#####################################################
##### Warrior Lodge work...
#####################################################

# is_member_of_roots_warrior_lodge_trigger
# is_member_of_any_warrior_lodge_trigger

# has_any_warrior_lodge_training_trait_trigger
# has_current_warrior_lodge_leader_trait_trigger

# has_religion_matching_joined_warrior_lodge_trigger
# has_religion_matching_available_warrior_lodge_trigger
# has_religion_matching_warrior_lodge_in_need_of_members_trigger
# has_religion_matching_empty_warrior_lodge_trigger
# has_religion_matching_any_warrior_lodge_trigger
# has_religion_matching_warrior_lodge_to_revive_trigger

# this_society_is_a_warrior_lodge_trigger

# special_join_warrior_lodge_trigger

# is_available_fellow_society_member_trigger


is_member_of_roots_warrior_lodge_trigger = {
	custom_tooltip = {
		text = is_member_of_roots_warrior_lodge_tt

		same_society_as = ROOT
		is_member_of_any_warrior_lodge_trigger = yes
	}
}

# TODO: replace with society flags?
is_member_of_any_warrior_lodge_trigger = {
	custom_tooltip = {
		text = is_member_of_any_warrior_lodge_tt

		OR = {
			society_member_of = warrior_lodge_norse
			society_member_of = warrior_lodge_tengri
			society_member_of = warrior_lodge_baltic
			society_member_of = warrior_lodge_finnish
			society_member_of = warrior_lodge_slavic
			society_member_of = warrior_lodge_west_african
			society_member_of = warrior_lodge_zun
			society_member_of = warrior_lodge_bon
			society_member_of = warrior_lodge_hellenic

			# CK2Plus
			society_member_of = warrior_lodge_celtic
			society_member_of = warrior_lodge_egyptian
		}
	}
}

has_any_warrior_lodge_training_trait_trigger = {
	OR = {
		trait = norse_leader
		trait = tengri_leader
		trait = baltic_leader
		trait = finnish_leader
		trait = slavic_leader
		trait = west_african_leader
		trait = zun_leader
		trait = bon_leader
		trait = hellenic_leader

		# CK2Plus
		trait = celtic_leader
		trait = egyptian_leader
	}
}

has_current_warrior_lodge_leader_trait_trigger = {
	custom_tooltip = {
		text = has_warrior_training_with_current_society_tt

		trigger_if = {
			limit = { society_member_of = warrior_lodge_norse }
			trait = norse_leader
		}
		trigger_else_if = {
			limit = { society_member_of = warrior_lodge_tengri }
			trait = tengri_leader
		}
		trigger_else_if = {
			limit = { society_member_of = warrior_lodge_baltic }
			trait = baltic_leader
		}
		trigger_else_if = {
			limit = { society_member_of = warrior_lodge_finnish }
			trait = finnish_leader
		}
		trigger_else_if = {
			limit = { society_member_of = warrior_lodge_slavic }
			trait = slavic_leader
		}
		trigger_else_if = {
			limit = { society_member_of = warrior_lodge_west_african }
			trait = west_african_leader
		}
		trigger_else_if = {
			limit = { society_member_of = warrior_lodge_zun }
			trait = zun_leader
		}
		trigger_else_if = {
			limit = { society_member_of = warrior_lodge_bon }
			trait = bon_leader
		}
		trigger_else_if = {
			limit = { society_member_of = warrior_lodge_hellenic }
			trait = hellenic_leader
		}

		# CK2Plus
		trigger_else_if = {
			limit = { society_member_of = warrior_lodge_celtic }
			trait = celtic_leader
		}
		trigger_else = {
			society_member_of = warrior_lodge_egyptian
			trait = egyptian_leader
		}
	}
}

has_religion_matching_joined_warrior_lodge_trigger = {
	custom_tooltip = {
		text = has_religion_matching_joined_warrior_lodge_tt

