decisions = {
	form_greater_israel = {
		ai_check_interval = 12

		only_independent = yes

		potential = {
			has_landed_title = k_israel
			religion_group = jewish_group
			NOT = { has_global_flag = greater_israel_founded }
		}

		allow = {
			independent = yes
			war = no

			custom_tooltip = {
				text = COMPLETELY_CONTROLS_GREATER_ISRAEL_REGION
				completely_controls_region = custom_greater_israel
			}
		}

		effect = {
			set_global_flag = greater_israel_founded

			activate_title = {
				title = e_greater_israel
				status = yes
			}

			k_israel = {
				show_scope_change = no
				de_jure_liege = e_greater_israel
			}

			primary_title = {
				show_scope_change = no

				e_greater_israel = {
					show_scope_change = no

					set_title_flag = non_manual_law_change # No prestige loss
					grant_title = ROOT
					copy_title_laws = PREV
					clr_title_flag = non_manual_law_change # No prestige loss
				}
			}

			hidden_effect = {
				any_playable_ruler = { narrative_event = { id = Plus.4153 } }
				narrative_event = { id = Plus.4153 }
			}
		}

		ai_will_do = {
			factor = 1
		}
	}

	observe_yom_kippur = {
		ai_check_interval = 12

		only_playable = yes

		potential = {
			religion_group = jewish_group

			OR = {
				is_feudal = yes
				is_tribal = yes
			}

			is_inaccessible_trigger = no

			NOR = {
				any_demesne_title = {
					lower_real_tier_than = DUKE
					is_occupied = yes
				}

				has_character_flag = yom_kippur
				has_character_flag = planning_yom_kippur
				has_character_modifier = observed_yom_kippur
			}
		}

		allow = {
			scaled_wealth >= 0.8
			prestige >= 100
			war = no
			in_command_trigger = no
			is_not_in_regency_trigger = yes

			custom_tooltip = {
				text = IS_HEALTHY

				is_ill = no
				has_symptom_trigger = no
			}
		}

		effect = {
			set_character_flag = planning_yom_kippur
			scaled_wealth = -0.8
			piety = 5
			character_event = { id = Plus.706 }

			if = {
				limit = { has_dlc = "Reapers" }

				custom_tooltip = {
					text = capital_prospers_custom_tooltip

					capital_scope = {
						change_variable = {
							which = prosperity_value
							value = 8
						}
					}
				}
			}
		}

		ai_will_do = {
			factor = 1

			trigger = {
				scaled_wealth >= 5.0
				month >= 3
				month < 5

				NOR = {
					trait = cynical
					has_character_modifier = ai_austerity
				}
			}
		}
	}
}