decisions = {

	feast_0 = {
		ai_check_interval = 12

		only_playable = yes

		potential = {
			OR = {
				is_feudal = yes
				is_tribal = yes
				is_nomadic = yes
				is_patrician = yes
			}

			OR = {
				religion_group = christian
				religion_group = zoroastrian_group
				religion_group = jewish_group
				religion_openly_celtic_or_reformed_trigger = yes
				religion_openly_german_or_reformed_trigger = yes
				religion_openly_west_african_or_reformed_trigger = yes
				religion_openly_hellenic_or_reformed_trigger = yes
				religion_openly_aztec_or_reformed_trigger = yes
				religion = egyptian_pagan
				religion = aten_pagan
				religion = pagan

				trigger_if = {
					limit = { religion_openly_tengri_or_reformed_trigger = yes }

					NOR = {
						has_landed_title = e_ilkhanate
						has_landed_title = e_golden_horde
						has_landed_title = e_chagatai
						has_landed_title = e_mongol_empire
					}
				}

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}

			num_of_vassals >= 1

			NOR = {
				religion = manichaean
				religion = yazidi
				has_character_modifier = holding_large_feast
				has_character_modifier = large_feast_timer
				has_character_modifier = fabulous_feast
				has_character_flag = guest_feast_started
				has_character_flag = planning_feast
				has_character_flag = celebrating_nowruz

				liege = {
					has_character_modifier = holding_large_feast
				}
			}

			trigger_if = {
				limit = { has_character_flag = held_recent_feast }

				had_character_flag = {
					flag = held_recent_feast
					years >= 1
				}
			}
		}

		allow = {
			scaled_wealth = 0.5
			prestige >= 100
			war = no
			is_not_in_regency_trigger = yes
			is_inaccessible_trigger = no

			trigger_if = {
				limit = {
					NOT = {
						any_demesne_title = {
							lower_real_tier_than = DUKE
							is_occupied = no
						}
					}
				}

				custom_tooltip = {
					text = UNOCCUPIED_DEMESNE_TITLE
					always = no
				}
			}
		}

		effect = {
			scaled_wealth = -0.5
			set_character_flag = planning_feast
			set_character_flag = recent_minor_decision
			character_event = { id = 72109 } # Starting the feast

			if = {
				limit = { has_dlc = "Reapers" }

				custom_tooltip = {
					text = capital_prospers_custom_tooltip

					capital_scope = {
						change_variable = {
							which = prosperity_value
							value = 8
						}
					}
				}
			}
		}

		ai_will_do = {
			factor = 1

			trigger = {
				month >= 10

				trigger_if = {
					limit = {
						OR = {
							trait = charitable
							trait = gregarious
							trait = gluttonous
						}
					}

					scaled_wealth >= 2.5
				}
				trigger_else = {
					scaled_wealth >= 5.0
				}

				NOR = {
					trait = shy
					trait = greedy
					trait = paranoid
					has_character_modifier = ai_austerity
				}

				trigger_if = {
					limit = { has_character_flag = held_recent_feast }

					had_character_flag = {
						flag = held_recent_feast
						years >= 5
					}
				}
			}
		}
	}

	summer_fair = {
		ai_check_interval = 3

		only_playable = yes

		potential = {
			OR = {
				religion_group = christian
				religion = mazdaki
				religion = manichaean

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}

			num_of_vassals >= 1

			NOR = {
				has_character_modifier = holding_summer_fair
				has_character_flag = planning_summer_fair
			}

			trigger_if = {
				limit = { has_character_flag = recent_summer_fair }

				had_character_flag = {
					flag = recent_summer_fair
					days >= 100
				}
			}
		}

		allow = {
			scaled_wealth >= 0.3
			war = no
			is_not_in_regency_trigger = yes
			is_inaccessible_trigger = no

			trigger_if = {
				limit = {
					NOT = {
						any_demesne_title = {
							lower_real_tier_than = DUKE
							is_occupied = no
						}
					}
				}

				custom_tooltip = {
					text = UNOCCUPIED_DEMESNE_TITLE
					always = no
				}
			}
		}

		effect = {
			scaled_wealth = -0.3

			set_character_flag = planning_summer_fair
			set_character_flag = recent_minor_decision
			character_event = { id = 74050 } # Summer Fair begins

			if = {
				limit = { has_dlc = "Reapers" }

				custom_tooltip = {
					text = capital_prospers_custom_tooltip

					capital_scope = {
						change_variable = {
							which = prosperity_value
							value = 8
						}
					}
				}
			}
		}

		ai_will_do = {
			factor = 0.3

			trigger = {
				month >= 4
				month < 7

				scaled_wealth >= 5.0

				OR = {
					stewardship >= 10
					trait = diligent
					trait = gardener
				}

				NOT = {
					trait = slothful
					trait = greedy
					has_character_modifier = ai_austerity
				}

				trigger_if = {
					limit = { has_character_flag = held_recent_summer_fair }

					had_character_flag = {
						flag = held_recent_summer_fair
						years > 5
					}
				}
			}
		}
	}

	hold_grand_hunt = {
		ai_check_interval = 2

		only_playable = yes

		potential = {
			is_nomadic = no
			is_incapable = no
			num_of_baron_titles >= 1 # Similar to 'is_landed = yes', but includes family_palace holdings

			trigger_if = {
				limit = { is_female = yes }

				OR = {
					has_law = status_of_women_4
					has_gender_equal_game_rule_trigger = yes
					has_education_martial_trigger = yes
					has_lifestyle_martial_trigger = yes
					has_warrior_trait_trigger = yes
					trait = shieldmaiden
					trait = martial_lady
					trait = martial_lady_tengri
					trait = martial_lady_pagan
				}
			}

			OR = {
				religion_group = christian
				religion_group = pagan_group
				religion_group = zoroastrian_group
				religion_openly_aztec_or_reformed_trigger = yes
				religion_openly_tengri_or_reformed_trigger = yes

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}

			NOR = {
				religion = cathar
				has_character_modifier = holding_grand_hunt
				has_character_flag = planning_grand_hunt
				has_landed_title = e_mongol_empire
				has_landed_title = e_golden_horde
				has_landed_title = e_ilkhanate
				has_landed_title = e_chagatai
			}

			trigger_if = {
				limit = { has_character_flag = held_recent_hunt }

				had_character_flag = {
					flag = held_recent_hunt
					days >= 100
				}
			}
		}

		allow = {
			scaled_wealth >= 0.5
			war = no
			is_ill = no
			num_of_symptoms == 0
			is_not_in_regency_trigger = yes
			is_inaccessible_trigger = no

			trigger_if = {
				limit = {
					NOT = {
						any_demesne_title = {
							lower_real_tier_than = DUKE
							is_occupied = no
						}
					}
				}

				custom_tooltip = {
					text = UNOCCUPIED_DEMESNE_TITLE
					always = no
				}
			}

		}

		effect = {
			scaled_wealth = -0.5
			set_character_flag = planning_grand_hunt
			character_event = { id = 36080 } # Hunt begins

			if = {
				limit = { has_dlc = "Reapers" }

				custom_tooltip = {
					text = capital_prospers_custom_tooltip

					capital_scope = {
						change_variable = {
							which = prosperity_value
							value = 8
						}
					}
				}
			}
		}

		ai_will_do = {
			factor = 0.2

			trigger = {
				month >= 8
				month <= 9
				scaled_wealth >= 5.0

				trigger_if = {
					limit = { is_female = no }
					NOT = { trait = craven }
				}

				OR = {
					martial >= 10
					trait = brave
					trait = falconer
					trait = hunter
					has_focus = focus_hunting
				}

