targeted_decisions = {
	give_gold = {
		filter = all

		ai = no

		potential = {
			multiplayer = yes
			NOT = { has_character_flag = ck2plus_ctd_give_gold_busy }
		}

		allow = {
			FROM = { wealth >= 10 }
		}

		effect = {
			set_character_flag = ck2plus_ctd_give_gold_busy

			character_event = {
				id = Plus.3400
				tooltip = ck2plus_ctt_ctd_give_gold
			}
		}

		ai_will_do = {
			factor = 0
		}
	}
}