decisions = {

	i_am_orthodoxy = {     # making Empire religiously stable
		is_high_prio = yes
		ai_check_interval = 12

		only_playable = yes

		potential = {
			has_landed_title = k_orthodox
			religion = orthodox
			ai = yes

			NOT = {
				e_byzantium = {
					holder_scope = {
						capital_scope = {
							has_province_modifier = byzantium_orthodox
			            }
		            }
                }
			}
		}

		allow = {
			e_byzantium = {
				has_holder = yes

				holder_scope = {
					religion = orthodox
					has_landed_title = c_constantinopolis

					capital_scope = { province_id = c_constantinopolis }
				}
			}
		}

		effect = {
			piety = 100
			prestige = 100

			religion_authority = {
				name = orthodoxy_lives_on
	        }

			e_byzantium = {
				holder_scope = {
					capital_scope = {
						add_province_modifier = {
							name = byzantium_orthodox
				            years = 10
			            }
		            }
                }
			}
		}

		ai_will_do = {
			factor = 1
		}
	}

	restore_the_themata = {
		is_high_prio = yes
		ai_check_interval = 12

		only_independent = yes

		potential = {
			has_landed_title = e_byzantium
			has_global_flag = collapse_of_themata_system

			OR = {
				is_orthodox_branch = yes
				religion_openly_hellenic_or_reformed_trigger = yes
			}
		}

		allow = {
			e_byzantium = {
				NOT = { has_law = crown_authority_0 }
			}
			completely_controls = d_anatolia
			completely_controls = d_charsianon
			completely_controls = d_paphlagonia
			completely_controls = d_armeniacon
			war = no
			is_not_in_regency_trigger = yes
		}

		effect = {
			clr_global_flag = collapse_of_themata_system
			set_character_flag = centralize_without_penalties

			if = {
				limit = { trait = weak_basileus }
				add_trait = strong_basileus
			}

			e_byzantium = {
				set_title_flag = non_manual_law_change # No prestige loss

				if = {
					limit = { has_law = crown_authority_3 }
					add_law = crown_authority_4
				}
				else_if = {
					limit = { has_law = crown_authority_2 }
					add_law = crown_authority_3
				}
				else = {
					add_law = crown_authority_2
				}

				clr_title_flag = non_manual_law_change # No prestige loss
			}

			prestige = 500
			give_nickname = nick_the_liberator
			clr_character_flag = centralize_without_penalties
		}

		ai_will_do = {
			factor = 1
		}
	}

	claim_the_imperial_throne = {
		is_high_prio = yes
		ai_check_interval = 12

		only_playable = yes

		potential = {
			higher_real_tier_than = COUNT
			is_feudal = yes
			independent = no
			mercenary = no
			holy_order = no

			liege = {
				real_tier = EMPEROR
				has_imperial_government_trigger = yes

				primary_title = {
					temporary = no
					ROOT = { NOT = { has_strong_claim = PREV } }
				}
			}
		}

		allow = {
			religion = liege
			prestige >= 1000
			piety >= 100
			wealth >= 0

			OR = {
				trait = proud
				trait = ambitious
				trait = brave
			}

			NOR = {
				trait = humble
				trait = content
				trait = craven
			}

			liege = {
				war = no
			}

			war = no
			is_not_in_regency_trigger = yes
		}

		effect = {
			prestige = -1000
			add_claim = liege

			liege = {
				character_event = { id = Plus.1308 }
			}
		}

		ai_will_do = {
			factor = 0.5

			trigger = {
				prestige >= 1250
				culture_group = liege

				OR = {
					martial >= 12
					diplomacy >= 12
					intrigue >= 12
					is_smart_trigger = yes
					trait = born_in_the_purple
					trait = lunatic
					trait = possessed
				}

				is_ill = no
				is_weak_trigger = no
				is_dumb_trigger = no

				NOR = {
					trait = stressed
					trait = depressed
				}
			}

			mult_modifier = {
				factor = 5
				liege = { trait = uncrowned }
			}

			mult_modifier = {
				factor = 0.2

				liege = { trait = strong_basileus }
				NOT = { trait = ambitious }
			}

			mult_modifier = {
				factor = 0.5
				NOT = { culture = liege }
			}
		}
	}

	request_byzantine_coronation = {
		is_high_prio = yes

		only_independent = yes

		potential = {
			e_byzantium = {
				holder = ROOT
				is_primary_holder_title = yes
			}

			trait = uncrowned
			is_nomadic = no
			NOT = { has_character_flag = during_the_coronation }