				NOT = { has_character_modifier = ai_austerity }

				trigger_if = {
					limit = { has_character_flag = held_recent_hunt }

					trigger_if = {
						limit = { trait = hunter }

						had_character_flag = {
							flag = held_recent_hunt
							years >= 1
						}
					}
					trigger_else = {
						had_character_flag = {
							flag = held_recent_hunt
							years >= 5
						}
					}
				}
			}
		}
	}

	hold_tiger_hunt = {
		ai_check_interval = 7

		only_playable = yes

		potential = {
			has_dlc = "Rajas of India"

			capital_scope = {
				region = world_india
			}

			is_adult = yes
			num_of_vassals >= 1

			NOR = {
				religion = jain
				religion = cathar
				has_character_flag = planning_tiger_hunt
				has_character_flag = holding_tiger_hunt
				has_character_modifier = hunt_timer
			}

			trigger_if = {
				limit = { has_character_flag = held_recent_tiger_hunt }

				had_character_flag = {
					flag = held_recent_tiger_hunt
					days >= 100
				}
			}
		}

		allow = {
			scaled_wealth >= 0.5
			is_ill = no
			num_of_symptoms == 0
			war = no
			is_inaccessible_trigger = no
			is_not_in_regency_trigger = yes

			trigger_if = {
				limit = {
					NOT = {
						any_demesne_title = {
							lower_real_tier_than = DUKE
							is_occupied = no
						}
					}
				}

				custom_tooltip = {
					text = UNOCCUPIED_DEMESNE_TITLE
					always = no
				}
			}
		}

		effect = {
			scaled_wealth = -0.5
			set_character_flag = planning_tiger_hunt
			character_event = { id = RoI.2000 }

			if = {
				limit = { has_dlc = "Reapers" }

				custom_tooltip = {
					text = capital_prospers_custom_tooltip

					capital_scope = {
						change_variable = {
							which = prosperity_value
							value = 8
						}
					}
				}
			}
		}

		ai_will_do = {
			factor = 0.7

			trigger = {
				month >= 10
				scaled_wealth >= 5.0

				OR = {
					martial >= 10
					trait = brave
					trait = falconer
					trait = hunter
					has_focus = focus_hunting
				}

				NOR = {
					trait = craven
					has_character_modifier = ai_austerity
				}

				trigger_if = {
					limit = { has_character_flag = held_recent_tiger_hunt }

					had_character_flag = {
						flag = held_recent_tiger_hunt
						years >= 5
					}
				}
			}
		}
	}

	choose_hindu_patron_deity = {
		ai_check_interval = 12

		is_high_prio = yes

		only_playable = yes

		potential = {
			has_dlc = "Rajas of India"
			religion = hindu

			NOR = {
				has_character_modifier = patron_shiva
				has_character_modifier = patron_vishnu
				has_character_modifier = patron_brahma
				has_character_modifier = patron_kali
				has_character_modifier = patron_ganesha
				has_character_modifier = patron_ganga
				has_character_flag = selecting_patron_deity

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}
		}

		allow = {
			is_not_in_regency_trigger = yes
		}

		effect = {
			custom_tooltip = {
				text = custom_tooltip_choose_patron_diety

				character_event = { id = RoI.100 }
				set_character_flag = selecting_patron_deity
			}
		}

		ai_will_do = {
			factor = 0.12

			mult_modifier = {
				factor = 5
				trait = zealous
			}

			mult_modifier = {
				factor = 0.5
				trait = cynical
			}
		}
	}

	indian_pilgrimage = {        # For all Dharmics
		ai_check_interval = 120

		only_playable = yes

		potential = {
			has_dlc = "Mystics"
			has_dharmic_religion_trigger = yes

			trigger_if = {
				limit = { has_dlc = "Way of Life" }

				OR = {
					has_focus = focus_theology
					has_quest = quest_indian_monastic_order_pilgrimage
				}
			}

			NOR = {
				trait = indian_pilgrim

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}
		}

		allow = {
			scaled_wealth = 0.2
			war = no
			in_command_trigger = no
			is_healthy_for_travel_trigger = yes

			trigger_if = {
				limit = {
					NOT = {
						any_demesne_title = {
							lower_real_tier_than = DUKE
							is_occupied = no
						}
					}
				}

				custom_tooltip = {
					text = UNOCCUPIED_DEMESNE_TITLE
					always = no
				}
			}

			is_inaccessible_trigger = no
			is_not_in_regency_trigger = yes
		}

		effect = {
			scaled_wealth = -0.2
			set_character_flag = activated_pilgrimage
			set_character_flag = do_not_disturb
			character_event = { id = MNM.8000 }
		}

		ai_will_do = {
			factor = 0.1 # Only a small minority ever go on a pilgrimage

			trigger = {
				age >= 30
				wealth >= 200
			}

		#	mult_modifier = {
		#		factor = 100
		#		has_quest = quest_indian_monastic_order_pilgrimage
		#	}

			mult_modifier = {
				factor = 3
				trait = zealous
			}
		}
	}

	christian_pilgrimage = {
		ai_check_interval = 120

		only_playable = yes

		potential = {
			has_dlc = "Sons of Abraham"
			religion_group = christian

			trigger_if = {
				limit = { has_dlc = "Way of Life" }

				OR = {
					has_focus = focus_theology
					has_quest = quest_monastic_order_pilgrimage_christian
				}
			}

			NOR = {
				trait = pilgrim
				religion = waldensian
				has_character_flag = planning_feast
				has_character_flag = planning_summer_fair
				has_character_flag = planning_grand_hunt
				has_character_flag = planning_nerge
				has_character_modifier = holding_epic_tournament

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}
		}

		allow = {
			scaled_wealth = 0.2
			war = no
			in_command_trigger = no
			is_abroad = no
			is_inaccessible_trigger = no
			is_not_in_regency_trigger = yes
			is_healthy_for_travel_trigger = yes

			trigger_if = {
				limit = {
					NOT = {
						any_demesne_title = {
							lower_real_tier_than = DUKE
							is_occupied = no
						}
					}
				}

				custom_tooltip = {
					text = UNOCCUPIED_DEMESNE_TITLE
					always = no
				}
			}

			trigger_if = {
				limit = { has_character_modifier = coronation_request_cooldown }

				custom_tooltip = {
					text = TT_NOT_RECENTLY_ASKED_CORONATION
					always = no
				}
			}
		}

		effect = {
			scaled_wealth = -0.2
			set_character_flag = activated_pilgrimage
			set_character_flag = do_not_disturb
			log = "[Root.GetTitledName] is going on a pilgrimage"

			custom_tooltip = {
				text = PREPARE_FOR_PILGRIMAGE

				character_event = { id = SoA.5000 }
			}
		}

		ai_will_do = {
			factor = 1

			trigger = {
				has_character_flag = will_go_on_pilgrimage
			}
		}
	}

	go_on_hajj = {
		ai_check_interval = 12

		is_high_prio = yes

		only_playable = yes

		potential = {
			religion_group = muslim

			NOR = {
				religion = qarmatian
				religion = druze
				trait = hajjaj
				trait = on_hajj
				has_character_flag = preparing_hajj
				has_character_flag = activated_hajj
				has_character_flag = planning_ramadan
				has_character_flag = planning_nerge
				has_character_flag = planning_tiger_hunt