		trigger_if = {
			limit = { religion_openly_norse_or_reformed_trigger = yes }
			society_member_of = warrior_lodge_norse
		}
		trigger_else_if = {
			limit = { religion_openly_tengri_or_reformed_trigger = yes }
			society_member_of = warrior_lodge_tengri
		}
		trigger_else_if = {
			limit = { religion_openly_baltic_or_reformed_trigger = yes }
			society_member_of = warrior_lodge_baltic
		}
		trigger_else_if = {
			limit = { religion_openly_finnish_or_reformed_trigger = yes }
			society_member_of = warrior_lodge_finnish
		}
		trigger_else_if = {
			limit = { religion_openly_slavic_or_reformed_trigger = yes }
			society_member_of = warrior_lodge_slavic
		}
		trigger_else_if = {
			limit = { religion_openly_west_african_or_reformed_trigger = yes }
			society_member_of = warrior_lodge_west_african
		}
		trigger_else_if = {
			limit = { religion_openly_zun_or_reformed_trigger = yes }
			society_member_of = warrior_lodge_zun
		}
		trigger_else_if = {
			limit = { religion_openly_bon_or_reformed_trigger = yes }
			society_member_of = warrior_lodge_bon
		}
		trigger_else_if = {
			limit = { religion_openly_hellenic_or_reformed_trigger = yes }
			society_member_of = warrior_lodge_hellenic
		}

		# CK2Plus
		trigger_else_if = {
			limit = { religion_openly_celtic_or_reformed_trigger = yes }
			society_member_of = warrior_lodge_celtic
		}
		trigger_else = {
			religion_openly_egyptian_or_reformed_trigger = yes
			society_member_of = warrior_lodge_egyptian
		}
	}
}

has_religion_matching_available_warrior_lodge_trigger = {
	trigger_if = {
		limit = { religion_openly_norse_or_reformed_trigger = yes }
		warrior_lodge_norse = { society_has_members = yes }
	}
	trigger_else_if = {
		limit = { religion_openly_tengri_or_reformed_trigger = yes }
		warrior_lodge_tengri = { society_has_members = yes }
	}
	trigger_else_if = {
		limit = { religion_openly_baltic_or_reformed_trigger = yes }
		warrior_lodge_baltic = { society_has_members = yes }
	}
	trigger_else_if = {
		limit = { religion_openly_finnish_or_reformed_trigger = yes }
		warrior_lodge_finnish = { society_has_members = yes }
	}
	trigger_else_if = {
		limit = { religion_openly_slavic_or_reformed_trigger = yes }
		warrior_lodge_slavic = { society_has_members = yes }
	}
	trigger_else_if = {
		limit = { religion_openly_west_african_or_reformed_trigger = yes }
		warrior_lodge_west_african = { society_has_members = yes }
	}
	trigger_else_if = {
		limit = { religion_openly_zun_or_reformed_trigger = yes }
		warrior_lodge_zun = { society_has_members = yes }
	}
	trigger_else_if = {
		limit = { religion_openly_bon_or_reformed_trigger = yes }
		warrior_lodge_bon = { society_has_members = yes }
	}
	trigger_else_if = {
		limit = { religion_openly_hellenic_or_reformed_trigger = yes }
		warrior_lodge_hellenic = { society_has_members = yes }
	}

	# CK2Plus
	trigger_else_if = {
		limit = { religion_openly_celtic_or_reformed_trigger = yes }
		warrior_lodge_celtic = { society_has_members = yes }
	}
	trigger_else = {
		religion_openly_egyptian_or_reformed_trigger = yes
		warrior_lodge_egyptian = { society_has_members = yes }
	}
}

has_religion_matching_warrior_lodge_in_need_of_members_trigger = {
	trigger_if = {
		limit = { religion_openly_norse_or_reformed_trigger = yes }
		warrior_lodge_norse = { num_of_society_members < 30 }
	}
	trigger_else_if = {
		limit = { religion_openly_baltic_or_reformed_trigger = yes }
		warrior_lodge_baltic = { num_of_society_members < 30 }
	}
	trigger_else_if = {
		limit = { religion_openly_finnish_or_reformed_trigger = yes }
		warrior_lodge_finnish = { num_of_society_members < 30 }
	}
	trigger_else_if = {
		limit = { religion_openly_slavic_or_reformed_trigger = yes }
		warrior_lodge_slavic = { num_of_society_members < 30 }
	}
	trigger_else_if = {
		limit = { religion_openly_west_african_or_reformed_trigger = yes }
		warrior_lodge_west_african = { num_of_society_members < 30 }
	}
	trigger_else_if = {
		limit = { religion_openly_zun_or_reformed_trigger = yes }
		warrior_lodge_zun = { num_of_society_members < 30 }
	}
	trigger_else_if = {
		limit = { religion_openly_bon_or_reformed_trigger = yes }
		warrior_lodge_bon = { num_of_society_members < 30 }
	}
	trigger_else_if = {
		limit = { religion_openly_hellenic_or_reformed_trigger = yes }
		warrior_lodge_hellenic = { num_of_society_members < 30 }
	}
	trigger_else_if = {
		limit = {
			OR = {
				religion_openly_tengri_or_reformed_trigger = yes
				is_nomadic = yes
			}
		}
		warrior_lodge_tengri = { num_of_society_members < 30 }
	}
	# CK2Plus
	trigger_else_if = {
		limit = {
			OR = {
				religion_openly_celtic_or_reformed_trigger = yes
				AND = {
					culture = irish
					is_tribal = yes
				}
			}
		}
		warrior_lodge_celtic = { num_of_society_members < 30 }
	}
	trigger_else = {
		religion_openly_egyptian_or_reformed_trigger = yes
		warrior_lodge_egyptian = { num_of_society_members < 30 }
	}
}