			OR = {
				religion = orthodox
				religion = chalcedonian
			}

			b_hagiasophia = {
				has_holder = yes

				holder_scope = {
					is_theocracy = yes
					religion = ROOT
					NOT = { character = ROOT }
				}
			}
		}

		allow = {
			piety >= 25
			scaled_wealth = 1.0
			war = no
			is_not_in_regency_trigger = yes

			custom_tooltip = {
				text = NOT_REFUSED_IN_3_YEARS

				b_hagiasophia = {
					holder_scope = {
						trigger_if = {
							limit = { has_character_flag = refused_to_coronate }

							had_character_flag = {
								flag = refused_to_coronate
								years >= 3
							}
						}
					}
				}
			}
		}

		effect = {
			set_character_flag = during_the_coronation

			b_hagiasophia = {
				holder_scope = {
					character_event = { id = Plus.1321 }
				}
			}
		}

		ai_will_do = {
			factor = 1
		}
	}

	lower_imperial_decadence = {
		is_high_prio = yes
		ai_check_interval = 12

		only_independent = yes

		potential = {
			real_tier = EMPEROR
			is_ironman = no

			OR = {
				has_character_modifier = imperial_decadence_1
				has_character_modifier = imperial_decadence_2
				has_character_modifier = imperial_decadence_3
				has_character_modifier = imperial_decadence_4
				has_character_modifier = imperial_decadence_5
				has_character_modifier = imperial_decadence_6
				has_character_modifier = imperial_decadence_7
				has_character_modifier = imperial_decadence_8
			}
		}

		allow = {
			ruled_years >= 5
			prestige >= 1000
			piety >= 100
			NOT = { trait = uncrowned }

			custom_tooltip = {
				text = NOT_RECENTLY_LOWER_DECADENCE
				NOT = { has_character_modifier = lower_imperial_decadence_timer }
			}

			war = no
			is_not_in_regency_trigger = yes
		}

		effect = {
			prestige = -1000
			piety = -100

			if = {
				limit = { trait = weak_basileus }

				if = {
					limit = { has_character_flag = lowered_decadence_once }

					add_trait = strong_basileus
					narrative_event = { id = Plus.1338 }
				}
				else = {
					set_character_flag = lowered_decadence_once
				}
			}

			custom_tooltip = {
				text = IMPERIAL_DECADENCE_MINUS_1TO5

				random_list = {
					10 = {
						mult_modifier = {
							factor = 4

							OR = {
								has_character_modifier = imperial_decadence_1
								has_character_modifier = imperial_decadence_2
							}
						}

						primary_title = {
							change_variable = {
								which = imperial_decadence
								value = -1
							}
						}
					}

					15 = {
						mult_modifier = {
							factor = 4

							OR = {
								has_character_modifier = imperial_decadence_1
								has_character_modifier = imperial_decadence_2
								has_character_modifier = imperial_decadence_3
							}
						}

						primary_title = {
							change_variable = {
								which = imperial_decadence
								value = -2
							}
						}
					}

					20 = {
						mult_modifier = {
							factor = 4

							OR = {
								has_character_modifier = imperial_decadence_3
								has_character_modifier = imperial_decadence_4
								has_character_modifier = imperial_decadence_5
								has_character_modifier = imperial_decadence_6
							}
						}

						primary_title = {
							change_variable = {
								which = imperial_decadence
								value = -3
							}
						}
					}

					15 = {
						mult_modifier = {
							factor = 4

							OR = {
								has_character_modifier = imperial_decadence_6
								has_character_modifier = imperial_decadence_7
								has_character_modifier = imperial_decadence_8
							}
						}

						primary_title = {
							change_variable = {
								which = imperial_decadence
								value = -4
							}
						}
					}