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}
		}

		allow = {
			scaled_wealth = 0.2
			war = no
			in_command_trigger = no
			is_abroad = no
			is_inaccessible_trigger = no
			is_not_in_regency_trigger = yes
			is_healthy_for_travel_trigger = yes

			trigger_if = {
				limit = {
					NOT = {
						any_demesne_title = {
							lower_real_tier_than = DUKE
							is_occupied = no
						}
					}
				}

				custom_tooltip = {
					text = UNOCCUPIED_DEMESNE_TITLE
					always = no
				}
			}

			c_mecca = {
				location = {
					show_scope_change = no
					is_occupied = no
				}
			}
		}

		effect = {
			scaled_wealth = -0.2
			clr_character_flag = promise_hajj
			set_character_flag = activated_hajj
			set_character_flag = recent_minor_decision
			set_character_flag = do_not_disturb
			log = "[Root.GetTitledName] is going on hajj"

			letter_event = {
				id = 86000
				tooltip = PREPARE_FOR_HAJJ
			}

			if = {
				limit = { trait = decadent }
				remove_trait = decadent
			}
		}

		ai_will_do = {
			factor = 0.01 # Old Plus value 0.005

			trigger = {
				age >= 30
				scaled_wealth >= 10.0

				NOR = {
					trait = cynical
					trait = slothful
				}

				trigger_if = {
					limit = { is_ruler = no }
					NOT = { trait = decadent }
				}
			}

			mult_modifier = {
				factor = 3
				trait = zealous
			}
		}
	}

	observe_ramadan = {
		ai_check_interval = 12

		only_playable = yes

		potential = {
			religion_group = muslim

			OR = {
				is_feudal = yes
				is_tribal = yes
			}

			NOR = {
				has_character_flag = ramadan
				has_character_flag = planning_ramadan
				has_character_modifier = observed_ramadan
				trait = on_hajj

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}
		}

		allow = {
			scaled_wealth >= 0.8
			prestige >= 100
			war = no
			in_command_trigger = no
			is_not_in_regency_trigger = yes
			is_inaccessible_trigger = no

			custom_tooltip = {
				text = NO_OCCUPIED_DEMESNE_TITLE

				NOT = {
					any_demesne_title = {
						lower_tier_than = DUKE
						is_occupied = yes
					}
				}
			}

			custom_tooltip = {
				text = IS_HEALTHY

				is_ill = no
				num_of_symptoms == 0

				NOR = {
					trait = infirm
					trait = pregnant
				}
			}
		}

		effect = {
			scaled_wealth = -0.8
			piety = 5
			set_character_flag = planning_ramadan
			character_event = { id = 88500 }

			add_character_modifier = {
				name = observed_ramadan
				days = 1900
				hidden = no
			}

			if = {
				limit = { has_dlc = "Reapers" }

				custom_tooltip = {
					text = capital_prospers_custom_tooltip

					capital_scope = {
						change_variable = {
							which = prosperity_value
							value = 8
						}
					}
				}
			}
		}

		ai_will_do = {
			factor = 0.1

			trigger = {
				scaled_wealth = 5.0
				month >= 3
				month <= 4

				NOR = {
					trait = cynical
					has_character_modifier = ai_austerity
				}

			}
		}
	}

	settle_iceland = {
		ai_check_interval = 36

		is_high_prio = yes

		ai = no

		potential = {
			always = no # Disabled in CK2Plus

			OR = {
				culture_group = north_germanic
				religion_openly_norse_or_reformed_trigger = yes
			}

			# has_global_flag = viking_age_started
			is_landed = yes
			is_alternate_start = no
			rebel = no

			NOR = {
				has_global_flag = iceland_settled
				has_landed_title = e_pirates
				has_landed_title = e_rebels

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}

			d_iceland = {
				any_direct_de_jure_vassal_title = {
					holder_scope = {
						independent = yes
						is_theocracy = yes
					}
				}
			}
		}

		allow = {
			custom_tooltip = {
				text = viking_age_tt

				has_global_flag = viking_age_started
			}

			prestige >= 200
			wealth   >= 100
			is_not_in_regency_trigger = yes
		}

		effect = {
			wealth = -100

			custom_tooltip = {
				text = settle_iceland_tt

				save_event_target_as = settler_of_iceland_target
				set_global_flag = iceland_settled

				d_iceland = {
					any_direct_de_jure_vassal_title = {
						limit = {
							tier = COUNT

							holder_scope = {
								top_liege = {
									independent = yes
									is_theocracy = yes
								}
							}
						}

						holder_scope = {
							save_event_target_as = left_iceland_target
						}

						usurp_title = ROOT

						location = {
							religion = ROOT
							culture = ROOT
							remove_province_modifier = incredibly_poor

							capital_holding = {
								if = {
									limit = { holding_type = temple }

									convert_to = tribal
									refill_holding_levy = yes
								}
							}
						}
					}

					usurp_title = ROOT
				}

				narrative_event = { id = TGF.404 }
			}

			if = {
				limit = { has_nickname = no }
				give_nickname = nick_the_explorer
			}
		}

		ai_will_do = {
			factor = 1

			trigger = {
				# Give players a chance before AI does it
				OR = {
					independent = yes

					NOT = {
						any_liege = {
							ai = no
						}
					}

					had_global_flag = {
						flag = viking_age_started
						years >= 2
					}
				}
			}
		}
	}

	commission_runestone = {
		ai_check_interval = 36

		only_playable = yes

		potential = {
			has_dlc = "The Old Gods"

			OR = {
				culture_group = north_germanic

				AND = {
					culture = saxon
					religion_group = pagan_group
					is_tribal = yes
				}
			}

			year < 1150

			NOR = {
				has_character_flag = commissioned_runestone

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}
		}

		allow = {
			wealth >= 100
			is_not_in_regency_trigger = yes
		}

		effect = {
			wealth = -100
			set_character_flag = commissioned_runestone
			character_event = { id = TOG.500 }
		}

		ai_will_do = {
			factor = 0.1

			trigger = {
				wealth >= 200
				age >= 30
				NOT = { has_character_modifier = ai_austerity }
			}
		}
	}

	hold_nerge = {
		ai_check_interval = 2

		is_high_prio = yes

		only_playable = yes

		potential = {
			has_dlc = "The Old Gods"
			culture = mongol
			num_of_vassals >= 1

			trigger_if = {
				limit = { is_female = yes }

				OR = {
					trait = martial_lady
					trait = martial_lady_tengri
					trait = martial_lady_pagan
				}
			}

			NOR = {
				has_character_modifier = held_nerge_timer
				has_character_flag = holding_nerge
				has_character_flag = planning_nerge

				liege = {
					has_character_flag = holding_nerge
				}

				has_alternate_start_parameter = {
					key = culture_names
					value = random
				}
			}
		}

		allow = {
			scaled_wealth >= 0.75
			war = no
			is_not_in_regency_trigger = yes
			is_inaccessible_trigger = no

			trigger_if = {
				limit = {
					NOT = {
						any_demesne_title = {
							lower_real_tier_than = DUKE
							is_occupied = no
						}
					}
				}

				custom_tooltip = {
					text = UNOCCUPIED_DEMESNE_TITLE
					always = no
				}
			}
		}

		effect = {
			scaled_wealth = -0.75
			set_character_flag = planning_nerge

			custom_tooltip = {
				text = prepare_nerge

				character_event = { id = TOG.100 }
			}

			if = {
				limit = {
					has_dlc = "Reapers"
					is_nomadic = no
				}

				custom_tooltip = {
					text = capital_prospers_custom_tooltip

					capital_scope = {
						change_variable = {
							which = prosperity_value
							value = 8
						}
					}
				}
			}
		}

		ai_will_do = {
			factor = 0.1

			trigger = {
				month >= 8
				month <= 9
				scaled_wealth >= 10.0
				martial >= 10

				NOR = {
					trait = craven
					has_character_modifier = ai_austerity
				}

				trigger_if = {
					limit = { has_character_flag = recent_minor_decision }

					had_character_flag = {
						flag = recent_minor_decision
						years >= 2
					}
				}
			}
		}
	}

	hold_blot = {
		ai_check_interval = 6

		is_high_prio = yes

		only_playable = yes

		potential = {
			has_dlc = "The Old Gods"

			OR = {
				religion_openly_norse_or_reformed_trigger = yes
				religion_openly_german_or_reformed_trigger = yes
			}

