decisions = {

	make_sacrifice = {
		ai_check_interval = 12

		only_rulers = yes

		potential = {
			OR = {
				religion = zoroastrian
				religion = mazdaki
				religion = zurvanist
			}

			trigger_if = {
				limit = { has_character_flag = made_sacrifice_1 }

				had_character_flag = {
					flag = made_sacrifice_1
					years >= 10
				}
			}
		}

		allow = {
			scaled_wealth >= 0.3
			piety >= 100
			war = no
			has_regent = no
		}

		effect = {
			set_character_flag = made_sacrifice_1
			character_event = { id = GoPagan.220 }
		}

		ai_will_do = {
			factor = 1

			trigger = {
				scaled_wealth >= 2.5
				piety >= 120
				learning >= 8
				NOT = { trait = cynical }
			}
		}
	}

	rebuild_persepolis = {
		is_high_prio = yes
		ai_check_interval = 12

		only_playable = yes

		potential = {
			OR = {
				has_landed_title = k_persia
				has_landed_title = e_persia
			}

			OR = {
				religion = zoroastrian
				religion = mazdaki
				religion = zurvanist
			}

			NOR = {
				has_global_flag = persepolis_rebuilt
				has_global_flag = rebuilding_persepolis
			}
		}

		allow = {
			wealth >= 1000
			has_landed_title = b_esfahan

			capital_scope = {
				province_id = c_esfahan
				num_of_empty_holdings >= 1
			}

			war = no
			is_not_in_regency_trigger = yes
		}

		effect = {
			set_global_flag = rebuilding_persepolis
			wealth = -1000
			character_event = { id = GoPagan.205 }
			c_esfahan = { location = { set_province_flag = reb_pers_1 } }
		}

		ai_will_do = {
			factor = 1

			trigger = {
				wealth >= 1500
				learning >= 8
			}
		}
	}

	undergo_cleansing_ritual = {
		ai_check_interval = 12

		only_playable = yes

		potential = {
			OR = {
				religion = zoroastrian
				religion = mazdaki
				religion = zurvanist
				religion = mandaean
			}

			trigger_if = {
				limit = { has_character_flag = undergoing_cleansing_ritual }

				had_character_flag = {
					flag = undergoing_cleansing_ritual
					years >= 10
				}
			}

			NOT = {
				any_demesne_title = {
					lower_real_tier_than = DUKE
					is_occupied = yes
				}
			}
		}

		allow = {
			scaled_wealth = 0.3
			war = no
			is_not_in_regency_trigger = yes
		}

		effect = {
			set_character_flag = undergoing_cleansing_ritual
			scaled_wealth = -0.3
			character_event = { id = GoPagan.225 }
		}

		ai_will_do = {
			factor = 1

			trigger = {
				scaled_wealth >= 2.5
				NOT = { trait = cynical }
			}
		}
	}

	organize_zhayedan_1 = {
		is_high_prio = yes
		ai_check_interval = 12

		only_playable = yes

		potential = {
			OR = {
				has_landed_title = k_persia
				has_landed_title = e_persia
			}

			OR = {
				religion = zoroastrian
				religion = mazdaki
				religion = zurvanist
			}

			NOR = {
				has_global_flag = zhayedan_founded
				has_global_flag = zhayedan_expanded
			}
		}

		allow = {
			prestige >= 300
			wealth >= 300
			is_heretic = no
			is_not_in_regency_trigger = yes
		}

		effect = {
			set_global_flag = zhayedan_founded
			prestige = -300
			wealth = -300

			activate_title = {
				title = d_immortals
				status = yes
			}

			hidden_effect = {
				set_character_flag = event_1000182157
				narrative_event = { id = SoA.1809 }

				create_character = {
					random_traits = no
					religion = ROOT
					culture = ROOT
					dynasty = culture
					age = 34
					add_trait = brilliant_strategist
					add_trait = strong
					add_trait = lustful
					add_trait = cruel
					add_trait = cavalry_leader

					attributes = {
						martial = 7
						diplomacy = 5
						intrigue = 2
						learning = 2
						stewardship = 2
					}
				}