has_religion_matching_empty_warrior_lodge_trigger = {
	trigger_if = {
		limit = { religion_openly_norse_or_reformed_trigger = yes }
		warrior_lodge_norse = { society_has_members = no }
	}
	trigger_else_if = {
		limit = { religion_openly_tengri_or_reformed_trigger = yes }
		warrior_lodge_tengri = { society_has_members = yes }
	}
	trigger_else_if = {
		limit = { religion_openly_baltic_or_reformed_trigger = yes }
		warrior_lodge_baltic = { society_has_members = yes }
	}
	trigger_else_if = {
		limit = { religion_openly_finnish_or_reformed_trigger = yes }
		warrior_lodge_finnish = { society_has_members = yes }
	}
	trigger_else_if = {
		limit = { religion_openly_slavic_or_reformed_trigger = yes }
		warrior_lodge_slavic = { society_has_members = yes }
	}
	trigger_else_if = {
		limit = { religion_openly_west_african_or_reformed_trigger = yes }
		warrior_lodge_west_african = { society_has_members = yes }
	}
	trigger_else_if = {
		limit = { religion_openly_zun_or_reformed_trigger = yes }
		warrior_lodge_zun = { society_has_members = yes }
	}
	trigger_else_if = {
		limit = { religion_openly_bon_or_reformed_trigger = yes }
		warrior_lodge_bon = { society_has_members = yes }
	}
	trigger_else_if = {
		limit = { religion_openly_hellenic_or_reformed_trigger = yes }
		warrior_lodge_hellenic = { society_has_members = yes }
	}
	# CK2Plus
	trigger_else_if = {
		limit = { religion_openly_celtic_or_reformed_trigger = yes }
		warrior_lodge_celtic = { society_has_members = yes }
	}
	trigger_else = {
		religion_openly_egyptian_or_reformed_trigger = yes
		warrior_lodge_egyptian = { society_has_members = yes }
	}
}

has_religion_matching_any_warrior_lodge_trigger = {
	OR = {
		religion_openly_norse_or_reformed_trigger = yes
		religion_openly_tengri_or_reformed_trigger = yes
		religion_openly_baltic_or_reformed_trigger = yes
		religion_openly_finnish_or_reformed_trigger = yes
		religion_openly_slavic_or_reformed_trigger = yes
		religion_openly_west_african_or_reformed_trigger = yes
		religion_openly_zun_or_reformed_trigger = yes
		religion_openly_bon_or_reformed_trigger = yes
		religion_openly_hellenic_or_reformed_trigger = yes

		# CK2Plus
		religion_openly_celtic_or_reformed_trigger = yes
		religion_openly_egyptian_or_reformed_trigger = yess
	}
}

has_religion_matching_warrior_lodge_to_revive_trigger = {
	trigger_if = {
		limit = { religion_openly_norse_or_reformed_trigger = yes }

		event_target:warrior_lodge_to_revive = {
			is_society = warrior_lodge_norse
		}
	}
	trigger_else_if = {
		limit = { religion_openly_norse_or_reformed_trigger = yes }

		event_target:warrior_lodge_to_revive = {
			is_society = warrior_lodge_norse
		}
	}
	trigger_else_if = {
		limit = { religion_openly_tengri_or_reformed_trigger = yes }