			NOR = {
				has_character_modifier = held_blot_timer
				has_character_flag = holding_blot
				has_character_flag = planning_blot

				liege = {
					has_character_flag = holding_blot
				}

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}
		}

		allow = {
			wealth >= 50

			custom_tooltip = {
				text = HAS_THREE_NORSE_VASSALS_AVAILABLE

				any_vassal = {
					count = 3

					OR = {
						religion_openly_norse_or_reformed_trigger = yes
						religion_openly_german_or_reformed_trigger = yes
					}

					has_regent = no
					war = no
				}
			}

			war = no
			is_not_in_regency_trigger = yes
			is_inaccessible_trigger = no

			trigger_if = {
				limit = {
					NOT = {
						any_demesne_title = {
							lower_real_tier_than = DUKE
							is_occupied = no
						}
					}
				}

				custom_tooltip = {
					text = UNOCCUPIED_DEMESNE_TITLE
					always = no
				}
			}
		}

		effect = {
			wealth = -50

			custom_tooltip = {
				text = prepare_blot

				set_character_flag = planning_blot
				character_event = { id = TOG.600 }
			}

			if = {
				limit = { has_dlc = "Reapers" }

				custom_tooltip = {
					text = capital_prospers_custom_tooltip

					capital_scope = {
						change_variable = {
							which = prosperity_value
							value = 8
						}
					}
				}
			}
		}

		ai_will_do = {
			factor = 0.1

			trigger = {
				OR = {
					month <= 1
					month >= 10
				}

				wealth >= 300
				diplomacy >= 10

				NOT = {
					trait = shy
					has_character_modifier = ai_austerity
				}

				trigger_if = {
					limit = { has_character_flag = recent_minor_decision }

					had_character_flag = {
						flag = recent_minor_decision
						years >= 2
					}
				}
			}
		}
	}

	ancestor_worship = {
		ai_check_interval = 12

		is_high_prio = yes

		only_playable = yes

		potential = {
			has_dlc = "The Old Gods"
			is_landed = yes

			OR = {
				religion_openly_finnish_or_reformed_trigger= yes
				religion_openly_west_african_or_reformed_trigger = yes
				religion_openly_baltic_or_reformed_trigger = yes
				religion_openly_slavic_or_reformed_trigger = yes
				religion_openly_tengri_or_reformed_trigger = yes
				has_religion_feature = religion_beatification
				has_religion_feature = religion_feature_egyptian
			}
		}

		allow = {
			war = no
			is_inaccessible_trigger = no
			is_not_in_regency_trigger = yes

			trigger_if = {
				limit = { has_character_modifier = worshipped_ancestors_timer }

				custom_tooltip = {
					text = worship_cooldown_tooltip
					always = no
				}
			}

			trigger_if = {
				limit = {
					NOT = {
						any_demesne_title = {
							lower_real_tier_than = DUKE
							is_occupied = no
						}
					}
				}

				custom_tooltip = {
					text = UNOCCUPIED_DEMESNE_TITLE
					always = no
				}
			}
		}

		effect = {
			custom_tooltip = {
				text = prepare_worship_ancestors

				set_character_flag = recent_minor_decision
				character_event = { id = TOG.7000 }

				add_character_modifier = {
					name = do_not_disturb
					months = 3
					hidden = yes
				}

				add_character_modifier = {
					name = worshipped_ancestors_timer
					years = 10
					hidden = yes
				}
			}
		}

		ai_will_do = {
			factor = 0.1

			trigger = {
				trigger_if = {
					limit = { has_character_flag = recent_minor_decision }

					had_character_flag = {
						flag = recent_minor_decision
						years >= 2
					}
				}
			}

			mult_modifier = {
				factor = 0.01
				trait = cynical
			}

			mult_modifier = {
				factor = 5
				trait = zealous
			}
		}
	}

	hold_ukon_juhla = {
		ai_check_interval = 3

		only_playable = yes

		potential = {
			has_dlc = "The Old Gods"
			religion_openly_finnish_or_reformed_trigger = yes
			num_of_vassals >= 1

			NOR = {
				has_character_modifier = held_ukon_juhla_timer
				has_character_flag = holding_ukon_juhla
				has_character_flag = planning_ukon_juhla

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}
		}

		allow = {
			wealth = 50
			war = no
			is_not_in_regency_trigger = yes
			is_inaccessible_trigger = no

			trigger_if = {
				limit = {
					NOT = {
						any_demesne_title = {
							lower_real_tier_than = DUKE
							is_occupied = no
						}
					}
				}

				custom_tooltip = {
					text = UNOCCUPIED_DEMESNE_TITLE
					always = no
				}
			}
		}

		effect = {
			wealth = -50

			custom_tooltip = {
				text = prepare_ukon_juhla

				set_character_flag = planning_ukon_juhla
				character_event = { id = TOG.700 }
			}

			if = {
				limit = { has_dlc = "Reapers" }

				custom_tooltip = {
					text = capital_prospers_custom_tooltip

					capital_scope = {
						change_variable = {
							which = prosperity_value
							value = 8
						}
					}
				}
			}
		}

		ai_will_do = {
			factor = 0.1

			trigger = {
				month >= 4
				month <= 6
				wealth >= 300
				diplomacy >= 10

				NOR = {
					trait = shy
					has_character_modifier = ai_austerity
				}

				trigger_if = {
					limit = { has_character_flag = recent_minor_decision }

					had_character_flag = {
						flag = recent_minor_decision
						years >= 2
					}
				}
			}
		}
	}

	pick_main_deity = {
		ai_check_interval = 12

		is_high_prio = yes

		only_playable = yes

		potential = {
			has_dlc = "The Old Gods"

			OR = {
				religion_openly_slavic_or_reformed_trigger = yes
				religion_openly_west_african_or_reformed_trigger = yes
				religion_openly_baltic_or_reformed_trigger = yes
				religion_openly_finnish_or_reformed_trigger = yes
				religion_openly_german_or_reformed_trigger = yes
			}

			NOT = {
				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}
		}

		allow = {
			piety >= 25
			is_not_in_regency_trigger = yes

			trigger_if = {
				limit = { has_character_modifier = picked_main_deity_timer }

				custom_tooltip = {
					text = pick_main_deity_timer_tooltip
					always = no
				}
			}
		}

		effect = {
			trigger_switch = {
				on_trigger = has_character_modifier

				follower_of_akka				= { remove_character_modifier = follower_of_akka }
				follower_of_anansi				= { remove_character_modifier = follower_of_anansi }
				follower_of_ayyur				= { remove_character_modifier = follower_of_ayyur }
				follower_of_bida				= { remove_character_modifier = follower_of_bida }
				follower_of_dan					= { remove_character_modifier = follower_of_dan }
				follower_of_dievas				= { remove_character_modifier = follower_of_dievas }
				follower_of_dongo				= { remove_character_modifier = follower_of_dongo }
				follower_of_jarilo				= { remove_character_modifier = follower_of_jarilo }
				follower_of_lempo				= { remove_character_modifier = follower_of_lempo }
				follower_of_morana				= { remove_character_modifier = follower_of_morana }
				follower_of_perkunas			= { remove_character_modifier = follower_of_perkunas }
				follower_of_perun				= { remove_character_modifier = follower_of_perun }
				follower_of_taipo_and_mielikki	= { remove_character_modifier = follower_of_taipo_and_mielikki }
				follower_of_tsumburbura			= { remove_character_modifier = follower_of_tsumburbura }
				follower_of_ukko				= { remove_character_modifier = follower_of_ukko }
				follower_of_veles				= { remove_character_modifier = follower_of_veles }
				follower_of_velnias				= { remove_character_modifier = follower_of_velnias }
				follower_of_zemyna				= { remove_character_modifier = follower_of_zemyna }