				new_character = {
					grant_title = d_immortals

					create_character = {
						random_traits = yes
						dynasty = random
						religion = ROOT
						culture = persian
						female = no
						age = 16
					}
					create_character = {
						random_traits = yes
						dynasty = random
						religion = ROOT
						culture = persian
						female = no
						age = 18
					}
					create_character = {
						random_traits = yes
						dynasty = random
						religion = ROOT
						culture = persian
						female = no
						age = 18
					}
					create_character = {
						random_traits = yes
						dynasty = random
						religion = ROOT
						culture = persian
						female = no
						age = 20
					}
					create_character = {
						random_traits = yes
						dynasty = random
						religion = ROOT
						culture = persian
						female = no
						age = 25
					}
					create_character = {
						random_traits = yes
						dynasty = random
						religion = ROOT
						culture = persian
						female = no
						age = 26
					}
					create_character = {
						random_traits = yes
						dynasty = random
						religion = ROOT
						culture = persian
						female = no
						age = 28
					}
					create_character = {
						random_traits = yes
						dynasty = random
						religion = ROOT
						culture = persian
						female = yes
						age = 16
					}
					create_character = {
						random_traits = yes
						dynasty = random
						religion = ROOT
						culture = persian
						female = yes
						age = 17
					}

					set_defacto_liege = ROOT
				}
			}
		}

		ai_will_do = {
			factor = 1
		}
	}

	organize_zhayedan_2 = {
		is_high_prio = yes
		ai_check_interval = 3

		only_independent = yes

		potential = {
			has_landed_title = e_persia

			OR = {
				religion = zoroastrian
				religion = mazdaki
				religion = zurvanist
			}

			has_global_flag = zoroastrian_priesthood_founded
			has_global_flag = zhayedan_founded
			NOT = { has_global_flag = zhayedan_expanded }
		}

		allow = {
			prestige >= 300
			wealth >= 300
			is_heretic = no
			is_not_in_regency_trigger = yes
		}

		effect = {
			set_global_flag = zhayedan_expanded
			prestige = -300
			wealth = -300

			hidden_effect = {
				set_character_flag = expanded_zhayedan
				narrative_event = { id = GoPagan.216 }

				d_immortals = {
					change_title_army_size = 1.00 # Increase of percentage
				}
			}
		}

		ai_will_do = {
			factor = 1
		}
	}

	observe_bema_feast = {
		ai_check_interval = 12

		only_playable = yes

		potential = {
			religion = manichaean

			NOT = {
				has_character_modifier = held_bema_feast_timer
				liege = { has_character_flag = holding_bema_feast }
				has_character_flag = holding_bema_feast
				has_character_flag = planning_bema_feast

				any_demesne_title = {
					lower_real_tier_than = DUKE
					is_occupied = yes
				}
			}
		}

		allow = {
			wealth >= 50
			prestige >= 100

			custom_tooltip = {
				text = HAS_THREE_MANICHAEAN_VASSALS_AVAILABLE

				any_vassal = {
					religion = manichaean
					war = no
					is_inaccessible_trigger = no
					is_not_in_regency_trigger = yes
					count = 3
				}
			}

			war = no
			is_inaccessible_trigger = no
			is_not_in_regency_trigger = yes
		}

		effect = {
			wealth = -50
			set_character_flag = planning_bema_feast

			character_event = {
				id = GoPagan.238
				tooltip = prepare_bema_feast
			}
		}

		ai_will_do = {
			factor = 1

			trigger = {
				wealth >= 300
				diplomacy >= 10
				month >= 3
				month < 6

				NOR = {
					trait = shy
					has_character_modifier = ai_austerity
				}
			}
		}
	}

	manichaean_choose_patron_deity = {
		icon_religion = manichaean
		ai_check_interval = 12

		only_rulers = yes

		potential = {
			religion = manichaean

			OR = {
				is_playable = yes
				is_theocracy = yes
				trait = detached_priest
				trait = dutiful_cleric
				trait = scholarly_theologian
				trait = mastermind_theologian
			}

			NOR = {
				has_character_modifier = patron_reason
				has_character_modifier = patron_mind
				has_character_modifier = patron_thought
				has_character_modifier = patron_intelligence
				has_character_modifier = patron_mani_understanding
			}
		}

		allow = {
			war = no
			is_not_in_regency_trigger = yes
		}

		effect = {
			character_event = {
				id = GoPagan.226
				tooltip = choose_mani_patron
			}
		}

		ai_will_do = {
			factor = 1

			mult_modifier = {
				factor = 5
				trait = zealous
			}

			mult_modifier = {
				factor = 0.5
				trait = cynical
			}
		}
	}

	manichaean_create_leader = {
		is_high_prio = yes
		icon_religion = manichaean
		ai_check_interval = 3