					10 = {
						mult_modifier = {
							factor = 4

							OR = {
								has_character_modifier = imperial_decadence_7
								has_character_modifier = imperial_decadence_8
							}
						}

						primary_title = {
							change_variable = {
								which = imperial_decadence
								value = -5
							}
						}
					}
				}

				character_event = { id = Plus.1852 } # change the decadence modifier
			}

			character_event = {
				id = PlusFaction.200 # Recalculate faction moods
				days = 1
			}

			hidden_effect = {
				any_vassal = {
					if = {
						limit = {
							OR = {
								trait = just
								trait = honest
								trait = trusting
							}
						}

						if = {
							limit = {
								OR = {
									trait = greedy
									trait = deceitful
									trait = paranoid
								}
							}

							opinion = {
								name = opinion_lowered_decadence_neg
								who = ROOT
								years = 5
							}
						}
						else = {
							opinion = {
								name = opinion_lowered_decadence_pos
								who = ROOT
								years = 5
								multiplier = 2
							}
						}
					}
					else_if = {
						limit = {
							OR = {
								trait = greedy
								trait = deceitful
								trait = paranoid
							}
						}

						opinion = {
							who = ROOT
							name = opinion_lowered_decadence_neg
							years = 5
							multiplier = 2
						}
					}
				}

				add_character_modifier = {
					name = lower_imperial_decadence_timer
					years = 3
					hidden = yes
				}
			}
		}

		ai_will_do = {
			factor = 1
		}
	}

	prove_strong_basileus = {
		is_high_prio = yes

		only_independent = yes

		potential = {
			has_landed_title = e_byzantium
			e_byzantium = { is_primary_holder_title = yes }
			trait = weak_basileus
		}

		allow = {
			prestige >= 2500
			piety >= 500
			ruled_years >= 5
			completely_controls = c_constantinopolis

			custom_tooltip = {
				text = NO_VASSALS_DISLIKE

				NOT = {
					any_vassal = {
						higher_real_tier_than = COUNT

						opinion = {
							who = ROOT
							value < 0
						}
					}
				}
			}

			custom_tooltip = {
				text = IMPERIAL_DEC_UNDER_10

				primary_title = {
					check_variable = {
						which = imperial_decadence
						value < 10
					}
				}
			}

			war = no
			has_regent = no
		}

		effect = {
			add_trait = strong_basileus
			narrative_event = { id = Plus.1338 }
		}

		ai_will_do = {
			factor = 1
		}
	}

	byz_suppress_paulicians = {
		is_high_prio = yes
		ai_check_interval = 12

		only_independent = yes

		potential = {
			has_landed_title = e_byzantium

			OR = {
				religion = orthodox
				religion = chalcedonian
			}

			any_realm_province = {
				religion = paulician
				held_under_PREV = yes
			}

			has_global_flag = sergius_tychus
			NOT = { has_global_flag = paulician_supress }
		}

		allow = {
			piety = 100

			OR = {
				trait = zealous
				NOT = { trait = just }
			}

			war = no
			is_not_in_regency_trigger = yes
		}

		effect = {
			piety = -100
			set_global_flag = paulician_supress

			if = {
				limit = { trait = just }
				remove_trait = just
			}

			if = {
				limit = { trait = charitable }
				remove_trait = charitable
			}

			religion_head = {
				show_scope_change = no

				opinion = {
					name = opinion_pleased
					who = ROOT
					multiplier = 2
					years = 10
				}
			}

			custom_tooltip = {
				text = suppress_paulicians_tooltip

				any_realm_province = {
					limit = {
						religion = paulician
						held_under_PREV = yes
					}

					ROOT = { scaled_wealth = 0.2 }

					add_province_modifier = {
						name = paulician_suppression
						years = 10
					}
				}

				any_courtier = {
					limit = {
						religion = paulician
						is_adult = yes
						is_ruler = no
						prisoner = no
					}

					banish = yes
				}

				character_event = { id = Plus.2106 }
			}

			any_realm_province = {
				show_scope_change = no

				limit = {
					religion = paulician
					held_under_PREV = yes
					any_neighbor_province = { religion = ROOT }
				}

				random = {
					chance = 25
					religion = ROOT
				}
			}
		}

		ai_will_do = {
			factor = 0.5

			trigger = {
				NOR = {
					trait = kind
					trait = cynical
				}
			}

			mult_modifier = {
				factor = 5
				trait = zealous
			}

			mult_modifier = {
				factor = 2
				trait = wroth
			}

			mult_modifier = {
				factor = 2
				trait = greedy
			}
		}
	}
}