				# CK2Plus
				follower_of_ekwensu				= { remove_character_modifier = follower_of_ekwensu }
				follower_of_wodanaz				= { remove_character_modifier = follower_of_wodanaz }
				follower_of_thunraz				= { remove_character_modifier = follower_of_thunraz }
				follower_of_ingwaz				= { remove_character_modifier = follower_of_ingwaz }
			}

			piety >= -25

			custom_tooltip = {
				text = pick_main_deity_tooltip

				# Starts main deity events
				if = {
					limit = { has_minor_deity_trigger = no }

					character_event = {
						id = TOG.7100
						days = 10
					}
				}

				# Event for picking main deity
				if = {
					limit = { religion_openly_slavic_or_reformed_trigger = yes }
					character_event = { id = TOG.7110 }
				}
				else_if = {
					limit = { religion_openly_west_african_or_reformed_trigger = yes }
					character_event = { id = TOG.7200 }
				}
				else_if = {
					limit = { religion_openly_finnish_or_reformed_trigger = yes }
					character_event = { id = TOG.7300 }
				}
				else_if = {
					limit = { religion_openly_baltic_or_reformed_trigger = yes }
					character_event = { id = TOG.7400 }
				}
				else = { # German Pagan
					character_event = { id = TOG.7410 }
				}

				add_character_modifier = {
					name = picked_main_deity_timer
					years = 10
					hidden = yes
				}
			}
		}

		ai_will_do = {
			factor = 0.5

			trigger = {
				has_minor_deity_trigger = no
			}
		}
	}

	hold_uzgavenes = {
		ai_check_interval = 3

		only_playable = yes

		potential = {
			has_dlc = "The Old Gods"
			religion_openly_baltic_or_reformed_trigger = yes
			num_of_vassals >= 1

			NOR = {
				has_character_modifier = held_uzgavenes_timer
				has_character_flag = holding_uzgavenes
				has_character_flag = planning_uzgavenes

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}
		}

		allow = {
			wealth >= 50
			war = no
			is_not_in_regency_trigger = yes
			is_inaccessible_trigger = no

			trigger_if = {
				limit = {
					NOT = {
						any_demesne_title = {
							lower_real_tier_than = DUKE
							is_occupied = no
						}
					}
				}

				custom_tooltip = {
					text = UNOCCUPIED_DEMESNE_TITLE
					always = no
				}
			}
		}

		effect = {
			wealth = -50

			custom_tooltip = {
				text = prepare_uzgavenes

				set_character_flag = planning_uzgavenes
				character_event = { id = TOG.750 }
			}

			if = {
				limit = { has_dlc = "Reapers" }

				custom_tooltip = {
					text = capital_prospers_custom_tooltip

					capital_scope = {
						change_variable = {
							which = prosperity_value
							value = 8
						}
					}
				}
			}
		}

		ai_will_do = {
			factor = 0.1

			trigger = {
				month >= 4
				month < 6
				wealth >= 300
				diplomacy >= 10

				NOR = {
					trait = shy
					has_character_modifier = ai_austerity
				}

				trigger_if = {
					limit = { has_character_flag = recent_minor_decision }

					had_character_flag = {
						flag = recent_minor_decision
						years >= 2
					}
				}
			}
		}
	}

	hold_jarilo = {
		ai_check_interval = 3

		only_playable = yes

		potential = {
			has_dlc = "The Old Gods"
			religion_openly_slavic_or_reformed_trigger = yes

			NOR = {
				has_character_modifier = held_jarilo_timer
				has_character_flag = holding_jarilo
				has_character_flag = planning_jarilo

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}
		}

		allow = {
			wealth >= 50
			war = no
			is_not_in_regency_trigger = yes
			is_inaccessible_trigger = no

			trigger_if = {
				limit = {
					NOT = {
						any_demesne_title = {
							lower_real_tier_than = DUKE
							is_occupied = no
						}
					}
				}

				custom_tooltip = {
					text = UNOCCUPIED_DEMESNE_TITLE
					always = no
				}
			}
		}

		effect = {
			wealth = -50

			custom_tooltip = {
				text = prepare_jarilo

				set_character_flag = planning_jarilo
				character_event = { id = TOG.800 }
			}

			if = {
				limit = { has_dlc = "Reapers" }

				custom_tooltip = {
					text = capital_prospers_custom_tooltip

					capital_scope = {
						change_variable = {
							which = prosperity_value
							value = 8
						}
					}
				}
			}
		}

		ai_will_do = {
			factor = 1

			trigger = {
				month >= 4
				month < 6
				wealth >= 300
				diplomacy >= 10

				NOR = {
					trait = shy
					has_character_modifier = ai_austerity
				}

				trigger_if = {
					limit = { has_character_flag = recent_minor_decision }

					had_character_flag = {
						flag = recent_minor_decision
						years >= 2
					}
				}
			}
		}
	}

	celebrate_passover = {
		ai_check_interval = 3

		is_high_prio = yes

		only_playable = yes

		potential = {
			has_dlc = "Sons of Abraham"
			religion_group = jewish_group

			NOR = {
				has_character_modifier = held_passover_timer
				has_character_flag = holding_passover

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}
		}

		allow = {
			wealth >= 50
			war = no
			is_not_in_regency_trigger = yes
			is_inaccessible_trigger = no

			trigger_if = {
				limit = {
					NOT = {
						any_demesne_title = {
							lower_real_tier_than = DUKE
							is_occupied = no
						}
					}
				}

				custom_tooltip = {
					text = UNOCCUPIED_DEMESNE_TITLE
					always = no
				}
			}
		}

		effect = {
			wealth = -50

			custom_tooltip = {
				text = passover_celebrations

				set_character_flag = planning_passover
				character_event = { id = SoA.500 }
			}

			if = {
				limit = { has_dlc = "Reapers" }

				custom_tooltip = {
					text = capital_prospers_custom_tooltip

					capital_scope = {
						change_variable = {
							which = prosperity_value
							value = 8
						}
					}
				}
			}
		}

		ai_will_do = {
			factor = 0.1

			trigger = {
				month >= 3
				month <= 5
				wealth >= 300
				diplomacy >= 10

				NOR = {
					trait = shy
					has_character_modifier = ai_austerity
				}

				trigger_if = {
					limit = { has_character_flag = recent_minor_decision }

					had_character_flag = {
						flag = recent_minor_decision
						years >= 2
					}
				}
			}
		}
	}

	borrow_money_jews = {
		ai_check_interval = 30

		ai = no

		potential = {
			has_dlc = "Sons of Abraham"
			independent = yes
			is_nomadic = no

			OR = {
				religion_group = christian
				religion_group = muslim
				religion_group = zoroastrian_group
				is_not_unreformed_pagan_trigger = yes
			}

			any_realm_title = {
				real_tier = BARON
				has_building = ct_jewish_community_1

				holder_scope = {
					OR = {
						character = ROOT
						is_republic = yes
					}
				}
			}

			NOR = {
				secret_religion_group = jewish_group
				has_character_flag = offended_moneylenders
				has_character_flag = pogrom
				government = order_government
			}
		}

		allow = {
			NOR = {
				has_character_modifier = borrowed_from_jews
				has_character_modifier = expelled_jewish

				top_liege = {
					has_character_modifier = expelled_jewish
				}
			}

			is_not_in_regency_trigger = yes
		}

		effect = {
			wealth = 300

			hidden_effect = {
				change_variable = {
					which = loan_amount
					value = 300
				}

				add_character_modifier = {
					name = loan_timer
					years = 2
				}
			}

			add_character_modifier = {
				name = borrowed_from_jews
				duration = -1
				inherit = yes
				hidden = yes
			}
		}

		ai_will_do = {
			factor = 0.1

			trigger = {
				trigger_if = {
					limit = { war = yes }
					wealth < 200
				}
				trigger_else = {
					wealth < 0
				}
			}
		}
	}