		only_playable = yes

		potential = {
			religion = manichaean

			NOR = {
				any_demesne_title = { temporary = yes }
				is_title_active = d_manichaean
			}
		}

		allow = {
			independent = yes
			num_of_holy_sites >= 3
			piety >= 1000
			war = no
			is_not_in_regency_trigger = yes
		}

		effect = {
			prestige = 1000

			activate_title = {
				title = d_manichaean
				status = yes
			}

			narrative_event = {
				id = GoPagan.228
				tooltip = CREATE_MANICHAEAN_LEADER
			}
		}

		ai_will_do = {
			factor = 1
		}
	}

	manichaean_patronize_art = {
		ai_check_interval = 12

		only_playable = yes

		potential = {
			OR = {
				religion = manichaean
				religion = mandaean
			}

			OR = {
				trait = poet
				trait = charitable
				trait = zealous
			}

			is_tribal = no
			NOT = { has_character_modifier = mani_art_patron }
		}

		allow = {
			scaled_wealth = 2.0
		}

		effect = {
			scaled_wealth = -2.0

			add_character_modifier = {
				name = mani_art_patron
				duration = -1
			}
		}

		ai_will_do = {
			factor = 1

			trigger = {
				scaled_wealth >= 4.0

				NOR = {
					trait = greedy
					trait = cynical
					has_character_modifier = ai_austerity
				}
			}
		}
	}

	organise_army_of_light = {
		is_high_prio = yes
		ai_check_interval = 12

		only_playable = yes

		potential = {
			religion = manichaean
			higher_real_tier_than = COUNT
			NOT = { is_title_active = d_army_light }
		}

		allow = {
			higher_real_tier_than = duke
			prestige >= 300
			wealth >= 300
			is_not_in_regency_trigger = yes
		}

		effect = {
			prestige = -300
			wealth = -300

			activate_title = {
				title = d_army_light
				status = yes
			}

			hidden_effect = {
				narrative_event = { id = GoPagan.229 }

				create_character = {
					random_traits = yes
					religion = ROOT
					culture = ROOT
					dynasty = none
					female = no
					age = 34
					add_trait = skilled_tactician
					add_trait = zealous
				}

				new_character = {
					grant_title = d_army_light
				}
			}
		}

		ai_will_do = {
			factor = 1

			trigger = {
				prestige >= 500
				wealth >= 500
			}
		}
	}

	expel_army_of_light = {
		ai = no

		potential = {
			independent = yes
			higher_real_tier_than = DUKE
			has_dlc = "Sons of Abraham"
			is_title_active = d_army_light
			religion = d_army_light
			NOT = { has_character_modifier = expelled_d_army_light }

			any_realm_province = {
				held_under_PREV = yes

				any_province_lord = {
					OR = {
						character = d_army_light
						is_vassal_or_below_of = d_army_light
					}
				}
			}
		}

		allow = {
			piety >= 1000

			custom_tooltip = {
				text = expelling_holy_order_decision_tooltip
				NOT = { has_character_flag = expel_army_of_light_check }
			}
		}

		effect = {
			set_character_flag = expel_army_of_light_check

			d_army_light = {
				save_event_target_as = target_holy_order

				holder_scope = {
					save_event_target_as = target_grandmaster
				}
			}

			character_event = {
				id = SoA.2990
				tooltip = expelling_holy_order_decision_tooltip_b
			}
		}

		ai_will_do = {
			factor = 0
		}
	}

	donate_money_to_army_of_light = {
		ai_check_interval = 60

		only_playable = yes

		potential = {
			has_dlc = "Sons of Abraham"
			is_title_active = d_army_light
			religion = d_braedralag

			d_army_light = {
				holder_scope = {
					is_within_diplo_range = ROOT
				}
			}

			NOR = {
				government = order_government
				has_character_modifier = expelled_d_army_light
				has_landed_title = d_army_light
			}
		}

		allow = {
			wealth >= 300
		}

		effect = {
			wealth = -300
			piety = 300

			if = {
				limit = {
					NOT = { has_character_modifier = donated_to_holy_order }
				}

				add_character_modifier = {
					name = donated_to_holy_order
					duration = -1
				}
			}

			d_army_light = {
				show_scope_change = no

				save_event_target_as = target_holy_order

				holder_scope = {
					show_scope_change = no

					save_event_target_as = target_grandmaster
					wealth = 300
				}
			}

			letter_event = { id = SoA.1141 }
		}

		ai_will_do = {
			factor = 0.12

			trigger = {
				piety < 1000
				wealth >= 1000

				NOR = {
					trait = cynical
					trait = greedy
					has_character_modifier = ai_austerity
				}
			}