		event_target:warrior_lodge_to_revive = {
			is_society = warrior_lodge_tengri
		}
	}
	trigger_else_if = {
		limit = { religion_openly_baltic_or_reformed_trigger = yes }

		event_target:warrior_lodge_to_revive = {
			is_society = warrior_lodge_baltic
		}
	}
	trigger_else_if = {
		limit = { religion_openly_finnish_or_reformed_trigger = yes }

		event_target:warrior_lodge_to_revive = {
			is_society = warrior_lodge_finnish
		}
	}
	trigger_else_if = {
		limit = { religion_openly_slavic_or_reformed_trigger = yes }

		event_target:warrior_lodge_to_revive = {
			is_society = warrior_lodge_slavic
		}
	}
	trigger_else_if = {
		limit = { religion_openly_west_african_or_reformed_trigger = yes }

		event_target:warrior_lodge_to_revive = {
			is_society = warrior_lodge_west_african
		}
	}
	trigger_else_if = {
		limit = { religion_openly_zun_or_reformed_trigger = yes }

		event_target:warrior_lodge_to_revive = {
			is_society = warrior_lodge_zun
		}
	}
	trigger_else_if = {
		limit = { religion_openly_bon_or_reformed_trigger = yes }

		event_target:warrior_lodge_to_revive = {
			is_society = warrior_lodge_bon
		}
	}
	trigger_else_if = {
		limit = { religion_openly_hellenic_or_reformed_trigger = yes }

		event_target:warrior_lodge_to_revive = {
			is_society = warrior_lodge_hellenic
		}
	}

	# CK2Plus
	trigger_else_if = {
		limit = { religion_openly_celtic_or_reformed_trigger = yes }

		event_target:warrior_lodge_to_revive = {
			is_society = warrior_lodge_celtic
		}
	}
	trigger_else = {
		religion_openly_egyptian_or_reformed_trigger = yes

		event_target:warrior_lodge_to_revive = {
			is_society = warrior_lodge_egyptian
		}
	}
}

# Can be used on a character too -- will then default to look at the society a character is member of.
this_society_is_a_warrior_lodge_trigger = {
	OR = {
		is_society = warrior_lodge_norse
		is_society = warrior_lodge_tengri
		is_society = warrior_lodge_baltic
		is_society = warrior_lodge_finnish
		is_society = warrior_lodge_slavic
		is_society = warrior_lodge_west_african
		is_society = warrior_lodge_zun
		is_society = warrior_lodge_bon
		is_society = warrior_lodge_hellenic

		# CK2Plus
		is_society = warrior_lodge_celtic
		is_society = warrior_lodge_egyptian
	}
}

special_join_warrior_lodge_trigger = {
	custom_tooltip = {
		text = special_join_warrior_lodge_trigger_tt

		trigger_if = {
			limit = {
				FROM = { is_society = warrior_lodge_norse }
			}

			custom_tooltip = {
				text = has_liege_vassal_or_neighbor_of_norse_religion_tt

				OR = {
					any_vassal = { religion_openly_norse_or_reformed_trigger = yes }
					any_liege = { religion_openly_norse_or_reformed_trigger = yes }
					any_neighbor_independent_ruler = { religion_openly_norse_or_reformed_trigger = yes }
				}
			}
		}
		trigger_else_if = {
			limit = {
				FROM = { is_society = warrior_lodge_tengri }
			}

			custom_tooltip = {
				text = has_liege_vassal_or_neighbor_of_tengri_religion_tt

				OR = {
					any_vassal = { religion_openly_tengri_or_reformed_trigger = yes }
					any_liege = { religion_openly_tengri_or_reformed_trigger = yes }
					any_neighbor_independent_ruler = { religion_openly_tengri_or_reformed_trigger = yes }
				}
			}
		}
		trigger_else_if = {
			limit = {
				FROM = { is_society = warrior_lodge_baltic }
			}

			custom_tooltip = {
				text = has_liege_vassal_or_neighbor_of_baltic_religion_tt

				OR = {
					any_vassal = { religion_openly_baltic_or_reformed_trigger = yes }
					any_liege = { religion_openly_baltic_or_reformed_trigger = yes }
					any_neighbor_independent_ruler = { religion_openly_baltic_or_reformed_trigger = yes }
				}
			}
		}
		trigger_else_if = {
			limit = {
				FROM = { is_society = warrior_lodge_finnish }
			}

			custom_tooltip = {
				text = has_liege_vassal_or_neighbor_of_finnish_religion_tt