	# TODO: factor in interest mechanic from the loan event
	repay_money_jews = {
		ai_check_interval = 6

		only_playable = yes

		potential = {
			has_dlc = "Sons of Abraham"
			has_character_modifier = borrowed_from_jews
			has_character_modifier = loan_timer

			check_variable = {
				which = loan_amount
				value <= 350
			}

			NOR = {
				has_character_modifier = expelled_jewish
				has_character_flag = loan_in_progress_jewish
			}
		}

		allow = {
			trigger_if = {
				limit = {
					any_owned_bloodline = {
						has_bloodline_flag = jewish_saintly_bloodline
						bloodline_is_active_for = PREV
					}
				}

				wealth >= 300
			}
			trigger_else = {
				wealth >= 350
			}
		}

		effect = {
			remove_character_modifier = borrowed_from_jews
			remove_character_modifier = loan_timer

			hidden_effect = {
				set_variable = {
					which = loan_amount
					value = 0
				}
			}

			if = {
				limit = {
					any_owned_bloodline = {
						has_bloodline_flag = jewish_saintly_bloodline
						bloodline_is_active_for = PREV
					}
				}

				wealth = -300
			}
			else = {
				wealth = -350
			}
		}

		ai_will_do = {
			factor = 0.5

			trigger = {
				wealth >= 450
			}
		}
	}

	become_kshatriya = {
		ai_check_interval = 12

		is_high_prio = yes

		only_playable = yes

		potential = {
			has_dlc = "Rajas of India"
			religion = hindu

			OR = {
				is_feudal = yes
				is_tribal = yes
				is_nomadic = yes
			}

			is_adult = yes
			NOT = { trait = kshatriya }
		}

		allow = {
			OR = {
				trait = brahmin
				piety >= 200
			}

			OR = {
				scaled_wealth = 6

				AND = {
					learning >= 12
					scaled_wealth = 3
				}
			}
		}

		effect = {
			if = {
				limit = { learning >= 12 }
				scaled_wealth = -3
			}
			else = {
				scaled_wealth = -6
			}
			if = {
				limit = { NOT = { trait = brahmin } }
				piety = -200
			}

			prestige = 50
			add_trait = kshatriya

			any_spouse = {
				show_scope_change = no

				limit = {
					is_ruler = no
					vassal_of = ROOT
					NOT = { trait = kshatriya }
				}

				add_trait = kshatriya
			}

			any_child = {
				show_scope_change = no

				limit = {
					is_ruler = no
					vassal_of = ROOT
					NOT = { trait = kshatriya }
				}

				add_trait = kshatriya
			}

			hidden_effect = {
				top_liege = {
					any_realm_character = {
						limit = {
							religion = hindu
							is_adult = yes

							NOR = {
								character = ROOT
								trait = cynical
							}
						}

						opinion = {
							name = opinion_changed_caste
							who = ROOT
							years = 100
						}
					}
				}
			}

			if = {
				limit = { ai = no }

				chronicle = {
					entry = CHRONICLE_BECAME_KSHATRIYA
					picture = GFX_evt_emissary_indo_aryan_group
				}
			}
		}

		ai_will_do = {
			factor = 0.5
		}
	}

	become_vaishya = {
		ai_check_interval = 12

		is_high_prio = yes

		only_playable = yes

		potential = {
			has_dlc = "Rajas of India"
			is_republic = yes
			religion = hindu
			is_adult = yes
			NOT = { trait = vaishya }
		}

		allow = {
			OR = {
				trait = brahmin
				piety >= 200
			}

			OR = {
				scaled_wealth = 6

				AND = {
					learning >= 12
					scaled_wealth = 3
				}
			}
		}

		effect = {
			if = {
				limit = { learning >= 12 }
				scaled_wealth = -3
			}
			else = {
				scaled_wealth = -6
			}

			if = {
				limit = { NOT = { trait = brahmin } }
				piety = -200
			}

			prestige >= 50
			add_trait = vaishya

			any_spouse = {
				show_scope_change = no

				limit = {
					is_ruler = no
					vassal_of = ROOT
					NOT = { trait = vaishya }
				}
				add_trait = vaishya
			}

			any_child = {
				show_scope_change = no

				limit = {
					is_ruler = no
					vassal_of = ROOT
					NOT = { trait = vaishya }
				}
				add_trait = vaishya
			}

			hidden_effect = {
				top_liege = {
					any_realm_character = {
						limit = {
							religion = hindu
							is_adult = yes

							NOR = {
								trait = cynical
								character = ROOT
							}
						}

						opinion = {
							name = opinion_changed_caste
							who = ROOT
							years = 100
						}
					}
				}
			}

			if = {
				limit = { ai = no }

				chronicle = {
					entry = CHRONICLE_BECAME_VAISHYA
					picture = GFX_evt_emissary_indo_aryan_group
				}
			}
		}

		ai_will_do = {
			factor = 0.5
		}
	}

	hold_diwali_feast_hindu = {
		ai_check_interval = 4

		only_playable = yes

		potential = {
			has_dlc = "Rajas of India"
			religion = hindu
			num_of_vassals >= 1

			OR = {
				is_feudal = yes
				is_tribal = yes
				is_nomadic = yes
				is_republic = yes
			}

			NOR = {
				has_character_modifier = patron_kali
				has_character_modifier = holding_diwali_feast
				has_character_modifier = holding_kali_puja_feast
				has_character_modifier = large_feast_timer
				has_character_flag = guest_diwali_feast_started
				has_character_flag = planning_diwali_feast
				has_character_flag = planning_kali_puja_feast

				liege = {
					OR = {
						has_character_modifier = holding_diwali_feast
						has_character_modifier = holding_kali_puja_feast
					}
				}

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}
		}

		allow = {
			scaled_wealth = 0.2
			prestige >= 100
			war = no
			is_not_in_regency_trigger = yes
			is_inaccessible_trigger = no

			trigger_if = {
				limit = {
					NOT = {
						any_demesne_title = {
							lower_real_tier_than = DUKE
							is_occupied = no
						}
					}
				}

				custom_tooltip = {
					text = UNOCCUPIED_DEMESNE_TITLE
					always = no
				}
			}
		}

		effect = {
			scaled_wealth = -0.2

			custom_tooltip = {
				text = PREPARE_DIWALI

				set_character_flag = planning_diwali_feast
				character_event = { id = RoI.1000 }
			}

			if = {
				limit = { has_dlc = "Reapers" }

				custom_tooltip = {
					text = capital_prospers_custom_tooltip

					capital_scope = {
						change_variable = {
							which = prosperity_value
							value = 8
						}
					}
				}
			}
		}

		ai_will_do = {
			factor = 0.1

			trigger = {
				month >= 9
				scaled_wealth = 2
				age >= 30
				NOT = { has_character_modifier = ai_austerity }

				trigger_if = {
					limit = { has_character_flag = recent_minor_decision }

					had_character_flag = {
						flag = recent_minor_decision
						years >= 2
					}
				}
			}

			mult_modifier = {
				factor = 0.5
				trait = shy
			}

			mult_modifier = {
				factor = 0.5
				diplomacy < 10
			}
		}
	}

	hold_diwali_feast_buddhist = {
		ai_check_interval = 4

		only_playable = yes

		potential = {
			has_dlc = "Rajas of India"
			religion = buddhist

			OR = {
				is_feudal = yes
				is_tribal = yes
				is_nomadic = yes
				is_republic = yes
			}

			num_of_vassals >= 1

			NOR = {
				has_character_modifier = holding_diwali_feast
				has_character_modifier = holding_kali_puja_feast
				has_character_modifier = large_feast_timer
				has_character_flag = guest_diwali_feast_started
				has_character_flag = planning_diwali_feast
				has_character_flag = planning_kali_puja_feast
				has_character_modifier = patron_kali

				liege = {
					OR = {
						has_character_modifier = holding_diwali_feast
						has_character_modifier = holding_kali_puja_feast
					}
				}