			mult_modifier = {
				factor = 10
				trait = zealous
			}

			mult_modifier = {
				factor = 10
				piety < 100
			}
		}
	}

	vassalize_manichaean_leader = {
		is_high_prio = yes
		icon_religion = manichaean

		only_playable = yes

		potential = {
			religion = manichaean
			controls_religion = no

			religion_head = {
				independent = yes
				lower_real_tier_than = KING
				any_demesne_title = { controls_religion = no }
			}
		}

		allow = {
			higher_real_tier_than = DUKE
			num_of_holy_sites >= 1
			piety >= 500

			religion_head = {
				opinion = {
					who = ROOT
					value >= 0
				}

				war = no
			}

			war = no
			is_not_in_regency_trigger = yes
		}

		effect = {
			piety = 500

			religion_head = {
				show_scope_change = no

				add_friend = ROOT

				ROOT = {
					show_scope_change = no

					random_realm_title = {
						show_scope_change = no
						limit = { is_holy_site = PREV }
						grant_title = PREVPREV
					}
				}

				set_defacto_liege = ROOT
				pf_liege_change_effect = yes
			}
		}

		ai_will_do = {
			factor = 1
		}
	}

	mazdaki_restore_priesthood = {
		is_high_prio = yes
		icon_religion = mazdaki
		ai_check_interval = 12

		only_playable = yes

		potential = {
			religion = mazdaki
			has_dlc = "The Old Gods"
			NOT = { is_title_active = d_mazdaki }
		}

		allow = {
			independent = yes
			has_landed_title = k_persia
			num_of_holy_sites >= 1
			piety >= 1000
			war = no
			is_not_in_regency_trigger = yes
		}

		effect = {
			piety = 500

			activate_title = {
				title = d_mazdaki
				status = yes
			}

			narrative_event = {
				id = GoPagan.258
				tooltip = RESTORE_MAZDAKI_PRIESTHOOD
			}
		}

		ai_will_do = {
			factor = 1
		}
	}

	mazdaki_choose_patron_deity = {
		icon_religion = mazdaki
		ai_check_interval = 12

		only_rulers = yes

		potential = {
			religion = mazdaki

			OR = {
				is_playable = yes
				is_theocracy = yes
				trait = detached_priest
				trait = dutiful_cleric
				trait = scholarly_theologian
				trait = mastermind_theologian
			}

			NOR = {
				has_character_modifier = patron_discernment
				has_character_modifier = patron_understanding
				has_character_modifier = patron_preservation
				has_character_modifier = patron_joy
			}
		}

		allow = {
			war = no
			is_not_in_regency_trigger = yes
		}

		effect = {
			character_event = {
				id = GoPagan.259
				tooltip = choose_mazdaki_patron
			}
		}

		ai_will_do = {
			factor = 1

			mult_modifier = {
				factor = 5
				trait = zealous
			}

			mult_modifier = {
				factor = 0.5
				trait = cynical
			}
		}
	}

	yazidi_peacock_feast = {
		ai_check_interval = 12

		only_playable = yes

		potential = {
			religion = yazidi
			num_of_vassals >= 1

			OR = {
				is_feudal = yes
				is_tribal = yes
				is_nomadic = yes
				is_patrician = yes
			}

			NOR = {
				any_demesne_title = {
					lower_real_tier_than = DUKE
					is_occupied = yes
				}

				has_character_flag = planning_peacock_feast
				has_character_flag = holding_peacock_feast
				liege = { has_character_flag = holding_peacock_feast }
			}

			trigger_if = {
				limit = { has_character_flag = held_recent_feast }

				had_character_flag = {
					flag = held_recent_feast
					years >= 1
				}
			}
		}

		allow = {
			scaled_wealth >= 0.5
			prestige >= 100

			custom_tooltip = {
				text = HAS_THREE_YAZIDI_VASSALS_AVAILABLE

				any_vassal = {
					religion = yazidi
					war = no
					is_inaccessible_trigger = no
					is_not_in_regency_trigger = yes
					count = 3
				}
			}

			war = no
			is_inaccessible_trigger = no
			is_not_in_regency_trigger = yes
		}

		effect = {
			log = "[Root.GetTitledName] is holding a peacock feast"
			scaled_wealth = -0.5
			set_character_flag = planning_peacock_feast
			character_event = { id = GoPagan.260 }
		}

		ai_will_do = {
			factor = 1

			trigger = {
				month >= 5
				month < 10

				trigger_if = {
					limit = { has_character_flag = held_recent_feast }

					had_character_flag = {
						flag = held_recent_feast
						years >= 5
					}
				}

				trigger_if = {
					limit = {
						OR = {
							trait = charitable
							trait = gregarious
							trait = gluttonous
							trait = zealous
						}

						scaled_wealth >= 2.5
					}
				}
				trigger_else = {
					scaled_wealth = 5.0
				}