				OR = {
					any_vassal = { religion_openly_finnish_or_reformed_trigger = yes }
					any_liege = { religion_openly_finnish_or_reformed_trigger = yes }
					any_neighbor_independent_ruler = { religion_openly_finnish_or_reformed_trigger = yes }
				}
			}
		}
		trigger_else_if = {
			limit = {
				FROM = { is_society = warrior_lodge_slavic }
			}

			custom_tooltip = {
				text = has_liege_vassal_or_neighbor_of_slavic_religion_tt

				OR = {
					any_vassal = { religion_openly_slavic_or_reformed_trigger = yes }
					any_liege = { religion_openly_slavic_or_reformed_trigger = yes }
					any_neighbor_independent_ruler = { religion_openly_slavic_or_reformed_trigger = yes }
				}
			}
		}
		trigger_else_if = {
			limit = {
				FROM = { is_society = warrior_lodge_west_african }
			}

			custom_tooltip = {
				text = has_liege_vassal_or_neighbor_of_west_african_religion_tt

				OR = {
					any_vassal = { religion_openly_west_african_or_reformed_trigger = yes }
					any_liege = { religion_openly_west_african_or_reformed_trigger = yes }
					any_neighbor_independent_ruler = { religion_openly_west_african_or_reformed_trigger = yes }
				}
			}
		}
		trigger_else_if = {
			limit = {
				FROM = { is_society = warrior_lodge_zun }
			}

			custom_tooltip = {
				text = has_liege_vassal_or_neighbor_of_zun_religion_tt

				OR = {
					any_vassal = { religion_openly_zun_or_reformed_trigger = yes }
					any_liege = { religion_openly_zun_or_reformed_trigger = yes }
					any_neighbor_independent_ruler = { religion_openly_zun_or_reformed_trigger = yes }
				}
			}
		}
		trigger_else_if = {
			limit = {
				FROM = { is_society = warrior_lodge_bon }
			}

			custom_tooltip = {
				text = has_liege_vassal_or_neighbor_of_bon_religion_tt

				OR = {
					any_vassal = { religion_openly_bon_or_reformed_trigger = yes }
					any_liege = { religion_openly_bon_or_reformed_trigger = yes }
					any_neighbor_independent_ruler = { religion_openly_bon_or_reformed_trigger = yes }
				}
			}
		}
		trigger_else_if = {
			limit = {
				FROM = { is_society = warrior_lodge_hellenic }
			}

			custom_tooltip = {
				text = has_liege_vassal_or_neighbor_of_hellenic_religion_tt

				OR = {
					any_vassal = { religion_openly_hellenic_or_reformed_trigger = yes }
					any_liege = { religion_openly_hellenic_or_reformed_trigger = yes }
					any_neighbor_independent_ruler = { religion_openly_hellenic_or_reformed_trigger = yes }
				}
			}
		}
		# CK2Plus
		trigger_else_if = {
			limit = {
				FROM = { is_society = warrior_lodge_celtic }
			}

			custom_tooltip = {
				text = has_liege_vassal_or_neighbor_of_celtic_religion_tt

				OR = {
					any_vassal = { religion_openly_celtic_or_reformed_trigger = yes }
					any_liege = { religion_openly_celtic_or_reformed_trigger = yes }
					any_neighbor_independent_ruler = { religion_openly_celtic_or_reformed_trigger = yes }
				}
			}
		}
		trigger_else = {
			FROM = { is_society = warrior_lodge_egyptian }

			custom_tooltip = {
				text = has_liege_vassal_or_neighbor_of_egyptian_religion_tt

				OR = {
					any_vassal = { religion_openly_egyptian_or_reformed_trigger = yes }
					any_liege = { religion_openly_egyptian_or_reformed_trigger = yes }
					any_neighbor_independent_ruler = { religion_openly_egyptian_or_reformed_trigger = yes }
				}
			}
		}
	}
}

is_available_fellow_society_member_trigger = {
	same_society_as = ROOT
	is_inaccessible_or_incapable_trigger = no # in prison, incapable, etc...
	in_command = no
	NOT = { character = ROOT }
}