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}
		}

		allow = {
			scaled_wealth = 0.2
			prestige >= 100
			war = no
			is_not_in_regency_trigger = yes
			is_inaccessible_trigger = no

			trigger_if = {
				limit = {
					NOT = {
						any_demesne_title = {
							lower_real_tier_than = DUKE
							is_occupied = no
						}
					}
				}

				custom_tooltip = {
					text = UNOCCUPIED_DEMESNE_TITLE
					always = no
				}
			}
		}

		effect = {
			scaled_wealth = -0.2

			custom_tooltip = {
				text = PREPARE_DIWALI

				set_character_flag = planning_diwali_feast
				character_event = { id = RoI.1000 }
			}

			if = {
				limit = { has_dlc = "Reapers" }

				custom_tooltip = {
					text = capital_prospers_custom_tooltip

					capital_scope = {
						change_variable = {
							which = prosperity_value
							value = 8
						}
					}
				}
			}
		}

		ai_will_do = {
			factor = 0.1

			trigger = {
				month >= 9
				scaled_wealth = 2
				age >= 30
				NOT = { has_character_modifier = ai_austerity }

				trigger_if = {
					limit = { has_character_flag = recent_minor_decision }

					had_character_flag = {
						flag = recent_minor_decision
						years >= 2
					}
				}
			}

			mult_modifier = {
				factor = 0.5
				trait = shy
			}

			mult_modifier = {
				factor = 0.5
				diplomacy < 10
			}
		}
	}

	hold_diwali_feast_jain = {
		ai_check_interval = 4

		only_playable = yes

		potential = {
			has_dlc = "Rajas of India"
			religion = jain

			OR = {
				is_feudal = yes
				is_tribal = yes
				is_nomadic = yes
				is_republic = yes
			}

			num_of_vassals >= 1

			NOR = {
				has_character_modifier = holding_diwali_feast
				has_character_modifier = holding_kali_puja_feast
				has_character_modifier = large_feast_timer
				has_character_flag = guest_diwali_feast_started
				has_character_flag = planning_diwali_feast
				has_character_flag = planning_kali_puja_feast
				has_character_modifier = patron_kali

				liege = {
					OR = {
						has_character_modifier = holding_diwali_feast
						has_character_modifier = holding_kali_puja_feast
					}
				}
			}

			NOT = {
				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}
		}

		allow = {
			scaled_wealth = 0.2
			prestige >= 100
			war = no
			is_not_in_regency_trigger = yes
			is_inaccessible_trigger = no

			trigger_if = {
				limit = {
					NOT = {
						any_demesne_title = {
							lower_real_tier_than = DUKE
							is_occupied = no
						}
					}
				}

				custom_tooltip = {
					text = UNOCCUPIED_DEMESNE_TITLE
					always = no
				}
			}
		}

		effect = {
			scaled_wealth = -0.2

			custom_tooltip = {
				text = PREPARE_DIWALI

				set_character_flag = planning_diwali_feast
				character_event = { id = RoI.1000 }
			}

			if = {
				limit = { has_dlc = "Reapers" }

				custom_tooltip = {
					text = capital_prospers_custom_tooltip

					capital_scope = {
						change_variable = {
							which = prosperity_value
							value = 8
						}
					}
				}
			}
		}

		ai_will_do = {
			factor = 1

			trigger = {
				month >= 9
				scaled_wealth = 2
				age >= 30
				NOT = { has_character_modifier = ai_austerity }

				trigger_if = {
					limit = { has_character_flag = recent_minor_decision }

					had_character_flag = {
						flag = recent_minor_decision
						years >= 2
					}
				}
			}

			mult_modifier = {
				factor = 0.5
				trait = shy
			}

			mult_modifier = {
				factor = 0.5
				diplomacy < 10
			}
		}
	}

	hold_diwali_feast_kali_puja = {
		ai_check_interval = 4

		only_playable = yes

		potential = {
			has_dlc = "Rajas of India"
			religion = hindu

			OR = {
				is_feudal = yes
				is_tribal = yes
				is_nomadic = yes
				is_republic = yes
			}

			num_of_vassals >= 1

			OR = {
				has_character_modifier = patron_kali

				capital_scope = {
					region = world_india_bengal
				}
			}

			NOR = {
				has_character_modifier = holding_diwali_feast
				has_character_modifier = holding_kali_puja_feast
				has_character_modifier = large_feast_timer
				has_character_flag = guest_diwali_feast_started
				has_character_flag = planning_diwali_feast
				has_character_flag = planning_kali_puja_feast

				liege = {
					OR = {
						has_character_modifier = holding_diwali_feast
						has_character_modifier = holding_kali_puja_feast
					}
				}

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}
		}

		allow = {
			scaled_wealth = 0.2
			prestige >= 100
			war = no
			is_not_in_regency_trigger = yes
			is_inaccessible_trigger = no

			trigger_if = {
				limit = {
					NOT = {
						any_demesne_title = {
							lower_real_tier_than = DUKE
							is_occupied = no
						}
					}
				}

				custom_tooltip = {
					text = UNOCCUPIED_DEMESNE_TITLE
					always = no
				}
			}
		}

		effect = {
			scaled_wealth = -0.2

			custom_tooltip = {
				text = PREPARE_KALI_PUJA

				set_character_flag = planning_kali_puja_feast
				character_event = { id = RoI.1000 }
			}

			if = {
				limit = { has_dlc = "Reapers" }

				custom_tooltip = {
					text = capital_prospers_custom_tooltip

					capital_scope = {
						change_variable = {
							which = prosperity_value
							value = 8
						}
					}
				}
			}
		}

		ai_will_do = {
			factor = 0.1

			trigger = {
				month >= 9
				scaled_wealth = 2
				age >= 30
				NOT = { has_character_modifier = ai_austerity }

				trigger_if = {
					limit = { has_character_flag = recent_minor_decision }

					had_character_flag = {
						flag = recent_minor_decision
						years >= 2
					}
				}
			}

			mult_modifier = {
				factor = 0.5
				trait = shy
			}

			mult_modifier = {
				factor = 0.5
				diplomacy < 10
			}
		}
	}

	find_guru = {
		ai_check_interval = 36

		only_playable = yes

		potential = {
			# OR = {
				has_dharmic_religion_trigger = yes
				# religion_openly_bon_or_reformed_trigger = yes
			# }

			OR = {
				is_feudal = yes
				is_tribal = yes
				is_nomadic = yes
			}

			NOR = {
				has_assigned_minor_title = title_guru
				has_character_flag = looking_for_guru
				has_character_flag = found_guru
			}
		}

		allow = {
			wealth >= 50
			prestige >= 300
			war = no
			is_not_in_regency_trigger = yes
		}

		effect = {
			wealth = -50
			set_character_flag = looking_for_guru
			character_event = { id = RoI.3000 }
		}

		ai_will_do = {
			factor = 0.1

			trigger = {
				wealth >= 200

				NOR = {
					trait = cynical
					has_character_modifier = ai_austerity
				}
			}
		}
	}

	hold_zun_feast = {
		ai_check_interval = 6

		only_playable = yes

		potential = {
			has_dlc = "Charlemagne"
			religion_openly_zun_or_reformed_trigger = yes

