bad_druid = {
	potential = {
		OR = {
			religion = celtic_pagan
			religion = celtic_pagan_reformed
		}
	}
	opposites =  {
		druid
	}

	religious = no # Cleared manually on religious conversion, to avoid losing it on reformation

	opposite_opinion = -5
	church_opinion = -10

	monthly_character_piety = -1

	customizer = no
	random = no
}

changeling = {
	potential = {
		OR = {
			religion = celtic_pagan
			religion = celtic_pagan_reformed
		}
	}
	customizer = no
	cached = yes # Keep a cache of all trait holders, to use with the corresponding event trigger

	health = 3
	same_religion_opinion = 5
	same_opinion = -10
	command_modifier = {
		morale_offence = 0.2
		defence = -0.1
	}

	ai_rationality = -15
	ai_ambition = 30
}

fian = {
	potential = {
		OR = {
			religion = celtic_pagan
			religion = celtic_pagan_reformed
		}
	}
	martial = 2
	learning = 1

	same_religion_opinion = 5

	same_opinion = 10

	customizer = no
	random = no

	command_modifier = {
		religious_enemy = 0.2
		morale_offence = 0.1
		defence = -0.1
	}
}


# TODO: Remove the "head" traits in favor of something less unwieldy
head1 = {
	potential = {
		OR = {
			religion = celtic_pagan
			religion = celtic_pagan_reformed
		}
	}
	monthly_character_prestige = 0.1
	customizer = no
	random = no
}

head2 = {
	potential = {
		OR = {
			religion = celtic_pagan
			religion = celtic_pagan_reformed
		}
	}
	monthly_character_prestige = 0.2
	customizer = no
	random = no
}

head3 = {
	martial = 1
	potential = {
		OR = {
			religion = celtic_pagan
			religion = celtic_pagan_reformed
		}
	}
	monthly_character_prestige = 0.4
	command_modifier = {
		religious_enemy = 0.1
		morale_offence = 0.1
	}
	ai_ambition = 15
	ai_zeal = 5
	customizer = no
	random = no
}

head4 = {
	martial = 1
	potential = {
		OR = {
			religion = celtic_pagan
			religion = celtic_pagan_reformed
		}
	}
	monthly_character_prestige = 0.8
	command_modifier = {
		religious_enemy = 0.2
		morale_offence = 0.1
	}
	ai_ambition = 25
	ai_zeal = 10
	customizer = no
	random = no
}

head5 = {
	potential = {
		OR = {
			religion = celtic_pagan
			religion = celtic_pagan_reformed
		}
	}
	martial = 3
	monthly_character_prestige = 1.6
	customizer = no
	random = no
	same_religion_opinion = 10
	cached = yes # Keep a cache of all trait holders, to use with the corresponding event trigger
	command_modifier = {
		center = 0.1
		religious_enemy = 0.3
		morale_offence = 0.2
		defence = 0.2
	}
	ai_ambition = 40
	ai_zeal = 10
}

learning_druidic_arts = {
	potential = {
		OR = {
			religion = celtic_pagan
			religion = celtic_pagan_reformed
		}
	}

	customizer = no

	monthly_character_piety = 0.5
	same_religion_opinion = 10
	fertility = -50.0
	stewardship = -2
	intrigue = -2
	diplomacy = -2

	pilgrimage = yes # Will need a regent, but can still be guardian to children
}

machas_javelin  = {
	opposites = {
		crusader
		crusader_king
		crusader_queen
		mujahid
		valhalla_bound
		eagle_knight
		sun_warrior
		ukkos_hammer
		nyames_shield
		peruns_chosen
		hound_of_dievas
		ares_own
		skylord
		kanai
		gondi_shahansha
		kailash_guardian

		# CK2Plus
		montu
	}

	martial = 2
	combat_rating = 10 #old value: 1

	pagan_group_opinion = 5
	same_opinion_if_same_religion = 15

	ai_zeal = 10
	customizer = no

	male_insult = INSULT_FANATIC
	female_insult = INSULT_FANATIC
	male_insult_adj = INSULT_NARROWMINDED
	female_insult_adj = INSULT_NARROWMINDED
	male_compliment_adj = COMPL_RIGHTEOUS
	female_compliment_adj = COMPL_RIGHTEOUS
}

### Warrior Lodge specific leader traits ###
celtic_leader = {
	leader = yes
	random = no

	command_modifier = {
		terrain = forest
		terrain = farmlands
		terrain = hills
		terrain = plains
	}
}