				NOR = {
					trait = shy
					trait = greedy
					trait = paranoid
					has_character_modifier = ai_austerity
				}
			}
		}
	}

	yazidi_pilgrimage = {
		ai_check_interval = 12

		only_playable = yes

		potential = {
			religion = yazidi

			NOR = {
				trait = yazidi_pilgrim
				trait = on_pilgrimage
				has_character_flag = preparing_yazidi_pilgrimage
				has_character_flag = planning_peacock_feast

				any_demesne_title = {
					lower_real_tier_than = DUKE
					is_occupied = yes
				}
			}
		}

		allow = {
			scaled_wealth >= 1.0

			war = no
			in_command_trigger = no
			is_abroad = no
			is_not_in_regency_trigger = yes
			is_inaccessible_trigger = no
			is_healthy_for_travel_trigger = yes
		}

		effect = {
			log = "[Root.GetTitledName] is going on yazidi pilgrimage"
			set_character_flag = preparing_yazidi_pilgrimage
			scaled_wealth = -1.0

			character_event = {
				id = GoPagan.279
				tooltip = PREPARE_FOR_PILGRIMAGE
			}
		}

		ai_will_do = {
			factor = 0.5

			trigger = {
				scaled_wealth >= 5.0
				age >= 30
				month >= 7
				month < 9
				NOT = { trait = cynical }

				trigger_if = {
					limit = {
						OR = {
							trait = slothful
							trait = proud
							trait = deceitful
						}
					}

					NOT = { trait = decadent }
				}
			}
		}
	}

	yazidi_renounce_heresy = {
		is_high_prio = yes
		ai_check_interval = 3

		only_playable = yes

		potential = {
			religion = yazidi
			is_heretic = yes
			NOT = { has_global_flag = yazidi_faith_no_heresy }
		}

		allow = {
			higher_real_tier_than = DUKE
			independent = yes
			num_of_holy_sites >= 1
			piety >= 1000
			prestige >= 1000
			capital_scope = { religion = yazidi }

			OR = {
				controls_religion = yes
				religion_head = { is_vassal_or_below_of = ROOT }
			}

			war = no
			is_not_in_regency_trigger = yes
		}

		effect = {
			set_global_flag = yazidi_faith_no_heresy

			if = {
				limit = { NOT = { trait = paragon } }
				add_trait = paragon
			}

			give_nickname = nick_the_great

			set_parent_religion = {
				religion = yazidi
				parent = 0
			}

			narrative_event = { id = GoPagan.285 }
		}

		ai_will_do = {
			factor = 1
		}
	}

	celebrate_nowruz = {
		ai_check_interval = 12

		only_playable = yes

		potential = {
			OR = {
				religion_group = zoroastrian_group
				culture_group = iranian
			}

			NOR = {
				has_character_flag = planning_nowruz
				has_character_flag = celebrating_nowruz
				has_character_modifier = celebration_nowruz_large
				has_character_modifier = celebration_nowruz_small
				has_character_modifier = feast_event_timer
				has_character_modifier = holding_large_feast
				has_character_flag = planning_feast
			}
		}

		allow = {
			prestige >= 100
			war = no
			is_inaccessible_trigger = no
			is_not_in_regency_trigger = yes
		}

		effect = {
			if = {
				limit = { month == 2 }

				character_event = {
					id = GoPagan.288
					days = 2
					tooltip = CELEBRATING_NOWRUZ
				}
			}
			else = {
				set_character_flag = planning_nowruz
				custom_tooltip = { text = PLANNING_NOWRUZ }
			}
		}

		ai_will_do = {
			factor = 0.1

			trigger = {
				wealth >= 300
				NOT = { has_character_modifier = ai_austerity }
			}

			mult_modifier = {
				factor = 5
				trait = zealous
			}

			mult_modifier = {
				factor = 0.5
				trait = cynical
			}
		}
	}
}