			OR = {
				is_feudal = yes
				is_tribal = yes
				is_nomadic = yes
			}

			num_of_vassals >= 1

			NOR = {
				has_character_modifier = holding_zun_feast
				has_character_modifier = holding_diwali_feast
				has_character_modifier = holding_kali_puja_feast
				has_character_modifier = large_feast_timer
				has_character_modifier = fabulous_feast
				has_character_flag = guest_zun_feast_started
				has_character_flag = planning_zun_feast

				liege = {
					has_character_modifier = holding_zun_feast
				}

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}
		}

		allow = {
			scaled_wealth = 0.2
			prestige >= 100
			war = no
			is_not_in_regency_trigger = yes
			is_inaccessible_trigger = no

			trigger_if = {
				limit = {
					NOT = {
						any_demesne_title = {
							lower_real_tier_than = DUKE
							is_occupied = no
						}
					}
				}

				custom_tooltip = {
					text = UNOCCUPIED_DEMESNE_TITLE
					always = no
				}
			}
		}

		effect = {
			scaled_wealth = -0.2

			add_character_modifier = {
				name = holding_zun_feast
				years = 1
			}

			set_character_flag = planning_zun_feast
			character_event = { id = CM.4100 }

			if = {
				limit = { has_dlc = "Reapers" }

				custom_tooltip = {
					text = capital_prospers_custom_tooltip

					capital_scope = {
						change_variable = {
							which = prosperity_value
							value = 8
						}
					}
				}
			}
		}

		ai_will_do = {
			factor = 0.1

			trigger = {
				month >= 3
				month <= 8
				scaled_wealth = 2
				age >= 30
				NOT = { has_character_modifier = ai_austerity }

				trigger_if = {
					limit = { has_character_flag = recent_minor_decision }

					had_character_flag = {
						flag = recent_minor_decision
						years >= 2
					}
				}
			}

			mult_modifier = {
				factor = 0.5
				trait = shy
			}

			mult_modifier = {
				factor = 0.5
				diplomacy < 10
			}
		}
	}

	celebrate_bema = {
		ai_check_interval = 2

		only_playable = yes

		potential = {
			religion = manichaean

			NOR = {
				has_character_modifier = held_bema_timer
				has_character_flag = holding_bema

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}
		}

		allow = {
			month >= 1
			month <= 2
			wealth >= 50
			war = no
			is_not_in_regency_trigger = yes
			is_inaccessible_trigger = no

			trigger_if = {
				limit = {
					NOT = {
						any_demesne_title = {
							lower_real_tier_than = DUKE
							is_occupied = no
						}
					}
				}

				custom_tooltip = {
					text = UNOCCUPIED_DEMESNE_TITLE
					always = no
				}
			}
		}

		effect = {
			wealth = -50

			set_character_flag = holding_bema
			set_character_flag = recent_minor_decision
			set_character_flag = do_not_disturb

			character_event = {
				id = 39818 # Safety catch flag clearing
				days = 150
			}

			character_event = { id = 39812 }

			if = {
				limit = { has_dlc = "Reapers" }

				custom_tooltip = {
					text = capital_prospers_custom_tooltip

					capital_scope = {
						change_variable = {
							which = prosperity_value
							value = 8
						}
					}
				}
			}
		}

		ai_will_do = {
			factor = 1

			trigger = {
				wealth >= 300
				diplomacy >= 10
				NOT = { trait = shy }

				trigger_if = {
					limit = { has_character_flag = recent_minor_decision }

					had_character_flag = {
						flag = recent_minor_decision
						years >= 2
					}
				}
			}
		}
	}

	celebrate_jashan_e_sadah = {
		ai_check_interval = 2

		only_playable = yes

		potential = {
			OR = {
				religion = zoroastrian
				religion = khurmazta
			}

			NOR = {
				has_character_modifier = held_sadah_feast_timer
				has_character_modifier = jd_held_sadah_timer
				has_character_flag = holding_sadah_feast
				has_character_flag = planning_sadah_feast
				liege = { has_character_flag = holding_sadah_feast }

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}
		}

		allow = {
			wealth >= 50
			prestige >= 100
			war = no
			is_not_in_regency_trigger = yes
			is_inaccessible_trigger = no

			trigger_if = {
				limit = {
					NOT = {
						any_demesne_title = {
							lower_real_tier_than = DUKE
							is_occupied = no
						}
					}
				}

				custom_tooltip = {
					text = UNOCCUPIED_DEMESNE_TITLE
					always = no
				}
			}
		}

		effect = {
			wealth = -50
			set_character_flag = planning_sadah_feast
			set_character_flag = recent_minor_decision
			character_event = { id = 39820 } # Send invitations
		}

		ai_will_do = {
			factor = 1

			trigger = {
				wealth >= 300
				diplomacy >= 10

				NOT = {
					trait = shy
					has_character_modifier = ai_austerity
				}
			}
		}
	}

	# Sky burial
	sky_burial_decision = {
		ai_check_interval = 12

		is_high_prio = yes

		only_playable = yes

		potential = {
			has_character_flag = sky_burial
			NOT = { has_character_flag = performed_sky_burial }

			OR = {
				religion_group = zoroastrian_group
				religion_openly_bon_or_reformed_trigger = yes

				any_owned_bloodline = {
					has_bloodline_flag = bloodline_sky_burial
					bloodline_is_active_for = PREV
				}

				trigger_if = {
					limit = { is_nomadic = yes }

					OR = {
						religion_openly_tengri_or_reformed_trigger = yes
						has_dharmic_religion_trigger = yes
					}
				}
			}
		}

		allow = {
			in_command_trigger = no
			NOT = { trait = infirm }
			is_inaccessible_trigger = no
			is_not_in_regency_trigger = yes
		}

		effect = {
			custom_tooltip = {
				text = sky_burial_custom_tooltip

				character_event = { id = HLF.8005 }
				clr_character_flag = sky_burial
				set_character_flag = performed_sky_burial
			}
		}

		ai_will_do = {
			factor = 0.1
		}
	}

	# Choose Warhorse (Nomad)
	choose_warhorse_nomad = {
		ai_check_interval = 12

		only_playable = yes

		potential = {
			is_nomadic = yes
			NOT = { has_character_modifier = nomad_warhorse }
		}

		allow = {
			wealth >= 20
			is_not_in_regency_trigger = yes
			is_inaccessible_trigger = no
		}

		effect = {
			wealth = -20

			custom_tooltip = {
				text = nomad_acquires_warhorse_tooltip

				long_character_event = { id = HL.6000 } # Select and name horse

				character_event = {
					id = HL.6500 # Horse dies
					days = 3500
					random = 2000
				}
			}
		}

		ai_will_do = {
			factor = 0.1

			trigger = {
				wealth >= 200
			}
		}
	}

	destroy_artifact = {
		hide_in_decisions_list = yes

		ai = no

		potential = {
			FROM = {
				artifact_owner = {
					character = ROOT
				}
			}
		}

		allow = {
			FROM = {
				show_scope_change = no

				is_indestructible = no

				custom_tooltip = {
					text = tooltip_considering_artifact_donation

					NOT = { has_artifact_flag = flag_considering_donation }
				}
			}
		}

		effect = {
			FROM = {
				destroy_artifact = yes
			}
		}
	}

	rename_artifact = {
		hide_in_decisions_list = yes

		ai = no

		potential = {
			has_dlc = "Holy Fury"

			FROM = {
				artifact_owner = {
					character = ROOT
				}
			}
		}

		allow = {
		}

		effect = {
			FROM = {
				prompt_name = {
					player = ROOT
					type = RENAME_ARTIFACT_MESSAGE
				}
			}
		}
	}

	rename_wonder = {
		hide_in_decisions_list = yes

		ai = no

		potential = {
			FROM = {
				wonder_owner = {
					character = ROOT
				}
			}
		}

		allow = {
		}

		effect = {
			FROM = {
				prompt_name = {
					player = ROOT
					type = RENAME_WONDER_MESSAGE
				}
			}
		}
	}

}