_4
			set_character_flag = mercenary_ambition_5
		}

		mercenary_ambition_3 = {
			clr_character_flag = mercenary_ambition_3
			set_character_flag = mercenary_ambition_4
		}

		mercenary_ambition_2 = {
			clr_character_flag = mercenary_ambition_2
			set_character_flag = mercenary_ambition_3
		}

		mercenary_ambition_1 = {
			clr_character_flag = mercenary_ambition_1
			set_character_flag = mercenary_ambition_2
		}
	}
}

decrease_mercenary_ambition_level_effect = {
	trigger_switch = {
		on_trigger = has_character_flag

		mercenary_ambition_2 = {
			clr_character_flag = mercenary_ambition_2
			set_character_flag = mercenary_ambition_1
		}

		mercenary_ambition_3 = {
			clr_character_flag = mercenary_ambition_3
			set_character_flag = mercenary_ambition_2
		}

		mercenary_ambition_4 = {
			clr_character_flag = mercenary_ambition_4
			set_character_flag = mercenary_ambition_3
		}

		mercenary_ambition_5 = {
			clr_character_flag = mercenary_ambition_5
			set_character_flag = mercenary_ambition_4
		}

		mercenary_ambition_6 = {
			clr_character_flag = mercenary_ambition_6
			set_character_flag = mercenary_ambition_5
		}

		mercenary_ambition_7 = {
			clr_character_flag = mercenary_ambition_7
			set_character_flag = mercenary_ambition_6
		}

		mercenary_ambition_8 = {
			clr_character_flag = mercenary_ambition_8
			set_character_flag = mercenary_ambition_7
		}

		mercenary_ambition_9 = {
			clr_character_flag = mercenary_ambition_9
			set_character_flag = mercenary_ambition_8
		}
	}
}