decisions = {
	go_on_hajj_pagan = {
		ai_check_interval = 24
		is_high_prio = yes

		only_playable = yes

		potential = {
			religion_openly_arabic_or_reformed_trigger = yes
			has_dlc = "The Old Gods"
			has_dlc = "The Sword of Islam"

			NOR = {
				trait = hajjaj_pagan
				has_character_flag = preparing_hajj
				has_character_flag = planning_nerge
				has_character_flag = planning_tiger_hunt

				any_demesne_title = {
					lower_real_tier_than = DUKE
					is_occupied = yes
				}
			}
		}

		allow = {
			is_adult = yes
			scaled_wealth = 1.0
			prisoner = no
			war = no
			in_command_trigger = no
			is_abroad = no
			is_not_in_regency_trigger = yes
			is_inaccessible_trigger = no
			is_healthy_for_travel_trigger = yes
		}

		effect = {
			log = "[Root.GetTitledName] is going on hajj"
			scaled_wealth = -1.0
			clr_character_flag = promise_hajj

			if = {
				limit = { trait = decadent }
				remove_trait = decadent
			}

			letter_event = {
				id = Plus.4500
				tooltip = PREPARE_FOR_HAJJ
			}
		}

		ai_will_do = {
			factor = 0.1

			mult_modifier = {
				factor = 3
				trait = zealous
			}

			trigger = {
				scaled_wealth = 10.0
				age >= 30

				NOR = {
					trait = cynical
					trait = slothful
					trait = proud
					trait = deceitful
					trait = decadent
				}
			}
		}
	}
}